Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7

Author Topic: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Strategy  (Read 4643 times)

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #75 on: December 06, 2020, 10:58:13 am »

Revision: Crying Eyes 2.0

Quote
So it looks like that deal we got from the Triads for those electronic components wasn't as good as we thought.  (The "infared" sensors work as well as you'd expect.)  While we respect a good con as much as any other crook, we do need these things to work.  Re-source replacement electronic components for Crying Eyes 2.0.  As a backup, stick a toggle-switched IR LED illuminator lamp on there.  For the amount of cheddar we're spending on these things, they need to do their fucking job.

Also, that assembly is seriously some Mickey Mouse shit.  I know you nerds don't get out much, but it's all fun and games until you snag a wire on something and nearly rip your head off.  Strain relief and cover that shit up.

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #76 on: December 07, 2020, 12:01:12 am »

Revision: BS-02 Automatic Shotgun

Quote
The BS-01 is... a shotgun. It definitely shoots, and definitely pretty quickly, but it can do fuckall else. We need a firearm that can actually function as one instead of as a miniature flak cannon. Firstly and most importantly we should retool the receiver for accuracy and power - firing speed isn't as important, but keeping it automatic is ideal. Slightly increasing the length of the barrel should help with the "actually shooting people" part, too. With some effort, we can absolutely make the BS-01 into a fine workhorse gun.
Logged
Black lives matter.

TricMagic

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #77 on: December 07, 2020, 09:07:33 am »

Rifled Slugs

The Syndicate has sourced a supplier for rifled slugs for our shotguns, which turns the BS-01 into something. There is now the option for the original buckshot that allows it to throw up a spread of shot at close range, and an accurate ranged option with plenty of stopping power. Of course, said option works at close range too. Everyone equipped with a shotgun has access to both types of ammo when needed. The spread of shot is good against unarmored foes in close quarters, while the slug is good for dealing with armor.
« Last Edit: December 07, 2020, 01:03:50 pm by TricMagic »
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #78 on: December 07, 2020, 11:37:12 am »

(& Other Ammo) is invalid, there is no way you're going to design, let alone revise, a difficulty decrease on an unquanitified amount of future munitions.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #79 on: December 07, 2020, 01:04:10 pm »

Changed.

Tartan Misfits: Criminal Intelligence Network

Sometimes, you got to take some downtime to recover from a particualrly nasty firefight. But what do the Tartan Misfits do during that downtime you ask. Well, they've developed a wide variety of sources across the Deregulated Zones which they use to keep up on the latest news. So when they're at home, they can help out by finding what an enemy is doing in the Deregulated Zones and provide 'local support' against it. This doesn't actually help our own teams, but it makes it much harder for the MSF to complete their objective in the Deregulated Zones. Even if they do or did in the past, the Tartan Misfits can find out what they did, as it is very hard to stamp out criminals. We're a hardy lot, and that info can make taking back that land easier.

Quote from: Criminal Votebox
Crying Eyes 2.0: (1) TricMagic
Rifled Slugs: (1) TricMagic

Name
Pirate's Bay: (1) TricMagic
« Last Edit: December 08, 2020, 01:02:04 pm by TricMagic »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #80 on: December 08, 2020, 01:21:31 pm »

Small tweak to SB's proposal.
Quote
Revision: BS-02 Automatic Shotgun (avec slugs version)

The BS-01 is... a shotgun. It definitely shoots, and definitely pretty quickly, but it can do fuckall else. We need a firearm that can actually function as one instead of as a miniature flak cannon. Firstly and most importantly we should retool the receiver for accuracy and power - firing speed isn't as important, but keeping it automatic is ideal. Slightly increasing the length of the barrel should help with the "actually shooting people" part, too.
Providing slugs as alternative ammunition should also help when greater range and penetration is called for.
With some effort, we can absolutely make the BS-01 into a fine workhorse gun.

Also proposing the name "Torrent" for DRZ-2. More neutral- won't need to be renamed if MSF captures it-, still a reference to The Pirate Bay, and just sounds better to me for some reason.

Quote from: Criminal Votebox
Revisions (Pick 2)
Crying Eyes 2.0: (2) TricMagic, NUKE9.13
Rifled Slugs: (1) TricMagic
BS-02 Automatic Shotgun (avec slugs version): (1) NUKE9.13

DRZ-2 Name
Pirate's Bay: (1) TricMagic
Torrent: (1) NUKE9.13
Logged
Long Live United Forenia!

The Ensorceler

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #81 on: December 08, 2020, 04:21:08 pm »

Quote from: Criminal Votebox
Revisions (Pick 2)
Crying Eyes 2.0: (2) TricMagic, NUKE9.13
Rifled Slugs: (1) TricMagic
BS-02 Automatic Shotgun (avec slugs version): (2) NUKE9.13, Ensorceler

DRZ-2 Name
Pirate's Bay: (1) TricMagic
Torrent: (1) NUKE9.13
Torrent Town: (1) Ensorceler
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #82 on: December 08, 2020, 04:41:04 pm »

Quote from: Criminal Votebox
Revisions (Pick 2)
Crying Eyes 2.0: (2) TricMagic, NUKE9.13
Rifled Slugs: (1) TricMagic
BS-02 Automatic Shotgun (avec slugs version): (2) NUKE9.13, Ensorceler

DRZ-2 Name
Pirate's Bay: ()
Torrent: (1) NUKE9.13
Torrent Town: (2) Ensorceler, TricMagic
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #83 on: December 08, 2020, 05:07:47 pm »

Sure.
Quote from: Criminal Votebox
Revisions (Pick 2)
Crying Eyes 2.0: (2) TricMagic, NUKE9.13
Rifled Slugs: (1) TricMagic
BS-02 Automatic Shotgun (avec slugs version): (2) NUKE9.13, Ensorceler

DRZ-2 Name
Pirate's Bay: ()
Torrent: (0)
Torrent Town: (3) Ensorceler, TricMagic, NUKE9.13
Logged
Long Live United Forenia!

