Trence uses Claw Slash! and reactivates Flowing Water. The fish is cut yet again, but doesn't seem to take that much damage. Or suffer from more poison. The sheathe re-forms as expected.
..and his paw is still feeling the sting of those barbs. Trence takes 8 fire and 4 cold damage, bringing him down to 58 HP.
Sessha uses Trickshot!
She moves in close and leaves several daggers along the fish's belly, right in the softer gut area. They strike deeply, and the intense poison ripples through the creature.
The poison effect lands, and the creature will have to make fresh saves every turn!
In addition, it suffers from reduced attack, status defense, and is blinded!.
The fish moves into attack, but with the hampered senses the tentacles do not strike accurately! One reaches for Trence, and misses, and the other aims for Sessha, who dodges. Wasn't even close enough to disrupt the water shield.
Instead of attacking, the main body does something different. It floats in the water, and uses one of its tentacles to scrape off a portion of its metallic spines. The fish creature than eats them.
The Dendritic Holochroal Elder Sturgeon is maxed out! All status effects are cleared!
Sessha can't talk underwater, but she seems incredibly irritated.
You are Sessha Naver.Someone made this goddamn fish monster. They found a holochroal monster, let it imitate a really, really annoying set of equipment, and somehow figured out how to make it imitate a freaking Megalixer. And you have no idea how many pseudo-megalixers it can use in a day!
..It's going to be fucking Dorren again, isn't it? That jackass always does stupid bullshit.
Now facing: One Dendritic Holochroal Elder Sturgeon! (full)Trence Colunstin
70/100 HP
18/54 MP
Hasted
Blade Dragon + Venom + Water
Battle Aura
Poison Fang
Flowing Water
Heal Aura, 12 points, 1 more turn.
(Defense +++)
Fight
-> Claw Slash! Attack one creature.
Damage ++++
-> Double Claw! Attack one creature twice. Tiring.
Damage ++++
-> Wave Slash! Damage ++++
Like a slash, but a shockwave hits all enemies in a group.
-> Tail Strike! Smaaaaaash one group of creatures. Tiring.
Damage +++
Skills
-> Blade Counter! Counterattack any creature that attacks Trence. Tiring.
Damage ++++
-> Chomp! Bite a creature, and don't let go! Does damage each turn until successfully saved.
Damage +++
-> Poison Fang. Adds poison to all attacks made for the remainder of the battle.
-> Flowing Water. Boosts evasion on self.
Magic
-> Venom Breath. 10 MP. Hits all enemies on the field with a moderately strong blast of poison. Tiring.
-> Water Breath. 10 MP. Hits all enemies on the field with a moderately strong blast of water. Tiring.
-> Revert. 0MP
Willis Naver
XX/77 HP
1/37 MP
Fight
-> Shoot! Attacks one creature with arrows.
Damage +++
-> Rapid Fire! Attacks all creatures in a group with arrows. Tiring.
Damage +
-> Ice Arrow! Attacks one creature with cold-infused arrows.
Damage +++, Cold enchanted.
Skills
-> Meditation. Next spell does one damage level more than normal.
-> Entangle. Weakens a single target's physical attack and defense. Prevents running.
-> Web Grapnel.
-> Battle Aura. When active, allows single-target beneficial effects applied to just you to also affect the other members of the party. Painful when combined with Dragon Form.
Magic
-> Meteor Strike! Massive fire damage that hits a whole group of enemies. Costs 28 MP.
-> Absolute Zero. Extreme cold damage to a single enemy. Costs 22 MP.
-> Fireworks! Moderate fire damage that hits all enemies. Costs 24 MP.
-> Tsunami! Heavy water damage that hits all enemies. Costs 36 MP.
Sessha Naver
184/184 HP
53/58 MP
Heal Aura, 12 points, 1 more turn.
Disabling Poison
(Defense +++)
Fight
-> Dagger Throw. Attacks one creature with thrown knives.
Damage +++
-> Flurry of Darts+. Attacks all creatures in a group with thrown knives.
Damage +
-> Trick shot. Critically attacks one creature with a thrown knife. Tiring.
Damage +++ Increased chance of critical
Skills
-> Poison Dagger (disabling) Adds automatic debuff attempts to dagger attacks, along with a chance of inflicting several disabling status effects.
-> Poison Dagger (lethal) Adds poison status effect to dagger attacks. Guaranteed to take effect on non-resistant targets.
-> Backstab. Charges for a turn to do massive damage to a target next turn. Tiring.
Damage ++++++
-> Indignation. Raises magic resistance on self by one level.
Magic
-> Heal, cost 6 MP Heals a little. ~80 HP
-> Healmore, cost 18 MP Heals a lot. ~140 HP
-> Group Heal, cost 20 MP Heals all party members for a little. ~70 HP
-> Vertigo, cost 5 MP. Reduces target's attack and defense.
-> Armor One, cost 12 MP. Increases defense significantly for one target
-> Sonic Stun, cost 11 MP. Target may miss next turn.
-> Shadow Messenger, cost 6 MP. Talk to any known target within this city.
Alice Nepenthe
XX/69 (91) HP
49/60 MP
Fight
-> Punch! Alice strikes one enemy with her fists. +++, but her fists are only equivalent to a +1 weapon!
Skills
-> Harry+. One enemy will attack Alice Nepenthe next round. Will take minor counterattack damage. +
-> Stance of Valour. One friendly target will be protected from all damage next round, up to Alice's HP total. Tiring.
Magic
-> Crackle. One group of enemies will take moderate lightning damage. 14 MP.
-> Thundershock. One enemy will take moderate lightning damage. Enemy is likely to become paralyzed, and will not be able to use tiring moves. 12 MP.
-> Heal. Heals target a little. ~45 HP. 7 MP.
-> Heal Aura. For the next 6 turns, all allies are healed for ~12 HP a turn. 11 MP.
2 medium firebombs
5 potions (Heal 50)
5 smelling salts (revive at 10%)
3 high potions (Heal 200)
8 mana potions (Restore mana)
4 Antidote herbs (Cure Poison)
1 smoke bomb (Escape from encounter)
6 scan crystals
Farflame Mana Symbol. (restores 15MP, doesn't use a turn, Trence only.)