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Author Topic: Bay12 Communal Worldbuilding Game  (Read 63656 times)

TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #360 on: June 09, 2020, 10:48:01 am »

Year: 224: The slugman Duke Yano IV, one of the many squabbling dukes of the independent ducal slugmen territories, tasks his ambitious son Mohiro and a dedicated caravan of soldiers, craftsmen, farmers, and settlers to carve out a new territory for himself.  They head due west towards the poorly documented western coastal lands. Correspondence back to the court of Yano IV tell of a tranquil region of 5 beautiful lakes surrounded by nature's bounty. Mohiro referred to the region as the Bear Claw Lakes; as if a great bear slashed the land itself to form these bodies of water and also due to the unusually large population of bears observed. Periodic notes and letters detail the formation a development of a small village over the course of a few months. The letters were filled with brimming confidence and a palpable sense of future success.

Until the letters just stopped coming.

By the turn of winter, a lone slugman, covered in grievous wounds and nearing death returned to the dukedom. He told of a great slaughter perpetuated by what was described as a group of bipedal bear-like creatures who cleaved, mauled, and brutalized all. Massive, incredibly tough, and naturally equipped with a set of crushing jaws and sharp claws, the Bearwalkers killed the expedition almost completely to the last man.
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #361 on: June 09, 2020, 11:12:32 am »

Year 224.75-224.975:
The Graniteboard's crew, after getting quite amazingly lost after their being expelled from the Free Cities of Dalai, have managed to stumble into a desert - and an oasis with date palms, luckily for them (note: I'm assuming this is part of unexplored, unsettled territory somewhere near the Waterstone Clan or Free Cities of Dalai, which the crew doesn't realize - do correct my assumption, void this post, or otherwise modify as needed if the content of the post doesn't work). They soon realize that someone came by here not too long ago and apparently left a few tools behind. One of those tools is a pickaxe. Broth and his former crewmates set to work gathering sandstone whilst snacking on dates. In 224.8, however, five of the fifteen are killed when they forget to properly support a tunnel; they are suffocated by falling sand. In 224.975, they manage to complete enough houses for all ten of the survivors; Broth is one of these survivors. Roll for how well the houses have been constructed; do keep in mind that none of the survivors are architects. The ten soon begin spending their days whiling away their time playing simple games and eating dates, not having much else to do. They find the heat appallingly infernal, however.
(is this too much or too long?)

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #362 on: June 09, 2020, 11:50:12 am »

Year 224.75-224.975:
The Graniteboard's crew, after getting quite amazingly lost after their being expelled from the Free Cities of Dalai, have managed to stumble into a desert - and an oasis with date palms, luckily for them (note: I'm assuming this is part of unexplored, unsettled territory somewhere near the Waterstone Clan or Free Cities of Dalai, which the crew doesn't realize - do correct my assumption, void this post, or otherwise modify as needed if the content of the post doesn't work). They soon realize that someone came by here not too long ago and apparently left a few tools behind. One of those tools is a pickaxe. Broth and his former crewmates set to work gathering sandstone whilst snacking on dates. In 224.8, however, five of the fifteen are killed when they forget to properly support a tunnel; they are suffocated by falling sand. In 224.975, they manage to complete enough houses for all ten of the survivors; Broth is one of these survivors. Roll for how well the houses have been constructed; do keep in mind that none of the survivors are architects. The ten soon begin spending their days whiling away their time playing simple games and eating dates, not having much else to do. They find the heat appallingly infernal, however.
(is this too much or too long?)
(No, thats absolutely fine. I'll just have to place the map marker in the right place, it may end up being a bit more to the south, though.
also, please dont get all worried just because i voided a turn :P,
Allow me to Quote the rules in the OP:
*Only post once at a time with one or two additions to the setting.
          *Posts can of course contain any amount of lore you want to add, just don't change 17 different things at once.
So, a single new location/state with a bunch of lore is totally fine. But a turn that just spawns, to quote, 17 random things all over the world, generally not.)

