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Author Topic: All Dwarves in Dwarf Fortress have to go crazy and die! Everyone must die!  (Read 12413 times)

Levity

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Yeah, I have to say I am starting to notice this problem of dwarves arbitrarily meeting their needs. They don't seem to be focusing on what's still unmet, even though my fort has solutions to these needs...
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Sarmatian123

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- Dining hall in tavern, drinking in temple, ensuring all dwarves will be No Job in both. Downside is waterskins interfere with the idea.
I tried this solution. I still have dining halls in both tavern and library and barracks in the tavern. Dwarves do not seem to idle much in libraries though. What I do not have any more is drinking stockpile in the temple. Great idea and works superbly, but with one issue. Socializing is relieving stress, while praying is only satisfying focus. So, I put these apart. I never got any priest on any of my embarks, even on latest 0.47.04 embark, but I guess this would help with this combo drink+temple issue.

Military does not need waterskins or backpacks. Those even create issues, so I disable those in supply in military menu. Military in active training will go to temple for a drink, but they will return asap to tavern, where barrack is, to keep training. :D
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Sarmatian123

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This is depressive. Barely after 2 seasons I discovered 2 more stressed Dwarves. :( I disabled hauling on those Dwarves and will see, if that fixes the issue, again. This rain is a murder.
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Sarmatian123

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UUsing [PERSONALITY:STRESS_VULNERABILITY:0:0:0] in creature_standard.txt
After 2 seasons, one of the Dwarves got cured, so I re-enabled all hauling with exception of stone hauling.
http://dffd.bay12games.com/file.php?id=15060
The other one: "She has become haggard and drawn due to the tremendous stresses placed on her."
Time for her euthanasia?
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Immortal-D

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To my knowledge, 'haggard & drawn' remains incurable, even if you hack away all stress after the fact.
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