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Author Topic: [SG] Arisen  (Read 5596 times)

The Adversary

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[SG] Arisen
« on: May 31, 2020, 07:21:07 pm »

You feel... cold.

It's a small sensation, but a sensation nonetheless. Dim awareness flickers, the concept of 'I' emerging from within the consuming sands of mental oblivion like an antediluvian monument rising from a black ocean. Your senses unfold slowly. The sensation of cold is joined by the sensation of being wet. Strange, rushing sensations in your mind resolve into the rushing roar of waves on sand as your hearing comes to life. Your eyes flicker open and reflexively shut once more as salt-water rushes over you and stings them. You can feel a breeze ruffling your hair and a warm sun on your back contrasting against the cold water. You feel detached, strangely calm, as a mental image of yourself forms. You're face down on a beach, somewhere, with the surf rolling over you with each break of the wave.  The information processes slowly, and you dimly realizes that what little awareness you have is fading. Despite your strange serenity, this causes you a pang of something that's almost like worry. Everything seems fine. The cold water of the ocean isn't truly unpleasant, the sun does not burn, you can't feel any injuries, bu-

You are not breathing.

You are dying.

Again.

Serenity ruptures. Your eyes fly open and you gasp for breath. Saltwater and sand flood your mouth as you inhale, but you breathe greedily regardless. Disused muscles spasm as you clay against the beach, thrashing and flopping desperately to at once roll yourself over and crawl out of the water. Slimy weeds and scuttling creatures drop off you a rush as you struggle, and there's a explosion of angry 'awk'ing from a flock of seabirds disturbed by the sudden movement. You make it a good fifteen feet up the beach, out of the pounding surf, before you collapse fully once again as every muscle in your body cramps at once. You vomit seawater into the sand, coughing and choking as you try and balance breathing normally against expelling the ocean you inhaled. Your body curls up into the fetal position as you breathe shallowly into the sand. Your conscious is fading once more, but you can sense that, this time, it's simple sleep - not the oblivion of death coming for you once more.



Your senses are there, waiting for you, the next time you wake. You sit up, reflexively making a futile effort to brush sand off your face with your sand covered hands. You feel... strikingly fine. You're pretty sure you should have a headache, or should be hungry, or thirsty, or something, but you're not. Your throat is raw from inhaling and puking seawater and your muscles are sore from the after-pangs of vicious cramps, but nothing else complains. Your mind... your mind is still hazy, but you remember enough.

Enough to know you shouldn't be sitting on a beach. Enough to know you shouldn't be feeling this fine. Enough to know you shouldn't be feeling at all.

What kind of a world did you come from?

Who are you?

How did you, violently, die?
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The pure destructive force of a full speed taco truck is pretty bad, and adding a bomb on won't add that much."

Glass

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Re: [SG] Arisen
« Reply #1 on: May 31, 2020, 07:58:43 pm »

I am Sarill Vertage, pilot of the HMS Virgil. It was a wonderful work of artifice, an arcanotechnical marvel. It was supposed to be the first vessel to break lightspeed, to bring us to worlds beyond.

Oh, how naive we were. Lightspeed is not something to be broken so... lightly. They didn't tell us how it really worked.

One moment, we were in lunar orbit, taking advantage of its lower gravity and lack of atmosphere for an easier launch. The next, we were rocketing through hell. That's not an expression or a euphemism; the solution - hah! - they'd come up with was to bypass the speed limit by having us go at normal speeds, but in a different part of reality, and dropping us out at a place that corresponded to our destination.
Those fools didn't even take the time to consider where they may be sending us.

It was a massacre.

So we're clear, the setting Sarill is from is... it's not really a Shadowrun-type setting, think more just modern day [Edit: they're working on FTL, while day-to-day life is likely like modern life, the solar system is likely also at least partially colonized, and magic probably helps with terraforming some of the more habitable bodies, Mars especially] except with standard fantasy races and magic being used for a lot of stuff we use technology for. The level of mundane technology is probably somewhere around 1900, but combining it with magic lets you put it a few decades ahead of the real world, even a century or two ahead in some places - after all, you don't find matter fabricators or teleportation anywhere other than science fiction and fantasy.
If you want, the event that lead to death can be fantasy Elon Musk's fault.

