Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Dwarf Fortress Talk #24 Feedback  (Read 19682 times)

moonalsolake

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress Talk #24 Feedback
« Reply #15 on: July 26, 2020, 08:36:52 am »

Extremely looking forward to generating my own needlessly convoluted myths when this comes out.
Logged

Inarius

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #24 Feedback
« Reply #16 on: August 07, 2020, 01:57:33 pm »

As someone done the entire transcript, or is it too soon ?
Logged

JCsuper

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress Talk #24 Feedback
« Reply #17 on: August 08, 2020, 02:55:53 pm »

As someone done the entire transcript, or is it too soon ?

Iím nominally working on the last 20 minutes of it, but things have been pretty busy, last couple of weeks. You can find the first 50 minutes or so higher up in the thread.
Logged

Inarius

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #24 Feedback
« Reply #18 on: August 28, 2020, 08:35:15 am »

Is it done yet ? i'd really like to read the ending :)
thanks !
Logged

Silverwing235

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #24 Feedback
« Reply #19 on: October 09, 2020, 04:05:20 pm »

Question for the next DF Talk: Does the myth generator have the ability, however rarely (or by choice), to generate the exact CURRENT mythic system?  That is, with demons sealed under the earth by adamantine, angels in vaults guarding the names of demons, necromancers gaining the secrets of life & death who want to hatch villainous plots to generate corpses to take over the world with undead, etc, etc, etc, etc...?

More to the heart of my question... are all these current vanilla elements available to the myth gen as things that could be implemented in a world partially, or altered, or completely?  All the myths spoken of so far have used other dimensions and whatnot, but vanilla elements put stuff in THIS world, so that'd require some work to get working, I'm sure.

Sorry for the mild disappointment - there's a proper procedure for these things now, BTW.
Logged

voliol

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #24 Feedback
« Reply #20 on: February 08, 2021, 09:06:53 am »

Finishing what JCsuper had started, here's a full transcript: https://pastebin.com/82Bc7MQc. Things that struck me as weird/that I didn't understand are in square brackets and time-marked.

I think JCsuper has gone inactive, and I've PM-ed them once earlier, but I'll do it once again to make sure.

Inarius

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #24 Feedback
« Reply #21 on: February 09, 2021, 11:11:21 am »

Thanks ! Now I will read it :)
Logged

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: Dwarf Fortress Talk #24 Feedback
« Reply #22 on: February 10, 2021, 09:56:50 pm »

Thanks Voliol!
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress Talk #24 Feedback
« Reply #23 on: March 07, 2021, 09:08:46 pm »

Thanks!  I finally formatted and posted it up on the episode page.
Logged
The Toad, a Natural Resource:  Preserve yours today!
Pages: 1 [2]