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Author Topic: Graphics and Raws  (Read 1404 times)

Thunderforge

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Graphics and Raws
« on: August 04, 2020, 11:31:01 am »

So... if I make loads of amendments to the Raws, and then I install a graphics pack using LNP, it resets all of my Raws?
And before I start my tantrum, they aren’t saved anywhere else are they??
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Klinka Na Karaz : Grung A Na Grungron : Az A Na Ankor
A Pick for the Earth : A Hammer for the Anvil : An Axe for everything else

Shonai_Dweller

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Re: Graphics and Raws
« Reply #1 on: August 04, 2020, 05:05:11 pm »

Well....if you overwrite your raws, then you overwrite your raws yes. If you did it through some automatic process (PeridexisErrant Starter Pack presumably?) without realising it, sure that's very annoying, but your anger is to be directed at whatever automatic raw altering utility you used.

Next time install manually. Then you'll see what files need to be overwritten and you can do it by hand.

You could check if LNP responsibly makes a back up of your raws before deleting them in the LNP thread I suppose.
http://www.bay12forums.com/smf/index.php?topic=126076.0
« Last Edit: August 04, 2020, 05:11:14 pm by Shonai_Dweller »
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Thunderforge

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Re: Graphics and Raws
« Reply #2 on: August 05, 2020, 12:07:14 pm »

Yeah, I checked and no backups of the modded Raws. Luckily I’d made a list of things I’d changed. Oh well, lesson learned!
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Klinka Na Karaz : Grung A Na Grungron : Az A Na Ankor
A Pick for the Earth : A Hammer for the Anvil : An Axe for everything else

Dubya

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Re: Graphics and Raws
« Reply #3 on: August 29, 2020, 05:43:03 pm »

If you have any saves with the modded raws in them, the raws should be in the save location.
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TomiTapio

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Re: Graphics and Raws
« Reply #4 on: September 06, 2020, 08:19:59 pm »

Use WinMerge or other source code comparison tool to quickly see what changes are where, between two folders of text thingys.
Yeah save's raws.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
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