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Author Topic: Extinction  (Read 225198 times)

Devastator

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Re: Extinction
« Reply #1440 on: January 06, 2021, 05:28:48 am »

With some magic, gear swapping, and a mana potion, everyone is mostly healed up and revived.  Trence and Verity are still both a little woozy, which won't go away until they both properly rest.

Spoiler: status (click to show/hide)

Spoiler: Inventory (click to show/hide)

With that said, you head up the staircase, turn around on the next chamber up, and head up a smaller staircase towards the side of the castle.

At the top, Verity assures you, is the bedroom.  And Mackhal, having no personal bravery will be cowering in there.

The somewhat ornate door doesn't resist gunfire well, and Verity shoots out first the lock to the audience room, and then the next lock to the private quarters with the two of you backing him up, weapons at the ready.  Well, Sessha has her picks out and seems slightly annoyed, but you are okay with getting things done quickly, as much as it would have been cool to watch her work.

The inner chambers are painted, all covered in landscapes.  Cheap.. even you know the real nobles spend it on furnishings rather than wall art, but maybe not.  There's a dressing room, a small study, a wine cabinet, lots of stuff to loot on the way out.  And the bedroom, which has a very plush bed, and more of what are fairly modest furnishings for an important noble.. the house back in Tressington was much better equipped.  There's even some detritus from a recent meal, and a book on one of the tables.  For a moment you can smell what you suspect might be perfume.

But there's no one visible here.  Along one wall is another door, an open passageway into the dark.  Verity is shocked.. he stammers out that the passages were blocked up after he'd escaped through that very one, so this should not have happened.  He screams and rushes out the doorway.

..but as the three of you move to follow, another voice comes out.  "Hold it!"

There was someone here after all.  A shortish, thin man with thick brown hair and a heavy mustache appears out of nowhere, staff leaning up against the wall.  Now visible, he sparks with multiple onrunning magical effects around him, including a protective dome.

Sessha speaks next, speaking for you, not the man, eyes fixed on his form, and gripping her daggers firmly.  "Dorren of Mossberg.  Magister Arcane.  Member of the four swords of Valterre."

"Yes", he responds, but his eyes aren't on Sessha.  They are on you, and you alone.  "And you are Sessha Navers, Assassin.  Familiar to Klamati, having achieved the third rank in his cult.  As well as several other titles I should not care to repeat."

"And the person with the bow", indicating Willis, who has his nocked, "Is your son, Willis.  I have heard of his deeds, and I'm sure he will earn many titles in his time, should things not end here."

"Which, despite my orders, I would not have happen.  For I also know of the third person in your party, and I'm not one to pass up a singular opportunity."

"You.  You are Trence Colunstin.  And although you are my enemy, I will not let that ruin my one chance to speak with a dragon."

What did he say?

Chapter 9 Complete!

Act 1 Complete!
« Last Edit: January 06, 2021, 12:46:52 pm by Devastator »
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Devastator

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Extinction: Act 1 Summary
« Reply #1441 on: January 07, 2021, 02:01:09 am »

You are Trence Colunstin, a teenage adventurer, currently in the castle of the villaneous Lord Mackhal, the man who sent so many bandits and pirates after your head.

With you are your closest friend, Willis Navers, sharpshooter and high-powered spell enthusiast, and his mother, Sessha Navers, a high-level assassin.

They make up two-thirds of your adoptive family, along with Uncle, named Waris Sovril, who is no fighter, but a skilled magical experimentor, curse-breaker, and inventor of the Thaumulator, a piece of magical detection apparatus.

In many ways, your adventures are about that apparatus.  For you were stuck in a statue for at least a century, petrifed by an unknown cause.  Uncle found you with his device, brought you home from a ruined estate, and slowly broke the curse on you, releasing you to the world for the first time in a long time.

After a few years living with him, your idyllic life was interrupted by bandits.  Someone, who you later found out to be Lord Mackhal, sent them to your village with small amulets tuned to detect you.  You were knocked out and kidnapped.

