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Author Topic: Bay12 Communal Worldbuilding Game  (Read 63683 times)

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #300 on: June 02, 2020, 08:01:05 am »

((
Thanks for taking over, I´ve got some real life stuff going on rn.
Hope to be able to return in a few days
No problem, take care.
Just give a heads up when you're taking the reins again.

(Yeah I killed him off, he was too meta to be in this world. lol)
Thank you :)
))

YEAR 187
With their new, drier territory in the south, the Lizardmen intend to mine the land for riches, but they have an issue: They need a workforce to perform this dangerous work, and while usage of slave labor is a given, they see no reason even enslaved Lizardmen should be subjected to such a grueling and undignified labor, if they can subject someone else to it. And they conveniently have suitable future slaves to their south: The Bleg. Lizardmen warriors attempt to stealthily capture some Bleg as slaves to work in their mines.

However while getting a workforce to dig is one thing, knowing where to dig is another, and the Lizardmen don't know where to dig. So they have to pick randomly and hope they get lucky. Roll to see how well their mining goes.
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #301 on: June 02, 2020, 08:55:42 am »

Year 188: After years of praying and seeing no result The Bleg begin to believe that The Monolith wants them to protect themselves so they construct fortifications between them and the lizardmen. and they organize a small army to protect the line of fortifications and their city do to all the strange thefts.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Avetruetotheimperator

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Re: Bay12 Communal Worldbuilding Game
« Reply #302 on: June 02, 2020, 09:45:15 am »

(Hey, is not!dio going to respond to the hamsterfolk trying to contact him?)
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #303 on: June 02, 2020, 09:47:05 am »

(How have you developed societies? I want to develop the Moss Trolls further but am not sure what the next step would be)
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #304 on: June 02, 2020, 09:50:47 am »

(Just write up how they develop a new technologies. Could be though outside influence, could be inspiration, could be deus ex machina.)
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #305 on: June 02, 2020, 04:23:17 pm »

King of Streamland invites human diplomats and allies for Pan-Human Conference
Code: [Select]
1d20=9
Haggen Slime proposes a Peace Deal with the Sharkmen
Code: [Select]
1d20=14

The King succeeds in calling together a conference, with diplomats  from all the human nations and their various trading partners. The gathering is very lavish, even including a grand feast, but because recent years' turmoil with all the demonic influence, giant monster attacks and whatnot, everyone invited is quite tense and on edge thus do not enjoy themselves as much as the King hoped they would. Almost all attempts at discussing the ongoing problems are met with general disinterest and while Haggen Slime's proposal of a peace treaty with the sharkmen does raises some eyebrows, it ultimately remains just an idea.

Kaas has his Ghouls attempt to kidnap Boloyo:
Code: [Select]
1d20=11
Kaas' Ghouls sneak into Boloyo's home settlement under the cover of being travelers and wait until Boloyo retires to bed and they're sure no one will see them, then attack as he sleeps, tying him up with rope and then bolt out of the settlement, however on their way out a dwarf sees the Ghouls kidnapping Boloyo, they are however unable to do anything about it and the Ghouls make it off with Boloyo.

However, turns out that Dwarves are stubborn bastards and Boloyo is refusing to cooperate with Kaas or his men in any way, but for now he is still held captive by Kaas.

Katari v. Gojira
Code: [Select]
Advantage: Katari
+2 Militia aid

Katari 1d20+2=4
Gojira 1d20=10

Gojira's damage to Dalai:
Code: [Select]
1d20=9
Upon reaching Dalai, Zilkan and the Katari enlist the help of the locals, including a slugman with powers similar to their own and a gang, named Nisvanis, to defend Dalai and take down Gojira to rid the world of the menace once and for all. However it was all for naught: When Gojira attacks Dalai again, the ragtag militia scatters upon sighting the giant beast and while the Katari attempt to fight the overgrown lizard, their powers seem to be utterly ineffective against it. Some of the Katari are lost in the fight, but apparently entirely coincidentally as the beast lazily drudges over land and snaps up easy prey, as if it had just woken up from a very long nap and it was still dazed. In the end, further damage to Dalai isn't too bad, with the beast apparently preferring to step on buildings that were already destroyed and it soon retreats back into the sea once more, utterly unscathed and a belly somewhat more full.

