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Author Topic: Land Wars - Supernerd Edition - Probably Dead  (Read 10385 times)

Unraveller

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #135 on: July 06, 2020, 02:48:23 pm »

Spoiler: DAY 1 LOSSES (click to show/hide)

Spoiler: DAY 2 LOSSES (click to show/hide)

Civilization Name: Daal'Gak (Great Hole)
Theme: Subterranean Gribblies





Home Territory: The Great Hole -- https://imgur.com/a/f3X8UbF
Other Territories: None
Owned Strategic Resources: Meteoric Obsidian (100/Per Turn) -- Volcanic glass of an unnaturally dark shade. It fell from the heavens above, rupturing the Earth long ago. Thus cracking the olde vaults below the world, by which all manner of detestable beast emerge. The Tribal Daal'Gaks both idolize what is left of the enigmatic glass and have begun to utilize it for its unfathomably sharp edges when knapped. It is said one may see their innermost self in reflection when gazing upon 'Gaar'Vul.'


Heroes: None

Supplies: Meteoric Obsidian (x150 - 150 = x0)

Recruiting this turn: (157 Value)
200 - Crundle Black-Blades (100 Value | 100 Meteoric Obsidian)
229 - Crundle Tribals (57 Value)

Spoiler: Troop Designs (click to show/hide)

Spoiler: Project Information (click to show/hide)

EDIT: Because math is hard.
« Last Edit: July 07, 2020, 03:03:05 pm by Unraveller »
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coleslaw35

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Re: Land Wars - Supernerd Edition
« Reply #136 on: July 06, 2020, 05:14:06 pm »


Spoiler: Troop Designs (click to show/hide)

Spoiler: Project Information (click to show/hide)
« Last Edit: July 07, 2020, 05:08:23 pm by coleslaw35 »
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coleslaw35

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #137 on: July 06, 2020, 05:33:13 pm »

« Last Edit: July 07, 2020, 05:08:39 pm by coleslaw35 »
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Shadowclaw777

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Re: Land Wars - Supernerd Edition - One more player needed!
« Reply #138 on: July 07, 2020, 09:59:22 am »

Civilization Name: The Ancestors
Theme: Eldritch Horrors
Day 3
Home Territory: Darkest Dungeon
Map: https://imgur.com/a/EF0zqWK
Other Territories: -
Owned Strategic Resources: Crimson Curse
Current Troops:
998 Bone Defenders
583 Bone Arbalests
298 Undead Horse
162 Supplicants

Heroes: Necromantic Scholar
Supplies: Crimson Curse (Stored) (138/Turn)

Recruiting this turn (159 Value)
138 Supplicants
21 Bone Defenders

Spoiler: Troop Designs (click to show/hide)

Spoiler: Project Information (click to show/hide)
« Last Edit: July 07, 2020, 10:05:01 am by Shadowclaw777 »
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Supernerd

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #139 on: July 07, 2020, 03:43:31 pm »

I noticed at least one person attempted to do a military action without listing the troops that are being used.

All military actions must list the units that are being deployed, even if they were already in the territory on a prior turn. I do not keep track of every individual unit.
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Unraveller

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #140 on: July 07, 2020, 03:49:12 pm »

-- Fallen Stars --
The Daal'Gaks Prepare in the North.
(NM)

Spoiler (click to show/hide)


-- Chaos Reigns --
The Stranded Daal'Gaks Explore.
(MW)

Spoiler (click to show/hide)

-- Thru Caverns Dark --
The Daal'Gaks do something sneaky and crafty.
(SM)

Spoiler (click to show/hide)

-- Murk and Mire --
The Daal'Gaks war with colossus.
(ME)

Spoiler (click to show/hide)

-- Back at Home --
Spoiler (click to show/hide)
« Last Edit: July 07, 2020, 06:42:08 pm by Unraveller »
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Supernerd

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #141 on: July 07, 2020, 05:38:09 pm »

Still waiting on TheRedwolf to post their action...
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Screech9791

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #142 on: July 07, 2020, 06:39:45 pm »

and have pikemen stick their big long shafts in them
( ͡° ͜ʖ ͡°)
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TricMagic

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #143 on: July 07, 2020, 06:52:37 pm »

and have pikemen stick their big long shafts in them
( ͡° ͜ʖ ͡°)

Is it allowed for others to peek in spoilers?
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Supernerd

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #144 on: July 07, 2020, 07:00:27 pm »

I think the spoilers are more to made the post size manageable than to make things secret. There is a mechanic for stealth actions that are supposed to be secrets, and players can PM me the finer details of their plans without it counting as a stealth action.
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TheRedwolf

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Re: Land Wars - Supernerd Edition
« Reply #145 on: July 08, 2020, 04:09:56 pm »


Civilization Name: League of Grand Battleborn Trance-mages and Questors
Theme:Pride Month
Day 3:
Home Territory: Pridea
https://imgur.com/a/jtq2IvL
Other Territories:
Owned Strategic Resources: Hormones: 300 (+100)

Current Troops:
Allies:2800
Bi-barians:540
Gunmen:540
Longboats:540
Heroes:
Supplies:

Recruiting this turn:
None
Spoiler: Troop Designs (click to show/hide)
Spoiler: Project Information (click to show/hide)
[/quote]
[/quote]
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Supernerd

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #146 on: July 12, 2020, 03:57:23 pm »

The following players have not posted a combat action. If you do not post a combat action within 24 hours, I will assume that you have no intention of engaging in combat this turn and no combats will be processed for you:

Pridea
Harvester Nexus
Clock Tower
The Ancestors
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Screech9791

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #147 on: July 12, 2020, 04:05:37 pm »

I wasn't going to do any fighting anyways; what the fuck did you think I would do the turn after I take heavy casualties?
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Supernerd

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #148 on: July 13, 2020, 03:49:51 pm »

Turn 3


Time moves forward ever slowly...

