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Author Topic: Bay12 Communal Worldbuilding Game  (Read 63641 times)

Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #810 on: July 11, 2020, 07:16:31 am »

Notices

Kind of a lack of turns today. :(


Rolls

Eudenland attempts to expand
Code: [Select]
1d20=4It seems as if Eudenland is starting to face harsh times, Trade with Nordica has slowed considerably and many that depend on imports from Nordica for their prosperity have had to close up shop and move away from Eudenland, typically leaving aboard any of the ships that make regular trips starting from Dalai then going to Streamland, to Moss Troll Islands and finally to Eudenland and back.

The reasons for this slowing trade are not certain, Nordica's main exports are fish and furs, it may be that one of these two is becoming harder to come by. The Traders from Nordica have on occasion mentioned something about "black waters", citing it as a reason for low yields. Whatever the case, Eudenland's borders have shrunk somewhat due to these difficult times.



doctors and court-wizards attempt to fight the Purple Leaf Disease in Thairmar
Code: [Select]
1d20=16The arrival of the healers bearing the promise of a new cure to the Purple Leaf Disease is celebrated in Thairmar and they are welcomed with much fanfare. And the Healers get right to work, moving in on the disease from the west. While the Light Crystals are not necessarily more EFFECTIVE at curing the disease, they just have such an abundance of them that the healers can afford to be less frugal with the stuff and distribute it by the wagonloads, destroying the disease wherever it is found.

Their efforts are highly effective however, greatly pushing back on the disease in Thairmar, but their limits are in manpower, and distribution rate. The healers have drafted a potential solution to the problem of distribution: The Lizardmen's Sky-Ship could be used to distribute the dust over a much greater area and from the safety of the sky-ship in the air. But they would need to hire out the Sky-Ship for this purpose, and that means paying more gold per year, than the Jahtari make from the trade route, which is a whole lot of gold.




lunatic dwarf tries to shove a pickaxe through his eye
Code: [Select]
1d20=8The lunatical dwarf doesn't get the pickaxe even too far into his eye to completely blind that eye of his before the pain stops him from going any further. If he wasn't good at doing work before, he's even less so, now that he only has one good eye and can only barely see anything with the other.





YEAR 313
The Lizardmen's sky-ship is an astounding success, bringing wealth to the Jahtari Sultanate like never before, as a result, various permanent settlements have been foundend around the Skydock.

The rapidly increasing wealth of the Jahtari Sultanate has caught the eye of one of the Draconic Enclaves' leaders. Aurehia(YES, im bad at names, do not mention it :P), An Immortal Dragon with golden scales. The increased trade flowing through the Sultanate seems to please her greatly, as she herself is seemingly mostly concerned with acquiring and hoarding as much wealth as possible, and good trade within her host nation is also good for her. Her element is one of Air and she is shrewd and cunning, but unwilling to acquire her wealth through illegitimate means.

her efforts from here on out will most likely be to further the Sultanate as a center of trade on Dragolia, as doing so will also increase her own power.



Warfare
(This wont be here when there are no ongoing wars.)
(Updated)
Spoiler (click to show/hide)
Guide to the Art of War
(Updated)
Spoiler (click to show/hide)

Summary
Spoiler (click to show/hide)


Map and Legend
(Updated)
Spoiler (click to show/hide)

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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #811 on: July 11, 2020, 08:00:59 am »

Year 314
Over a decade ago the leader of the Black Qhaganate, Khagatai, had been assassinated during battle by a single opponent. Over the years there had been multiple attempts at discovering the identity of this mysterious assassin by those seeking revenge or a tool to serve their own needs, but each attempt had failed. As the Third Crusade continued and the focus of the warring factions shifted, this assassin had shifted out of focus. Many had already begun to question the truth behind Khagatai's death, and some had already begun to embellish the truth and form a small legend out of this assassin. But for the most part, especially among the people of the Black Qhaganate, it had simply become accepted that this mysterious figure had slunk into the shadows of history, never to be seen again.

