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Author Topic: Bay12 Communal Worldbuilding Game  (Read 63748 times)

Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #15 on: May 15, 2020, 12:00:44 pm »

Year 14
The Baron Ximeni Xalanthe of the Slugmen Duchy declares Independence and himself Kaiser of the Hrilithian Celestial Empire. IT is said that Donkebab the Goddess of the Heavens herself has helped Ximeni in bis Quest.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #16 on: May 15, 2020, 12:12:13 pm »

Year 14.1
The celestial object that gave rise to the Slugmen started to turn purple, and petals started to sprout from it. More orange liquid drops from these petals as the purple leaves absorb the light of the Local Star, a sphere of heat and light that all plants gather energy from.

((Sorry, misread the year
« Last Edit: May 15, 2020, 12:17:41 pm by Naturegirl1999 »
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #17 on: May 15, 2020, 12:13:34 pm »

Year 15: Trade routes have sprung up between the Slugman Duchies and the Valley of the Hamsterfolk, resulting in the construction of a great road and settlements along its way.
« Last Edit: May 15, 2020, 12:19:23 pm by Lord_lemonpie »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #18 on: May 15, 2020, 12:19:24 pm »

((According to the Races section, only Slugmen and dragons are here, when we’re the hamsterfolk created?))
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #19 on: May 15, 2020, 12:38:14 pm »

Year 12: The idea of civilization must be catching on, because the Hamsterfolk begin building overland farms in the broad valley of the great river in the southwest of the world.
Right here! I've already edited the encyclopedia to include them :)
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #20 on: May 15, 2020, 12:44:23 pm »

Year 12: The idea of civilization must be catching on, because the Hamsterfolk begin building overland farms in the broad valley of the great river in the southwest of the world.
Right here! I've already edited the encyclopedia to include them :)
((oh, ok))
Year 16

Spoiler (click to show/hide)
The islands connecting the two continents (circled in brown in the above image) merge into one larger island, instead of smaller ones. The merging causes mountains to form on this new island
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Avetruetotheimperator

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Re: Bay12 Communal Worldbuilding Game
« Reply #21 on: May 15, 2020, 01:16:10 pm »

Year 20
With the rise of civilzation comes the need for certain things. Order, industry, ambition, and authority. From these desires, a new deity is born, Dorath. He seeks to build an orderly and efficient world, to be the architect of a glorious creation. Which of course, means he has to control everything. His vast mind soon works to see how to best accomplish this task...
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #22 on: May 15, 2020, 01:55:19 pm »

Year 21- Most vegetation dies out in the southwestern parts of the western continent as lack of rainfall and rising temperatures cause the formation of an engulfing desert
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #23 on: May 15, 2020, 02:07:29 pm »

Year 22: A Dungeon forms in the mountains reaching up to connect the continents, and all manner of monsters appear in it. Needless to say, travel between the two is extremely dangerous because of it.
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Imic

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Re: Bay12 Communal Worldbuilding Game
« Reply #24 on: May 15, 2020, 02:28:27 pm »

Year 23: As more and more questions are asked about the world by the slowly growing peoples calling it home, more and more go unanswered, the presence of borders gives rise to fear of what may lie beyond them, the existence of Dorath gives rise and focus to the things outside His reach. As people speculate about the truth, a god is formed from their curiosity and their fear of the answers they may find, The Stranger, god of mysteries, unanswered questions, and all things forgotten, unseen, and unknown. People begin to see Its shadowy form down roads they feel wary of travelling and begin to give offerings and sacrifices to It in search of the answers it may hold.
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Avetruetotheimperator

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Re: Bay12 Communal Worldbuilding Game
« Reply #25 on: May 15, 2020, 02:41:19 pm »

Year 24:
As Dorath continues to ponder the best way to expand his reach and power, something catches the god's attention. A few ambitious hamster folk, seeking to better their own state with newfound power. From revenge against great beasts to desires to build, their motivations were many. But they all desired the same. Though Dorath could leave them be to go over to the new being of secrets, a wonderful idea was brought into his head.

And so when they began praying, a few of those ambitious soul's prayers were answered. An offer was sent, to learn of mystical and mighty arts that would amaze their peers and grant them power beyond. They would learn to make use of the earth itself, to create things mortals have not seen before. All he asked in returned, was to spread the word of him. To become his agents, followers, and leaders. Most accepted this. And lo, he taught them the arts of the smith. To work ore into metal, into a craft which spoke of awe and wonder. Metalworking was learned, all in the hands of those who would proclaim the gift was from Dorath.

Dorath eagerly awaited the obvious changes in society soon after. Seeing if his hunch was correct.
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #26 on: May 15, 2020, 02:55:49 pm »

Year 26: From the great mouth of Dragolia, a sea of clouds that one could swim in appears between the mountainous upper jaw, and the flatlands of the lower jaw. These clouds slowly drift to form the weather beneath Dragolia itself, and cloudsealife comes into being that the dragons partake of for it's large size fills their stomachs.
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Imic

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Re: Bay12 Communal Worldbuilding Game
« Reply #27 on: May 15, 2020, 03:08:35 pm »

Year 27: The Stranger decides to spice things up. Dark figures approach the Dukes of the slugmen, and offer them the secrets and rituals of a slow but powerful form of magic capable of causing anything from natural disasters to singular, specific deaths, to creating Eldritch Abominations, to anything you could imagine, provided the ritual is right, and the price paid is high enough.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #28 on: May 15, 2020, 03:17:13 pm »

Year 28 A band of slugmen, disgruntled by high taxes and chafing under the rule of the dukes, travel out into the desert to live a nomadic lifestyle. This tribe is soon distinguished by the sandstone shells that they wear on their backs 
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mightymushroom

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Re: Bay12 Communal Worldbuilding Game
« Reply #29 on: May 15, 2020, 05:49:55 pm »

Year 30: WAR!
The encroachment of the desert put a great strain on hamsterfolk society, and further pressure of nomadic slugmen raids pushes them over the brink into civil chaos. Followers of Dorath insist that innovation and technology are the answers to their problems, while more conservative members seek renewed prominence of their older, shamanistic practices and to drive the Dorath party out of the river valley.
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