Spoiler: Territory Information (click to show/hide)

Tips of the day:
If you go fight an enemy hero without thinking, you could lose a whole army!

While diplomacy with NPC nations is impossible, other means of manipulation might not be...

It is strongly recommended to make a journal post along with your turn update. The story is going to be run mostly by the players and its more interesting that way.

The combat results will be in a separate post. After that post is made, you may post your Day 4 update.
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Supernerd

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #149 on: July 13, 2020, 03:50:08 pm »

NM:
The Daal'Gak were none too happy about the antics of the Griffon, so they brought in their elite troops and prepared their ambush once again.

In time, the Griffon can be seen in the skies above. It seems perhaps a bit off-balance from the previous cementing, but still quite capable of aerial maneuvers. It looks around, and seems to spot the bait. As the Crundles suspected, it didn't appear that it was going to fall for the same trick so easily.

But then, about five or ten minutes later the Griffon appears again! It appears to be a bit bigger this time. Closer inspection reveals that it is now carrying something, but nobody actually saw the thing land to grab prey...

Shortly afterwards, the sound of what I can only assume are Crundle Explicitives can be heard as the Griffon dropped a boulder on one of the Gru'beks laid out as bait! The ambush Gru'bek take a shot, but the Griffon was just too high up for their attacks to connect!

Casualties
1 Gru'bek

NEE:
The Sporelings advance to the Shadowed Woods by moving along the coast, suffering only minor losses from the wayward Satyr in the area. Things start to get a bit odd as they head deeper into the woods however. Sometimes when a Sporeling takes a certain path, one following behind it will run into an obstacle such as a tree or a rock that the first one did not encounter. Thanks to the United Collective of Spore Hivemind, the Sporelings were able to function reasonably well; but the lack of dedicated sensory organs made it difficult to fully grasp the area.

Fighting the Satyr in the heavily wooded area was mroe difficult, as the Satyr were able to swiftly maneuver around the woodland area, and had a number of traps prepared. When a group of sporeling scouts failed an ambush here, the small groups were unable to take down the much swifter Satyrs.

A few hours after the incursion began, a group of 10 Sporelings were suddenly crushed by something extremely heavy! While the sporelings were resistant to blunt impacts, there was a limit to this; and something capable of applying enough pressure to squash it would also squash the core even without having to aim for it. The collective identified this as the First Mamut Taipan encounter!

The Sporelings began to assemble en masse to prepare to engage the beast. During this time, they learned that Mamut Taipan is fast; another scout group was lost during this time, which wouldn't be too surprising if not for the fact that it was near the opposite side of the forest as the first one!

The giant snake seemed to have a suspicously high level of awareness in this place, and the United Collective of Spore was unable to determine why. Mamut Taipan engaged a large group of sporelings exactly once before the new day, used its body to strike at them a few times, then disengaged by climbing a large tree and escaping across the forest canopy. A few Sporelings were able to cling onto it and while their infection ability was not completely ineffective, Mamut Taipan was pretty resilient. The hive mind noticed that some of the Satyr were actively involved with the removal of the sporelings that clung to it!

Elsewhere, Steelhold fortified the ruined city to prepare for a fungal assault. The Ruined City was now about as secure as it was going to get without actually taking control of the area and rebuilding the place. The humans noticed the sound of pan flutes coming from the west; presumably a Satyr trick, but nobody among them fell for it...

Casualties
291 Sporelings
62 Satyr

MW:
Something that the Crudles did seems to have finally aroused the ire of the Mad Dryad! Unfortunately, very little information could be gleaned about precisely how it fights as the only living witness' testimony has been dubious at best. Something about screaming and the tree hitting things or something to that effect.

Casualties
214 Butterflies
146 Crundle Tribals
67 Crundle Pebble-Slingers

MM:
One of the Crundles from the west somehow got sent flying so far that they landed all the way back in The Great Hole! The landing has proven to be 100% fatal for the poor sucker. One of the now blood-soaked Trogs who happened to be nearby is completely mortified, but physically fine.

ME:
The Daal'Gak sent in a contingent of Crundle Black-Blades to help secure the Former Metropolitan Area. The plan was to break down the Reanimated War Machine using conventional attacks, knowing that there was a non-infinite amount of punishment that it could take.

With great effort, the Gru'Bek and Trogs were able to hold the mechanical monstrosity in place. Its motor controls were clearly not as great as the original machine once was, but still sufficient to cause a lot of harm; and the ancient micro-missile weaponry was still operational enough to be fired even in its current state. Mercifully, only one barrage from that was launched over the course of the battle, but it has proven to be quite devestating.

The Pebble-Slingers took their shots, but the weapon has proven to be seemingly ineffective. The Reanimated War Machine would thrash around wildly, lifting a food above the ground alongside a large chunk of concreate that it was stuck to. The Ghost in the Machine had also sent some remaining minor artifacts to attack as well.

The Crundle Black-Blades weapons proved to be absolutely essential for the plan to take the thing down to work. Quite a few blades had been shattered in the process, but the Meteoric Obsidian was sharp enough to pierce through the rusted alloy joints of the machine and eventually it had been disassembled to the point where it could no longer be animated!

The Ghost in the Machine starts to fade, and moves to the east where the last remaining artifacts are. With any luck, the worst is now over...

Casualties
487 Crundle Tribals
46 Crundle Pebble-Slingers
108 Trogs
24 Gru'Bek
28 Crundle Black-Blades

SM:
The Daal'Gak are going to attempt a stealth action! Its effects will go next turn, so if you have any business in this tile make sure to explain in detail how your troops will conduct their business!

You may now post your Day 4 update!
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