This was the worst mistake the Black Qhaganate's temporary war council ever made.

In the middle of the night, a mysterious dark fog descended on the castle at the heart of the Black Qhaganates capital, where the council resided. As the various mages at hand rushed to dispel this mysterious magical fog, they found that it was far more difficult to dispel than anything they had dealt with before. By the time the fog was finally lifted 3 hours had passed, and three quarters of the war council alongside most of the guards stationed there were dead. Those who were left spoke of the waking nightmare they had been subjected to, desperately trying to mount a defence against a mysterious foe who seemed to walk the length of entire hallways in single steps and strike down even the mightiest of warriors with a single strike of his dagger. All of the increasingly desperate attempts at catching it that followed over the course of the next few months failed to even find a trace of this being and, thoroughly shaken, the remnants of the council have finally pulled back their forces and announced their willingness to negotiate a peace with both of their foes. How the Red Court and the Diplomatic Coalition will respond to this remains to be seen, but it seems like the Black Qhaganate has finally lost its fighting spirit after over a decade of constant, devastating war, and a new legend has arisen among the oppressed Slugmen living there.
((I think it's about time we wrap up the Third Crusade so actual conflict has a chance to develop elsewhere in the world.))
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #812 on: July 11, 2020, 08:26:53 am »

314 Plyzu - Ivumn

The Great Diplomatic army tried, but general engineering incompetence marred the efforts of fortification. Foremen were off drinking half the time, shipment manifests got lost, and the cargo-hands meant to transfer supplies around were inexperienced. The generals of The Great Diplomatic Army opt to resupply instead.
((Also can you fix the army summary chart? It still lists "Army of Karhan." Put it down as Arghila & Karhan please))


The healers continue using the Light Crystals to heal the population of Thairmir from the Purple Leaf Disease. They also only utilize the Sky-Ship from Steamland as it is a human realm and practically closer. The head doctor of the commission in Thairmir is confused on who rented out the Sky-Ship of the Jahtari. ((If Steamland doesn't have a Sky-Ship in actuality, just void this part. Thought I believe I remember both Steamland and Jahtari had gotten Sky-Ships))


King Zargoss of Zalalastan hears reports about the wonderous development of Sky-Ships and is very intrigued. While his neighbors were out on Crusade, he was only content to peacefully development portions of his Kingdom while wasting unnecessary manpower and resources. With his projects free of doing, he decides to draft up the various local mechanics and his own native court engineers to begin construction of his own Sky Ship and Dock. He hires out advisors from Steamland who are already versed in Sky technology to aide in the development.

Meanwhile a Zalalastan priest realizes one day how unorganized day keeping exactly is. As he is the direct personal priest of all the eastern monarchs at once through his traveling clergy that goes around to ensure peace among the human kingdoms, he has significant weight in indirect policy. With this in mind he develops a 12 month system that will make up a year. It is drafted and presented like this:

Month 1, Noq
Month 2, Plyzu
Month 3, Qruqiz
Month 4, Qrudegh
Month 5, Ivumm
Month 6, Soucius
Month 7, Sratob
Month 8, Qliuhs
Month 9, Gnuxik
Month 10, Gliqaw
Month 11, Vlyfep
Month 12, Apin

There is some deliberation and afterwards the human Kingdoms ratify the conception of months into society for better organization of certain documents, keeping adequate time, and so ceremonies can be appointed in a general more coherent manner.

EDIT:

Year 314
Over a decade ago the leader of the Black Qhaganate, Khagatai, had been assassinated during battle by a single opponent. Over the years there had been multiple attempts at discovering the identity of this mysterious assassin by those seeking revenge or a tool to serve their own needs, but each attempt had failed. As the Third Crusade continued and the focus of the warring factions shifted, this assassin had shifted out of focus. Many had already begun to question the truth behind Khagatai's death, and some had already begun to embellish the truth and form a small legend out of this assassin. But for the most part, especially among the people of the Black Qhaganate, it had simply become accepted that this mysterious figure had slunk into the shadows of history, never to be seen again.