Lizardmen warriors attempt to stealthily capture some Bleg as slaves
Code: [Select]
1d20=2
All the Lizardmen warriors were to told to do by the elders was to bring back Bleg slaves. What they weren't told, was how to do it, nor did they have a plan of their own. All of their attempts at discretion failed miserably as they would often waltz into Bleg villages in broad daylight and make pathetic attempts at kidnapping the villagers. Those that weren't killed outright were easily driven off and back to their own lands.

The elders were so utterly enraged by their failues that any surviving warriors found the same, too-small collars intended for the Bleg around their own necks and their tongues cut out, in an attempt to erase the miserable failure that this was from history.

But still, due to the constant harassment by the Lizardmen, the Bleg soon built fortifications to protect themselves from future attack by the Lizardmen.

Lizardmen attempt to dig
Code: [Select]
1d20=17
Despite the utter failure to aquire any Bleg as slaves, the Lizardmen did much better at picking places to mine, often finding rich deposits of minerals and valuable native metals close to the surface.
The former Lizardmen Warriors, now slaves, were more than sufficent to work in the mines, as their warriors had been picked from the strongest among the Lizardmen, but in many cases, also the dumbest.
Their success at digging for material resulted in an large boon to the Lizardmen's metalworking knowledge.

YEAR 189
Since Hagtai's conquering of the Sandstone Qhangante and the formation of the Black Qhangante, The Aetherials have been forcefully relocating the more rebellious slugmen of that still support the old Qhangante and forcing them to undergo Chaos Corruption and incorporating them into the ranks of the Chaos Coalition.

Due to their overabundance of Sharkmen and the Aetherials' now somewhat more lateral thinking, the Aetherials have begun obscene experiments to "Hybridize" Aetherials with mortal races and are using the sharkmen as the test subjects for this twisted experimentation.

Summary
Spoiler (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: June 02, 2020, 11:58:47 pm by Strik3r »
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #306 on: June 02, 2020, 04:49:24 pm »

Year 190
Diplomat Haggen Slime taken by human society, buys a mansion to live in this exotic society. He Begins writing Letters to the Leaders of Refugio Guerra about His excursions. The Letters quickly reaches the Refugio Guerrans, WHO Develop a Love for human culture.

In the meantime, several Lokhund adventurer guilds are travelling the world to create a proper force to Take Care of Gojira, trying to gain yet another Spot in the Legends of the world.

The Great White Sharkmen tribes are angered at the recent  attempts of the Aetherials to Experiment in their brethren and try to gather followers to Stop them amongst the other tribes of Sharkmen.

Several veins of Flyrite have been found by the lizardmen. They do Not have a use for IT AS of now.
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #307 on: June 02, 2020, 06:40:32 pm »

Year 190.3
Jothgar, still depressed, stumbles onto an exceptionally large cavern arachnid. Roll for whether Jothgar recovers from his depression long enough to react to the exceptionally large cavern arachnid, and for whether the exceptionally large cavern arachnid attacks him.

Boloyo manages to get a particularly rage-susceptible Ghoul to attack him (I'm assuming even a ghoul gets mad sometimes); when the Ghoul swings his weapon at Boloyo, Boloyo positions himself in such a way so as to have the ropes binding his hands cut. With that task completed, Boloyo then unties his feet when the Ghoul leaves the room. Now, to escape! Roll for whether Boloyo manages to get away from Kaas's Ghouls.

Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #308 on: June 02, 2020, 08:04:31 pm »

(Hey, is not!dio going to respond to the hamsterfolk trying to contact him?)

Some of the Hamsterfolk wanted to help in the Godkill War right? That was rolled already, so lets just assume they helped him win it against the Vahucci Cult. Or is it you want to conference something else with Velodryn entirely?

Year 190.6
The formation of the 1st Crusader State now seemed ironic. It was only formed as a covert intrigue to retrieve an artifact desired by a Demon worshipping cult from behind the scenes. An artifact made by a Demon to kill the Gods. Now decades have past with the Crusader state now finding itself the legitimate bulwark containing the "Black Qhaganate" as deemed by this new Qhan named "Hagatai" after his subsequent surprise invasion. The current the Grand Master of the Crusader State, Kakttin Blork, now knew what he had to do. It was time for a second Crusade.

