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Author Topic: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Strategy  (Read 2717 times)

TricMagic

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1
« Reply #15 on: September 07, 2020, 06:32:19 pm »


I like the thought of a no nonsense pragmatic commander

Invisitext, and not knowing when to give up is pragmatic? Being cold isn't a valued trait for me either. I just don't like how she is built up as a leader.



Nin.

Rockeater

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1
« Reply #16 on: September 07, 2020, 06:33:32 pm »


Quote from: Votebox
Wrath of Purity: (2) TricMagic, Taricus,
Blueshift: (5) The Ensorceler, Sentient Bowtie, NG, ConFive, Rockeater
Tartan Misfits: (4) TricMagic, Taricus, Rockeater, ConFive
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Sentient Bowtie

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1
« Reply #17 on: September 07, 2020, 06:34:44 pm »

Where, exactly, does it say she doesn’t know when to give up? I didn’t write that.
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Naturegirl1999

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1
« Reply #18 on: September 07, 2020, 08:51:22 pm »


I like the thought of a no nonsense pragmatic commander

Invisitext, and not knowing when to give up is pragmatic? Being cold isn't a valued trait for me either. I just don't like how she is built up as a leader.



Nin.
Where, exactly, does it say she doesn’t know when to give up? I didn’t write that.
these two quotes are the only posts in which “give” and “up” are mentioned, including this post of course, which means whether or not Elysia Seyfert knows when or when not to give up is not mentioned, though knowing when to give up would be pragmatic, which is mentioned
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Man of Paper

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Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Revision
« Reply #19 on: September 14, 2020, 04:02:12 pm »

Prelim 1: Squad Design Phase
There's some rule updates in the Core Thread!

Squad Name: Blueshift
Race Makeup: Earthbound
Commander Name: Elysia Seyfert
Result: 4+1=5, Below Average

Elysia was an MSF hopeful at one point, and one of the first Earthbound to qualify for Officer's Training, but a disagreement with her instructors on the limits of acceptable civilian casualties ("Anything goes as long as the mission is accomplished" was not what the MSF were looking for), as well as the disappearance of a rival trainee, led to whispers of Elysia being a murder and ultimately her abandonment of the MSF academy.

And yes, she did kill the other recruit and dumped his body into a compactor that jettisoned the cube-shaped body into space.

Elysia fell in with the Syndicate fairly soon after returning to the DRZ. Syndicate operatives that stood in her way as she climbed up the ladder found themselves with a few extra holes in their heads, and when she was given command of her own group of operatives, Elysia sought out people with the same...flavor of initiative. Blueshift and it's leader see a body count as a thing to pride oneself on. Unfortunately, the squad sees some in-fighting that can occasionally get in the way of their assignments, as rivalries will form between squadmates looking to outperform one another. This also, rarely, leads to overly-aggressive actions.

Elysia and her squad gain the following traits:

Bloodlust: If a problem can be solved with murder, then that's how the problem is going to get solved. While this means the squad tends to take initiative in engagements, they tend not to care much about performance outside of combat.

Ex-MSF Commander: Elysia's background gives her an intimate familiarity with MSF operations, though she doesn't have the appropriate mindset to properly put all the pieces of training together. Her studies scratched the surface of MSF tactics and provide a very small bonus to direct engagements with MSF forces.

They have also added the following equipment to the Syndicate Armory:

BS-01 Automatic Shotgun: A 12-gauge shotgun that uses a helical tube magazine to store up to sixteen shells at a time. Accuracy is abysmal and shot velocity is low, but it can throw up a cloud of shot in close range thanks to the automatic firing mechanism. Comes with a flashlight attached to a side rail. 2 Solid

Firebottles: Easy-to make, cheap bottles of flammable liquid with a rag stuffed into the top. Comes with lighter. 1 Liquid


Squad Name: Tartan Misfits
Race Makeup: Earthbound
Commander Name: Imogen Gemma Wallace (Aliases: Schoolgirl, Tartan)
Result: 6+4=10. Superior

Sometimes you need to hammer a nail. Other times you need to excise a tumor with a scalpel. Wallace is neither. She is the hand that wields the tool. As a leader within the Syndicate, "Tartan" has a reputation for being extremely calculated and cold, an emotionless information broker who acts (we believe) in the best interests of the Syndicate and (we know) herself. She sits as a spider amid a web of agents, poised to strike the moment prey falls into her trap.

She does not endanger herself though, and instead employs any number of connections and operatives in her stead in order to accomplish her mission. The Tartan Misfits act as an extension of Imogen's will, which again, we can only assume aligns with our goals. They specialize in utilization of the ARNet and cyberspace, but aren't afraid of a good scrap either.

