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Author Topic: Steam Empire, an Arms Race: Year -1, Internal Affairs Phase  (Read 18253 times)

andrea

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #255 on: June 26, 2020, 03:04:56 pm »

Quote from: Year -2 Design Phase Votebox
Makka Airship (1)
Archer Rapid-Fire Gun (2) Iridium, AseaHeru
'Victoria' Imperial Combat Dirigble (5) Iridium, TricMagic, ConscriptFive, Happerry, NUKE9.13
Heavy Alfred Bombardment Locomotive: (1) Doomblade
Johnstone's Hexahorse (5) Madman, ConscriptFive, AseaHeru, NUKE9.13, Andrea
Vinci Attack Craft: (4) Doomblade, TricMagic, Taricus, Madman
"Big Boy Blue" Revolving Pneumatic Steam Cannon: (1) Kashyyk
Walter-Wallace Steam-Powered Walker: (2) Kashyyk, Happerry
'Titanslayer' 75mm Mountain Gun: (1) Taricus

Tiebreaker. If hexahorse succeeds, I want to include its gun on the vinci next turn.

evictedSaint

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #256 on: June 26, 2020, 06:41:31 pm »

A mech and a gun? Seems like a bit of overreach for a design.

Quote from: Year -2 Design Phase Votebox
Makka Airship (1)
Archer Rapid-Fire Gun (2) Iridium, AseaHeru
'Victoria' Imperial Combat Dirigble (5) Iridium, TricMagic, ConscriptFive, Happerry, NUKE9.13
Heavy Alfred Bombardment Locomotive: (1) Doomblade
Johnstone's Hexahorse (5) Madman, ConscriptFive, AseaHeru, NUKE9.13, Andrea
Vinci Attack Craft: (4) Doomblade, TricMagic, Taricus, Madman
"Big Boy Blue" Revolving Pneumatic Steam Cannon: (1) Kashyyk
Walter-Wallace Steam-Powered Walker: (3) Kashyyk, Happerry, eS
'Titanslayer' 75mm Mountain Gun: (1) Taricus

« Last Edit: June 26, 2020, 06:43:11 pm by evictedSaint »
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TricMagic

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #257 on: June 26, 2020, 06:44:39 pm »


Quote from: Year -2 Design Phase Votebox
Makka Airship (1)
Archer Rapid-Fire Gun (2) Iridium, AseaHeru
'Victoria' Imperial Combat Dirigble (5) Iridium, TricMagic, ConscriptFive, Happerry, NUKE9.13
Heavy Alfred Bombardment Locomotive: (1) Doomblade
Johnstone's Hexahorse (5) Madman, ConscriptFive, AseaHeru, NUKE9.13, Andrea
Vinci Attack Craft: (3) Doomblade, Taricus, Madman
"Big Boy Blue" Revolving Pneumatic Steam Cannon: (1) Kashyyk
Walter-Wallace Steam-Powered Walker: (4) Kashyyk, Happerry, eS, TricMagic
'Titanslayer' 75mm Mountain Gun: (1) Taricus
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Iris

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #258 on: June 26, 2020, 06:53:09 pm »

Quote from: Year -2 Design Phase Votebox
Makka Airship (0)
Archer Rapid-Fire Gun (2) Iridium, AseaHeru
'Victoria' Imperial Combat Dirigble (5) Iridium, TricMagic, ConscriptFive, Happerry, NUKE9.13
Heavy Alfred Bombardment Locomotive (1) Doomblade
Johnstone's Hexahorse (5) Madman, ConscriptFive, AseaHeru, NUKE9.13, Andrea
Vinci Attack Craft (3) Doomblade, Taricus, Madman
"Big Boy Blue" Revolving Pneumatic Steam Cannon (1) Kashyyk
Walter-Wallace Steam-Powered Walker (4) Kashyyk, Happerry, eS, TricMagic
'Titanslayer' 75mm Mountain Gun (1) Taricus

Cleaned up the votebox. If I got any votes wrong, scream at me and I'll fix it.
« Last Edit: June 26, 2020, 07:05:59 pm by Iridium64 »
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
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Taricus

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #259 on: June 27, 2020, 01:13:17 am »

Quote from: Year -2 Design Phase Votebox
Makka Airship (0)
Archer Rapid-Fire Gun (2) Iridium, AseaHeru
'Victoria' Imperial Combat Dirigble (5) Iridium, TricMagic, ConscriptFive, Happerry, NUKE9.13
Heavy Alfred Bombardment Locomotive (1) Doomblade
Johnstone's Hexahorse (5) Madman, ConscriptFive, AseaHeru, NUKE9.13, Andrea
Vinci Attack Craft (3) Doomblade, Taricus, Madman
"Big Boy Blue" Revolving Pneumatic Steam Cannon (1) Kashyyk
Walter-Wallace Steam-Powered Walker (5) Kashyyk, Happerry, eS, TricMagic, Taricus
'Titanslayer' 75mm Mountain Gun (0)
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We sided with the holocaust for a fucking +1 roll