This was the worst mistake the Black Qhaganate's temporary war council ever made.

In the middle of the night, a mysterious dark fog descended on the castle at the heart of the Black Qhaganates capital, where the council resided. As the various mages at hand rushed to dispel this mysterious magical fog, they found that it was far more difficult to dispel than anything they had dealt with before. By the time the fog was finally lifted 3 hours had passed, and three quarters of the war council alongside most of the guards stationed there were dead. Those who were left spoke of the waking nightmare they had been subjected to, desperately trying to mount a defence against a mysterious foe who seemed to walk the length of entire hallways in single steps and strike down even the mightiest of warriors with a single strike of his dagger. All of the increasingly desperate attempts at catching it that followed over the course of the next few months failed to even find a trace of this being and, thoroughly shaken, the remnants of the council have finally pulled back their forces and announced their willingness to negotiate a peace with both of their foes. How the Red Court and the Diplomatic Coalition will respond to this remains to be seen, but it seems like the Black Qhaganate has finally lost its fighting spirit after over a decade of constant, devastating war, and a new legend has arisen among the oppressed Slugmen living there.
((I think it's about time we wrap up the Third Crusade so actual conflict has a chance to develop elsewhere in the world.))

Hearing news of this, the forces of Arghila and Karhan head south to seize the capital of the Black Qhaganate. They quickly install a provisionary council of Slugmen comprised of the non-chaos aligned nomads of before that were still remnants inside the Qhaganate. This provisional government is called the Sandstone Government. With only the command of the Black Qhaganate dispatched, the army itself still remained so King Kareteon re-enlisted the army as a defense, sending them to the border of the Red Court and having them fortify. The Vipers will overwatch that army. Arghila and Karhan head to the chaos Crystal fields.

The Aetherials hearing news of the capitulation of the Black Qhaganate destroy the artillery equipment and head north to the Chaos Coalition as all their interests in the Qhaganate have reigned down to nill.

The Black Sky Legion being the close force of Khagatai was extremely pressed to work with the humans and Sandstone government, but the diplomats of the Sandstone government manage to convince a portion to still remain, while the rest went off in desertion - taking their dragons and choosing to ride elsewhere (Take 10% of Black Sky-Legion). The rest that were convinced to remain are ordered to act as defensive overwatch for both the Vipers and the Black Qhaganate turned Sandstone army.

While this is all organized, King Kareteon and Dexius supposes it is time to end the war. They send a ceasefire writ to the council of the Red Court. It is hoped that they accept it so the internal matters of the land acquisition can be promptly ordered about.
« Last Edit: July 11, 2020, 12:00:25 pm by Lidku »
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #813 on: July 11, 2020, 08:34:54 am »

Year 314.6- After expending extensive amounts of raw material, focused manpower, and chests upon chests of gold, the big shot slugman gangster and showman P.M. Martin is ready to unveil his next big enterprise. Having acquired huge swaths of land in Eudenland many years ago, Martin had a radical yet ambitious vision: Eudenland: The Alpine jewel of the North! A true destination for the discerning traveler. According to those close to Martin, the slugman was extremely taken in by the surroundings; just mesmerized.

The result: a sprawling manor estate decked out in the finest amenities with dedicated amphitheater, a hot springs recreational area, dozens upon dozens of bedrooms both in the manor itself and in additional annex buildings. It had the largest drinking hall and gambling hall on the island. But unlike other filthy rich nobility who build these huge estates for personal use, Martin had other ideas. Leveraging his expertise in running taverns and gambling halls for the Nisvanis syndicate and knack for showmanship gained from managing the Menagerie of Oddities , P.M.Martin had envisioned and constructed the world’s largest all-inclusive tavern/gambling hall. A destination in unto itself. Here, any peasant, any merchant could come and be treated like a king. He named the complex The Grand Puffin, after a common seabird found around Eudenland.

