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Author Topic: Land Wars - Supernerd Edition - Probably Dead  (Read 10386 times)

Screech9791

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #150 on: July 13, 2020, 04:32:10 pm »

Civilization Name: Harvester Nexus
Theme: Rogue Harvester Robots
Day 4
Home Territory: Nexus Wastes (map: https://pic8.co/sh/BM884n.png)
Other Territories: None
Owned Strategic Resources: Living Metal (+100/turn)

Current Troops: (1291 total value)
291 Ancient Impalers
263 Ancient Choppers
101 Ancient Ballistae
362 Ancient Maintenance Drones
314 Scout Drone MK2s
149 Impalers
149 Choppers

Heroes:
Robotonk Prototype

Stored Strategic Resources: 26 Living Metal

Recruiting this turn (cost: 174 value, 108.25 living metal):
89 Impalers
85 Choppers

Spoiler: Troop Designs (click to show/hide)
Spoiler: Project Information (click to show/hide)
Information pastebin link (read for non-TL;DR descriptions, log entries, and fluff): https://pastebin.com/aD2eDzej

Meanwhile; one ancient impaler drone has been destroyed via a considerably long fall. Whoops.
« Last Edit: July 13, 2020, 04:52:33 pm by 0cra_tr0per »
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TricMagic

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #151 on: July 13, 2020, 05:30:38 pm »

Civilization Name: United Collective of Spore
Theme: Fungi
Day 2 Entry, Day 4 in other countries: Collective Assessing. Suggest investigating other technology? Reassess threat.
Threat Assessment: Satyr are noted to be fast creatures, however our numbers still allow us the advantage. There is little reason to be afraid. The giant snake however seems to have their aid, which makes combat against it pointless, we cannot properly wear it down. It's speed is also many times greater.
 There seems to be some sort of illusion over the forest, making Pathing difficult. However, we completely counter this by being able to update our knowledge in real-time. However... Other groups would likely have far more trouble, and it is the Spore's collective opinion that current operations should be aborted for now. Without greater speed battle won't be possible, and the fighting would drag on for far longer. Better to let the other group fight first. The Spore returns home to regroup, for it seems that there is easier prey nearby, and our first Infectors are being grown.

Home Territory: Underveil

Underviel, located on the shoreline, the United Collective have risen from underwater to land, and shall begin their spread.
For that which feeds on death and sups on life shall never end. For the Spore!
Other Territories:
Owned Strategic Resources: Biomass- Used to develop new Spore strains, create troops, covert other races, or restore Spore troops to full health over time. Can be harvested from fallen troops, or local fauna/flora.
SR Amounts
Biomass: 200(+100 income)

Research Points: 4(+2 income)

Recruited last turn: 160 Sporelings.
Losses last turn: 291 Sporelings


Current Troops:
x1709 Sporelings:  NEE, location Shadowed Woods.
x 160 Sporelings: NE Home.

Creating This Turn:
x 39 Sporelink Slime Infector:  19.5 Points, 200 Biomass
x 143 Sporelings: 143 Points



Heroes:
Supplies:

Recruiting this turn: 162.62 Points Available. 162.5 spent, 0.12 unused.
[(1+1) * 100-((Sum of troop point costs)/50)]

Spoiler: Troop Designs (click to show/hide)
Spoiler: Project Information (click to show/hide)



And now for something different.

A brief synopsis of Underveil


Underveil grew beneath the waves, feasting on biomass. From the first sphere, until the many became the one, we grew beneath the waves. Eventually we no longer were content, and our central city of fungal flesh emerged above the waves. So done, we adapted, and our reach grew to the land, before eventually forming the first fungal colonies separate from the main mass.

The first Sphere is a glorious structure strecthing above the waves, the secondary spheres and their reaching tunnels flooded, nutrients extracted from the water. The spheres on land are different, hardier, connected to the water of the land and of different make. The ones underwater do not share a weakness to fire as we on land do, but the Spore colony underwater is adapted to the water, and has not yet gained the ability to move without it.

