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Author Topic: Bay12 Communal Worldbuilding Game  (Read 63709 times)

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #285 on: May 29, 2020, 11:07:28 am »

(OOC: This is the most uncertain time for the Aetherials yet, so i wont be writing anything on them until the rolls related to Aetherials are resolved. So instead im taking this opportunity to advance the Lizards a bit.)

YEAR 181.3
After the ill-fated diplomatic mission by the Bleg, the Lizards' scouts quickly began searching for and found where these strange cat people had come from. What they found was a civilization vastly superior to their own. For the years since the incident, Lizard scouts have been keeping their eyes on the Bleg, fearful of a retaliation attack, However the same scouts have been occasionally pilfering various objects from the periphery of Bleg villages. Objects stolen range anywhere from useless refuse to tools to stuff that has actual value. The thieves make little caches of stolen stuff out in the wild, dug under roots or in the ground... Maybe hoping they can carry all the "riches" back once they return home.

In the Lizards' villages however (if a bunch of mud huts can be considered a village) the definition of what's valuable is quickly changing with the advent of metalworking. Although currently incredibly crude and consisting of surface copper, With stones used as anvils and hammers, it is nevertheless an important first step toward the production of proper metal tools. The initial discovery was made by accidentally melting a piece of native copper. Above-ground native copper however is not all that abundant of a resource, at least in their territory so it is likely that the Lizards will begin to dig for resources soon.

They are also beginning to develop their own written language, thus far it consists of symbols made up of claw marks on clay tablets.
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Re: Bay12 Communal Worldbuilding Game
« Reply #286 on: May 29, 2020, 11:20:57 am »

Year 181.4
The Refugio Guerra begin building Spiral staircases to the floating continent.

Gracfall introduces Gold to the Lizardfolk tribes telling them IT IS good to have lots of IT.

The Slugmen duchies undergo a Rebellion. One Side is fighting to Return to worshipping the gods while the state is fighting for the cultists worship
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #287 on: May 29, 2020, 11:42:59 am »

Year 181.7
The vibrant pink smog that was hovering over the Waterstone Clan's capital/mightiest settlement has disappeared.
Soon after, the inhabitants find vibrant pink flowers on the ground. One of them, an average dwarf carpenter, eats a petal from one of those flowers. He soon dies of unidentified internal trauma; his organs were seen leaking out of his eyes.

Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #288 on: May 29, 2020, 08:07:42 pm »

Year 181.8
Velodryn Kaas hearing news that the Vahucci is going loud and revealing themselves officially in the Slugman Duchies trying to seize control, sends out his Ghouls (Humans who have been brainwashed into Kaas' service by drinking his blood) Stand-Users to act as irregular forces to aid the portion of the Slugmen Duchies fighting off the Vahucci cult uprising. Not because Velodryn cared for the gods in any matter, just that he couldn't resist to strike this opportunity while it was fresh.

Roll to how Velodryn Kaas' men fare against the Vahucci Cult attempting to seize control of the Slugman Duchies
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #289 on: May 30, 2020, 09:19:40 am »

Year 181.9: A meteorite slams into the ground near the Foxfolk, when they go to investigate it they find it to be filled with a metal they've never seen before, and after much experimentation they find it to be three times as sharp as anything they've used before and it never seems to dull, so they make as many weapons from the metal as possible, but there are only enough to go to the groups best warriors.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #290 on: May 30, 2020, 10:16:57 am »

Year 182.05
A not-so-average dwarf mason by the name of Boloyo makes a statue of a foxfolk (wait what's the singular for them?) which - much to Boloyo's surprise - comes to life. Apparently Boloyo is something of an unintended necromancer, since the statue promptly begins spouting dwarven profanities at Boloyo. Understandably, Boloyo is wondering what to do with his newfound abilities.

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #291 on: June 01, 2020, 12:43:21 pm »

As much as i hate doing this, it seems like Lord_lemonpie is apparently busy thus unable to do updates, i have taken it upon myself to temporarily fill in for him. Even though i cant update the OP i can still update the map, roll dice and write what happens. Sadly, i have no idea how he does anything or how to run forum games in general, but i feel i can handle this. That said, this update is still probably gonna feel different, even if only because i'm doing it and everyone does things a bit differently. This update is also still unoffical, so feel free to undo it and do it better at your discretion, Lord_Lemonpie.

Treasure hunters hunt for Ki-artifacts:(OOC: i'll assume you wanted this rolled since you bolded it.)
Code: [Select]
1d20=7
While the treasure hunters do find Ki infused artifacts, most of said artifacts are small baubles without much power and any artifacts of significant power have seemingly been hidden beyond any treasure hunter's ability to find.

