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Which is best, East or West?

East!
- 2 (33.3%)
West!
- 1 (16.7%)
Neither.
- 1 (16.7%)
The White.
- 2 (33.3%)

Total Members Voted: 6


Pages: 1 2 3 [4] 5 6 ... 25

Author Topic: Re: Divine Duel Turn X- Hiatus [1 Tribe Spot open]  (Read 21897 times)

Nirur Torir

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #45 on: July 09, 2020, 01:38:32 pm »

Thul, Purity of Avarice

Ponder deer. His deer must have the finest head adornments to honor him.
Create plains on C3.
« Last Edit: July 09, 2020, 02:20:38 pm by Nirur Torir »
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TricMagic

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #46 on: July 09, 2020, 01:53:12 pm »

Thul, Purity of Avarice

Ponder deer. His deer must have the finest head adornments to honor him.
Create rolling plains on C4, linking two tribes.

Is it plains or hills? I'd also mention that Tribes can't really do diagonals without the right techs.
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Nirur Torir

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #47 on: July 09, 2020, 02:21:01 pm »

Just plains, and now on C3.
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Supernerd

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #48 on: July 09, 2020, 04:10:02 pm »

Jaanin'Maldaraak
Jaanin'Maldaraak considers the circumstances of his new followers...

While a certain degree of piety is absolutely necessary, Jaanin'Maldaraak figured that right now it was more important for the mortals to increase their numbers and establish themselves. Jaanin'Maldaraak would need a lot of FP, but not quite yet. Getting 2 FP after ten turns would be preferable to getting 1 FP right now, and the same can be said for larger scales.

During the Age of the Void in particular, prayer should be a low priority for Jaanin'Maldaraak; as collecting the residual energy from the void would be more difficult if it was empowered by other means.

Having accumulated 3 FP during this age, Jaanin'Maldaraak decided to create a swampland for the Swampmen of Uudvurk. This location in particular would be well suited for such terrain.

Jaanin'Maldaraak creates a Swampland Tile at F4. (-3FP)

Jaanin'Maldaraak ponders tile detail observation
Having to look at very specific information on the tiles was problematic... But perhaps a theoretical concept would be less so. What if Jaanin'Maldaraak could instead envision the details of a potential tile idea that has yet to be created instead of the ones that already exist?
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TheRedwolf

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #49 on: July 09, 2020, 06:30:46 pm »

Civ name: The Amazons
Tile: F2
Trait: Tribal Superiority
2 workers forage F2
3 research Stone tools
1 worker is born somehow
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King Zultan

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #50 on: July 10, 2020, 04:41:49 am »

The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 5
Workers: 5
Food: 10

1 Worker prays to Thul.
2 Workers forge for food on C7.
2 Workers research stone tools.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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TricMagic

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #51 on: July 13, 2020, 04:52:03 pm »

Turn 3: Behold thy first labors.

And so did the tribes work, some to collecting food, some to research.. And the one tribe that spent all it's time praying, and was rewarded with yet more land.
Time yet to see, what would occur. In the future, would they survive?




Thul, Purity of Avarice, spends 3 FP to create Plains at C3. He then ponders the adornments his dear will have.

Jaanin'Maldaraak spend 3 FP to create a Swampland at F4. He then ponders further upon Tile Detail Observation.
Upon such, he wonders of seeing the result of tiles yet to be made, but such seems beyond him right now, far more difficult.

Theoretical Tile Detail Prediction has been logged as a potential Pondering option.

The Age of the Void echoes. +1 FP to both Gods.


The West

Blenderong Tribe

1 worker Prays to Thul, Purity of Avarice. +1 FP.
3 workers scavenge the forest of D3 for food, and find 5 Food.
1 worker begins researching Wooden Tools. 1/??
And 1 worker is born for 3 food, increasing their number.

Spiderlings
2 workers scavenge the plains of B5, and find 5 Food.
1 worker begins research on trap making. 1/??
2 workers pray to Thul, Purity of Avarice. +2 FP

The Zebra Commonwealth
1 Worker prays to Thul, Purity of Avarice. +1FP
2 Workers scavenge for food on the plains of C7, finding 3 Food.
2 Workers research stone tools. 2/??.

Overview
Research wise, it may take a while for it to become apparent what does and does not work, without luck anyway. Spiderlings are surprising effective.


The East

The Amazons
2 workers forage the Jungle of F2, finding 5 Food.
3 research Stone Tools. [Combined with other efforts, folded into Basic Stone Tools, 4/??]
1 worker is born somehow through divine offering of 3 food.

Swampmen of Uudvurk
1 worker scavenges the Wetlands of G4, finding 2 Food.
One worker begins research on temple construction! !!!!!

!!Interruption!!
Temple Construction: ???                                                                                                                           
Multiple Technology Trees Missing. Impossible to Research with current knowledge.
   

They do not begin, but join in on prayer. [True Faith triggered.]
4 workers Pray. Praise be to the one True God! +5 FP.