A Spore's Fortress is one of these large spheres, often placed in or near water-rich environments. They are a home for bodies to rest, and minds to sleep within the Collective. The main benefit is that those who rest near them are far livelier and o not suffer from what weaknesses they have as much. Landwalkers can leave, for Underveil is not the land, but that underwater, and none of you can breath there. We will not be destroyed no matter how much you try. Resistance is futile, so join us instead. We promise a life free of bodily concerns.
« Last Edit: July 19, 2020, 03:19:33 pm by TricMagic »
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coleslaw35

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Re: Land Wars - Supernerd Edition
« Reply #152 on: July 13, 2020, 08:26:29 pm »


I don't really have the creative energy to type anything out for day 4, as I used it all typing out something for day 3 (and even that is unfinished.) Sorry!


Spoiler: Troop Designs (click to show/hide)

Spoiler: Project Information (click to show/hide)
« Last Edit: July 13, 2020, 09:31:20 pm by coleslaw35 »
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coleslaw35

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #153 on: July 13, 2020, 09:05:08 pm »

Spoiler: Steelhold NNE (click to show/hide)
« Last Edit: July 13, 2020, 09:39:57 pm by coleslaw35 »
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Failbird105

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Re: Land Wars - Supernerd Edition - So much for doing little work!
« Reply #154 on: July 14, 2020, 11:56:40 am »

Within the center of Clock Tower, the heads of old Earths greatest Magus families ready to mobilize. Not in full force, not yet. The Doubt units had only just entered production, however, they would be best served making their move soon. Instead, they would send a smaller force. A specialized force.

Spoiler: London (click to show/hide)

Civilization Name: Clock Tower
Theme: Nasuverse with some SCP and LobCorp elements
Day 2:
Home Territory: Old London
Other Territories: -
Owned Strategic Resources:
Mystery- The Supernatural, boiled down to a science. Magecraft, Phantasmal Beasts, Abnormalities, True Magic, all of this is 'Mystery'. Each individual spell, magical species, or magical being of individual renown, has its own amount of 'Mystery'. More Mystery trumps less Mystery. And most importantly of all, the more commonly understood any individual Mystery gets, the weaker it gets, and the more legendary something is, the stronger. This is what makes Mystery so 'limited' of a resource, and the Mages of the Clock Tower so important due to their understanding of the general principals behind Mystery as a whole. Anything that can be considered 'supernatural' can be achieved with Mystery, but the greater the power, the more Mystery involved, and thus the more secrets to guard. (+100/turn)

Current Troops:
2326 Bobbies
200 Slayer Dolls

Heroes:

Stored Resources:
26 Mystery(100 gained, 74 spent on recruitment.)

Recruiting this turn:
74 Slayer Dolls(costs 74 Mysery)
75 Doubt Automatons

Spoiler: Troop Designs (click to show/hide)
Spoiler: Project Information (click to show/hide)
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Failbird105

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #155 on: July 14, 2020, 11:58:42 am »

Stealth action sent to MW

Stealth action sent to SWW
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Screech9791

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #156 on: July 14, 2020, 12:15:40 pm »

100% top secret i swear.jpg akshun will be done in SW :DDDDDDDDD give me a refund
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Supernerd

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #157 on: July 14, 2020, 03:59:03 pm »

In case it was not clear, 0cra_tr0per is declaring a stealth action on SW.
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Unraveller

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #158 on: July 14, 2020, 04:11:42 pm »

(( It wasn't super clear, could have just been a comment in regards to the prior post. I see now why you asked me to be extra transparent with it. Lol. Also just to be sure since it's on the other side of the map, that's SW, not  SM? ))
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Screech9791

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #159 on: July 14, 2020, 04:25:31 pm »

Also just to be sure since it's on the other side of the map, that's SW, not  SM? ))

I'm doing the action in SW.
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Unraveller

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #160 on: July 14, 2020, 05:22:18 pm »

Spoiler: DAY 1 LOSSES (click to show/hide)
Spoiler: DAY 2 LOSSES (click to show/hide)
Spoiler: DAY 3 LOSSES (click to show/hide)

Civilization Name: Daal'Gak (Great Hole)
Theme: Subterranean Gribblies

Spoiler: Day 4: Honored Ones (click to show/hide)