Godkill War
Code: [Select]
Vahucci Cult 3d20=14+10+6=30
Velodryn Kaas 3d20=13+7+12=32
Early on in the war, both sides are about equally matched with neither edging out any sort of advantage against the other. However after a year or so of the clandestine war, the Vahucci Cult score a number of small successes against Kaas and his minions mostly due their somewhat superior numbers and connections. But the overall balance of power was still inconclusive until Kaas's minions got a big break and succeeded in dislodging many of the Cult's connections and damaging their command structure, causing the cult's efforts to become disorganized, making it easy for Kaas to fend off most the attacks from the cult and eventually drive them off and thus maintain the possession of the Godkiller Scroll.

The Bleg pray to the monolith:
Code: [Select]
1d20=3
The bleg prayed to The Monolith fruitlessly for months yet the great stone stood still and silent, almost as if it was expectantly waiting for something. Some of the bleg would even pray for entire days and then return home in the evening to sometimes find some of their posessions missing, Stolen, unbeknownst to the Bleg, by the same Lizardmen that they pray for protection from.


Archdemon Chaos attempts to spread disarray amongst the Aetherials
Code: [Select]
1d20=15
It turns out that keeping a bunch of Chaos-born Aetherials in line is a delicate balancing act and a proper push, in the form of Demonic Chaos influence can send the collective into disarray.
While The demon did not succeed in causing widespread mayhem and infighting, the interference has caused delays in their projects as Aetherials would often get into VERY heated arguments, often involving Chaos fireballs, over how they should accomplish their goals, or what said goals should be.
It seems as a result of this, some Aetherials are showing a greater degree of independence from the Aetherial Consciousness and thus, from Azerth.


The Aetherials attempt to gain some Sharkmen followers.
Code: [Select]
1d20=20!
The large disunity caused by the Archdemon Chaos seems to have worked out in the Aetherials' favor in the sense that it has made them consider strategic opportunities they hadn't before.
In a random spark of genius, An Aetherial suggested trying to recruit Sharkmen, who had thus far been ignored by the Aetherials, into the Chaos Coalition.
It was hard to argue against upon realizing how similar the two races actually are and how well the Sharkmen would fit into the Coalition.

All it took, was a single envoy offering any and all Sharkmen a safe harbor within the tainted waters that no one dared enter, near the coast of the Chaos Domain, for the invitation to spread amongst the Sharkmen tribes and for them to swarm to the Coalition's shores in droves.
The invitation was of course extended under the condition that the Sharkmen join the Coalition and thus undergo Chaos corruption. However, it seems that did nothing to dissuade them and the shores of the Chaos Coalition are now almost crowded with corrupted sharkmen.


The Archdemons attempt to spread Revolution and disarray throughout the world
Code: [Select]
1d20=17
The Archdemons find great success in causing chaos and unrest within the nations of the world and many people have begun showing discontent, often quite vocally, for their ruling class, no matter whether it be king, queen, emperor, khan or god. All the rulers of the world respond to the crisis differently; some have chosen to do nothing and wait for the problem to sort itself out, some of the more militiaristic ones have deployed militiaries to quell the unrest and others such as the Sandstone Qhanganate hope for public events and celebrations to reunify their people. Overall, it's complete pandemonium and nations will be recovering from this mess for years to come.


"Refugio Guerra has called all nations to Set Up embassies within the cities borders." (OOC: The wording here is unclear.)
Code: [Select]
1d20=18
In the midst of the ongoing chaos, all the nations, aside from those not open to diplomacy; The Chaos Coalition and both the Brudines and Lokhunds, have heard Refugio Guerra's call for stronger diplomatic relations between nations and have thus begun setting up embassies in Refugio Guerra, seeing it as a possible neutral ground between nations.

((I want the sharkmantribes to intersect These squids to see how many we're able to Spy. Afterall they have giant squids themselves and Control the oceans))
((Intersect? Im going to assume the word you meant here was "Intercept"))
Code: [Select]
1d20=1!
It turns out the initial assumption that these mutated giant squids are "Spies" is a mistaken one and it's simply the case that every once in a while a giant squid escapes from the sharkmen tribes and ends up in the waters of the Chaos Domain, gets corrupted and swims back out and one just happened to be caught by a fishing boat. The Aetherials having no control over these creatures and no interface with them, thus not learning anything about the world through them.
The Sharkmen likewise spent a great deal of time following around random giant squids for seemingly nothing.