So, as stated, Sarill is a pilot. Specifically, they're a spaceship pilot - though since this is a fantasy-tech setting, let's say the things are called voidcrafts. They're also an elf. I don't care what gender they are, so you guys can all decide on that yourselves.
Anyway, they're someone who would have spent much of their time in zero-g, as well as used to thinking in three dimensions - they won't miss something just because it's on the ceiling, though they may forget that they can't just toss a requested object off in your general direction and expect it to float over to you. They're a technophile... arcanophile... neophile, they like new stuff, new inventions and the like. They also like to know how things work (not that that helps when "how it works" is being kept a secret and dismantling the thing isn't an option), so they have a decent idea of both the magical and mechanical properties that keep much of the technology of their setting working.
« Last Edit: May 31, 2020, 09:14:37 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Superdorf

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Re: [SG] Arisen
« Reply #2 on: May 31, 2020, 08:37:16 pm »

I am Sarill Vertage, pilot of the HMS Virgil. It was a wonderful work of artifice, an arcanotechnical marvel. It was supposed to be the first vessel to break lightspeed, to bring us to worlds beyond.

Oh, how naive we were. Lightspeed is not something to be broken so... lightly. They didn't tell us how it really worked.

One moment, we were in lunar orbit, taking advantage of its lower gravity and lack of atmosphere for an easier launch. The next, we were rocketing through hell. That's not an expression or a euphemism; the solution - hah! - they'd come up with was to bypass the speed limit by having us go at normal speeds, but in a different part of reality, and dropping us out at a place that corresponded to our destination.
Those fools didn't even take the time to consider where they may be sending us.

It was a massacre.

YES.

+1
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Glass

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Re: [SG] Arisen
« Reply #3 on: May 31, 2020, 08:57:17 pm »

Added a small blurb about the surrounding setting. Will likely later do the same for a description of Sarill.
EDIT: It is added.
« Last Edit: May 31, 2020, 09:14:47 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

The Adversary

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Re: [SG] Arisen
« Reply #4 on: May 31, 2020, 10:23:46 pm »

I am Sarill Vertage. The thought rings out in your mind, awakening memories and identity. Flashes of your life assail you, too-real memories that make you lose sense of where you are for a minute. Your early days at academy, fighting for placement ranks. Your first hit of 0G, nearly passing out from laughing, and the hunger to get back out there again. The first despair of getting told you didn't have the grades, the pedigree, or the milcorp experience for their test pilot program -- followed eight years, two milcorp postings, and eighty-six applications later by the euphoria of the same recruiter shaking your hand and welcoming you on board.

Unbidden by grief, but rather created by the sudden nostalgia of your life remembered, a single tear forms and falls from your eye. So sudden and strange is the appearance of the tear that you reflexively move to catch the drop as it falls from your eye, as one would the first drop from an unexpectedly bleeding nose. It hits your palm and bubbles into silvery mist. 'I am Sarill Vertage,' the tear whispers as it burns away. In that moment, the sand falls off your body as though you just passed through a sonic shower. Your hair, a twisted wreck from its time in the sand and saltwater, tussles itself clean and neat in an invisible breeze. You feel... like you. Like you on a great day.

All things considered, this doesn't seem right at all.

The strange nostalgism passes, and you inspect what you can see of yourself slowly. You're in your Virgil uniform, pilot's symbol and name embroidered in the upper right shoulder, and it, like the rest of you, now seems much cleaner and in repair than it has any right to be. Reflexively, you make a gesture with your right hand, trying to call up your integrated phone's display. It flickers to life, a little square of light in the L-shaped space between your thumb and pointer finger.

'No Grid Signal Detected'
'No WiFi Networks Detected'
'No Satellite Signal Detected'

Great.

Phone checked, you look around. After what just... happened, or what you remember happening, you're not sure what you expect to see. Other crew members? Wreckage? Teeth, claws, and fire? What you do see is a stretch of sandy beach, broken occasionally by juts of grey rock. It smells more natural than any beach you've been to. No scent of cooking meat, synthetic or otherwise, cheap sunscreen, or of decontamination chemicals. It smells of sand, saltwater, and rotting seaweed. There are seabirds in the air and crabbish creatures that scuttle in the surf to fight over bits of washed up something, but little else of interest on the beach. One particularly bold armored creature, looking something like a small lobster let itself go later in life, is making a bold attempt to pinch your shoe.

