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Author Topic: LCS Reference in “AGI Federation”, a free tabletop RPG I made  (Read 8478 times)

Skynet

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Re: LCS Reference in “AGI Federation”, a free tabletop RPG I made
« Reply #30 on: April 04, 2021, 05:30:05 pm »

Self-modifying code is already a think (here and here), so an AI modifying its code to adapt might be implemented by its creators.
:)

Yeah, I forgot that "self-modifying code" is already a thing in real-life.

Instead of the AI winters, there were AI regulations, where only Tier 1 nations could research AI, and UN inspectors would shut you down if you dared research it without "proper permits".  This of course only makes it more tempting to research.

This would be an interesting premise for a Sleeper - a UN inspector trying to relive the "glory days" of hunting down illegal AI research.
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EuchreJack

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Re: LCS Reference in “AGI Federation”, a free tabletop RPG I made
« Reply #31 on: April 17, 2021, 11:34:45 am »

Need any more ideas?  Human Think Tanks reporting for duty!

Actually, I had a theory that in the distant future, AIs might value humans for their ability to create original thoughts, or ideas.  Although that does bring up a philosophical discussion...

Skynet

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Re: LCS Reference in “AGI Federation”, a free tabletop RPG I made
« Reply #32 on: April 18, 2021, 04:28:55 am »

Something similar to that idea exists within the original 2019 document as well...

Quote
What are the supercomputers doing with human “brains”? Research. The “human” simulations allow the supercomputers to better understand and comprehend the multiverse. Even the literal fantasy utopias, with dragons and knights and efficient governments, allow the machines to gather more knowledge and information.

And since the humans are able to generate the simulations in question, arguably the humans are the ones creating "original thoughts, or ideas" that the AI is recording...

---

Right now, most of my work is currently tied up with revising the setting of "Samurai World" and getting it to a state where I can probably make it public for critique on a forum (like Bay12Forums). After that, I'll come back here and post up a revised timeline, a new list of megacorporations in "AGI Federation" (seeing if I can incorporate more corps like PAGAD in there as well), and a brief description of the Drifters (one of the main enemies of the AGI Federation).

AGI Federation (due to its PARANOIA roots) doesn't require that much setting info - if you can grok the themes within that area, you can be able to GM it effectively (in the same way that you don't need to know much about Alpha Complex to role-play in there).

The setting of "Samurai World", by contrast, is a combination of "Eclipse Phase" and "Legend of the Five Rings", two games with very detailed settings. Hence why it requires a lot more work for me to do effectively. But I'm almost done with it, I think.

Both AGI Federation and Samurai World requires playtesting, but there is a lot of publicly available material that I can re-theme for play testing purposes (published PARANOIA missions for "AGI Federation", and published L5R adventures for "Samurai World").
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EuchreJack

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Re: LCS Reference in “AGI Federation”, a free tabletop RPG I made
« Reply #33 on: April 18, 2021, 12:01:39 pm »

Both Eclipse Phase and Legend of the Five Rings are awesome, at least in theme.  Never did run either system.
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