Gojira attacks coastlines:
Code: [Select]
1d20=16
The attacks by the giant fire-breathing monster are devastating and the nations of the world have no defence against it. Ruined harbors and coasts littered with destroyed ships are a common sight in the wake of the monster's attacks. Some smaller towns and villages on the coasts are reduced almost entirely to rubble and its firebreath sparks many wildfires in some of the more forested coastal regions that turn the regions into wastelands of ash covered ground and charred trees. After its rampage, the overgrown lizard monster retreats back into the ocean and below the waves, probably crawling back into whatever marine trench it came out of.

The Battle of the Blackened Sky:
Code: [Select]
Advantage: Hagtai
+3 Sky Ambush (first roll only)

Hagtai's Black Sky-Legion 3d20=(6+3)+17+19=45
Sandstone Qhanganate 3d20=1+3+19=23

While Hagtai and his army descended from the sky with little planning, it didn't matter; The shock of the initial attack sent everyone including the most hardened warriors into a frightened panic as they all scrambled to get away and save their own lives! It was a complete slaughter that lasted for days, with anyone that offered even a modicum of resistance either being burnt by the accursed flames of the Chaos Dragons, torn from limb to limb by their claws or sliced in two by an Aetherial's crystal blade. At the end of the initial assault the capital of the Qhanganate was largely ruined, air filled with black dust, bodies littering the streets and large red crystal clusters growing from many surfaces.

But this was not the end.

The scattered forces of Qhanganate's military near the capital attempted to retake it but every one of their attempts at a counterattack were easily thwarted by the Hagtai's Army, adding to the piles and piles of bodies of foolish defenders that seemingly refused to admit defeat. But little did Hagtai know, elsewhere the main bulk of the Qhanganate's military was rallying for an all-out assault to retake the capital and its surrounding lands.

And when the Qhanganate's army did arrive, Hagtai and his army of horrid flying monsters, flew toward them and met them on the field of battle, the final confrontation had begun. It was a battle that would be sung and told tales about in epics for centuries! A battle impossible to adequately describe with words. Chaos dragons burnt vast swathes of Qhanganate's finest warriors, if not outright burnt to ash, their bodies would be skewered on large crystal growths along with the spiders they rode. At the same time, many chaos dragons found their end by the Cleansing Star that would burn their putrid flesh to ash, many more died by being piereced with hundreds of arrows, the ground shook as the dragons' lifeless corpses plummeted to earth and hit the ground, crushing anything that they landed on. The Aetherials matched the Slugmens' blades and bows with claws and fireballs, as the battle wore on, the ground had become covered in ash, ichor and corpses.

In the end though, it was Hagtai and his Aetherial army that won, through sheer attrition. Qhanganate were fighting against an enemy that did not need rest, felt no fear or remorse and never relented.
When at last, when both armies had been worn down and the Qhanganate saw no hope of victory did they surrender and cede the throne of the Sandstone Qhanganate to Hagtai who had sworn his loyalty to the Aetherials.

In the wake of the battle, the Sandstone Qhanganate as it was, is no more and the land is now ruled by the chaos-corrupted Hagtai, The Gras Qhangan Hagtai, and would become known as the "Black Qhanganate", named so to always remind of the great battle that earned Hagtai the Qhanganate's throne. The Aetherials, in light of Hagtai's success opened a Chaos Rift within the lands of the Black Qhanganate to reinforce his battered forces.

Jothgar gets lost in caves:
Code: [Select]
1d20=8
Confronted with the possibility that he is lost in the cave networks, Jothgar has become rather depressed and hopeless about his situation but is still holding on to his sanity... for now.

The Slugmen duchies undergo a Rebellion:
Rebels v. State
Code: [Select]
Rebels 1d20=8
State 1d20=14
Kaas's men v. State(Vahucci Cult)
Code: [Select]
Kaas' men 1d20=14
State(Vahucci Cult) 1d20=5
At first, the rebels have little success against the Slugman Duchies' leadership backed by the Vahucci Cult, however the tables quickly turn when Kaas' minions arrive to back the rebels up.
The rebellion only succeeds in decreasing the Vahucci Cult's power within the Slugman Duchies and eventually the rebellion dies down.

YEAR 183

Gracfall's meddling in Lizardfolk society has had profound effects on their thus far non-existent social structure. Up until their introduction to Gold, Lizardfolk society was more like one big family, with everyone on roughly the same social standing and contributing equally to the tribes' wellbeing and success.

When Gracfall introduced gold and instilled its importance in the Lizardfolk, it caused a divide in their society between those who had it, and those that did not. Suddenly, the elders of the tribes began hoarding the precious metal and adorning themselves with it.
The society of the lizardfolk had quickly become a very stratified one with a number of castes. The Demon's interference also resulted in trade and bartering in the Lizard culture, but also crime, namely theft. And among Lizards, everything could be bought and sold, even people.

