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Author Topic: Neon Nightmare [Combat Test]  (Read 3658 times)

Tomasque

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Neon Nightmare [Combat Test]
« on: April 20, 2020, 08:56:17 pm »

I'm planning on running an urban dungeon crawl sometime soon, but I'd like to test out the combat system first. If you're unfamiliar with urban dungeon crawls here's how I'd describe them: Imagine a group of adventurers going from room to room in a dungeon, but the adventurers are armed with modern/improvised weapons, the rooms are full of 20th/21st century decor, and there's copious amounts of violence and flashing lights. To see an example of this, check out the aptly named BLOOD AND NEON, or play some Hotline Miami.

As for this game in particular, it'll be more competitive than cooperative, and - although they'll be on the same map - players won't be interacting with each other directly. If you're interested in giving the combat test a shot, then read the rules right here. Since this is just a combat test, the rules about dying/looting don't apply.

Once you sign up, I'll give you some random weapons. We'll be able to start things proper once I get 3 or so players.
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The Canadian kitten

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Re: Neon Nightmare [Combat Test]
« Reply #1 on: April 21, 2020, 12:04:35 am »

Looks fun. I would like to join
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Egan_BW

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Re: Neon Nightmare [Combat Test]
« Reply #2 on: April 21, 2020, 12:15:35 am »

Sure.
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Egan_BW

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Re: Neon Nightmare [Combat Test]
« Reply #4 on: April 21, 2020, 12:37:57 am »

if it works well maybe i'll have to steal from it for tactical hell :V
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Tomasque

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Re: Neon Nightmare [Combat Test]
« Reply #5 on: April 21, 2020, 03:35:37 am »

Spoiler: The Canadian kitten (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: syvarris (click to show/hide)

I'll post the fight scenes in the morning.
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King Zultan

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Re: Neon Nightmare [Combat Test]
« Reply #6 on: April 21, 2020, 04:08:14 am »

I'm interested in joining this if there is still room.
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Egan_BW

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Re: Neon Nightmare [Combat Test]
« Reply #7 on: April 21, 2020, 04:11:07 am »

bop
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H4zardZ1

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Re: Neon Nightmare [Combat Test]
« Reply #8 on: April 21, 2020, 01:18:17 pm »

ptw, might change my mind later
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Tomasque

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Re: Neon Nightmare [Combat Test]
« Reply #9 on: April 21, 2020, 09:32:07 pm »

Spoiler: King Zultan (click to show/hide)

I've changed you ranged weapons work. Since I decided to forgo a grid system, thrown weapons now have a -2 base to their roll, which can scale up to -5 due to cover.

Anyway, the maps are ready. I just need each of you to choose what you'll equip before entering.
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Egan_BW

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Re: Neon Nightmare [Combat Test]
« Reply #10 on: April 21, 2020, 09:36:55 pm »

No preview of what we'll be fighting? Aww.

Bat.
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Naturegirl1999

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Re: Neon Nightmare [Combat Test]
« Reply #11 on: April 21, 2020, 09:38:18 pm »

If I’m allowed, I would like to join
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Tomasque

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Re: Neon Nightmare [Combat Test]
« Reply #12 on: April 21, 2020, 09:48:35 pm »

If I’m allowed, I would like to join

Sorry, I think 4 people is my limit.
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Naturegirl1999

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Re: Neon Nightmare [Combat Test]
« Reply #13 on: April 21, 2020, 09:49:16 pm »

Ok, will the combat be here too? I can still watch, maybe I can join when someone dies?
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Tomasque

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Re: Neon Nightmare [Combat Test]
« Reply #14 on: April 21, 2020, 09:59:00 pm »

The combat will happen here, but people won't get switched out when they die.
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GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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