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Author Topic: Farwoods: Graphical MUD, inspired by Redwall and Watership Down!  (Read 12526 times)

Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #30 on: November 15, 2021, 01:41:07 pm »

Screenshots from last weekend's playtesting!







Join the Discord: https://discord.gg/kcStdHHuE6
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Dorsidwarf

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #31 on: November 18, 2021, 05:19:00 am »

A Redwall-inspired MUD?

How will you translate the endless banquets to mud gameplay :D
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #32 on: November 18, 2021, 02:54:20 pm »

Who says we can't have banquets?
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #33 on: November 27, 2021, 10:26:13 pm »

Hello everyone! Weekly playtests continue after the holiday weekend, Thursdays/Fridays from 5PM EST to 10PM EST (late joiners welcome). People have also been playing on and off throughout the week. Part of our playtesting is attempting to play the game as we expect it to be played after release, albeit with relaxed rules. We expect that, especially with the larger map we have planned for the beta, players will split off and form factions throughout the world, and we expect these factions to have conflict with each other. That's happening now, which makes this a great time to hop in and get involved with the community. Here's a list of niches in the game's economy that are currently underfilled:

- Smithing
- Woodworking (and wood armory)
- Combat-focused characters of any stripe
- Mining
- Blue, gray, green, red, and white magic

If any of this sounds interesting to you, especially if you're looking for a new roleplaying environment to immerse yourself in, join the Discord and our community will happily help you acquaint yourself with the game. The more the merrier!
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #34 on: December 05, 2021, 01:40:21 pm »

Alpha screenshots for your Sunday. Some of the players have been building a settlement out in the untamed forest!



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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #35 on: December 12, 2021, 06:54:09 pm »

One of our players had their character drawn by @KolatBlue on Twitter:



I suspect there will be more such commissions in the future.
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #36 on: January 03, 2022, 10:29:33 am »

Happy New Year, everyone! We are soldiering on here, grateful for everyone who has shown interest in the game and helped us found a small community of roleplayers. Hoping to reach beta this year!
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #37 on: February 02, 2022, 11:57:19 pm »

We now have a custom-made forums solution for the game!

https://farwoods.net/forums

Feel free to check it out and get to know some of the characters that play.
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #38 on: February 10, 2022, 05:24:07 pm »

Warriors rejoice! By popular request we've added two new types of craftable weapon to the game: axes and spears.



Also, our playtesters continue to find and document new bugs for us to fix:

https://www.youtube.com/watch?v=-WhAxlgDfMk
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall, currently in open alpha
« Reply #39 on: March 23, 2022, 06:27:02 pm »

Hello everyone! We've been continuing to work hard on the game, including our moderating and game master toolkit. The latter has reached a point now where we feel comfortable hosting a special event! This event will be aimed at playtesting the combat system on a larger scale: so far, players have mostly been involved in one-on-one duels, but we expect when the game is released that high-stakes combat will most likely take place between groups. We hope that players might even organize dedicated factions, and that these factions might (amicably, at least OOC) go to war with each other and schedule battles between their warriors. If you're at all familiar with SCA and other hobby reenactment groups, the structure might be familiar for you.

Anyway, here's what you can expect from this event:
  • Two teams of prebuilt characters of the same interval with appropriate skills and equipment.
  • You will receive a special version of the client to connect to the event server.
  • The event server will retain your normal login information.
  • Your account will be assigned a character and team to maintain balance.
  • The event will take place in a separate game world and map, so your existing characters/items will not be present.
  • Whichever team downs every member of the opponent team at least once will be the winner.
  • There may be multiple rounds depending on how long it takes and how enthusiastic everyone is.


Given the length of the play session you will have some time before the fighting begins to familiarize yourself with your character and abilities and allies, and possibly even spar with your teammates before going out to battle. So don't worry about not knowing what you're doing. All the characters will be created ahead of time and added to your account with appropriate skills and equipment. Since you will need to actively participate in combat with them there will only be 1 character per player.