He sets up a meeting in Zalalastan at the clearance of the King of the realm, Kerm Tallas. A message is dispatched to all Good aligned realms in the world to meet in Zalalastan to prepare and discuss matters for a Second Crusade to free the occupied Sandstone Qhaganate from this pretender "Black Qhaganate".
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #309 on: June 02, 2020, 08:50:24 pm »

Year 190.7
Velma hears of the conference and decides to sail to Zalalastan to join said conference
((OOC: when will the conference start?))
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #310 on: June 02, 2020, 10:31:02 pm »

I'll wait for a couple other posts down the line, see who wants to join before I rush in with a major event like a crusade.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #311 on: June 03, 2020, 05:22:53 am »

YEAR 191
A strange man covered in red occult glyphs has been discovered inexplicably wandering the wilderness in central Elder Council of Dragolia territories, a place that should be impossible for a human to reach, especially without being noticed. When interrogated, the strange man turned out to be entirely out of his mind stuttering out only insane ramblings; "The light births the dark", "Dragolia in tatters", "Children of Elysium", "Red wings and crystal talons", "They will awaken the Beast", "Chaos is destruction, Order is stagnation", "The crimson sunset of Streamland" and so on and so forth.


Theyrn Elros, the human prophet and the leader of the Red Hallow Chaos Cult, sensed the opening of the second Chaos Rift and the Red Hallow cult has been attempting to replicate it and open their own Chaos Rift from the Earth side. They failed, but inadvertently discovered the world's first and perhaps only widely applicable method of teleportation that can move mortal races. The specific details of how it works is beyond anyone's ability to comprehend, but the basic explanation is thus:

Theyrn Elros' rifts failed to penetrate through the Veil of Chaos, the region of hyperdimensional space "between" Earth and the Chaos Realm, but the portal "bounced off" the veil and got re-directed back to somewhere on Earth. With a bit of practice, Theyrn learned to direct where the second portal on earth opens up.

The opening of the portal requires a concentrated burst of Chaos energy and then the portal has to be continuously maintained. Thus, only someone tied to Chaos is capable of doing so and Theyrn and his small circle of trusted Chaos Magi are the only ones that know how to do it, and they're keeping the knowledge a very closely guarded secret for very obvious reasons.


Meanwhile, in the Black Qhaganate, The Aetherials are having significant difficulties trying to transport the Cleansing Star to a secure location where it is safe from their enemies getting their hands on it and where they could study it. The difficulties lie in that neither Aetherials nor anyone corrupted by the Chaos can hold the artifact for more than a few seconds without it burning their flesh and causing immense pain. Chaos magic can not affect it, so they have resorted to throwing the star, another Aetherial catching it at the other end, often miles away and then throwing it again and then repeating.

They have decided to move the Star as far away from any Chaos afflicted land as they can and so, they've resolved to "transport" it to a remote island far from any continent.
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #312 on: June 03, 2020, 08:01:21 am »

Year 192: Years of failed raids by the lizardmen have inspired The Bleg to work on personal protection for their solders and after months of work they start out fitting their troops with simple wooden shields and light leather armour, but even with these advancements they still feel they are lacking in their protection so they search the areas south of their area for some form of metal. Searching the south for metal.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #313 on: June 03, 2020, 08:07:38 am »

They have decided to move the Star as far away from any Chaos afflicted land as they can and so, they've resolved to "transport" it to a remote island far from any continent.
It looks like the island furthest away from the continents is Moss Troll Island. Am I correct in this, or will it be sent to a different island?
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #314 on: June 03, 2020, 08:12:55 am »

They have decided to move the Star as far away from any Chaos afflicted land as they can and so, they've resolved to "transport" it to a remote island far from any continent.
It looks like the island furthest away from the continents is Moss Troll Island. Am I correct in this, or will it be sent to a different island?

The island will probably be unmarked until discovered, if the star ever reaches the island. They'll still be throwing that thing around for years to come.
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