Year: 224: The slugman Duke Yano IV, one of the many squabbling dukes of the independent ducal slugmen territories, tasks his ambitious son Mohiro and a dedicated caravan of soldiers, craftsmen, farmers, and settlers to carve out a new territory for himself.  They head due west towards the poorly documented western coastal lands. Correspondence back to the court of Yano IV tell of a tranquil region of 5 beautiful lakes surrounded by nature's bounty. Mohiro referred to the region as the Bear Claw Lakes; as if a great bear slashed the land itself to form these bodies of water and also due to the unusually large population of bears observed. Periodic notes and letters detail the formation a development of a small village over the course of a few months. The letters were filled with brimming confidence and a palpable sense of future success.

Until the letters just stopped coming.

By the turn of winter, a lone slugman, covered in grievous wounds and nearing death returned to the dukedom. He told of a great slaughter perpetuated by what was described as a group of bipedal bear-like creatures who cleaved, mauled, and brutalized all. Massive, incredibly tough, and naturally equipped with a set of crushing jaws and sharp claws, the Bearwalkers killed the expedition almost completely to the last man.
(Do you want me to make the Bearwalkers a tribe and give them their own territory? Also IIRC, Brudines are bear-like creatures, maybe? Don't remember precisely. I really need to write the second edition Encyclopedia ASAP.)
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #363 on: June 09, 2020, 12:14:10 pm »

((Damn, forgot about the Brundines. But the plan was to give them territory around that lake region. Maybe I'll try to differentiate them more))
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #364 on: June 09, 2020, 12:15:56 pm »

Year 225

The Vahucci cult upon research of some parts they stole from Funny Halloween during a few minor victorious battles discovery that if each part is assembled together, whoever is the assembler of all the parts together will ascend to Godhoodship- along with the parts being able to grant whoever has all pieces whatever they wished. It was through this that the cult knew only one thing from learning this information- revive Vahucci!

However at the eve of when the appropriate agents were going to be dispatched to carry on their operations, their main fortress comes under assault! The Katari utilizing a mole they cultivated from within the ranks inside the cult allowed them to discovery the location of the Cult's headquarters. The Katari footmen would be highly trained of the order with the Stand-Users with the deadliest of Stands. Even with the home-ground advantage the Cult not renown for outright combat is having trouble relieving the fort from the strike force rampaging through the halls.

Meanwhile from the forest outskirts Funny Halloween and his men would reach the to the site as well after Rigos' Stand [Hierophants Divinity] detected the resonance trail of the various parts the Vahucci had stolen from them. They only ever managed to theft them because the Vahucci targeted their newer recruits who weren't experienced fighting trained assassins. Now Funny Halloween ensured the greatest of his Men-At-Arms were upfront in this coming battle, among them his most deadliest Stand-Users under employ. Funny Halloween by his own predictably possessed the strongest Stand, [Young Rich Royal], due to its ability of Context Manipulation- the power to change, manipulate, and modify anything within a localized area.

Roll to see which faction of the three is victorious in the battle.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #365 on: June 09, 2020, 02:30:39 pm »

Year 225.2: Yano IV organizes a decently sized and well armed war-band to venture back to the lost settlement at the Bear Claw Lake to retrieve the body of Mohiro for proper interment in the family crypt and to exact vengeance on those responsible for the annihilation of the previous caravan.

After weeks of travel, the group rediscovers the bloody ruins of the nascent settlement and begins counting the dead. Suspiciously, the body of Mohiro was nowhere to be found. Wary and warned, the group hastily constructs a ramshackle wooden fort as a sort of safe haven from any sort of unforeseen trouble.

