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Author Topic: Bay12 Communal Worldbuilding Game  (Read 63512 times)

Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #30 on: May 15, 2020, 07:21:06 pm »

Year 30: WAR!
The encroachment of the desert put a great strain on hamsterfolk society, and further pressure of nomadic slugmen raids pushes them over the brink into civil chaos. Followers of Dorath insist that innovation and technology are the answers to their problems, while more conservative members seek renewed prominence of their older, shamanistic practices and to drive the Dorath party out of the river valley.
Code: [Select]
Traditional Hamsterfolk: 1d20=16
Dorath's Hamsterfolk: 1d20+1=19
Battles are fierce, but Dorath's Hamsterfolk emerge victorious, confining the traditional believers to the northern part of the valley and the outposts along the trading route to the Slugmen Duchies. Dorath's worshipers found the Dorathian Kingdom under King Dorathine I.

Spoiler: Map Update (click to show/hide)
« Last Edit: May 15, 2020, 07:24:33 pm by Lord_lemonpie »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #31 on: May 15, 2020, 07:26:13 pm »

Year 31
Some years after the desert’s creation, a new deity awakens. The appearance is a large spider made of sandstone. It can be seen increasing the size of the desert by turning the dirt it walks on into sand. The desert Slugmen have begun to call it Eightstone: Spreader of the Desert and God/Goddess of Sand
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #32 on: May 15, 2020, 07:30:08 pm »

Year 32: Eightstone births a race of gargantuan, sand colored spiders. They are smart, but not sapient. The Sandstone Nomads use these creatures as mounts during their raids and pack animals for their caravans.
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Imic

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Re: Bay12 Communal Worldbuilding Game
« Reply #33 on: May 15, 2020, 07:30:25 pm »

Years 33: The radical amongst the traditional Hamsterfolk begin to slowly grow in shamanistic power whilst in exile, gaining many more small, quick and quiet abilities and rituals to affect the world in unseen ways.
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #34 on: May 15, 2020, 07:33:28 pm »

Year 38: With the guidance of their Goddess, the Hrilithian Celestial Empire develop their own Sacred Astrology. They use the magic it grants them to bend the wilds to their will, and expand their lands northward.
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #35 on: May 15, 2020, 07:38:15 pm »

Year 39
Donkebab creates Air Dolphins and gives them to the Hrilithian Celestial Empire. They Begin to colonize the floating continent.
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Avetruetotheimperator

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Re: Bay12 Communal Worldbuilding Game
« Reply #36 on: May 15, 2020, 07:44:50 pm »

Year 31.3:
The Ascent of the Dorathian kingdom primarily came about through robust organization, fanatical soldiery, and the technological superiority through the Smiths. The old shamanistic ways only had the authority of more entrenched factions. Though the battles were tough, it was inevitable who would win. And so the Smiths were victorius. Their leader, in thanks to Dorath for their victory, sacrificed his own name. From there on, it would be the rule of the great Dorath, guided by his mortal mouth piece. The Dorathine priest-kings.

Once things were settled, King Dorathine instituted the first of his reforms. First, he implemented the first code of laws, ordering crime and punishment. These would be enforced by the Justicars, newly veteran troops lead by the war-smiths, armed expertly for the task. These would form the bulk of the Garrisons in the early Dorathian Kingdom.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #37 on: May 15, 2020, 07:49:31 pm »

Year 31.4
The Slugmen from the Slugmen Duchies have begun to practice doing rituals, the plant in the crater has started to grow orange and purple fruit, which the Slugmen eat that helps them grow faster than they normally would
« Last Edit: May 15, 2020, 07:51:23 pm by Naturegirl1999 »
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #38 on: May 15, 2020, 08:01:30 pm »

Question, shouldn't Dragolia have terrain too?
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #39 on: May 15, 2020, 08:08:17 pm »

Year 40: From the union of Hrvalda and Brün, two races are born. The Red Elves, agile and stealthy bow-hunters, and the Brüdines, fierce and strong spear-hunters resembling humanoid bears. They regard one another as fair game and have no issues with consuming those of the other race.

Question, shouldn't Dragolia have terrain too?
As it's more of a divine domain/area than a nation, I've decided to not list it as one. Same reason I removed Hrvalda's taiga from the map. Once parts of it become settled I'll add it in.
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Avetruetotheimperator

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Re: Bay12 Communal Worldbuilding Game
« Reply #40 on: May 15, 2020, 08:19:43 pm »

Year 42:
A paritcular smith in the Dorathian Kingdom discovers how to create Bronze through both hard work and "religious experience". This new alloy quickly rise to prominence, with Dorathine I ordering the search of more copper and tin. Meanwhile, urbanization continues under the orderly will of Dorath.
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #41 on: May 15, 2020, 08:24:59 pm »

Year 43: With their newfound metal tools and the discipline that comes with a centralized state, the Dorathine Kingdom begins the construction of the Great Valley Mound, a large wall partially constructed of stone fortifications, and partially constructed of dirt overgrown with a variety of plant life. It is supposed to both serve as a defense against nomadic raiders and the continuous encroachment of the desert.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #42 on: May 15, 2020, 11:15:02 pm »

Year 44: A meteor consisting of a mysterious super-cooled ice crashes into the central ocean. This impact results in the formation of a perpetually frozen tabular iceberg. Even during the harshest summer heat does the frozen blizzards rage near this anomaly
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #43 on: May 16, 2020, 09:47:10 am »

Year 44: On one of the most norther islands a group of humanoid dolphins who have no name or language appear and they start hunting the local wildlife.
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #44 on: May 16, 2020, 09:50:56 am »

Year 46: The Dragons of Dragolia have developed magic and learned to take on a smaller form with four limbs and a head on a torso. In other news, the existance of the cloud sea has greatly reduced tensions due to a steady source of food that doesn't require long trips to predate upon other areas.
The Elder Council comes into being, led by Vivi Icescale as the head of the council. An era of peace and development begins for the Dragon Race.
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