Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10]

Author Topic: Ramshackle Titans - Rivalla's Retinue Thread - M2 Deployment  (Read 9494 times)

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Ramshackle Titans - Rivalla's Retinue Thread - M2 Deployment
« Reply #135 on: September 01, 2021, 01:32:04 pm »

Month Two -- Design Results/Deployment Phase

Quote from: Jury-Rig: Goop Launcher of Unparalleled Encumbrancing
Do not touch with bare skin.

Organic Titan parts are very versatile. All sorts of incredible weapons and devices can be crafted from the right combination of swollen muscles, pulsating organs, and flexible scales. Then you have Peers' suggestion that we melt the bones down to make glue. He seems somewhat annoyed.
On the other hand, it's not the worst idea ever. Impairing enemy mobility is a valuable trick for a Titan to have access to.
Let's do it. Some eccentric biogineering, and you can turn a Titan limb into a living glue factory. Combine that with the spine-launcher scrap from the Maruška Titan, and you got yourself a makeshift glue-launcher. It's not going to do much damage, but it can seriously hinder even beings of Titanic strength, leaving them vulnerable to attack.

The GLUE is a carryable weapon that launches spines filled with... glue... over medium-long range. On impact, the spines shatter, spraying the target with the sticky payload. Titans may find body parts sticking to other body parts (or the surroundings), joints articulating slower, or even have sensors mucked up by the adhesive goop. While the stickiness can be overcome, it should hinder mobility considerably for most targets.
GLUE spines may also be fired at the ground, to create makeshift gluetraps.
It also smells awful, for what it's worth. Might have some psychological impact on Titans with improperly sealed cockpits.
The glue will eventually degrade by itself, over the course of days/weeks.

Summary:
-Jury Rig project using:
  -Organic Left Leg Scrap (converted to glue-production organ)
  -Organic Scrap with Carryable Weapon Support Tube (weapon structure)
  -Destroyed Spine Launcher (launching mechanism)
-Type: Carryable Weapon
-Range: medium-long
-Damage: negligible
-Effect: lowered mobility
Difficulty: Very Hard
Roll: (4+1)-2=3, Buggy Mess.

The GLUE is a project that attempted to make up for the relative ambition of its scope with the abundance of its scrap, and unfortunately did suffer some issues in the process. Whipping an entire Carryable Weapon in one go out of spare parts is normally a difficult project in its own right, but the Retinue did have the resources to make that in and of itself less of an issue, using the carryable components to make creating the weapon chassis easier and using the remains of the spine launcher in order to make achieving a long range on the weapon theoretically something of a non-issue in terms of development time, as Batari could simply cannibalize the weapon for much of the actual ballistic properties.

Creating the glue behind the eponymous GLUE, however, proved to be the most difficult aspect of the project. Creating a substance not only capable of significantly hindering an entire enemy Titan, but one that degrades so slowly upon exposure to the elements that it won't lose its effect at all during the reasonable timeframe of an engagement, is a significant feature to ask for. Bones were converted to a sort of glue factory to facilitate this, but this wasn't a natural fit and made the project difficult. Making the difficulty worse is that the project is a fully organic one, with only pieces of Organic scrap used in the construction of the weapon - meaning that it was an all-Batari project. For all her boasting, she hasn't had much experience doing that as of yet, and that made the project more difficult yet - and though she's gained experience in that now, she's also gained more mockery from Peers.

The end result is not a product devoid of anything useful, but it's something that likely can't be relied on as a centerpiece for a strategy, even suboptimally. Batari did create an entirely working and competent carryable weapon chassis, a structure of veins, muscles, and a light cage of bone capable of using a powerful peristaltic motion to launch spines at a moderately long distance and at a moderate rate of fire without any serious accuracy issues to speak of. The glue factory in the weapon is mounted in the middle of the gun, creating a notably prominent nodule. The real issues come in with the payload - the spines the gun fires are hollow and contain the glue substance, their shells as thin as possible to maximize the amount of glue that can be fit in the long and narrow projectiles. Combined with the peristaltic motion that the gun uses to fire its projectile, this means that there's a very significant chance that the projectile will break inside of the gun, sealing it up. This isn't a majority chance, but it's significant enough that deployment means likely having to deal with it once or twice. Furthermore, the glue in question is not at all as long-lasting as intended. Thankfully, the glue is at least powerful enough to have most of the effect we were looking for, but it has a tendency to harden after adhering, and will crumble away after a couple dozen seconds. This does at least mean that the jams inside the weapon clear up in a similar amount of time - once the glue hardens up and crumbles, the motion of the weapon is well capable of expelling it.