P.M. Martin stood proud before his creation, but a few others knew the truth. He was standing on the edge of the void. Cost overruns and other unforeseen expenses had decimated all of his finances, forcing Martin to take out loans said to be guaranteed by Nisvanis himself. Many within the syndicate believed Martin’s days were numbered; chasing a fever dream with zero basis in reality. And they had a point! The slow decline of prosperity coming out of Eudenland had not been ignored, and creditors stood hungry, demanding repayments. Perhaps the opening of The Grand Puffin would reverse the decline. Word had gone out far and wide across the trade routes before hand. The grand opening was at hand and this was P.M.Martin’s biggest gamble yet.

Roll for how successful opening day is and if it revitalizes trade interest in Eudenland
______________________________________________________________________

Kore Jonhara, mad alchemist and head priest of the esoteric cult that worshiped the Great Ruby, continues to suss out potential ways to incubate the gem. Blood sacrifice had produced results, yes, but too much of that would cause folks to ask questions. No, for the next sacrifice they would need something more potent and powerful.

The cultists attempt to track down, subdue and sacrifice an immortal dragon!
« Last Edit: July 11, 2020, 08:41:56 am by TamerVirus »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #814 on: July 11, 2020, 09:10:09 am »

Year 314
((even IF the war could be ended in such a simple way, there's STILL gonna be a delay before the next war as i hammer out the mechanics of the war machine version 2.0.

I don't know exactly what V2 of the War System will entail exactly, but here's what i'm thinking of right now:


Army health will become a general "supply" mechanic, and will no longer be capped at 100.
All factions will get  a certain number of supplies at the beginning of a war to make armies with.
Different factions will have access to different traits.
Armies can no longer resupply themselves, need a new "Convoy" force to resupply or need to Raze a territory. Resupply can no longer fail.

Coalitions will be renamed to "Raiders" or something like that, will get a +3 to attack but also -3 to defence, stacks with attack styles.
Guerillas will get renamed to "Rangers" or something, same as right now: Take and Deal half damage, immune to most enemy bonuses.
A new "Resistance Fighter" force will be introduced, for territories that don't have a force defending it. They'll have a -3 to attack and deal half damage to discourage relying on them, but cant die.

Forces will in generaly become more dynamic, can swap between defensive and offensive at will, takes 1 turn to do so.
There will be an offensive force cap, shared between all offensive Armies, Raiders, Rangers and Legendaries. I'm thinking it'll be 3 per faction, typically.

I also really wish i could get a racial traits system in, but that'll probably have to wait for War System V3

I'm also considering reducing overall damage in a war that forces can deal in a single attack, but im not really sure about any of it...

Also, must the world always be at war?))

((If Steamland doesn't have a Sky-Ship in actuality, just void this part. Thought I believe I remember both Steamland and Jahtari had gotten Sky-Ships))

((You're correct, Streamland doesn't have a Sky-Ship, yet. Only a Sky-dock, if a nation has a Sky-Ship, it's icon will TYPICALLY be above that of the nation's Sky-Dock, unless it is temporarily parked somewhere else, the ship-icon's sail will always match the primary color of the nation who owns it, unless its in the nation's own territory, in which case the sail is white.))

314 Plyzu - Ivumn
King Zargoss of Zalalastan hears reports about the wonderous development of Sky-Ships and is very intrigued. While his neighbors were out on Crusade, he was only content to peacefully development portions of his Kingdom while wasting unnecessary manpower and resources. With his projects free of doing, he decides to draft up the various local mechanics and his own native court engineers to begin construction of his own Sky Ship and Dock. He hires out advisors from Steamland who are already versed in Sky technology to aide in the development.

