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Author Topic: So OpenX-Com...  (Read 258454 times)

Dostoevsky

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Re: So OpenX-Com...
« Reply #2280 on: August 14, 2024, 09:42:30 am »

The thing is I like to see where they land still, so disabling the camera entirely can still be a problem there. Also the whole 'one projectile at a time' can result in some really slow automatic weapons fire.

That said, thanks! Having to hold down a button is a bit awkward, but I'll try that next time I dive into some OXCE.
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Robsoie

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Re: So OpenX-Com...
« Reply #2281 on: August 15, 2024, 05:18:33 am »

After a while it's no different than holding CTRL and then click to make your unit "running" instead of walking (only available if you enabled alternate movement in the options) or CTRL + shoot to force shooting despite "no line of fire" (useful for explosives).
One more complicated is CTRL+SHIFT + shoot , it's always fun and useful (especially when you have a few targets in view) when using auto weapons :
https://openxcom.org/forum/index.php/topic,6423.0.html
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Dostoevsky

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Re: So OpenX-Com...
« Reply #2282 on: August 15, 2024, 09:46:22 am »

Yep, I've used those all too, those are just more situational. Though I suppose the ALT shoot itself could be used situationally with more problem weapons.
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Mathel

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Re: So OpenX-Com...
« Reply #2283 on: August 15, 2024, 10:28:24 am »

I've sometimes accidentally ALT-shot when I was checking how much damage I could do and forgot to release ALT.
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Robsoie

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Re: So OpenX-Com...
« Reply #2284 on: October 21, 2024, 12:51:11 pm »

Another big update from Rosigma 2.8
https://mod.io/g/openxcom/m/rosigma

Spoiler: changelog (click to show/hide)

requires OXCE 7.14
https://openxcom.org/forum/index.php/topic,5258.0.html

And the 40k mod 0.38
https://mod.io/g/openxcom/m/40k

edit : the presentation picture of this new Rosigma 2.8
https://imgur.com/i0T9xP6
« Last Edit: October 21, 2024, 04:41:28 pm by Robsoie »
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ZebioLizard2

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Re: So OpenX-Com...
« Reply #2285 on: October 23, 2024, 03:55:29 pm »

Looks like a lot of dangerous Endgame enemies got added.
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Robsoie

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Re: So OpenX-Com...
« Reply #2286 on: December 07, 2024, 06:20:58 pm »

Rosigma 2.8A has been released

Spoiler: changelog (click to show/hide)

requires
OXCE 7.15
https://openxcom.org/forum/index.php?topic=5258.0

40k 0.38
https://mod.io/g/openxcom/m/40k

next version of Rosigma will feature a new faction that will allow you to play as a chaos cult, evolving into a chaos guard regiment and then into a chaos legion , it is already possible on the current dev builds as it has been merged
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Robsoie

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Re: So OpenX-Com...
« Reply #2287 on: February 23, 2025, 10:02:36 am »

new big Rosigma release, version 2.9
https://mod.io/g/openxcom/m/rosigma

Requires OXCE 8.1  ( https://openxcom.org/forum/index.php/topic,5258.0.html ) or Brutal OXCE 9.2.6 ( https://mod.io/g/openxcom/m/brutal-ai )

Requires 40k mod 0.39
https://mod.io/g/openxcom/m/40k

Collection of minimods for Rosigma 2.9
https://mod.io/g/openxcom/m/minimods-collection-for-40k-and-rosigma

note : if you used the "Chaos Path" submod, disable and get rid of it, the Chaos Cult is now part of Rosigma 2.9 and is much more advanced with more content.
keeping that submod may create incompatibilities

Spoiler: Rosigma 2.9 changelog (click to show/hide)
« Last Edit: February 23, 2025, 10:12:07 am by Robsoie »
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