By late spring, exploration and reconnaissance revealed the existence of a primitive tribal settlement occupied by the "Bearwalker Tribe" Surprisingly, this tribe consists not of the great bear beasts described by the delirious slugman survivor, but of simple humans in self-sufficient primitive circumstances. They are easily distinguished by the spiral tattoos imprinted on their bodies. It is here that they find Mohiro alive. He describes that on the night of a brilliant crimson full moon, a flood of large bear-like creatures easily overran the settlement; the same story told as before. Mohiro managed to stumble into the woods, surviving by just a hair before being discovered by the human tribe and nursed back to health. When asked about the bear-creatures, the humans would only tell Mohiro that it was "The Will of Bri". Bri being the name of the creator deity that the tribe worshiped. Scholars believe that Bri worship is actually the worship of Boran Boriborus distorted by the lens of time and isolation. While not confirmed, this theory has been given credence due to the oral tradition within the Bearwalker Tribe regarding how they spontaneously arose in the region hundreds of years ago.

Mohiro left the tribe to stay at the ramshackle fort by early autumn. He and a small group set out back for ducal lands soon afterwards in early winter.

In late winter, a blood drenched Mohiro returns to the court of Yano IV. Mohiro is distraught and troubled, speaking about how he woke up to discovered his accompanying party slaughtered and torn apart. Yet he was completely covered in gore but did not suffer a scratch. What caused this, he did not know. But the moon, oh how brilliant the moon was that night.

((So I turned the Bearwalker Tribe into the (Were)Bearwalker Tribe.... Should be diffrent enough now!))

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Re: Bay12 Communal Worldbuilding Game
« Reply #366 on: June 09, 2020, 05:07:08 pm »

Year 225

The Vahucci cult upon research of some parts they stole from Funny Halloween during a few minor victorious battles discovery that if each part is assembled together, whoever is the assembler of all the parts together will ascend to Godhoodship- along with the parts being able to grant whoever has all pieces whatever they wished. It was through this that the cult knew only one thing from learning this information- revive Vahucci!

However at the eve of when the appropriate agents were going to be dispatched to carry on their operations, their main fortress comes under assault! The Katari utilizing a mole they cultivated from within the ranks inside the cult allowed them to discovery the location of the Cult's headquarters. The Katari footmen would be highly trained of the order with the Stand-Users with the deadliest of Stands. Even with the home-ground advantage the Cult not renown for outright combat is having trouble relieving the fort from the strike force rampaging through the halls.

Meanwhile from the forest outskirts Funny Halloween and his men would reach the to the site as well after Rigos' Stand [Hierophants Divinity] detected the resonance trail of the various parts the Vahucci had stolen from them. They only ever managed to theft them because the Vahucci targeted their newer recruits who weren't experienced fighting trained assassins. Now Funny Halloween ensured the greatest of his Men-At-Arms were upfront in this coming battle, among them his most deadliest Stand-Users under employ. Funny Halloween by his own predictably possessed the strongest Stand, [Young Rich Royal], due to its ability of Context Manipulation- the power to change, manipulate, and modify anything within a localized area.

Roll to see which faction of the three is victorious in the battle.
Year 225.3:
While all this is going on, a faction intervenes. Tao Sab Sab, seeking revenge after Halloween eluded him last time, lies in wait with a elite headhunter squad of the Hasasin. These deadly hamersterfolk killers use the greatest of shadow arts along with ki enhancements. Capable of destroying entire armies with but their fists like the Ki users of old, they are like an ancient nightmare made even deadlier. Stand users best beware, even if Tao Sab Sab and the others don't risk alerting the gods by going for more flashier and destructive arts. And once the fighting strikes, they strike decisively. Due to dark politics, they themselves align with the Vahucci, though their leader's primary objective is to kill Halloween.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #367 on: June 09, 2020, 05:08:10 pm »

I think Ki was removed from living things
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Avetruetotheimperator

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Re: Bay12 Communal Worldbuilding Game
« Reply #368 on: June 09, 2020, 05:26:23 pm »

I think Ki was removed from living things
I've already built on why the Hasasin have ki in previous years/worldbuilding.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #369 on: June 10, 2020, 07:00:30 am »

Graniteboard's crew attempt to build houses:
Code: [Select]
1d20=18Maybe it just comes with the territory of being a dwarf, but the sandstone houses built by the surviving crew of the graniteboard are built as well as they possibly could be, despite none of the crew members having any experience building a house. How did a bunch of dwarves leave port at the Waterstone Clan and end up in the middle of the desert oasis, historians will never know,

but the houses built by the crew will likely stand long after they are gone.