Meanwhile a Zalalastan priest realizes one day how unorganized day keeping exactly is. As he is the direct personal priest of all the eastern monarchs at once through his traveling clergy that goes around to ensure peace among the human kingdoms, he has significant weight in indirect policy. With this in mind he develops a 12 month system that will make up a year. It is drafted and presented like this:

Month 1, Noq
Month 2, Plyzu
Month 3, Qruqiz
Month 4, Qrudegh
Month 5, Ivumm
Month 6, Soucius
Month 7, Sratob
Month 8, Qliuhs
Month 9, Gnuxik
Month 10, Gliqaw
Month 11, Vlyfep
Month 12, Apin

((i don't think it'll take off, i can't memorize the months' names for the life of me... But i wont stop you from trying anything.))
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #815 on: July 11, 2020, 09:15:41 am »

Also, must the world always be at war?))
Yes, it wouldn't be a Bay12 forum game if the world was safe.
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Re: Bay12 Communal Worldbuilding Game
« Reply #816 on: July 11, 2020, 09:18:18 am »

((Love the Sharkmen added to the oceans, also what do the Purple Linea represent i cant find them on the Legend))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #817 on: July 11, 2020, 09:25:26 am »

((Love the Sharkmen added to the oceans, also what do the Purple Linea represent i cant find them on the Legend))

((oh those, they indicate connections between portals, they're mostly there to just visualize the portal network.))
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #818 on: July 11, 2020, 09:34:04 am »

Year 314.75
The lunatic dwarf is becoming more and more agitated at his failure to build the tower. As a result, he ends up throwing a tantrum - a rather problematic one at that, seeing as he swings his pickaxe at anything nearby. Roll for how much damage he does, with 1 or more maluses applied due to reduced sight if necessary.

TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #819 on: July 11, 2020, 09:57:50 am »

Also, must the world always be at war
WAR!
HUH! WHAT IS IT GOOD FOR?
ABSOLUTELY interesting world-building and a catalyst for change.

I mean just look at what happened to poor old Black Qhanganate
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Re: Bay12 Communal Worldbuilding Game
« Reply #820 on: July 11, 2020, 10:01:59 am »

Year 314.8
The Sharkmen are sharpening their spears, halberds, scimitars and teeth. They attempt to sink ships passing by their lands

The Batpeople Magocracy has begun building an observatory to Gaze at the Stars learning More about the universe. Their society has evolved to a highly cultivized Empire in complete Isolation. Their music based Magic and the magical Landscape of their archipelago Holds many Wonders and Horrors alike.

Lynfindel Siddenburgh, a Dwarven archivar of the University has gained the Lust for adventurer. He is intrigued by the Cleansing Star. He calls all over the world for people joining His Expedition to find the famous artifact.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #821 on: July 11, 2020, 11:13:32 am »

Also, must the world always be at war
WAR!
HUH! WHAT IS IT GOOD FOR?
ABSOLUTELY interesting world-building and a catalyst for change.

I mean just look at what happened to poor old Black Qhanganate

((i suppose you've got a point, actually. But you were the catalyst for the Black Qhanganate in the first place :))

))
YEAR 314.9
The Magi of the Great Scar University have had two problems for a while regarding the portals:

How to make portal travel easier for those who don't know how to use them, because of thrm not knowing the locations of the portals, on which the portals depend to select their destination.
And how to keep Elysium's existence and reachability secret from the general public as the Portal Network expands, as the Mages have been planning. It is inevitable that someone will accidentally discover how to travel to Elysium using the portals, someone with evil intentions, who will then wreak havoc in the Elysian paradise.

These problems were resolved by the Mages' concentrated research effort that yielded "Portal Stones", small stones, that are typically inscribed with the destination and the maximum "load" in people that could travel through it, before the portal would revert to its "inactive" state, and imbued with Spirit energy.

It was discovered that if a portal was fed with a burst of Spirit energy with the desired destination contained in the burst, it would "Program" the destination into the Portal and it would temporarily "Hold" that destination, the greater the amount of energy, the longer it would hold.