Incidentally, the glue actually has a sort of pleasant lavender smell. Somehow.

Goop Launcher of Unparalleled Encumbrance: (Organic)
This Carryable Weapon is a rifle designed to fire spines filled with encumbering glue over a moderately long distance at enemy Titans, shattering and covering joints and limbs. The gun is genuinely functional, firing with decent accuracy and moderate fate of fire at that moderately long range, but the ammunition is a total disaster. It's not likely to get more than a couple of shots without the thin-shelled spines breaking inside of the gun and jamming it, and although the glue is actually reasonably powerful, it only lasts for around twenty to thirty seconds total before hardening, growing brittle, and crumbling away.

Quote from: Blueprint: Diabolically Ingenious Gatling Gun of Extreme Ravaging
Once upon a time, the Kingdom was about Archaeology (specifically of the Unrivalled variety). I mean, it still is. But... well, it's good to get back to your roots, you know?

The DIGGER is what happens when you give a raving mad brilliant scientist the blueprints to excavation equipment and tell them to build an automatic weapon. Put simply, it is a rapid-fire weapon that fires tiny drills at things. It is not, in fact, a gatling gun, as it only has the one barrel. Poetic license.
The gun part of the DIGGER is fairly simple. Drill-bullets are loaded from a magazine into the chamber, and fired using chemical propellants. The RoF is not excessive- a mere 120RPM.
The drill-bullets consist of a cartridge containing the chemical propellant, and a drill-shaped object with a small internal reservoir of propellant. The internal propellant is slowly spent as the drill flies through the air, directed out of vents at the back that both accelerate the projectile and make it spin. This gives the drills a slightly better range than might be expected, and the spinning part... well, it definitely gives them a more stable trajectory, improving accuracy, and according to Peers it also lets them penetrate armour better. I'm not sure it works that way, to be honest, but let's just give him this one.

Summary:
-Blueprint
-Type: Small Weapon | Mech
-Range: medium
-Damage: yes (normal)
-Other: More accurate than the average kinetic projectile. Allegedly superior AP.
Difficulty: Normal
Roll: 3+3=6, Average.

Although the DIGGER did suffer one of the difficulty issues that the GLUE project suffered - specifically, that Peers was left on his own for this project, with only Mech work involved in the DIGGER, it appears that Peers managed to adapt and survive to a much better degree than did Batari. (Batari insists that this is only because he had the luxury of sitting around and working on blueprints practically the entire month rather, rather than any real challenging work at hand, damn it). The nature of the project itself also helped significantly, of course - it's a lot easier at base to put together the blueprint for a smaller project than to jury-rig together a particularly massive one. Given the commitment to accuracy and armor-piercing, it could well have been possible for the possible to be harder than it was, but with the attempts to make the projectiles armor-piercing as explicitly half-assed as they were, that was just barely dodged.

The Diabolically Ingenious Gatling Gun of Extreme Ravaging itself is a sort of funny-looking little weapon - with half of the propulsion of the projectiles and most of the stabilization coming from the internal stores themselves, the barrel isn't terribly long, instead being sort of a wide and short little "chonky" thing in order to accommodate the fairly large projectiles. The weapons create a little bit of a raised surface, as the large magazine does need a bit of extra space. In terms of the weapon performance, as the specifications lay out, the range and rate of fire are nothing special but nothing terrible either. The weapon fires at moderate range, fires twice a second, and deals enough damage that it will significantly outpace the standard lasers at that rate of fire. In terms of accuracy, the DIGGER maintains solid accuracy, as both the direct accuracy and the projectile velocity of the weapon are significantly aided by the internal propulsion of the projectile. Although this might not theoretically be the case at very short range, it's also hard to imagine it mattering there.