Schoolgirl (what's she gonna do about it) and her squad gain the following traits:

Interconnected Network: When deployed in a department on Malach Point, the Tartan Misfits can uncover enemy operations in the area and will act to interfere with those alongside accomplishing their original objective.

Integrated Agents: If engaged in combat with an enemy squad alongside another friendly squad, the other squad will be provided with a large boost in combat efficiency as Tartan Misfits work directly alongside them and provide intel on their enemies.

They have also added the following equipment to the Syndicate Armory:

Custom-Printed Air Pistol: A single-shot top-loaded 3D-printed plastic pistol that uses compressed air to fire it's rounds. Each is made according to the user's preferences, but are generally very easy to conceal. 1 Gas

Wired HackTool: A handheld HackTool that provides quick and easy access to digital systems so long as a physical connection can be maintained. 1 Solid

----------------

It is now the Revision Phase! When revising a squad you have a wide array of options at your disposal! You can seek a specific change to an existing trait (ex. improving/removing the malus in a mixed trait), give the squad training in a new role or improve their current job effectiveness, or even integrate or segregate squads (with appropriate consequences for both)! Training and the like can result in additional traits - squads will not be limited to just two! In other the regular turns you will also be able to revise equipment, but we'll cover that when we get to the equipment phases. Remember, the requirement of 1 Covert and 1 Overt action is not in effect until the game proper begins. Don't worry about equipping squads yet, that's going to be done during the Strategy Phase!

Spoiler: The Deregulated Zone (click to show/hide)
Spoiler: Malach Point (click to show/hide)
Spoiler: Squads (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Resources & Loadouts (click to show/hide)
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ConscriptFive

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Revision
« Reply #20 on: September 15, 2020, 08:12:05 am »

Trait: Elysia Seyfert, "Queen of Clubs"

Quote
Sure, dead men tell no tales, but they also don't pay the racket.  And sometimes you want them to tell you tales, like namely who's the goddamn rat?  And it would sure be nice if Blueshift didn't burn down the whole building for once.  Molotovs may get the job done tactically, but scorched earth isn't very useful strategically.

But we can capitalize on this bloodlust.  Elysia and Blueshift are establishing a certain level of street rep.  We just gotta sell it...

Yeah, the cop thing is good and all, but Blueshift needs a signature.  The queen of clubs playing card will become their calling card.  On every overt hit, Blueshift will mark their kills with a queen of clubs card.  Furthermore, regular day-to-day business such as intimidation, they'll leave the queen of clubs with a phone number written on it.  (Literally, a calling card.)  Street-wise folks will connect the two, especially when those who blow off the calling card end up with two shots center-mass and a playing card shoved down their throat.

As much as Blueshift and Elysia "Queen of Clubs" Seyfert would like to tear every place apart, word of their deeds will travel.  A mere flash of a queen of clubs will trigger surrender and compliance.

Trait: The Miseducation of Elysia Seyfert

Quote
In a way, we're lucky Seyfert got out of MSF training at the time she did.  Sure, some of it was good training, but a lot of the shit they do up on the space station makes no goddamn sense down here.

Habeas Corpus?  Latin's a dead language.

Miranda Rights?  No bitch named Miranda is gonna help you on the streets.

Due Process? GAHAHAHAHAHA

All that crap needs to go down the toilet.  Still we aren't savages; we're "organized crime."  Follow orders, and don't hit made men.  Capiche?

As for MSF's so-called "tactics," let's just say you don't have to worry about hull breaches and poisoning the life support system.  You can go ahead and wreck a city block without sucking the rest of Sea-Tac into the vaccuum of space if you need to.  (Emphasis on, "if you need to.")  And the smoke from the wreckage won't poison the CO2 scrubbers and suffocate all of Cascadia either.  Trees... Motherfuckin' wonders of nature, amirite?

Besides them Malach pansies having never seen a tree before, did you know most of them can't drive?  There ain't no highways, and they all use public transport.  Those motherfuckers are going to try to hail a taxi in the middle of the Wastes, I guarantee it.  Now I don't want to call out Seyfert in particular, but Blueshift needs to get comfortable with wheels.  If the Syndicate is going to get cross-country, we ain't going to be going on the Greyhound bus.  Besides, classic urban tactics such as drivebys and should become part of their toolbox.

