You think about some ideas, like maybe something that loses small items near it.. or something that is both annoying and will remain hidden indefinately, but neither of those would work so well. Moving random stuff around at random sounds difficult to predict what you want it to do, as you'll be making it outside the mansion. Something that opens or closes doors or windows should work, but it'd be pretty easy to find it after someone notices it happening once.
What you end up making is a sound stone, which the two of you scream repeatedly into it. Eventually Sessha is happy with one of the screams, and you'll end up hiding it somewhere in the mansion, to scream at random intervals, for perhaps the next couple months. Should be fine. As an afterthought, it's adjusted to only scream when nobody is nearby, making it much harder to find.
How you end up hiding it.. well, the three of you are going to head back there to pick up Uncle. And Sessha tells you to break loose and run around all over 'looking' for Uncle. While that's going on, she'll go find somewhere to hide it.
And so you do! You duck past the guards, and go down a hallway. And up a staircase. And into and out of bedrooms, Sessha did tell you to not deliberately break things, but she did not make you wash your hands before coming over, too, so there's some of that as well.
After a few minutes of this, you run into a long hallway on the ground floor. Its sides are lined with a bunch of alcoves with cool paintings in them, not normal portraits of people, but cool pictures of monsters and a woman on a horse stabbing them with her spear. There's some blobby things with thousands of eyes, a giant armoured dinosaur-thing with big nasty spikes, and a huge spider that is dripping venom from its fangs.
That one has a stand below it too, with an awesome looking fang that must be from that spider under a glass cover. You lift up the cover for a better look, and the fang is actually sitting on an odd white disk.. similar to the cold emblem, but different. The edge is clear but faceted, like a gemstone, and sparkly and glittering. You try to touch the fang, and the fang just sort of vanishes, leaving only the disk, with a bright green engraved spider on it.
So you touch that instead, just to see what happens. Unfortunately, nothing happens.
While you consider taking it along for a minute, you think this might be a little bit too important for them to ignore, so you grab the somewhat awkward glass stand and put it back over the diamond emblem, whereupon the fang just sort of reappears. Must be some kind of odd magical effect.
Anyway, back to running around randomly until someone finds you. And as you get moving again, you hear a scream. Sessha must have hidden your object.
In fact, you hear a lot of screams, particularly when running through what must be the kitchens. Although maybe that was from you jumping up onto the counter so you could grab a quick snack off this tray full of cheeses. Tasty cheeses. You might have had a few more than was healthy, but why not. You might also have eaten the entire tray in the space of a minute.
Anyway, the screams continue, (maaybe it's being activated a little more often than you wanted), so it is probably time to head back to the main hall again and meet up with Sessha.
..Who isn't there. Nor are the guards. Nor are the nobles. They must be around somewhere else. Hiding? Looking to cuff you guys around the neck?
Well, you can trust Sessha to make sure Uncle gets out of the chaos, and you know Willis is going to be fine, too. If he does get trapped he can climb out a window or something. So you'll just stay here near the door and make sure you can get out fine, and wait until Sessha comes back or it it's starting to get a little too hot or something, as you can just head back to the inn if you get seperated.
While waiting, you examine this room some more. It's not bad, there's a corner fireplace and some very well-stuffed chairs there. There's a bookkcase, but it's mostly empty, having only a few books and a few plaques indicating awards given for various things.
There are some wall hangings. These aren't that interesting, they're depicting simple scenes like a mural of the area this mansion was built on, and a big picture of that hero again. You do idly play around with the thread a little, and the thread kinda crumbles at your touch.. they must be very old.
A few people come in, mostly servants, but they stop and run away the moment they see you. Word must have gotten around, as they stop coming after a minute or two, and you move onto amusing yourself looking at the big mechanical clock in one corner.
Standing tall, you take a closer look at this obviously valuable antique. There's some fine engraving on the clockface indicating it was made from someone in the old empire of Losoa, which you know is on a whole different continent on the other side of the world. And that it barely still exists today, being basically a one-city remnant.
Next up you start looking through the cabinets. A couple are locked, but with sufficient force you manage to pry them open. Inside are just boring stuff like cups, plates, doilies, coasters.. and a nice hidden wine rack with a few bottles in it. These you think you might take, and very carefully you pull a couple out, grabbing the bottlenecks in your mouth, before adding them to your inventory.
Eventually, a couple of guards burst in together, and they still look nasty. And frightened. Time to leave. You scootch out the door, across the grounds, and clamber up and over the fairly short outer wall. You rest for a moment in an alley to see if they're chasing (they're not), and walk back to your inn, hoping Sessha and Willis made it there.
Both of them did, and, well, so did Uncle. Sessha says that it'd be a very good idea to leave now, so the three of you do, heading off to the nearby port town and further adventures.
Sessha does have a few words for you as you're collecting your stuff and hitting the road.
"I'm starting to see what that whole Anathema to the Concordat thing might be about, Trence. I mean, nothing caught fire..." She then stops and looks at you for a moment, before continuing. "...but we did just about everything else.
"Still, we all made it out of there okay."
Chapter 5 Complete!