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Author Topic: Land Wars - Supernerd Edition - Probably Dead  (Read 10189 times)

Screech9791

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Re: Land Wars - Supernerd Edition
« Reply #15 on: June 18, 2020, 08:59:28 pm »

I'd like to provide a note if you're basing your application off of mine: Please do not steal my civilization theme if your strategy will not involve PURGING FLESHBAGS FROM THE FACE OF THIS THREAD.

I'm also going to harvest TRW's civilization first, as a punishment for not letting me and the other LW3 players actually harvest that comet/meteor thing that happened during a random event in august 2019.
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Supernerd

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Re: Land Wars - Supernerd Edition
« Reply #16 on: June 18, 2020, 10:09:08 pm »

Chaoskl21, there are a few things that you will need to do in order to complete your application.

1: The Geck Sorcerer design is invalid because it costs more than 1 recruitment point. One thing you can do is make the design require a Qu'aat gem if you want the unit to be stronger, though units that cost strategic resources cannot be part of your starting troops.

2: You get to start with 2,000 recruitment points worth of troops at game start, which you should list in the Current Troops section.

3: You'll need to allocate your 20 starting project points. Both troops and other projects require at least 1 project point each.

If you have any other questions, let me know.
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chaotick21

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Re: Land Wars - Supernerd Edition
« Reply #17 on: June 19, 2020, 06:11:59 am »

Chaoskl21, there are a few things that you will need to do in order to complete your application.

1: The Geck Sorcerer design is invalid because it costs more than 1 recruitment point. One thing you can do is make the design require a Qu'aat gem if you want the unit to be stronger, though units that cost strategic resources cannot be part of your starting troops.

2: You get to start with 2,000 recruitment points worth of troops at game start, which you should list in the Current Troops section.

3: You'll need to allocate your 20 starting project points. Both troops and other projects require at least 1 project point each.

If you have any other questions, let me know.
Thank you, I'll try and update my post today.
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Supernerd

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Re: Land Wars - Supernerd Edition
« Reply #18 on: June 19, 2020, 07:21:32 pm »

Assuming that TheFantasticMsFox, 0cra_tr0per, coleslaw35, Chaoskl21 and TheRedwolf all make an application... We will still need at least one more player before we start.

In other news, I have completed two fifths of the world map. I'll need more player maps to do more.
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Screech9791

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Re: Land Wars - Supernerd Edition
« Reply #19 on: June 19, 2020, 07:31:46 pm »

On the topic of the map; will you take care to make sure that maps blend with eachother (like with the LW2 map in terms of placement), or are you going to pull the "I can't be bothered" card and make something that looks like a high tile size Gridhood with some tiles being player-made?
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Supernerd

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Re: Land Wars - Supernerd Edition
« Reply #20 on: June 19, 2020, 07:37:31 pm »

I'm putting some effort into it, but don't expect any masterpieces.

Also, you of all people have absolutely no business getting on anyone's case about not being able to be bothered to do things.
« Last Edit: June 23, 2020, 12:47:52 am by Supernerd »
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TheRedwolf

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Re: Land Wars - Supernerd Edition
« Reply #21 on: June 19, 2020, 09:26:56 pm »

 

Civilization Name: League of Grand Battleborn Trance-mages and Questors
Theme:Pride Month
Day 0:
Home Territory: Pridea
https://imgur.com/a/jtq2IvL
Other Territories:
Owned Strategic Resources: Hormones: 0 (+100)

Current Troops:
Allies:1000
Bi-barians:250
Gunmen:250
Longboats:250
Heroes:
Supplies:

Recruiting this turn:
400 allies
20 Bi-barians
20 Gunmen
20 Longboats
Spoiler: Troop Designs (click to show/hide)
Spoiler: Project Information (click to show/hide)
« Last Edit: June 23, 2020, 11:41:55 am by TheRedwolf »
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Screech9791

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Re: Land Wars - Supernerd Edition
« Reply #22 on: June 19, 2020, 11:16:41 pm »

More organics to harvest. No one will be free from our harvesting. Except for fellow robots, as long as they're cool enough to not attack us solely because we like doing what we were created to do; harvesting.
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TheRedwolf

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Re: Land Wars - Supernerd Edition
« Reply #23 on: June 20, 2020, 03:46:22 pm »

alright my submission is done
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Supernerd

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Re: Land Wars - Supernerd Edition
« Reply #24 on: June 20, 2020, 04:19:57 pm »

For an 8 point project, I think you may need to explain what "Trance Rites" does in more detail. I am unclear on what "Transforming into their true selves" is supposed to mean.

Other than that and a few minor formatting things, you should be good to go.
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TheRedwolf

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Re: Land Wars - Supernerd Edition
« Reply #25 on: June 20, 2020, 04:30:38 pm »

Alright fixed
“Become their true selves” is y’know..
They’re trans people.
Magic Trans people.
« Last Edit: June 20, 2020, 04:44:01 pm by TheRedwolf »
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Supernerd

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Re: Land Wars - Supernerd Edition
« Reply #26 on: June 20, 2020, 05:00:06 pm »

No, I get that much. I meant more along the lines of how that would affect actual combat and stuff.
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TheRedwolf

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Re: Land Wars - Supernerd Edition
« Reply #27 on: June 20, 2020, 05:06:59 pm »

the only combat application is the magical abilities part
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Supernerd

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Re: Land Wars - Supernerd Edition
« Reply #28 on: June 21, 2020, 03:45:40 pm »

Still need at least 2 more players before this game can be an actual thing.
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coleslaw35

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Re: Land Wars - Supernerd Edition
« Reply #29 on: June 21, 2020, 03:56:42 pm »

Civilization Name: League of Grand Battleborn Trance-mages and Questors
Theme:Pride Month

As a Bibarian myself, I endorse this nation concept. Please tell me your next soldier is going to be a "Social Justice Warrior."
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