Rumble in the Vahucci cult's fortress(Vahucci cult vs. The Katari vs. The King of Arghila and his men)
Code: [Select]
Advantage: Vahucci cult
+2 Home Field

Vahucci cult 1d20=18+2=20
The Katari 1d20=12
King of Arghila 1d20=20!
The battle in the Vahucci cult's fortress was absolutely brutal with blood and ichor covering the walls. All sides fought ferociously but it was the The Katari that were the weakest, they were not prepared, to fight an ancient cult that had been involved in nearly every conflict in the world's history and were in their home territory nor s souped-up army that were not just "Stand Users" but the main fighting force of Arghila and whose leader can manipulate reality itself.

The fortress of the cult was almost completely trashed in the fighting, The Katari were forced to retreat and did so barely, being nearly wiped out, but they did their fair share of damage to both forces.
The fighting between the forces of Arghila and the Cult was a bloodbath as both sides ripped each other to shreds, each with their respective powers. The fighting had ground to a stalemate, but the Vahucci cult had an ace up their sleeve, an unexpected ally: the Hasasins and their Tao.

Hasasin vs. King of Arghila
Code: [Select]
Hasasin 1d20=18
King of Arghila 1d20=7

It was a strike that came out of nowhere. The Hasasins hit fast and without mercy. King of Arghila and his men gave everything to fight back but so did the Hasasins and the old ways of the Ki are still superior to the newfangled Stands. In the end, the King was left wounded and limping back in retreat, few of the king's men survived to accompany him back, the others were lost in their fight against the Hasasins or sacrificed themselves to help their leader escape.

The Hasasins had their own problem now, for the gaze of the gods was now upon them, the ones who escaped the purging of the Ki.

YEAR 225.4
All the "Stand Users" in the world had a new enemy to fear, one that does not care for borders or status.

As soon as the Stand Hunters learned of the hurried and wounded retreat of Arhila's King from the Vahucci Fortress all 4 heads of the Order agreed on two things:
That it would be incredibly reckless to strike without essentially any planning.
And this might well be the only chance they get to take down the King of Stand Users.

So, they resolved to intercept Arghila's King before he reached Arghila. They would not risk trying to capture him, for he was too powerful and likely break out of any confinement with ease and fury. It was a kill order.

So, a small force of Shadow Guard of the Stand Hunters was deployed to attempt to assassinate the King of Arghila in the middle of the woods.

Code: [Select]
1d20=14The assasins of the Shadow Guard were deployed well ahead on the King's route, near the Arghilan border. As soon as the king made it to where the assassins were waiting for him, a horrible chill ran down his spine, like somehow he knew something terrible was about to happen. Some of his men swore they could see shadowy figures jump from tree to tree. So the men formed a circle around their king, all of them facing outward, eyes warily looking for potential threats.

The Shadow Guard, being of chaos, were selfish, yes, but this was their only chance. This situation wasn't anything they had trained for, but the assassins had a plan anyway, one of the assassins shadow stepped right in front of the group to distract them, make all the troops face him, then another shadowstepped behind the now distracted group and thrust his crystal dagger straight into the king's back.
The hit was solid, but not enough to instantly kill the king. The dagger went into the king's back, through the spine and then pierced his right lung.

The troops turned around just in time to catch the assassin's dagger arm with a sword swing and cut it clean off before he shadowstepped away again. The assassin that distracted the whole group recieved grevious wounds and perished. The king who could no longer walk, had to be carried by his men, and they passed over the border, trying absolutely everything to save their king, but in the end, it  was in vain, the king suffocated as blood filled his lungs. The regicide was complete, the King was dead, but at least he died in his own kingdom.

Summary
Spoiler (click to show/hide)

Spoiler: MapUpdate (click to show/hide)

Notices
This update was ONCE AGAIN delayed by power outage problems.