The Extradimensionals
3 workers will be assigned to scavenge food on the hills of F6, finding 6 Food.
1 Worker attempt praying to god. 1/10 of 5=0.5 FP Cap, Prayer impossible. They instead join the researcher.
1 worker begins work on Basic Stone Tools, but another has a different idea. [Combined with other efforts, Basic Stone Tools is 4/20]. Knapping has also begun, [1/?] .

Overview
The East has had an interesting start. Normally, hen a worker has a chance to go work on something else, it would be random. In The Extradimensionals case, it was. True Faith however, does not give that option. If the chance arises, they will always Pray as their standard action. O the other side, Psionic Generation is a powerful Trait, however as becomes obvious, Prayer is very low. 10 Tribe members only allow 1 FP to be generated per turn.


Thul, 1 FP from AotV, 4 FP from tribes.
Jaanin'Maldaraak, 1 FP from AotV, 5 FP from tribe.




Spoiler: Thul's Western Tribes (click to show/hide)


« Last Edit: July 13, 2020, 05:16:26 pm by TricMagic »
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Supernerd

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #52 on: July 13, 2020, 05:02:51 pm »

(If I gained 5 FP through prayer and 1 FP from AOTV, shouldn't I have 6 FP and not 5?)
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TricMagic

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #53 on: July 13, 2020, 05:17:31 pm »

(If I gained 5 FP through prayer and 1 FP from AOTV, shouldn't I have 6 FP and not 5?)
(Correct, rushed that part and Thul had the same error, fixed.)
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Supernerd

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #54 on: July 13, 2020, 05:20:04 pm »

Jaanin'Maldaraak
Jaanin'Maldaraak considers the circumstances of his new followers...

It seemed that overzealous followers would not impede on Jaanin'Maldaraak's ability to gather the remaining power from the void provided that he properly expends this power in a timely fashion.

It seemed that the Swampmen of Uudvurk were inclined to attempt to make temples. While it was a good idea in theory, it was not yet going to be practical. Figuring out the details was the duty of mortals of course. Jaanin'Maldaraak figured that if food production could be made more efficient, then more time could be safely allocated to prayer if that was their inclination.

With FP to spend, Jaanin'Maldaraak decided to create a new tile. It felt as though F3 would be the ideal location to place a rainforest, as it was next to both a jungle and swamp tile.

And with a LOT of FP to spend, Jaanin'Maldaraak was inclined to spend even more on tiles. A Lake would be created at F5. With these new tiles in place, it would be theoretically possible for the three tribes to meet up were they so inclined.

Jaanin'Maldaraak creates a Rainforest Tile at F3. (-3FP)
Jaanin'Maldaraak creates a Lake Tile at F5. (-3FP)

Jaanin'Maldaraak ponders tile detail observation
If the problem stemmed from difficulties with a narrow focus, then perhaps that could be rectified by learning about an entire half of the world; then learning about it again after a new tile is created and considering the differences?
« Last Edit: July 13, 2020, 06:28:47 pm by Supernerd »
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Naturegirl1999

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #55 on: July 13, 2020, 05:41:52 pm »

Spiderlings
2 Workers scavenge B5
2 Workers research trap making
1 Worker prays to Thul
3 Food is consumed to create a new Spiderling

((You can remove Racial Traits from the title of Spiderlings in the spoiler))
« Last Edit: July 16, 2020, 01:36:01 pm by Naturegirl1999 »
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TricMagic

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #56 on: July 13, 2020, 05:47:41 pm »

I'm keeping it as a reminder to myself.

Also Brackish Lake isn't possible. Lake is, but not Brackish Lake. Same issue as Rolling Plains from last turn.
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Detoxicated

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #57 on: July 13, 2020, 06:14:35 pm »

Blenderong Tribe
2 Workers are foraging for food at D3
1 Workers are foraging for food at C3
2 Workers are researching wooden tools
1 Worker prays to Thul
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Screech9791

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #58 on: July 13, 2020, 06:42:45 pm »

The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 5
Workers: 5
Food: 11

It appears the prayer cap is 1/10 of the tribe's population rounded *down*.

2 new workers are made; with 3 workers foraging and 2 researching Basic Stone Tools; and in the event that Basic Stone Tool research is finished by the time our tribe gets its actions processed; then those 2 researchers will research Knapping instead.
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TricMagic

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Re: Divine Duel Turn 3- Age of the Void: Behold thy first labors.
« Reply #59 on: July 13, 2020, 06:56:04 pm »

The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 5
Workers: 5
Food: 11

It appears the prayer cap is 1/10 of the tribe's population rounded *down*.

2 new workers are made; with 3 workers foraging and 2 researching Basic Stone Tools; and in the event that Basic Stone Tool research is finished by the time our tribe gets its actions processed; then those 2 researchers will research Knapping instead.

Note the number of ? marks can tell you something of how much it costs. 1 is single digit, 2 is double digit, 3 is at minimum 100.

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