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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 19424 times)

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #420 on: January 08, 2021, 08:54:04 am »

Quote from: Shipbox
ITV: (1) TricMagic
RAP-2 (0):
Armageddon Fusion Core (0):
DHEP Cannon (1): Blood_Librarian
Balor MKII: (2) TricMagic, Blood_Librarian

Lot of next gen things, though the work did for CEASEFIRE is going to shine when it comes to prediction. And then there is the ITV, bout as simple as it gets. (Note BL making it so next gen may up it's price.)

Firepower doesn't mean much if we can't land people to take a planet. No way to apply pressure. Or relieve it in case of the other planet currently taking a beating.
One may think it a revision, I say Design because I do not want another bug. With the SPD 3 already made, the ITV should be low difficulty.
« Last Edit: January 10, 2021, 04:58:48 pm by TricMagic »
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #421 on: January 11, 2021, 10:39:18 am »

Quote from: Shipbox
ITV: (2) TricMagic, Happerry
RAP-2 (0):
Armageddon Fusion Core (0):
DHEP Cannon (1): Blood_Librarian
Balor MKII: (3) TricMagic, Blood_Librarian, Happerry

It feels weird, but for once I agree with Tric.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #422 on: January 13, 2021, 03:10:27 pm »

Quote
ITV: (3) TricMagic, Happerry, Blood_Librarian
RAP-2 (0):
Armageddon Fusion Core (0):
DHEP Cannon (0):
Balor MKII: (3) TricMagic, Blood_Librarian, Happerry
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #423 on: February 06, 2021, 11:31:16 pm »

Turn 10 Design Phase: Planetary Technate

Interstellar Transport Vessel

Otherwise known as the next generation of the ITC, the ITV makes use of the Starfire DFD as the basis of it's construction, followed by room for 4 cargo space. The Starfire is entombed in the back and surrounded by the rest of the craft. ITVs go fast and far, and their natural armor makes taking them down as difficult as any ITC. And in a straight race, an ITV can reach very high speeds.

Overall it should be a solid Speed 3 transport to turn the logistical tide of war.

Of note, the ITV does have OKSPD for maneuvering outside of it's preferred straight shot. But it can't make great turns, just curves thanks to it's focus on speed beyond anything else. The systems developed do allow decent plotting of enemy and ally courses though. It's isn't going to be making a 180 spin.

Quote
Interstellar Transport Vessel
Difficulty: Hard
Roll: 2 + 4 - 1 = 5 Average

The ITV is an ITC but faster. It goes Speed 3. It can outrun Chords, which is not that great of an achievement, except this ITC can do it while carrying an entire army group...minus vehicle support EVEN IF WE HAD ANY!, at least. It can't turn in a reasonable timeframe, though, so try not to get attacked. Thank the Grid that it doesn't have any more guns because those are pretty ineffective on an ITC. The designers were unclear about "natural armor" and "being as hard to take down as an ITC" since the only reason an ITC is hard to take down is its bulk and so even without armor the ITV would be the same...but a cursory attempt was made to armor the engine and crew blocks anyway. The cargo (including hypothetical passengers) get to ride it out without armor, though, so try to avoid getting shot anyway.

Interstellar Transport Vessel: An ITC but faster, an Amalogous but not terrible....wait no it has nothing in common with that. Anyway, the ITV is a Speed 3 transport craft that carries just as much as a basic ITC. Its fusion drive and light armor make it much more expensive than the ITC, but much more capable. Though it does use the basic ITC's rocket shuttles. For an additional cost (+2 SPP) it can instead take the armed 3TC shuttles from the AC.
Cost: 5 SPP (or 7 with fancier shuttles)
Capacity: 4 TC


Balor MkII
the second iteration of crafts under the Balor classification is a model that refines on the previous iteration of the craft. Built with a entirely new frame that is not aerodynamic in anyway, and can be charitably described as a collection of engineered parts fused together. The fusion drive is upsized in comparison to the magnetic nozzle as it is expected to provide electricity for directed energy weapons with a higher electrical input. the propellant feeds are directly integrated with heat exchangers that expels waste heat from weapons fire and ship operations, generating a neat solution that only marginally increases propellant consumption. next generation materials and smart engineering software are utilized in the engineering of internal structure of the vehicle allowing for a stronger frame per ton of material. Hardwired into the maneuver systems are a set of computational nodes that automatically engage high-G maneuvers in the absence of crew intervention to the best-parity routes to avoid detected fire, allowing the ship to react and dodge in the few milliseconds as shot probability fields evaporate into concrete arcs. to allow for these maneuvers to be effective, the primary  maneuvering thrustors consist of plasma siphons with plasma nozzles, and are fed by conduits of electromagnets that feed from the primary reactor.  The direct fusion drive runs hot and fast, and the running of these complex machines when engaged in combat require augmented staff to work in concert with smart software to keep the thousands of electromagnets and feeds from snuffing the sun shard out. Light armor is layered over the outer hull, mostly as a feeble attempt on reducing the radar signature of the craft instead of any real protective capabilities. the number of weapon mounts is kept equivalent to the previous generation Balor.