In the end, Blueshift should become much more lethal planetside assaulters, comfortable with highly destructive and "illegal" acts of violence that can't be taught or even carried out on a space station.  Blueshift will also adapt their light infantry CQB tactics to better suit the open terrain and roads of the wastes.
« Last Edit: September 16, 2020, 12:07:47 pm by ConscriptFive »
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NUKE9.13

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Revision
« Reply #21 on: September 16, 2020, 12:43:38 pm »

Quote
They'll Ne'er Tak' Oor Freedom:
Tartan does not like people trying to control her. Maybe it's due to her traumatic experience with Ramon, or maybe it's her Scottish heritage. Either way, it's something that a lot of people can relate to- people like the idea of freedom, especially when expressed by someone who earnestly believes in it. This is great, because it gives Tartan an excellent means of controlling others. Don't look at me like that. She earnestly believes in freedom for herself.
By spreading the promise of freedom to receptive ears, the Tartan Misfits will have an easier time winning hearts and minds, especially amongst those who feel oppressed.
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ConscriptFive

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Revision
« Reply #22 on: September 17, 2020, 07:42:05 am »

Blueshift rolled a 5, whereas the Tartan Misfits rolled a 10.  Assuming one of the revisions rolls badly, Blueshift needs all the love this phase to get up to standard.

Quote from: Votebox (Pick Two)
(1) Elysia Seyfert, Queen of Clubs: ConscriptFive
(1) The Miseducation of Elysia Seyfert: ConscriptFive
(0) They'll Ne'er Tak' Oor Freedom:

TricMagic

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Revision
« Reply #23 on: September 17, 2020, 09:39:37 am »


Quote from: Votebox (Pick Two)
(2) Elysia Seyfert, Queen of Clubs: ConscriptFive, TricMagic
(1) The Miseducation of Elysia Seyfert: ConscriptFive
(0) They'll Ne'er Tak' Oor Freedom:

NUKE9.13

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Revision
« Reply #24 on: September 17, 2020, 09:52:44 am »

I would argue that what a thing rolled is not the only thing that matters. Is Blueshift worse? Yes. Does it need both revisions applied to it to become a decent squad? I'd say no, it's already decent- not great, but good enough to get the job done.
That said, I could get behind doing two revisions to Blueshift, but they have to be worth doing. I don't think the Miseducation revision has that much potential.

Quote from: Votebox (Pick Two)
(3) Elysia Seyfert, Queen of Clubs: ConscriptFive, TricMagic, NUKE9.13
(1) The Miseducation of Elysia Seyfert: ConscriptFive
(1) They'll Ne'er Tak' Oor Freedom: NUKE9.13
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Sentient Bowtie

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Revision
« Reply #25 on: September 17, 2020, 04:02:46 pm »

Quote from: Votebox (Pick Two)
(4) Elysia Seyfert, Queen of Clubs: ConscriptFive, TricMagic, NUKE9.13, Sentient Bowtie
(1) The Miseducation of Elysia Seyfert: ConscriptFive
(2) They'll Ne'er Tak' Oor Freedom: NUKE9.13, Sentient Bowtie
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TricMagic

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Revision
« Reply #26 on: September 26, 2020, 05:03:05 pm »

Quote from: Votebox (Pick Two)
(4) Elysia Seyfert, Queen of Clubs: ConscriptFive, TricMagic, NUKE9.13, Sentient Bowtie
(1) The Miseducation of Elysia Seyfert: ConscriptFive
(3) They'll Ne'er Tak' Oor Freedom: NUKE9.13, Sentient Bowtie, TricMagic

No clue what the bolds are for, but okay~

Man of Paper

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Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Strategy
« Reply #27 on: November 17, 2020, 02:01:41 am »

Prelim 1: Squad Revision Phase

Proposal: Elysia Seyfert, Queen of Clubs
Difficulty: Very Easy
Results: (4+2) (6+2)+2=10, Superior

Getting a bunch of the same card? Not a problem at all. Building a legend? Well that takes at least a little bit of effort. Members of Blueshift were heavily encouraged to carry a number of playing cards, the Queen of Clubs in particular, to leave as a signature anywhere they were active. Everything from a robbery on the street to a bedside execution was on the table, so long as people knew who was in charge of things in these parts.

Of course, this led to rival gangs copycatting this neat idea and leaving their own calling cards. Elysia did not approve, and for a brief time Cascadia descended into violence. Well, moreso than usual. Blueshift tracked down and struck out at any other gang that adopted their own playing card. There was plenty of effort.

But the legend? Well, legend has it that Cascadia is at an all-time low when it comes to gangs not affiliated with the Syndicate. Legend has it that Elysia had the leader of any Card Gang brought before her to be "dealt with" personally. Legend has it that she'd stain their card in their blood. Legend has it she keeps her Deck of 51 on her at all times. But this is just legend. Only one person knows if it's true.