In terms of armor-piercing... well, having a drill that is propelling itself with a spinning motion is still not quite the same thing as a drill that is being moved by an external mechanical force which is able to consistently force it past resistance. Although the drill-bit construction and spinning propulsion of the projectiles do actually allow the DIGGER a competent level of armor-piercing ability against "skin"-like thin armor, where it only takes that initial damage and initial carry-through to matter, the projectiles are not able to freely burrow through steel or equivalent materials, especially given that their fuel supplies aren't infinite and that they'll become rapidly stuck. For this reason, against most armor of reasonable thickness, the DIGGER has no particular armor-piercing ability.

Diabolical Ingenious Gatling Gun of Extreme Ravaging: (Mech)
A fat little automatic Small Mountable Weapon that fires tiny drills (but "tiny drills" is REALLY relative for giant behemoths of at minimum 20-25 feet). The weapon fires at a sedate 120 RPM but has a sustained damage rate that significantly outdoes a standard Biomechanical Small Laser. It fires at up to a moderate range with a high level of accuracy and projectile velocity due to the gas-based internal spinning propulsion of each little drill. Has moderately strong armor-piercing capabilities against very thin armors like "skins", but none against thicker armor.

To manufacture 2 DIGGERs requires: 3 Mech Scrap, or 1 Mech Scrap and 1 Destroyed Mech Weapon Scrap, or 1 Mech Scrap and 1 fuel-related Mech Scrap
Quote from: Revision: Biomechanical Small Laser - Damage Boost
“Hey Batari, have you seen my spare cybernetic eye? Someone said they saw you with it.”
“Sorry Peers, I haven’t seen it. I swear on my liver.”
“...you and I both know you have two livers.”
“And we both know that if someone told Rivalla who took her Holographirizer you’d be on footstool duty for a month.”
“...fine. But don’t think I’ll forget about this.”


Using some non-essential cybernetics, Batari has improved the efficacy of our other Biomechanical Laser, boosting the damage by a small but not insignificant amount.
Difficulty: Easy
Roll: (4+5)+1=10, Superior!

"...Lanre, Batari and Peers have been leaving eyes in each others' rooms."
"I... what?"
"..."
"..."
"..."
"...just let me know if it becomes a larger problem.

Despite the continuing escalation of relations between Batari and Peers, they actually came together to do really good work here. Through using some of the electronics from Peers' eye (and some of his spares) and through aping its structure and making tweaks to both the electronics involved and the biological power core to prevent this from frying the laser, much of the capacity of the laser's systems has been improved, ensuring that the energy of more photons can be packed into the laser and that its output is accordingly significantly stronger. The range of the weapon isn't increased - this upgrade is all about damage, and it's a competent damage upgrade indeed. While the output of the weapon doesn't measure up to that of a medium laser, and isn't quite close, the laser now does about as much damage as the DIGGER, or most small ballistic weaponry, will.

Biomechanical Small Lasereyeser: (Mech/Organic)
Almost as generic as weaponry gets in the Kingdom, this weapon looks almost entirely metallic but for the core of flesh in its innards that powers the laser. Operates at a medium-short range, does a medium-small amount of damage (comparable to the DIGGER), and is extremely accurate, but can overheat if used too much.



Quote from: Deployment Formatting
Pilot:
Tactics: One to two sentences.

Titan: Barely-Rivalled-class Light Titan - Ripoff Raptor (Shortened Callsign: Ripper)
Titan Parts: Barely-Rivalled Torso
-Mounted Equipment: Medium: Biomechanical Medium Railgun
Barely-Rivalled Native Head
Barely-Rivalled Native Left Arm
-Mounted Equipment: Small: Biomechanical Small Lasereyeser
Barely-Rivalled Native Right Arm
-Mounted Equipment: Small: Biomechanical Small Laserizer 9000
Megaraptor Left Leg
Megaraptor Right Leg
Carried: Anti-Acid Shield

Spoiler: Titans (click to show/hide)
Spoiler: Parts and Equipment (click to show/hide)
Spoiler: Blueprints (click to show/hide)
Spoiler: Owned Scrap (click to show/hide)
Spoiler: Pilots (click to show/hide)
Logged

m1895

  • Bay Watcher
    • View Profile
Re: Ramshackle Titans - Rivalla's Retinue Thread - M2 Deployment
« Reply #136 on: September 01, 2021, 04:28:41 pm »

Quote from: Operation: MEGAFAUNA WOOOOO
Pilot: Mi Princess Rivalla Pterodactyl Ichtyosaur Bastilodon the Unrivalled (Level 0)
Tactics: Use the GLUE to restrain the megafauna for follow up by our own lasers weapons and our ally's grenade launcher. try to avoid dying by not being in range of that doomsaw.