Through unknown methods, you broke free, escaped, evaded pursuit, and ran back home.  Uncle had already stopped there, left you a note, and had you run to the city, you friend Willis's other home, to safety in numbers.

Sessha, Willis's mother, and a high level adventurer could protect the two of you from any mere bandits, and you would spend the next year, after Uncle arrives, tracking down who sent them and preparing for the future, as it seems you will live a life of conflict.

Your next adventure is to find your origins, or to return to wherever you were turned to stone.  Unfortunately, your statue was too old for this, and it turned into a string of tracing ownership backwards, to a famous adventurer and her descendants.

..Who proved they were not trustworthy, kidnapping Uncle and holding him hostage against your good behavior, forcing the three of you to the arctic mountains to complete a quest to retrieve him.. a pilgramage to a once-famous elemental shrine of Cold.

Once there you don't waste your time, and decide to ask what the old spirit knows of those who would hunt you down... which it doesn't know.  Those people weren't there, but you were, and although it didn't know what you were, it did know where it could find something else, linked to Cold and linked to you, could be found.

After returning, picking up Uncle, and making sure the treacherous nobles won't forget you, you head off to your next destination, a short boat trip to an island full of ancient ruins.

Your stay there is brief, but adventurous, as you explore ruined buildings, fight pigmen on penguins, and duke it out with robots and ghosts, as you look at the weird white buildings and funky machinery of the ancient Trisamorians, whose civilization fell several hundred years ago.

It leads you eventually, to a room under a ruined university, half-full with dirt, where a small bit of slice blue-and-white melon that was what the spirit directed you to before.

There.. you aren't sure what happened.  But it was something.  And from then on, you could use your magic properly, allowing you to change form into various small, somewhat dangerous creatures with unfamiliar abilities, that nobody can identify.  Still.  Back in the city, nobody knew what was up with you, not even the god of secrets, so it isn't surprising, but still..  anyway, once you're back on the mainland surely Klamati will be able to tell you something.

But after a bit more exploration, a drinking contest, and some waiting, leaving won't be that easy.  A pirate fleet has arrived, and you're going to have to fight your way out.

The battle goes well, mostly, with the friendly adventurers who work the ruins more than willing to help out a friend against a small army of pirates, mercenaries, and miscellaneous soldiers.  You breeze through the preliminaries pretty easily, save for a bit of difficulty against some more of Lord Mackhal's real gun-armed troops.. until someone else arrives.

Carina of the Starry Skies.

Whatever is going on, it's bigger than just some rich noble who wants you dead.  Carina is an elite adventurer, and a powerful combatant, and she came close to wiping the decks with you three.  You manage to force her to retreat magically, along with her buddy soldiers.. but you aren't completely confident you could win if she was playing for keeps.

Anyway, once you're back home, you have to decide on your next move.  You need to take out Mackhal, or else he'll just keep sending assassins or bandits or such at you, and one of them will get lucky.  You also need to find out who Carina is working for, which turns out to be someone from the Isle Perilous, either the government there or the paladins of the god of diplomacy.  Neither of which would be good news, really.

Still, you have some time before it gets critical again, and you wouldn't be an adventurer if you never did some sidequests, and after some visits to a Water Temple, and a Dwarf Mine, you end up with a lead on what might grant you another form, for a certain mountain lake.

There, you repeat the experience from earlier.. with what you are beginning to suspect could be the memories of others of your species, those you have never met, who died centuries before the modern day.