The ocean spans half the horizon. Empty and abyssal, you see no sails, buoys, or abnormality to indicate there's anything out there on that vast expanse. Yet... Something tugs at you as look towards the water. A deep, bonechilling sorrow that makes you want to give up and lay back down in the shallow water to be consumed. You shiver and look away, the feeling passing quickly when your eyes unlock from the empty horizon. As much to look somewhere, anywhere, else as to survey your surroundings, you turn your back on the ocean.

That half of the horizon is dominated by... structures. If one had a particularly loose definition of the term, one might even call it a city. Skyscrapers, monolithic towers, massive domes, pyramidal arcologies, rail-cannon spines for shipyards, all cram together in a jagged, impossibly dense, skyline. It would be magnificent, were the structures intact, but this place seems more ruin than city. Skyscrapers are gutted half open, towers lean as though placed by a careless child, domes are torn asunder, arcologies overgrown, and the cannon-spines are bent or snapped. Almost as strange as the desolation itself is how sharply it seems to begin. Though the ground rises up from the beach in a gentle swell that keeps you from seeing the base of the impossible city, there doesn't seem to be a gradual edge to the city. Those ruins seem to be as sudden and complete a front as a garden wall.

So agape are you at the monlithic ruins in the distance that you almost pass over the woman seated at the edge of the beach. Perhaps a hundred feet away, where soil raises up sharply in an embankment, she's seated on one of those juts of grey stone. Her hair is short, white, and loose, blowing in the soft breeze. Though the distance makes it difficult to say for certain, her features seem young despite the white hair. She watches you, expression neutral, as though you were an interestingly colored crab scuttling down the beach. Her clothing is crisp, a blue knee-length coat with a high collar over a white button-up dress shirt and charcoal vest, with pants in the same color as the vest. She's wearing something else in the same blue as her coat, perhaps glasses, on her face.

Across her knees, in an easy to reach but non-threatening position, is a heavy rifle.

One the one hand, she's the only person you can see and she hasn't shot you yet. On the other hand, stranger danger plus one gun.

What is Sarill doing?
« Last Edit: May 31, 2020, 10:25:22 pm by The Adversary »
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The pure destructive force of a full speed taco truck is pretty bad, and adding a bomb on won't add that much."

Superdorf

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Re: [SG] Arisen
« Reply #5 on: May 31, 2020, 10:30:53 pm »

Draw within easy earshot, hands raised in trust. Offer a greeting.
« Last Edit: May 31, 2020, 10:48:10 pm by Superdorf »
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Falling angel met the rising ape, and the sound it made was

klonk
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Glass

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Re: [SG] Arisen
« Reply #6 on: May 31, 2020, 10:32:14 pm »

Sarill's left hand is unconsciously brushing his uniform, trying to remove the sand that should be there, even though it isn't. The right is making a hesitant wave toward the woman.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Superdorf

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Re: [SG] Arisen
« Reply #7 on: May 31, 2020, 10:50:31 pm »

...y'know what, you probably have a better feel for this guy than I do. I'll fall in line for time being.

Sarill's left hand is unconsciously brushing his uniform, trying to remove the sand that should be there, even though it isn't. The right is making a hesitant wave toward the woman.

+1
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

The Adversary

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Re: [SG] Arisen
« Reply #8 on: May 31, 2020, 10:55:29 pm »

...y'know what, you probably have a better feel for this guy than I do. I'll fall in line for time being.

Sarill's left hand is unconsciously brushing his uniform, trying to remove the sand that should be there, even though it isn't. The right is making a hesitant wave toward the woman.

+1


The woman waves back.

She doesn't call out to you.

She doesn't shoot you.

All in all, that situation could have gone worse.
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The pure destructive force of a full speed taco truck is pretty bad, and adding a bomb on won't add that much."

Glass

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Re: [SG] Arisen
« Reply #9 on: May 31, 2020, 11:03:17 pm »

"...hello?"
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

The Adversary

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Re: [SG] Arisen
« Reply #10 on: May 31, 2020, 11:18:59 pm »

You see the woman on the rock relax, despite the distance.