Light forger

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #260 on: June 27, 2020, 03:13:58 am »

Quote from: Year -2 Design Phase Votebox
Makka Airship (0)
Archer Rapid-Fire Gun (2) Iridium, AseaHeru
'Victoria' Imperial Combat Dirigble (6) Iridium, TricMagic, ConscriptFive, Happerry, NUKE9.13, Lightforger
Heavy Alfred Bombardment Locomotive (1) Doomblade
Johnstone's Hexahorse (5) Madman, ConscriptFive, AseaHeru, NUKE9.13, Andrea
Vinci Attack Craft (3) Doomblade, Taricus, Madman
"Big Boy Blue" Revolving Pneumatic Steam Cannon (1) Kashyyk
Walter-Wallace Steam-Powered Walker (6) Kashyyk, Happerry, eS, TricMagic, Taricus, Lightforger
'Titanslayer' 75mm Mountain Gun (0)
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NUKE9.13

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #261 on: June 27, 2020, 03:45:52 am »

I am fine with the Walker as well. I'll move my vote over to expedite things.

Quote from: Year -2 Design Phase Votebox
Makka Airship (0)
Archer Rapid-Fire Gun (2) Iridium, AseaHeru
'Victoria' Imperial Combat Dirigble (6) Iridium, TricMagic, ConscriptFive, Happerry, NUKE9.13, Lightforger
Heavy Alfred Bombardment Locomotive (1) Doomblade
Johnstone's Hexahorse (4) Madman, ConscriptFive, AseaHeru, Andrea
Vinci Attack Craft (3) Doomblade, Taricus, Madman
"Big Boy Blue" Revolving Pneumatic Steam Cannon (1) Kashyyk
Walter-Wallace Steam-Powered Walker (7) Kashyyk, Happerry, eS, TricMagic, Taricus, Lightforger, NUKE9.13
'Titanslayer' 75mm Mountain Gun (0)
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Long Live United Forenia!

Chiefwaffles

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Re: Steam Empire, an Arms Race: Year -2, Design Phase
« Reply #262 on: June 27, 2020, 01:44:08 pm »

Game Update: Design Reports, Year -2 TURNTURNTURN


Design: Walter-Wallace Steam-Powered Walker
(Hard) 2d4 = 7: Far Above Expectations

Behold! A true symbol of the Empire's eternal might!
What does it do, you ask? Why, it symbolizes the Empire's eternal might obviously. A large contraption vaguely resembling... something -- ostensibly a man if you listen to the Walter-Wallace representative -- that walks about with surprising grace on two mechanical legs. The key word being surprising grace. Not objective grace. A steam core in the back half of the large device powers it and provides the precision required to use steam-powered pistons, controlling the legs. This is all piloted by a single highly-trained technician who sits in the cockpit sitting atop the legs and in front of the steam core machinery. The cockpit is shielded by some fairly heavy metal plating that can be optionally brought down mechanically by the pilot for greater visibility when not in danger.
In size, it reaches about 6 meters tall with roughly over half of that taken up by the legs. For width, 1.6 meters is fairly accurate.

Small arms gunfire is unlikely to damage it, but a very much non-zero chance remains of projectiles from these weapons hitting more delicate exposed parts preventing operation of, say, a mechanical leg. Weapons on the other side of the force spectrum will likely straightforwardly knock out a leg or heavily damage/destroy the cockpit/steam core. Toppling the mech is quite possible for any Empire-hating enemies, but requires a non-negligible amount of force to accomplish. Considerations are included for the mounting of some kind of weapon on the top; though given the lack of any kind of standardized mounting implemented, any such weapon would take a bit more than utterly trivial effort to mount. For the time being at least, we've fit on as much flag by mass as possible without causing the entire thing to topple.

The Walter-Wallace Steam-Powered Walker can walk about on its legs on a wide variety of terrain without experiencing instability. In fact, with enough patience the WWSPW can cross practically any terrain. The rougher or more treacherous the terrain, the slower the mechanical marvel travels while the pilot makes precise fine-tuning to the exact steam outputs and valves and dials and what-have-you. It'll look a bit odd to the outside observer, though. While well-maintained and well-traveled roads could expect higher speeds, we predict that the speed in most practical encounters will be about Slow (roughly marching speed). Reaching Very Slow in the more rough terrains and getting predictably worse with worsening terrain.

