Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Pure dwarfiness fortress! (needs overseers)  (Read 1441 times)

Iä! RIAKTOR!

  • Bay Watcher
    • View Profile
Pure dwarfiness fortress! (needs overseers)
« on: October 01, 2020, 10:14:49 am »

I have very fun idea of bizarre world, that need some RAW changes for generate fantasiest embark.

Just:
1. Change all aboveground [GOOD] (unicorns, mermaids, pixies et cetera) and [SAVAGE] (yeti, sasquatch, acorn fly, all other, except giant or human animals) to [UBIQUITOUS].
2. Add [USE_EVIL_ANIMALS] to all civs (even elves). (optional - add [ANIMAL][ALWAYS_WAGON_PULLER])
3. Remove [GOOD] or [SAVAGE] from grasses, trees and crops too.
4. Change human civ into gorlak civ.
5. The funniest: remove all [MUNDANE] critters and plants!
6. Generate a world with only evil surroundings and single (but BIG) cavern layer.
7. Play and write about things, that your fortress miss. 

After one round, we will vote for creatures modding.
Logged