“Hello, newcomer,” she calls out. “Today it seems that I watch for you, not against you.” Her voice is clear and crisp, with a neutral accent you immediately associate with newscasters or politicians.

The woman rises from her stone, blue coat rippling as she adjusts her rifle into a one-armed downward carry, like a hunter. She walks to the edge of the embankment, kneeling and beckoning you, offering a hand to help pull you up over the edge.

“Come. This shore is a place to arrive or to depart, never to linger.”
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The pure destructive force of a full speed taco truck is pretty bad, and adding a bomb on won't add that much."

Glass

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Re: [SG] Arisen
« Reply #11 on: May 31, 2020, 11:20:27 pm »

Look around, lost, for another moment, then take her hand and climb up.
"Where... is this?"
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

The Adversary

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Re: [SG] Arisen
« Reply #12 on: May 31, 2020, 11:51:46 pm »

Drawing closer to the woman makes her seem all the more peculiar. Her hair isn’t truly white, but a light steel color, and the rest of her exposed skin appears similarly leeched of color. The woman looks something from a piece of historical footage, which contrasts powerfully with the color of her coat. The blue across her face that, from a distance, you took to be glasses is some kind of blindfold/half-mask. Dozens of thin blue ribbons have been woven together to cover the top half of the woman’s head and completely obscure her eyes, though it doesn't seem like impairs her vision when she interacts with you.

Despite her ashen skin, the woman’s grip is strong and warm when you take her hand. Surprisingly strong, in fact, as she pulls you up the embankment in a single, fluid motion.

“Answering that question is surprisingly difficult,” the woman says as you get your footing on the grass. “The ‘this’ around us is a shoreline, and from that we can infer the ‘where’. We are between the land,”

The woman motions towards the impossibly sprawling city. From your vantage on higher ground you can see that the line of buildings does simply seem to begin along a hard line.There’s a good couple of miles of open terrain between you and the edge of the city. The terrain is flattish, with sudden jagged eruptions of stone that themselves are sometimes large enough to carry soil and trees. At the edge of the ruined city, you can pick out what looks like a scrapped together settlement. It has low, small buildings that completely lack the towering grandeur (or ruination) of the unending city it is abutted against.

“And the sea,” she finishes, gesturing back towards the ocean. You half turn towards that open water before stopping yourself and turning back to face the land again.

“A more precise definition than that is difficult. You are lost, and this place is a shelter for the lost. However, as a place defined by holding the lost, you can see the difficulty in ascribing it something as concrete as a notion of ‘where’.” She gives you a small smile, lips twitching beneath her blindfold. “It will take some adjusting, but you should take some pride in yourself. Not many are strong enough to come to this place, fewer still can remember who they are when they arrive.”

The woman’s grip changes, seemingly unconsciously, as she finishes the sentence. The weapon is… peculiar. The barrel itself has a triangular cross section like a modern gauss cannon, the kind you shoot through tanks with, but the stock of the weapon is beautifully ornate dark wood that’s been polished and covered with swirling patterns of blue and silver. It looks like a vintage hunting rifle that fell in love with an anti-material cannon straight off a milcorp production line.
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The pure destructive force of a full speed taco truck is pretty bad, and adding a bomb on won't add that much."

ZBridges

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Re: [SG] Arisen
« Reply #13 on: June 01, 2020, 02:38:36 am »

"What happened to that city? Why is it in ruins?"
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The Adversary

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Re: [SG] Arisen
« Reply #14 on: June 01, 2020, 06:04:47 am »

“It has always been so.” The woman turns back, looking toward the city with covered eyes. “Those buildings, like you, were raised in wheres and whens far from here. Each was, in its own way, a monument with a sense of self -- an identity -- that let it come here after its destruction.”

There’s pity in the woman’s voice, as though she somehow empathizes with… the buildings. “Yet, without those who remember them, they forget what they were quickly. They last whole only a little while, but endure as ruins until newcomers crush them into oblivion.”

“Keep yourself. You have a mind to think, and that, I hope, can make all the difference for you. You remember your name, yes?”
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The pure destructive force of a full speed taco truck is pretty bad, and adding a bomb on won't add that much."
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