This ability to traverse such a wide variety of terrain is not to be understated. Given its scale, this includes areas where not even infantry could go! Imagine how many places we could bring our flag to. Places our unpatriotic enemies would never expect to see flags! Maybe something to do with weapons too, if you're boring and/or unpatriotic.

Walter-Wallace Steam-Powered Walker: [1][3][1]


Design: 'Victoria' Imperial Combat Dirigible
(Normal) 2d4 = 5: Meets Expectations

The Victoria is a straightforward but none-the-less impressive piece of Imperial engineering. It is a remarkable series of improvements and breakthroughs in the field of flight, just none completely breaking expectations or approaching that point. A rigid envelope carrying a single gondola containing steam (not hot air -- that's just immensely impractical) sourced from the steam boiler provides lift for the single gondola carrying the boiler, crew, and payload. The boiler drives the single propeller shaft and can be extended to power other attachments in a modular fashion. Attachments will have their own cost of coal (and perhaps other resources, but only coal is relevant here) and the boiler designed with the Victoria is capable of a max increase of 2 coal from modular attachments.

12 crew total man the Victoria, ensuring smooth operations, handling damage control, participating in combat, and so on. The gondola contains a bay useful for carrying a moderate payload of bombs or other cargo. Along each side of the same gondola are 8 ports for firing rifles and other small arms out of. What these rifles would be shooting at is unknown, but they're there. Bombs dropped by the Victoria (defaulting to an unspecified simple explosive if no bomb design) can't expect any amount of accuracy, but are guaranteed to hit the ground Eventually!
The Gondola, like the envelope, is vulnerable to all forms of gunfire. But this gunfire will have to reach high enough and be accurate enough to hit any part of the Victoria in the first place. While steam isn't nearly as good a lifting gas as other options, the synergy working with the boiler means that the dirigible is quite resistant to losing steam. It'll have to suffer a lot of damage to the envelope before it starts losing appreciable altitude.

We can expect to get a consistent Slow speed, and an altitude high enough to make firing rifles at the craft from the ground impractical. Though bombs will suffer in accuracy for it.

'Victoria' Imperial Combat Dirigible: [0][2][3]


(Note - Old Reliable changed from breech-loading to front-loading to actually be physically/practically viable)
Spoiler: Designs (click to show/hide)
It is now the Revision Phase of Year -2. Vote for a revision proposal to use for this phase's revision.
« Last Edit: June 29, 2020, 09:39:26 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Kashyyk

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Re: Steam Empire, an Arms Race: Year -2, Revision Phase
« Reply #263 on: June 27, 2020, 02:01:59 pm »

War trains here we come!

"Tortoise" Modular Weapons Car
Based on the Cargo Car, the Modular Weapons Car has a single central mount for a large crew-served weapon (such as a cannon), plus two end-car mounts for smaller crew-served weapons (such as those deck mounted swivel guns) along with actual side armour sufficient vs small arms. This layout allows some versatility for train armament,  however there is only space in the car to use either the large mount or the two small mounts. An integrated ammo magazine with extra armour is also included. The walls and roof of the car are also modular, allowing for a variable amount of protection vs firing port, depending on the nature of the attached weapon.

You could probably also fit a pretty heckin' big flagpole on one of those mounts, if you're that way inclined.
« Last Edit: June 29, 2020, 10:49:56 am by Kashyyk »
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Aseaheru

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Re: Steam Empire, an Arms Race: Year -2, Revision Phase
« Reply #264 on: June 27, 2020, 02:43:17 pm »

Quote from: Armeater Chain-Gun
The Fingertrap is a marvel of modern firearms, but you know whats better at defeating wave upon wave of savages? Two Fingertraps linked together with sixty rounds of ammunition between them.
 The Armeater is just that, a pair of Fingertraps mounted together, a single common trigger between them(firing first one than the other action), cylinders replaced with linked chains of thirty pre-loaded chambers(Technically replaceable in the field, but an involved process), and a pneumatic motor(with attacked air flask) to index the chambers and work the breach mechanism.
 While unsuited for use as a small arm, as a crew served weapon(say, onboard our trains, our Wallace-Walkers, our airships) it will bring the light of the empire to countless savage beasts!