It was easy from there to realize that if an object was imbued with that same burst, the programming of the portal would trigger as it touched the portal, and the charge within the object would be consumed. Thus, Portal Stones were born, and these stones could be handed out or better yet, sold, as tickets to the portal network, and would allow ANYONE to travel through the portal, while omitting Elysium as a potential destination. Of course, Portal Stones aren't needed to travel through the portals, but people could be led to believe that they in fact are the only way to travel through the portals. This way, the portal network could actually be a lucrative source of revenue for the University, as a personal transportation method. The Portals however, are unable to move large objects or in fact anything not carried by someone, due to the aforementioned destination selection problem, although, with Portal Stones, at least small carts can be moved through the portal network.
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Re: Bay12 Communal Worldbuilding Game
« Reply #822 on: July 12, 2020, 07:32:40 am »

Year 315: The Bleg have noticed the dragons living on the roofs of several of their largest buildings for several years now and are unsure why they've decided to live there, and they know the dragons are capable of speaking as they've heard them, so they decide to try to open diplomatic communication with them. Roll for how well the diplomatic talks with the dragons living in the Bleg's lands goes.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #823 on: July 12, 2020, 08:46:04 am »

Notices

If you dont like the names for the Immortal Dragons, feel free to change them lol, i wont mind.
Dead serious, im bad at names anyway, so i welcome anyone to give the things i name, better names.


Rolls

[/center]
314 Plyzu - Ivumn
King Zargoss of Zalalastan hears reports about the wonderous development of Sky-Ships and is very intrigued. While his neighbors were out on Crusade, he was only content to peacefully development portions of his Kingdom while wasting unnecessary manpower and resources. With his projects free of doing, he decides to draft up the various local mechanics and his own native court engineers to begin construction of his own Sky Ship and Dock.
(Construction started. Sky-ships take a while to build, more than 10 years, typically)

Healers' continued attempts to fight against the Purple Leaf Disease
Code: [Select]
1d20=8Due to a hiccup with a supply caravan that resulted in an entire shipment of Light Crystal being intercepted and stolen en-route by bandits, The healers were forced to tap into their reserves of the Light Crystals that are meant for emergencies, to keep the disease at bay, however, a few of the healers have been infected by the disease, putting the rest in a difficult position morally, whether to leave their friends and continue to fight the disease, or to cure their friends and allow the disease to spread.

Due to their hopefully temporary supply issues, the healers could not make any progress against the disease's spread. However, this could mark the beginning of a disturbing trend of these shipments being raided by those who don't care about the disease, only about wealth, after all, the Light Crystals, whose supply is tightly controlled are incredibly beautiful and exotic in their looks, looking almost like partially transparent white gold and emitting gentle golden light.


P.M. Martin's opening of the The Grand Puffin
Code: [Select]
2d20=20!+17The opening day of The Grand Puffin was an incredible one, with fliers posten all over Eudenland and this being the land's largest leisure establishment, it drew people form all over Eudenland and some from Nordica for The Grand Puffin's grand opening ceremony. There were many, many guests on the first day, so many infact that it got rather crowded in the estate and the surrounding areas. It probably helped that for the first day there was a DISCOUNT on many things within, while it did reduce the profit margins, its a day that'll be remembered for many years to come by those that were there. And those that weren't, they curse themselves for not being there.

With the amazing opening day that The Grand Puffin had, its no surprise that word spread quickly of it. The Grand Puffin, being as grand as it is, has grand needs in terms of goods, thus imports a great amount of things. Various suppliers in Nordica are struggling to keep up with the demands of not just The Grand Puffin, but Eudenland as a whole.
(Eudenland's borders have grown)


Kore Jonhara's cult attempts to track down, subdue and sacrifice an immortal dragon!
Code: [Select]
1d20=4
Tracking down an Immortal Dragon is not that hard of a feat, They have enclaves all over Dragolia, and most of them, it is known where they are, or at least their locations are suspected, so it didn't take much for Kore Jonhara and his cult to track down one's nest. However, subduing and killing one, is a matter even beyond the Great Snakes of the south. Even if they somehow had managed to subdue one, no dull dagger or other implement of theirs would likely even go through the scale, let alone seriously wound the gigantic creatures. And if they were hoping to burn it, most dragons are highly resistant to fire, especially fire dragons, like the one Kore went after.

