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Poll

How dangerous should endgame events be?

Very Weak - roughly half the strength of an average endgame kingdom
- 0 (0%)
Weak - roughly equal to one average endgame kingdom
- 0 (0%)
Normal - about two average endgame kingdoms' worth of strength
- 1 (50%)
Strong - about four average endgame kingdoms' worth of strength
- 0 (0%)
Very Strong - about eight average endgame kingdoms' worth of strength
- 0 (0%)
Fuck you!
- 1 (50%)

Total Members Voted: 2


Pages: [1] 2

Author Topic: Land Wars 4: supernerd is an idea thief, he stole my idea that i stole  (Read 1478 times)

Screech9791

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I advise making your civilization somewhat unique from your generic medieval empire. I am not strict at all on themes, so go make your kingdom whatever you want it to be themed after.

DISCLAIMER:
Quote from: The original post
Your theme can be absolutely anything and is encouraged to have a theme that will stand out
Therefore, if you aren't willing to play a game where people have no limits with their civilization's themes, maybe you can create your own but with very strict theming, only allowing civilizations that existed IRL.


Hello and welcome to Land Wars, a forum based grand strategy game! In it, players create fictional high-fantasy nations and send their armies after other players in an effort to conquer the world, or failing that, each other. It's a ton of fun.
 
If you're new, welcome, and read on; it may be a lot but I promise the game is less complicated than it sounds and it's absolutely worth it.
 

You can now put your pitchforks with "TL;DR" engraved onto them down, the wall of text just ended.
 
If you want to join, PM your day 0 update! The deadline to do so is July 15th, after which point the game will start.

(Replace the placeholder fields with something else.)
Code: [Select]
[spoiler=Day X]
[b]General Info[/b]:
Civilization Name:
Theme: Mundanity
Day 0
Capital: Townton
Focus:
Origin:
Acquired Kingdoms: None

[b]Map(s)[/b]:
A picture of the map of the kingdom and any acquired kingdoms would go here, along with a description of the map and any other necessary material.

[b]Troops & Heroes[/b]:
[i]Troops[/i]:
A description of each unit type would go here.

[i]Heroes[/i]:
A description of each of your heroes & their capabilities would go here.

[b]Supplies:[/b]
[i]Foreign[/i]:
A description of each supply you've acquired through trades and other outside acquisition would go here.

[i]Domestic[/i]:
A description of each supply indigenous to your kingdom would go here.

[b]Projects[/b]:

Descriptions of any notable completed projects that aren't really self-explanatory ("mass produce healing potions" for example) go here. This would be the best place for projects that involve building a fortress/structure or any project that requires additional explanation.

[b]Other[/b]:

Players can choose to leave this area blank. This is an optional space where people can put things such as the history of the kingdom, anything roleplay or in-character related, or it can just be a few random notes about your army and kingdom.
[hr]
Troops:
1000 Footmen
1000 Buffalo Soldiers

Total: 2000

Recruitment:
100 Footmen
100 Buffalo Soldiers

Total: 200

Supplies:
Starbucks-Coffee Cannon
Baconators

Projects:
Mass produce Baconators (0/3)
Recruit Commander Blanche McNorman (0/2)

Completed Projects:
None.
(if this list gets extensive, I advise using some form of spreadsheet to quickly categorize it, since this site doesn't support dual layer spoilers. It should always be clear how many days it took to complete a past project.)

Log: this is just where you put your thoughts for the day, typically in-character stuff from your kingdom's leader(s). Feel free to put OOC stuff outside.[/spoiler]

No, there will not be an official discord server for this. We do not talk about the last time that happened.
« Last Edit: June 18, 2020, 05:52:53 pm by 0cra_tr0per »
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Screech9791

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Re: Land Wars 4: IT'S BACK
« Reply #1 on: June 14, 2020, 08:37:36 pm »

Reserved post which is totally not a necrobump, as I find it to be a massive disappointment when the lack of forum activity kills my threads, instead of my attention span
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Devastator

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Spoiler: Day X (click to show/hide)
« Last Edit: June 16, 2020, 11:23:16 pm by Devastator »
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Screech9791

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I see you forgot to fill in the recruitment and current project sections.
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Devastator

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Oh, I thought those weren't being done for the first turn.
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Screech9791

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The Projects list is also missing progress trackers, which should look like this:
Project A (0/2)
Project B (0/3)
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Devastator

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What should the numbers be?
« Last Edit: June 16, 2020, 11:01:30 pm by Devastator »
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Man of Paper

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THE NUMBERS MASON WHAT DO THEY MEAN
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Screech9791

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Quote from: the fucking original post
(Cost with Industry focus is in parentheses)

Recruit a hero: 2 points (1)
 
Build a fortress: 6 points (4)
 
Train units to do something (fight stealthily, use bombs, etc.): 2 points (1)
 
Mass produce something: 3 points (2)
 
Reverse engineer a foreign item recieved in trade: 2 points (1) (Free if you get blueprints for it)
 
Train a new type of unit: 2 points (1) (Upgrading already existing units with better weapons (like giving your solders double barreled shotguns to replace blunderbusses) will not count as a new type of unit. What does count as a new unit is any particular unit with some form of differentiation from already existing units, like giving them different training, different weapons, etc.)
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Naturegirl1999

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Placeholder, will edit with civilization soon
« Last Edit: June 18, 2020, 04:46:44 pm by Naturegirl1999 »
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chaotick21

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PTW
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TheRedwolf

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I know I don't have the best track record but screw it imma participate this time


Spoiler: Day 0 (click to show/hide)
« Last Edit: June 21, 2020, 12:16:50 pm by TheRedwolf »
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Screech9791

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You were supposed to PM me the sheet submission, but I don't see too many errors with that one. Remove the
Code: [Select]
[spoiler=Information] thing, and you'll be good to go.
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TheRedwolf

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Done
Also love the stellaris federations vibes from the origins
« Last Edit: June 18, 2020, 09:32:59 pm by TheRedwolf »
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Screech9791

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Done
Also love the stellaris federations vibes from the origins

oh shit i've been found out
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