 I cant think of any other revision, really, and hopefully this isint going too far for a revision. Upgrading the WWSPW requires some sort of weapon heavier than a rifle or would be a waste, the Victoria doesent really need anything, and Kashyyk has trains covered.
 Although, on that note, I think the train would be better done with the choice between single, central mount for a heavy weapon(arty, for instance) or a car with two crew served weapons, not one. The loading gauge should be fine fer such things(atleast, if we want to shuffle our fancy toys about on them)
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evictedSaint

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Re: Steam Empire, an Arms Race: Year -2, Revision Phase
« Reply #265 on: June 27, 2020, 02:56:53 pm »

Quote
Revision: Slightly Larger Flag

The Walter-Wallace Walker is a great machine, but sadly the flag is lacking.  It's not quite as big as originally envisioned; obviously, it must be bigger.

The Slightly Larger Flag revision adds additional stability to the Walker so it can support greater and better flags.  Additionally, some light armor is bolted over the more vulnerable parts of the legs to prevent celebratory gunfire from damaging it.  Lastly, the flag mounting is made modular, so different types of flags, fireworks, artillery cannons, and loudspeakers can be bolted on, if needed.
« Last Edit: June 27, 2020, 03:38:17 pm by evictedSaint »
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Rockeater

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Re: Steam Empire, an Arms Race: Year -2, Revision Phase
« Reply #266 on: June 27, 2020, 03:06:12 pm »

Quote from: Revision
(1)Slightly Larger Flag: Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

ConscriptFive

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Re: Steam Empire, an Arms Race: Year -2, Revision Phase
« Reply #267 on: June 27, 2020, 03:08:35 pm »

Okay, this is one of those "yeah, it's not really a revision, but far too rudimentary to waste a design on."

Revision: "Nobel Lance" Demolition Torpedo

Who knew backwards uncivilized peasants could make such effective earthwork fortifications?  Modern fortifications, require modern solutions.

The "Nobel Lance" is a repurposed whaling harpoon with a bundle of dynamite strapped to it.  With enough heft, a sapper, calvaryman, or Walker-pilot can charge a fortified position and harpoon it, attaching a deadly explosive torpedo.  Beyond static fortifications, our sappers envision demolition of train cars, bridges, levees, drydocks, and other key infrastructure.  Some of our more radical visionaries suggest a future of explosive tourney jousting.

TricMagic

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Re: Steam Empire, an Arms Race: Year -2, Revision Phase
« Reply #268 on: June 27, 2020, 03:34:39 pm »

Vol-Can-O Steam Bomb

Using highly pressurized steam inside a can, a Vol-Can-O Bombis filled from a steam boiler of a aircraft directly using a machine. It is then dropped, and when it hits the ground, a simple explosive blasts it open, flooding the surrounding area with steam that causes 3rd degree burns around impact, and second degree near the edge of the expanding steam cloud. It's a very nasty weapon, perfectly fitting for theoretical traitors to die in. It doesn't need to hit directly, as the damage is done by scalding steam erupting along the ground thnaks to the impact and explosion pushing it along the ground. It will rise afterward, but for the first minute it spreads far from impact. To be used on theoretical enemy armies.

Note, used on water it will create a lot of fog rather than steam. Please make sure to target the ground. Handle bombs through their wood handles and with gloves and care when filled to bursting. Vol-Can-O Bombs look like steam boilers to the naked eye,(included the pressure checker to prevent them from exploding as they are filled) and a cart is included to ease their launch off the aircraft. Do not let sit lest they simply become water containers.
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The Ensorceler

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Re: Steam Empire, an Arms Race: Year -2, Revision Phase
« Reply #269 on: June 27, 2020, 04:03:45 pm »

Flarecoal Briquettes

The Practicable Chemistrologist's Enriched Briquette took some significant effort to develop, from such auspices as the Feathered Pillow With Naptha, the Saw'd Dusts And Assorted Phosphorescents, and the Log Besoaked In Foul Wine. Fortunately, the Briquette is self-igniting, easily fragments, and erupts in prodigious displays of violence at unpredictable intervals after ignition with no risk of extinguishment even when wet.

Required for production of a Briquette are coal dust, iron filings, saltpeter, and sheep's tallow, mixed thouroughly and vigorously, then rolled in fine granules of condensed sugar. Each briquette may be ignited by striking it against a convenient surface, by exposure to open flame, or by not more than five yard's proximity to the great quantity of sparks and hot embers supplied by another briquette. Each briquette is prepared to feed the great engines of war waging away in far off lands, and is appropriately sized similarly to a loaf of bread but rounder.

Quote from: Every military engineer on the Northern Front at once, probably
hOLy sHit

Quote from: Emergency War Proclamation
Flarecoal Briquettes are *NOT* to be used as fuel for any purpose, not in trains, not to cook over, nothing. Dispose of them any way you can, load them in your cannons, throw them from your balloons, get them gone. Initial reports were promising, so you'll have regular shipments for several years while we empty our warehouses in the capital. May the gods have mercy on your souls.
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