The MkII Balor is a speed 3 craft, a direct fusion drive as well as the capability of detecting enemy firepower, predicting its path, and moving out of the way through a hellish, high-G manuver that will absolutely be a better alternative then almost certain death by railgun. It's preferred engagement distance is the distance in which the enemies main armanant takes a full second from firing until impact.


Quote
Balor MkII
Difficulty: Normal
Roll: 1 + 2 - 0 = 3 Buggy Mess

Once again, the Balor line has gone wrong in a spectacular way. The Mark II Balor is, uh, well...it's fast. Its stripped-down nature makes it even faster than the standard Speed 3 craft we've developed. It accomplished this by being, well, the rag-tag remains of a starship held together with duct tape and spot welds. There's no armor or structural skin, just a series of components and a few large solid metal beams holding them together. Some work stations are actually not even pressurized, requiring the users to wear space suits in order to tend to them. The predictive algorithm has been implemented, partially, but the aggressive maneuvers tend to rip the ship into pieces. The plasma drive works, or at least the basic component we've already made does. The maneuvering thrusters are powerful but poorly placed and tend to aid in the ripping and tearing of the ship.

But it is fast, and agile, and were it fixed it would be a truly formidable combatant. The steady degradation of its structure during maneuvers makes it a risk to deploy and it would need frequent maintenance...and great luck....to survive combat, but surely this can be overcome?

Balor MkII: Carrying 3 lasers, no armor, almost no structure, not nearly as much pressurized volume as the crew would want, and serious "oops I broke my own structural integrity" problems, the Balor Mark II is not as bad as it could have been, or so the optimists assure us.
Cost: 5 SPP


----
Revision phase. Revise things.
----
 


Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: February 07, 2021, 12:34:32 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #424 on: February 10, 2021, 06:27:10 pm »

Structural Improvements

A total focus on the Balor MK II's structure to make it the best it can be. It's more theoretical work than anything else, but with it we can make our next attempt well informed and actually succeed. Of course if along the way we actually manage to fix the structural issues entirely that is fine too, as that is where most of the problems currently lay. As well, the thruster positions need adjustments so they aren't working against the ship.

In short, fix the structure so it can handle the manuvers without tearing apart from ordinary operations, and move the thrusters so they don't do that either. Parts being unpressurized is just something you need a suit for, and at least allows additional points to place sensors and get some really good footage of battles for later perusal.


Quote from: Fixed Box
Structural Improvements: (1) TricMagic
Bebop Upgrade v2(Name pending): (1) TricMagic

Don't give up everyone. From reading it, the structure is the horrible bit, and does seem like it can maybe be fixed with great luck. But in case of bad, exp will help later.

Also preemptively placing a vote on Bebop improvements.

m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #425 on: February 10, 2021, 11:52:50 pm »

Bebop Upgrade v2(Name pending)
The Bebop SDFD, in spite of its flaws, has the potential to be the single greatest ship in this star system, now onto actually getting to that point.
The first change is the stripping out of at least two OKSPDs and their Evrasium storage. This allows us to use that space to minorly expand the Starfire reactor itself to a point where it's not constantly redlining when powering the DFD. It also allows us to replace the lost oculus's, if not fully then at least in part. The last notable change is general reduction in cost thanks to using substantially less Evrasium, as well as simple streamlining efforts. While it likely won't be as cheap as the standard Bebop unless we get really luck somehow, it should be substantially cheaper than it is now.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #426 on: February 21, 2021, 04:24:17 am »

Quote
Structural Improvements: (2) TricMagic, Blood_Librarian
Bebop Upgrade v2(Name pending): (2) TricMagic Blood_Librarian
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #427 on: February 24, 2021, 07:04:48 pm »


Quote
Structural Improvements: (3) TricMagic, Blood_Librarian, Happerry
Bebop Upgrade v2(Name pending): (3) TricMagic Blood_Librarian, Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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