Titan: Barely-Rivalled-class Light Titan - Ripoff Raptor (Shortened Callsign: Ripper)
Titan Parts: Barely-Rivalled Torso
-Mounted Equipment: Medium: Biomechanical Medium Railgun
Barely-Rivalled Native Head
Barely-Rivalled Native Left Arm
-Mounted Equipment: Small: Biomechanical Small Lasereyeser
Barely-Rivalled Native Right Arm
-Mounted Equipment: Small: Biomechanical Small Laserizer 9000
Megaraptor Left Leg
Megaraptor Right Leg
Carried: GLUE
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ramshackle Titans - Rivalla's Retinue Thread - M2 Deployment
« Reply #137 on: September 02, 2021, 01:54:34 pm »

Quote from: Operation: MEGAFAUNA W- no Rivalla listen you have to follow this plan
Pilot: Miha Princess Rivalla Pterodactyl Ichtyosaur Bastilodon the Unrivalled (Level 0)
Tactics: Aggravate the Megafauna which shouldn't be hard for you by hit-and-run laser fire. Run circles around it if speed allows. Try to draw it away from the lake. AWAY from the lake. If it gets too close for comfort, use the Biomechanical Small Laserizer 9000 (Name sounds familiar? No idea what you mean) to dazzle it, then run (if dazzling it isn't enough, use a GLUE shot to slow it down further). Once it is far enough away from the lake- and you are at a safe distance-, use a volley of GLUE to lock it down, then (together with the Fifhurst Titan) do as much damage as possible. Focus on the legs! Repeat until Megafauna is incapacitated. Expect the GLUE to seize up at times- if you notice it has jammed, just keep your distance for a while until it works again.


Titan: Barely-Rivalled-class Light Titan - Ripoff Raptor (Shortened Callsign: Ripper)
Titan Parts: Barely-Rivalled Torso
-Mounted Equipment: Medium: Biomechanical Medium Railgun
Barely-Rivalled Native Head
Barely-Rivalled Native Left Arm
-Mounted Equipment: Small: Biomechanical Small Lasereyeser
Barely-Rivalled Native Right Arm
-Mounted Equipment: Small: Biomechanical Small Laserizer 9000
Megaraptor Left Leg
Megaraptor Right Leg
Carried: GLUE
Edit: the above plan is too much plan (per Powder Miner). M's plan it shall be.

Quote from: MEGAVOTEBOX
Operation: MEGAFAUNA WOOOOO: (1) NUKE9.13
« Last Edit: September 02, 2021, 02:02:35 pm by NUKE9.13 »
Logged
Long Live United Forenia!

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Ramshackle Titans - Rivalla's Retinue Thread - M2 Deployment
« Reply #138 on: September 02, 2021, 02:50:35 pm »

Quote from: MEGAVOTEBOX
Operation: MEGAFAUNA WOOOOO: (1) NUKE9.13
Logged

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Ramshackle Titans - Rivalla's Retinue Thread - M2 Deployment
« Reply #139 on: September 07, 2021, 09:12:43 pm »

Quote from: MEGAVOTEBOX
Operation: MEGAFAUNA WOOOOO: (2) NUKE9.13, ConscriptFive

Rockeater

  • Bay Watcher
    • View Profile
Re: Ramshackle Titans - Rivalla's Retinue Thread - M2 Deployment
« Reply #140 on: September 08, 2021, 04:07:21 am »


Quote from: MEGAVOTEBOX
Operation: MEGAFAUNA WOOOOO: (3) NUKE9.13, ConscriptFive, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Ramshackle Titans - Rivalla's Retinue Thread - M2 Deployment
« Reply #141 on: September 08, 2021, 04:15:53 am »

Quote from: MEGAVOTEBOX
Operation: MEGAFAUNA WOOOOO: (4) NUKE9.13, ConscriptFive, Rockeater, NG
Logged
Pages: 1 ... 8 9 [10]