Following that, your next trip will be to Mosral City, where you find allies to hopefully help you murder Lord Mackhal, letting him know that it isn't right to kill someone just because they can turn into moderately cute creatures.  You put together a disguise as a caravan, pick up a few soldiers, including Verity Maduras from the lord of Mosral City, and head off to face the evil lord..

the trip is eventful, you got ambushed by monsters repeatedly, and eventually betrayed by your escort.  You had to fight your way out of your burning wagon, and into the castle proper, where you faced off against a squadron of adventurers and a last group of elite guards, before licking your wounds and forcing your way up into the target's bedroom..

only to be met by a second elite adventurer.  Dorren of Mossberg, some kind of magic user.  Bound to kill you, but he's looking to talk first, and he is the first person you've ever met who knows what you are.
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Devastator

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Re: Extinction
« Reply #1442 on: January 07, 2021, 02:03:39 am »

How are you going to play this?  Doren of Mossberg is armed with a staff and heavily laden with buff spells.  But he wants to talk, and just called you a dragon.  A word that you don't know, but feels right, like you should know it.

What do you do, and how do you handle this?
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King Zultan

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Re: Extinction
« Reply #1443 on: January 07, 2021, 03:14:47 am »

If he wants to talk than lets talk, we should ask him what a dragon is.
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Naturegirl1999

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Re: Extinction
« Reply #1444 on: January 07, 2021, 04:03:53 am »

If he wants to talk than lets talk, we should ask him what a dragon is.
+1 and also why he and his boss want us dead
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Egan_BW

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Re: Extinction
« Reply #1445 on: January 07, 2021, 04:22:16 am »

It's the enemy. Kill.
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NJW2000

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Re: Extinction
« Reply #1446 on: January 07, 2021, 02:53:37 pm »

If he wants to talk than lets talk, we should ask him what a dragon is.
+1 and also why he and his boss want us dead
+1 Knowledge is power and this isn't a trap
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Devastator

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Re: Extinction
« Reply #1447 on: January 07, 2021, 03:32:02 pm »

Quote
If he wants to talk than lets talk, we should ask him what a dragon is.

He does seem a little dejected at hearing this question.  Just slightly disappointed.

"Dragons are, or were, I should say, extinct creatures.  They have innate magic that can turn them into lizard-like creatures depending on their personal abilities.  They are, as your Uncle can tell you, identifiable through magical detectors as sources of low-frequency type B2 emissions, the only thing like that in the world.  They are also people and not monsters.  They don't spontaneously generate."

Quote
+1 and also why he and his boss want us dead
At this he shakes his head.  "Your turn."

"What was your early life like, before you met your current family?  Do you know how you survived to this day?"
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IronyOwl

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Re: Extinction
« Reply #1448 on: January 07, 2021, 10:25:11 pm »

Tempted to just tell him. Unless there's other petrified dragons waiting out there, knowing about the statue doesn't really help them. And if we want him to spill the beans, we're going to have to add generously to the chili ourselves.

We (mostly) don't remember our early life, presumably a side effect of being petrified all this time. We're pretty sure we had a family before something bad happened, but we're fuzzy on exactly how and why we became a statue, or for how long. He probably already knows the rest: Uncle at some point found and unpetrified us, and then sorta adopted us because he's not a monster like certain people who shan't be named.

Blessing of Farflame is probably related to that as well, but I don't know if we should tell him that or what we'd say about it. Maybe the God of Adventurers helped hide us, maybe there's just nobody more adventurer-y than The Last of His Kind.

Plan B is trying to bullshit him about our underground Dragon-Vault we escaped from that nobody was allowed to leave but we didn't know why and wanted to see the outside world and oooooooooh thaaaaaaat's why you're not supposed to leave that makes sense now.
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ZBridges

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Re: Extinction
« Reply #1449 on: January 08, 2021, 01:19:44 am »

Ah, it's nice to find out what creature we are.  I wonder why knowledge of dragons, and the beings themselves, have been so suppressed.
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Naturegirl1999

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Re: Extinction
« Reply #1450 on: January 08, 2021, 01:30:14 am »

Ah, it's nice to find out what creature we are.  I wonder why knowledge of dragons, and the beings themselves, have been so suppressed.
probably because of people like Noble McAsshole trying to kill us
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ZBridges

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Re: Extinction
« Reply #1451 on: January 08, 2021, 01:39:34 am »

Right, but why were dragons hunted by these people?  Why do so few know of them?
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Devastator

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Re: Extinction
« Reply #1452 on: January 08, 2021, 03:07:20 am »

(There's one reason this guy would not know.  http://www.bay12forums.com/smf/index.php?topic=177035.msg8211350#msg8211350)

(That's a long time.)