The event will be held some time in the week of 3/28-4/4 depending on the availability of people who express interest in participating. If you haven't tried the game before, this event is the perfect opportunity to get your feet wet, since everything will be provided for you. All you have to do is log in, socialize, and fight some critters, and there will be plenty of veterans on both sides to help guide you. We are hoping for at least a 4v4 fight, so anyone reading this who wants to show up and give the game a try will be contributing considerably towards that goal. :)

Forum thread: https://farwoods.net/forums/thread?id=69
Official Discord: https://discord.gg/kcStdHHuE6
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Farwoods

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This week, a large update! We've added several decor items to expand the furniture system: rugs, tapestries, beds, lampposts, and stools. We've also added an initial implementation of the dyeing system, allowing us to color tailoring items like the new rugs and tapestries a variety of different colors, as well as existing clothing. This is the first step towards making places feel a little more lived-in and welcoming.

Next up is some major changes to the way the rest system works so that players spend less time laying around.

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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall and Watership Down!
« Reply #41 on: May 22, 2022, 03:12:02 pm »

This week, we added the weather system along with our new rest system! Check it out here:

https://twitter.com/FarwoodsGame/status/1528440490076557313

While in inclement weather, your character will be cold and move and regenerate slower unless they are wearing insulating clothing, depending on the severity of the weather. Combined with the changes to rested regeneration, critters are encouraged to get tailored clothes for when they get caught in the rain, and to take shelter from it so they can regenerate health/stamina/etc. faster. In the future we might consider making insulating clothing slowly take damage while it is protecting you from exposure.
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall and Watership Down!
« Reply #42 on: September 22, 2022, 06:20:54 pm »

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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall and Watership Down!
« Reply #43 on: October 14, 2022, 02:45:23 pm »

Another new update! Wow! Come check us out!



https://twitter.com/FarwoodsGame/status/1581003727179517954
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Farwoods

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Re: Farwoods: Graphical MUD, inspired by Redwall and Watership Down!
« Reply #44 on: December 13, 2022, 10:30:58 pm »

Probably not gonna see much engagement in the wake of a new DF release, but...

A bunch of stuff has happened! No major patch like the container one yet, but here's the changelog since October:

- Pestling recipes are no longer listed in the crafting menu (this was always kind of a placeholder, so many recipes!). Instead, drag the mortar and pestle onto the items you want to pestle directly in order to pestle them. You still need empty bowls in your inventory, it still requires a skill check, and it still consumes Mind. On the plus side, you can pestle whole stacks at once now, provided you have enough Mind.
- All previous pestling recipes are still valid, and you can tell what is pestleable because the mortar and pestle will light up in your inventory when you drag the item over it. - Cooking recipes which require a mortar and pestle still require it to be held and used through the crafting menu.
- Added thirteen new dyes, mostly combinations of previously existing dyes.
- Dyed clothing now lists the name of the dye in its description.
- You can now dye the pattern on rugs and tapestries for two-tone colors. Enjoy your 1,200+ possible faction colors. Hold Ctrl while combining the dye and the item to dye the pattern.
- New tailored furniture item: Padded Display Case.
- You can now dye wax.
- New dyeable forest crafted item: Folder.
- New dyeable forest crafted item: Package.
- New dyeable forest crafted item: Parcel.
- New forest crafted furniture: Candle.
- New forest crafted furniture: String Lights.
- Bookcase sprite has been made larger to fill most of the tile.
- New furniture: Glass Door Bookcase.
- New furniture: Firelamp. 
- New tailored item: Stool Cushion.
- New tailored clothing: Hat. You can thank Pica for this one, she insisted.
- New blacksmithing item: Small Coin. These are identical to normal coins, but stack separately, so you can have multiple demonations of the same metal and stamp.
- New blacksmithing item: Large Coin.
- New item: Scrap Metal. This is created when you scrap any type of coin in increments of 5. Any extra will be wasted!
- Signs can now be mounted on walls like tapestries.
- Beds now require 50 feathers to craft instead of 20.
- Fixed a bug which caused lampposts not to lose charge.
- Fixed charging stacks of lampposts.
- Added 12 new lore books. Happy Holidays!
- Overlapping fireset & firesetting stones no longer prevent you from cracking the ones that are set.
- Fixed burrow names going over the inventory screen if you opened and closed the equipment menu.
- Fixed disguising as a raccoon.
- Fixed visual bug that made it seem like scrapping deleted double the amount of items you entered.
- Also, you can put rugs under ladders and doors again now.




As you can see, we've put in a lot of work towards the cooking and player home decoration sides of the game. Eat, drink, be merry! We're very excited for the holidays and the addition of our pantheon to the lore! It would mean a lot to us if you joined us this Rhiannovas. We need good, creative roleplayers for our winter festivities!
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