Because there was no way The Cultists could transport an Immortal Dragon, they had to carry the Ruby Egg to the dragon's lair and perform the sacrifice there, but the Cultists even lacked a plan for subduing the dragon, after all, how would a human subdue a dragon? Nothing that they would use against a human would work: Poison? Would need a whole barrel's worth of the strongest stuff. Blunt Trauma? Only if they could somehow drop tons of rocks on them. They had no plan, and to make matters worse, only moments after the cultists caught sight of the Immortal's lair, were they themselves caught, by one of the enclave's lesser dragons, a female. She quite literally herded the cultists into her master's lair to face him. Explaining to him that she had found them trespassing, the great red dragon, lazily and apathetically turned his head to face toward the Cultists, but as soon as he saw the Great Ruby that Kore was holding, his eyes lit up, and he mockingly remarked that the cultists must have brought him tribute and ordered him to gently place the gemstone down on the ground

After a few threats of burning the cultists alive, Kore finally complied. Inspecting the "Ruby" the Immortal Dragon quickly realized that it is in fact not a ruby at all, but rather a cluster of the same kind of crystals that grew from his back: Fire Crystals, that served as an eggshell for whatever is growing within. With the cultists' "tribute" delivered he ordered them ejected, remarking "Whatever your intentions in coming here, i wont stain my pride by killing something as pathetic as you. Leave.". The cultists were escorted back out by the same female that herded them there in the first place. On the way out, they heard various remarks from the great dragon, his booming voice could be heard from afar, even when he tried to whisper.

"It is ill-fitting for a male to incubate eggs, nor are you a dragon, but still a child. And one of fire no less, thus a child of mine and like me in many regards, i suspect." It did not come as a surprise to the dragon when the egg responded to his booming but gentle voice by growing a few more little crystalline growths.

Indeed, Irahan, the Immortal Fire Dragon, would have much time to spend with the little crystal egg while he waited for a worthy opponent to rise and meet him in battle. He's had nothing to challenge him for what must be a century now and he's been growing more disinterested and apathetic to the world ever since, but the cultists accidentally bringing the crystal egg to him may have lifted his spirits and made him care a bit more for the world again. WHile Irahan is a warrior at heart, who seeks to challenge and defeat the mightiest that the world has to offer, he also has a soft spot for those much weaker than him, seeing himself as something of a guardian to those too weak protect themselves from the greatest horrors of the world.


Lunatic Dwarf goes mad with a pickaxe
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1d20=16
The Lunatic Dwarf goes wild with the pickaxe, swinging at anything and anyone within reach. Due to his self-caused injury he cant see all that well anymore, but one doesn't need good eyesight to swing a pickaxe around wildly. Anyone attempting to stop and restrain him gets smacked in the head with a pickaxe, often fatally. He wasn't exactly in the best state of mind considering that he failed to recognize that swinging a bloody(literally) pickaxe at the thing you're trying to build does not help in its construction, whatsoever.

Multiple large stones will have to be carefully replaced at the very bottom of the tower due to the Lunatic's tantrum. He only stops his tantrum when he hears the voice, the very very angry voice of an old friend, one he he hasn't heard in a long time. Some say that he is actually the sanest dwarf in the world, and that he caused an entire tribe of orcs to go to war, with itself. But no one knows for certain who he is, only that he is: The Angry Babbler... to most.

The Angry Babbler was just returning from the south from his little vengeance trip and had reached the almost started Moon Tower, when he spotted his old friend swinging around a pickaxe wildly and in his typical Angry Babbler fashion, began yell profanities and run at super-dwarvenly speed at him, grabbing the pickaxe out of his hand and scolding him. It is not exactly known what the Angry Babbler said to the Lunatic Dwarf, but it is believed to be something akin to "Ya' bloody moron, 'ave ye forgotten how to use an hammer?!"