The Lizards' attempts to dig for the precious metal have thus far ended in failure due to underground water reservoirs and a persistent aquifer due to their territories proximity to the great lake.
As such, they have expanded south-east, away from their lake in search of drier land and a place where they can dig deeper into the earth.

Spoiler: Map Update (click to show/hide)

If there is anything you dont like something that im doing, please do tell me.
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #292 on: June 01, 2020, 01:53:56 pm »

Thanks for taking over, I´ve got some real life stuff going on rn.
Hope to be able to return in a few days
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #293 on: June 01, 2020, 02:07:19 pm »

((lovely Update and cool that Lemon himself Approved IT.))
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #294 on: June 01, 2020, 02:47:09 pm »

Year 184: The second Gras Qhangan Setsenku is publicly tortured, mutilated, and fed to a Chaos dragon. He meets an ignominious end at the hands of his usurper brother, Hagatai "the Black". The feelings of celebration and pride seem like a distant memory as citizens of the Sandstone Qhangante are forced to submit to this vicious occupying force.
_________________________________________________________________________________________
Eightstone the Desert Spreader has been observed trying to expand the uncorrupted desert regions to the south, having relocated from the now Chaos-tainted wastes of the Dark Qhanganate. The slugmen nomads of independent Gharlor's Fork continue to eye their Qhanganate neighbors with suspicion; after years of being left unmolested, will Hagatai succeed where his father had failed and fully annex the remaining independent tribes?
_________________________________________________________________________________________
As Gojira wreaks havoc on the coastal city of Dalai, the slugman Nisvanis cuts himself with the stand arrow trying to escape the collapse of his store. Terrifying new powers awaken from the slugman. As Dalai slowly rebuilds in the aftermath, Nisvanis uses his new abilities to gain local influence and to quietly muscle in on lucrative building contracts while posing as a community organizer and rabble rouser. His "gathering of like-minded citizens" finds itself on the radar of local law enforcement, but they're too preoccupied by the wake of Gojira's attack to really care     
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #295 on: June 01, 2020, 03:21:44 pm »

Year 184.5
While there are other major human developments, there is one event that stands out: Streamlander historians have noted that the year 185 marks (in the base-12 system the Streamlanders use) the 100th anniversary of the creation of humanity. As such the King has announced a Pan-Human Conference on that year, and invites diplomats from all of the human kingdoms as well as any human trading partners (such as the dragons, Waterstone tribe, or Refugio Guerra) to participate for the purpose of celebration and also discussion of what should be done on various issues (crusaders, shark men, Heretic’s Coast, etc).
« Last Edit: June 01, 2020, 05:20:57 pm by auzewasright »
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

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Re: Bay12 Communal Worldbuilding Game
« Reply #296 on: June 01, 2020, 03:48:09 pm »

Year 185
The Slugman Diplomat Haggen Slime is sent from Refugio Guerra to the Pan Human Confederation. He brings riches as well as some well trained Air Dolphins as a gift.

He proposes trying for a Peace Deal with the Sharkmen.

The Refugio Guerrans are trying to pacify their rebellions by setting Up a democratic order.

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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #297 on: June 01, 2020, 07:54:33 pm »

Year 186

Velodryn Kaas' intrigues and war against the Vahucci Cult went swimmingly, completely decimating their influence over the avenues he had sought. Not only that the Godkiller Scroll was secure! This allows him to increase the size of his network within many realms around the world, especially with the chaos of all the recent disasters allowing him to bribe down newly minted and poor officials. With such a large network comes an influx of information he can choose to react to. One rumor has been the forefront of reports by his Stand Users who specialize in espionage- a Dwarf by the name of Boloyo, a mason, is discovered with the ability to craft statures that come to life! Believing him to be a Stand User of a sort, Kaas has his Ghouls attempt to kidnap Boloyo in a bid to utilize this power for his own means!

Ron Paul was killed in a demon hunt gone wrong, allowing a man named Zilkan to take the reigns of the Katari. He possesses a Stand called [Loving Frost] that as part of its namesake suggests, is able to freeze almost any object at a range or close distance. Hearing of the rise of a large beast named Gojira, Zilkan and the Stand using Katari organization make travel to help the Dalai city forces defeat the Gojira.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #298 on: June 01, 2020, 08:14:50 pm »

Ron Paul was killed in a demon hunt gone wrong,
Spoiler (click to show/hide)

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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #299 on: June 01, 2020, 09:33:56 pm »

(Yeah I killed him off, he was too meta to be in this world. lol)
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