Also Naturegirl1999, you really should really post more often in this thread, of course, thats not an order, its an invitation ;) in fact to anyone who's just reading the thread, to play too.
This game isn't an invite-only club, everyone's welcome. The game does have rules, but they're easy to follow and are found in the opening post.
« Last Edit: June 10, 2020, 07:03:33 am by Strik3r »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #370 on: June 10, 2020, 08:10:41 am »

Still unsure how to develop the civilization...I’ll do something else for now

Year 225.5
A random spot in the ocean gets hit by a meteorite
Roll for size of meteorite and what it’s made of
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #371 on: June 10, 2020, 08:19:57 am »

Year 226: The alchemist Randor creates a black powder that when heat is applied it explodes, with more of the powder equaling a bigger explosion, with this knowledge in hand Randor gathers a large group of alchemists together to aid in the production of this substance, which is then packed into crates and barrels and strategically placed all over a coastal town ready to be ignited when Gojira attacks it. Roll to see if the explosions from this new substance damage or kill Gojira.
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Re: Bay12 Communal Worldbuilding Game
« Reply #372 on: June 10, 2020, 08:28:55 am »

Year 226-8
The Kingdom of Streamland focuses on gradually rebuilding much of the coast (especially Portūn). The King managed to survive, and now begins to plan out revenge with his surviving generals. They also take this opportunity to plan out Portūn as they rebuild it, this time with a new embassy for Refugio Guerra. He sets up the military, and sends them to attack Gojira wherever the creature is. It will take Streamland decades to rebuild from this, but they will eventually.

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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #373 on: June 10, 2020, 10:47:28 am »

Year 228

No one knew who assassinated Funny Halloween, but he was interned with a wide funeral celebration that went on for 2 months straight. After his death his son Ludicrous Sales-Halloween passed into successive. Of course he was also a Stand-User, his Stand being [Fireblast Scorn], a Punch-type stand that had the ability to manipulate fire. Funny Halloween's son was saddened, but not surprised his father was assassinated due to all the enemies he had garnered over the years. Ludicrous Sales-Halloween was tutored by Belethor Shirazi the whole duration during Funny Halloween's journey, as such Ludicrous was more reserved and regal than his father was. He had written off the mission to gain the corpse parts further even when his father's men wanted to continue- it was more trouble than it was worth. He has the corpse parts his father acquired during their journey and has them set in a secret chamber in the palace.

Ludicrous Sales-Halloween instead of wanting some esoteric power in the form of the Valkyra corpse parts, focuses and developing Arghila by natural means- good statesmenship. Despite his royal house and the Katari starting off on a bad foot with his fathers quest for the corpse parts, he funds and expands the Katari out of charity after much of their forces and equipment were squalored in the battle at the Vahucci headquarters. Even with this though the Katari are still suspicious of the Halloween household.


Orcs would continue to grow in number in the western continent, to a point where the original human and slugman bandits in the wilderness who used to readily "rule" it become displaced and more displaced everyday. To stop this a Stand-User bandit by the name of Mikey Two-Spears rises to become the premiere Orc hunter due to his natural fighting skill and the power his Stand possesses. It was called [Carths Bone] because it was a skeletal-iron humanoid type stand that could manipulate the bones of any target near it. This would translate to Mikey being allowed to instantly break the bones of any target near him with his "mind" (which was really being done by his Stand by technicality). It also allowed him to make light armor using the bones of the Orcs he defeats and kills in combat- which is superb since it was found that Orc bones are extremely strong.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #374 on: June 10, 2020, 11:08:32 am »

Year 228.2: The criminal goons Rico Suave and Backstreet Boy return to Nisvanis and the cities of Dalai empty handed. They spent most of the years goofing about, engaging in debauchery, and treating the whole search as a joke. Not all is wasted however, as they brought back an alchemical recipe for a novel combustible powder, conveniently 'donated' from a waylaid traveling alchemist. The two goons and the rest of the group get the usual "I'm disappointed. Don't disappoint me again" talk and are reassigned back to the usual construction, extortion, and smuggling rackets.  Sensing another outlet for money, Nisvanis sets up production and retail for this new'flash powder'. Another 'legitimate business' for sure.
 
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