Quote
We (mostly) don't remember our early life, presumably a side effect of being petrified all this time. We're pretty sure we had a family before something bad happened, but we're fuzzy on exactly how and why we became a statue, or for how long. He probably already knows the rest: Uncle at some point found and unpetrified us, and then sorta adopted us because he's not a monster like certain people who shan't be named.

You explain how few your early memories are, keeping some personal details secret, but explaining that you did have a family and grew up with others of your kind.  And that you don't remember why you became a statue.

He doesn't seem to know everything about after you were a statue, but knows about Uncle.  And is genuinely fascinated at hearing your somewhat brief explanation about things that happened so long ago.

Next question is yours.  "Why am I being hunted."

"Ahh.. that's quite the story."

"Are you familiar with Void Beasts?"

You can sense a bit of a movement from Sessha and Willis at that name.  And you remember something Brother Fields said about your weakness..  it was to the magics of the Void.

Sessha interjects, firmly.  "Trence is not a corrupted human.  Much less is he a Void Beast."

"No, no he is not.  Else you'd be fighting him yourself." the magister responds.  "Trence Colunstin is not a Void Beast."

"But there is a connection.  Those emissions I spoke of?  They aren't created by Trence.  At least, not directly.  Whatever dragon magic is powered by is not sybolized by low frequency type B2 magic.  That is simply the byproducts of whatever powers his magic, whatever source flows through his blood.  It is some kind of upper magic, one of the long-theorized higher forms.  I don't know if it's S-type, A-type, or something we haven't conceived of, but it's his and his alone."

"What I do know is that his energy is in some way similar to the Void Beasts, the interdimensional invaders who arrive, corrupt something, and then starve to death following an orgy of destruction caused by the vastly empowered creatures they are temporarily inhabiting."

"And, from what the Concordat have shown me, is that they can eat him.  They can eat dragons.  To them, Trence is the one fountain of water in the endless desert which is our world.  If one should detect his presence.. and no, I still don't know how they can come over here, it would come over, attack you, consume him, and then we'd have a corrupt monster the likes of which hasn't been seen since long before Trisamore.  The earliest records of the Concordat have them fighting such void beasts.. and the weapons they have for use against them are extensive.. and quite possibly not enough."

"You know the old capital Daenor was conquered by a single one, a corrupted Greater Snapping Turtle, yes?  Well, if one could eat Trence, the resulting corrupted beast would be a dozen times worse than that, and could live a month, maybe much longer.  Or maybe one could call more.. we know they have some degree of intelligence, what if they can communicate?"

"No.  I'd like to leave him alone, to live a happy life, even if he is the only one of his species.  But dragons live a long time, longer than us humans.  If at any time during his life, a single void beast gets a sniff of him.. it would mean millions dead.  Unless every day of his life he spends under the heaviest anti-creature weapons imaginable, surrounded by a dozen of the best adventurers.. no, that's too much to expect to happen."

"So, yes, that's why you are being hunted, Trence."
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Devastator

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Re: Extinction
« Reply #1453 on: January 08, 2021, 03:17:19 am »

Next question is his.

"Would you mind changing for me?  Can you control it?"

What do you do?
« Last Edit: January 08, 2021, 03:32:37 am by Devastator »
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Naturegirl1999

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Re: Extinction
« Reply #1454 on: January 08, 2021, 03:24:50 am »

Next question is his.

"Would you mind changing for me?  Can you control it?"
we don’t control what he says

I had no idea my existence puts everyone at risk
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