Home Territory: The Great Hole -- https://imgur.com/a/f3X8UbF
Other Territories: None
Owned Strategic Resources: Meteoric Obsidian (100/Per Turn) -- Volcanic glass of an unnaturally dark shade. It fell from the heavens above, rupturing the Earth long ago. Thus cracking the olde vaults below the world, by which all manner of detestable beast emerge. The Tribal Daal'Gaks both idolize what is left of the enigmatic glass and have begun to utilize it for its unfathomably sharp edges when knapped. It is said one may see their innermost self in reflection when gazing upon 'Gaar'Vul.'


Heroes: None

Supplies: Meteoric Obsidian (x100 - 50 - 50 = 0)

Recruiting this turn: (160 Value)
100 - Crundle Tribals (25 Value)
100 - Crundle Black-Blades (50 Value | 50 Meteoric Obsidian)
50 - Trogs (50 Value)
47 - Gru'Beks (35 Value)

Spoiler: Troop Designs (click to show/hide)

Spoiler: Project Information (click to show/hide)
« Last Edit: July 14, 2020, 05:24:01 pm by Unraveller »
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Unraveller

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #161 on: July 15, 2020, 07:38:17 pm »

-- Fallen Stars --
The Daal'Gaks hatch a new plan!
(NM)

Spoiler (click to show/hide)

-- Thru Caverns Dark --
The Daal'Gaks are a quiet sort, amongst the rubble
(SM)
Spoiler (click to show/hide)

-- Of Machine and Crundle --
The Daal'Gaks do not languor about.
(SE)
Spoiler (click to show/hide)

-- Murk and Mire --
The Daal'Gaks clean it up!
(ME)
Spoiler (click to show/hide)

-- Back at Home --
Spoiler (click to show/hide)
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Screech9791

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #162 on: July 15, 2020, 08:16:44 pm »

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TricMagic

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Re: Land Wars - Supernerd Edition - Sorrypologies for the delay
« Reply #163 on: July 19, 2020, 12:26:10 pm »

The United Collective of Spore vs NEE.

Objectives:
- Annexation, starting with seizing control of the Shadowed Forest, and the Strategic Resource. Moving on to the Ruined City and Mt Barton in that order.Aborted: Difficulties in doing so under a short timeframe.
- Enslavement/Death of the Satyr Race. You shall be colonized.Partial Success: Knowledge gained of Satyr combat style, aborting combat.
- End of Mamut Taipan (Hero) Aborted: Limited effectiveness was undone.

Units Sent
- 2000 Sporelings

Units Returning/Lost
- 291 Sporelings lost in combat.
- 1709 returning to Home(NE)

Important things that need consideration
Spoiler: Initial (click to show/hide)
Satyr alone are not a threat despite decent speed, numbers would be sufficient for victory. However they worked to remove our brethren from Mamut Taipan, who caused the most damage with high speed and large size. Casualties would continue to mount, so long as nothing changes.
Spore's Collective Opinion is to leave them for another day.

Tactics
Spoiler: Employed (click to show/hide)
Tactics employed in the Shadowed Woods were partially successful. However a number of advantages are needed to resolve this battlefield swiftly and cleanly.

Current Orders
All Units are to withdraw in an orderly manner in groups of 10-50. If enemies attempt to attack, deal with them before moving on, but withdrawal is the priority.

End of Report
Filed under Sub-process Historical Records, UCS vs NEE Satyr/Mamut Taipan Shadowed Woods, Report 1.




Stealth Action: The United Collective of Spore, NM and ME.

The Spore have been spotted to head towards NM for some purpose. What they number and their purpose is unknown, but there can't be more than 160 of them based upon last reports.

Another report says some have also been spotted heading toward ME as well? What is their plan...
« Last Edit: July 19, 2020, 12:31:19 pm by TricMagic »
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Supernerd

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Re: Land Wars - Supernerd Edition - Still Alive
« Reply #164 on: July 19, 2020, 04:04:05 pm »

Not one, but two players have not posted an action even after all this time.

Sorry guys, but this game isn't going to recover from that one.
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