Sharkmen attempt to sink ships sailing over their territory
Code: [Select]
1d20=9The Sharkmen do not really have a lot of luck sinking any ships, a few small schooners perhaps, however, the several large trading vessels were damaged by the attacks, requiring lengthy repair that will surely slow down the trade between the Western continent, The Moss troll islands, Eudenland and Nordica, and Refugio Guerra by a bit. Refugio Guerra in general is an interesting case, as trade from the western continent to RG has decreased somewhat due to the Jahtari Sky-Ship.

Lynfindel Siddenburgh, a Dwarven archivar of the University, Calls for an expedition to find The Cleansing Star
Code: [Select]
1d20=17The Cleansing Star is a thing of which stories have come up somewhat infrequently but still constantly, throughout the world. Thus many Scholars are quite interested in discovering the truth about the artifact, some of them with rather deep pockets. Many of them think that perhaps by pooling their resources together, they might have a greater chance to find it now, where others have failed before, by preparing a proper, large scale expedition to find it. They have agreed to meet up at the University to plan out the Expedition.

The Bleg attempt diplomacy with their local Draconic Enclave
Code: [Select]
1d20=4It turns out that the dragons living on roofs of the Blegs' largest structures are a bunch of stuck up, self-righteous bastards that view themselves as so far above the Bleg that the Bleg are but rodents, scurrying about, to the dragons. If the Bleg understood the dragons correctly, they have decided to live on top of the Bleg because they view the Blegs' worship of The Monolith as fascinating, like one would find a monkey attacking its own reflection in a mirror "fascinating".

It mostly stems from their leader, an Immortal Black Dragon, named "Tahar", who views himself above all mortal races and believes that they all should be subjugated under one ruler, under him.
As his title would imply, his scales are black, and he's a dark dragon, although he does have some green highlights, here and there.
However, he isn't really violent, but rather views his role as more of that of a "father" to those of mortal races, someone that needs to discipline them when they step out of line.
His personality is largely calm, cold and assertive, and views the world through the eyes of scientist looking down on an experiment, and himself as the "catalyst" for that experiment.

He doesn't like it when lesser races try to go against his will, but he is generally amicable to those under him, even if he does tend to belittle everyone else, aside from other dragons, Immortal or Lesser.

He's not really hostile nor does He hinder the Bleg, but ejecting him will probably not earn the Bleg much favor with him.



YEAR 315

Recently, incredibly good and large fox pelts have been arriving in the western part of Karhan in astounding numbers, which has driven the price of fox pelt so far down that it has made it unprofitable for trappers and fur traders to keep operating and many have been forced out of business trying to compete with this. The enraged merchant guilds have demanded that the town guard investigate. Upon investigation, it turned out that they are not fox pelts at all, but rather foxPEOPLE pelts, and small ones, possibly to not make it totally obvious. A man who was caught selling these pelts was arrested and questioned. He denied any knowledge of this, saying that he just buys the furs from a band of trappers.

The perfection with which these pelts are prepared is disturbing, there is absolutely no damage on them anywhere and they're always full pelts and the numbers in which they come in mean that this isn't the work of a single person, but rather a group of disturbed individuals who are kidnapping young foxfolk and... skinning them, alive.

Thus, this group is called the "Skinners" for now, by the authorities, and they will continue to monitor the market stalls for these atrocities, but until the Skinners themselves are caught, these horrifying acts are unlikely to stop, as they will just move onto selling to other regions.




Warfare
(This wont be here when there are no ongoing wars.)
(Updated)
Spoiler (click to show/hide)
Guide to the Art of War
(Updated)
Spoiler (click to show/hide)

Summary
Spoiler (click to show/hide)


Map and Legend
(Updated)
Spoiler (click to show/hide)

« Last Edit: July 12, 2020, 10:39:55 am by Strik3r »
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #824 on: July 12, 2020, 09:55:24 am »

((Does the summary thing not work in Firefox? It's been showing up as a blank rectangle with a dotted outline recently.))
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