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Author Topic: Dwarf Fortress 0.21.93.19a Released  (Read 7538 times)

immibis

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Re: Dwarf Fortress 0.21.93.19a Released
« Reply #75 on: April 01, 2010, 03:43:06 am »

So how many people is thinking about doing it again with this topic just before next version release? :D
Too late :P
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If I wanted ramps I would've designated ramps, dammit!

Neruz

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Re: Dwarf Fortress 0.21.93.19a Released
« Reply #76 on: April 01, 2010, 07:23:24 am »

NEW DF NEW DF NEW DF

I knew something was up when the site exploded.

Turnip

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Re: Dwarf Fortress 0.21.93.19a Released
« Reply #77 on: April 01, 2010, 07:25:35 am »

Really good.
Now to wait for the d(x) stuff to be added
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And (because of various programming quirks) dwarves are kinda stupid. Granted, so are the other races. But still.
And yet these stupid dwarves are going to eventually make a nuclear weapon out of cheese and basalt.

Orkel

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Re: Dwarf Fortress 0.21.93.19a Released
« Reply #78 on: April 01, 2010, 10:25:34 am »

How the hell do I get my dwarves to pick up bolts? I got a soldier and I've assigned 30 iron bolts for his squad in the "m-f" menu but he doesn't pick them up. If I activate him and order him to go kill a wild goat he goes in and tries to bash instead of picking the bolts.
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

bmaczero

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Re: Dwarf Fortress 0.21.93.19a Released
« Reply #79 on: April 01, 2010, 09:53:55 pm »

Orkel - I had the same problem.  Does he have a quiver?  I'm still not sure how I solved it but I think that was part of it  :D


On another note, I'm only a month into my first fortress and I'm loving it!  Only one or two game-spoiling bugs so far.  I like all the new butchering products...horns, hooves, nervous tissue...what I do with that, I have NO idea... ::)
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The Forgotten Beast Art Archive.  Nightmares 100% guaranteed!
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