Now all anyone has to do to inspire fear and respect is flash a Queen of Clubs. While this usually refers to the card, people have begun to tattoo themselves with it as well.

Blueshift gains the following trait:

Killer Queen: Blueshift will leave a calling card anywhere they are active. While flashing the card means locals and civilians are much more likely to avoid or comply with Blueshift activities, it also may make it easier to trace repeated operations.

The Syndicate also has the following added to it's armory:

Mag-Ink QoC Tattoo: A tattoo in semi-permanent Mag-Ink of a Queen of Clubs stylized in a manner approved by Elysia. Knowing the fear it inspires, she allows the image to be used by the Syndicate as a whole. Mag-Ink can be removed with a quick, practically painless procedure.1 Liquid


Proposal: They'll Ne'er Tak' Oor Freedom
Difficulty: Very Easy
Results: (6+3) (6+4)+2=12, Unexpected Boon

While Imogen can easily get dirt on just about anyone, it doesn't take a network of spies to know that everyone loves freedom. The only difficulty comes in finding out what each person thinks that means. That's where the network of spies come in handy.

Imogen and the Tartan Misfits have become experts at identifying what people love and finding a way to leverage the fear of that thing disappearing. Cyborg-Human marriage? Soylent Steaks? Guns? Those other guys want those things to disappear, if you're into 'em. If not, well, it looks like they're going to force those things onto your life and impose on your freedoms!

Imogen knows well that most people are too stupid to be trusted with their own freedom, which is why she helps people keep their freedoms through gentle persuasion and guidance. The Tartan Misfits therefore find themselves with an odd assortment of friends and allies where they're active, after all, who wants less freedom? The Tartan Misfits are persuasive as well, using the information they gather more readily indoctrinate people for their cause, even if it's only temporarily. These (perhaps misguided or misled) allies greatly extend Imogen's network and increase the breadth of operations.

This has proven effective both at home and abroad, as for a brief time Imogen was even able to remotely run a Smuggling Ring on Malach Point from the comfort of her own home a few years back. Of course, they proved to be more violent than she would have liked, but nothing could be traced back to her anyways, so no harm done. To her, at least.

The Tartan Misfits gain the following trait:

They May Take Our Lives...: More people work for Imogen and the Tartan Misfits than the Misfits themselves. Civilians are often recruited by The Tartan Misfits to both aid Syndicate Operations and hamper MSF Opererations where The Tartan Misfits are deployed. This includes overall increased efficacy for The Tartan Misfits themselves.

The Syndicate also begins manufacturing the following:

Audio Bug: A complex device shaped similarly to a stick of gum that can adhere to most surfaces. The device picks up nearby audio and transmits it live to Syndicate operatives. They're very effective, but do not have an unlimited lifespan. A squad equipped with these will place them automatically, providing a bonus for Operations in the same area for the following turn, or providing detailed information on enemy actions in the area should a friendly squad not be deployed there. 2 Solid

------------------

It is now the Strategy Phase! For now all you need to do is select a DRZ area to capture and assign a team to the task. You must also equip the squad. Remember, you can equip them with as much shit as possible from your inventory so long as the total resource cost per squad is at or below your team's total resources. While the squad's tactics and temperament will largely rely on what best fits the equipment they're given, as time goes on you may decide to propose more specific tactics - this is probably going to be even more true when it comes to Covert Ops. For now however, the game hasn't opened up enough for more than generic pointing and yelling at a place you want to shoot. This has just been included to prevent someone asking later and me having to make an announcement that gives away someone doing plans for shit.

Spoiler: The Deregulated Zone (click to show/hide)
Spoiler: Malach Point (click to show/hide)
Spoiler: Squads (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Resources & Loadouts (click to show/hide)
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NUKE9.13

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Strategy
« Reply #28 on: November 17, 2020, 01:51:26 pm »

Quote from: Operation Rubble
Target: DRZ-2
Squad: Blueshift
Loadout: BS-01 Automatic Shotgun (2S), Firebottles (1L), Mag-Ink QoC Tattoo (1L), Custom-Printed Air Pistol (1G)
Tactics: Get ye DRZ-2
Good enough, right?

Quote from: Votebox
Operation Rubble: (1) NUKE9.13
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TricMagic

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Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 1 Strategy
« Reply #29 on: November 17, 2020, 02:05:47 pm »

Need more solids to really send in the Misfits. 1 more specifically for the Bugs.

Quote from: Votebox
Operation Rubble: (2) NUKE9.13, Tricmagic
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