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #84 on: December 08, 2020, 05:57:03 pm »

Quote from: Criminal Votebox
Revisions (Pick 2)
Crying Eyes 2.0: (3) ConscriptFive, TricMagic, NUKE9.13
Rifled Slugs: (1) TricMagic
BS-02 Automatic Shotgun (avec slugs version): (3) ConscriptFive, NUKE9.13, Ensorceler

DRZ-2 Name
Pirate's Bay: ()
Torrent: (0)
Torrent Town: (4) Ensorceler, TricMagic, NUKE9.13, ConscriptFive
« Last Edit: December 08, 2020, 06:54:21 pm by ConscriptFive »
Logged

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Revision
« Reply #85 on: December 08, 2020, 10:54:11 pm »

Quote from: Criminal Votebox
Revisions (Pick 2)
Crying Eyes 2.0: (4) ConscriptFive, TricMagic, NUKE9.13, Sentient Bowtie
Rifled Slugs: (1) TricMagic
BS-02 Automatic Shotgun (avec slugs version): (4) ConscriptFive, NUKE9.13, Ensorceler, Sentient Bowtie

DRZ-2 Name
Pirate's Bay: ()
Torrent: (0)
Torrent Town: (5) Ensorceler, TricMagic, NUKE9.13, ConscriptFive, Sentient Bowtie
Logged
Black lives matter.

Man of Paper

  • Bay Watcher
    • View Profile
Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Strategy
« Reply #86 on: December 12, 2020, 09:17:32 pm »

Prelim 2 Overt Revision Phase

Revision: Crying Eyes 2.0
Difficulty: Easy
Result: (1+1)+1=3, Buggy Mess (And yes, I invoked my mercy roll - this rolled snake eyes twice in a row. Just about every team I have has a cursed project - not as cursed as the teams in WarBiz at least)

The improvements to the Crying Eyes were great on paper. Is what we'd like to say. In truth, we doubt adding more weight to an already awkward rig was ever going to actually go over well. It might have gone over better had the people contracted to develop these things for the Syndicate did more than just take our money.

The Crying Eyes now comes with a fixed LED IR lamp attached to the left side of the helmet. Not only does this imbalance the already unwieldy helmet, but it rapidly drains power from the assembly, making that yet another point to add to the list of shortcomings the Crying Eyes has. It does improve the efficacy of the thermal imaging mode, but should be used sparingly.

Small rounded plates meant to protect the Crying Eyes' mechanisms can work, but are held in place by clasps that tend to pop and release, especially when jostled. And jostling occurs a lot when you're using an imbalanced helmet and running around a combat zone. The plating does provide some extra protection, at least.

While the Crying Eyes 2.0 could use a lot of love, the cost of improvements are somewhat offset by the reduced requirement for replacement parts, costing 2 Solid and 1 Liquid to provide to our squads.


Revision: BS-02 Automatic Shotgun (avec slugs version)
Difficulty: Easy
Result: (6+5)+1=12, Unexpected Boon (well shit looks like all my arms races get turns like this, jesus fucking christ. To quote some dude what likes tea and the queen, Perfectly Balanced, not broken at all)

The BS-01 serves it's purpose as a relatively cheap weapon the Syndicate can manufacture on their own and provide to their affiliates in bulk. It does, however, fall short in many ways that make it less than desirable for the Syndicate's premium forces.

Enter the BS-02. Lighter materials used in it's construction make upsizing less of an obstacle, so the lengthened barrel came with a larger helical tube magazine holding 20 rounds without a negative impact on the wielder. Shot grouping is much tighter, providing a devastating blast of our new specialized Ripper rounds, but we'll cover that in a moment. The shotgun maintains a blistering fire rate, and recoil dampeners work exceedingly well to keep the weapon on-target.

To aid in target acquisition, we have also produced an IR Laser with a little help from the guys working on the Crying Eyes (probably in an effort to save their own skin). Their work here proved solid, and they're compatible with any weapon system with a mounting rail.

Some of our engies had a lot of fun working on production of new ammunition for the BS-02. The weapon (and any other 12-gauge we may decide to field) can utilize solid slug shots to defeat armor and cover, but our fellas didn't stop there. Bitten by a bug of inspiration, they've created two other shells to use specifically with the BS-02: Ripper and Static rounds - admittedly the inspiration fell short when names. Ripper rounds fire pellets made of a softer material created exclusively within the Syndicate. These pellets disintegrate as they pass through material, like flesh, organs, and the like, breaking apart into tiny splinters that, even with modern medicine, can prove excessively difficult to remove. Static rounds are, surprisingly, nonlethal (though I'm sure some of our people will come up with ways to kill with them). They fire clouds of chaff and chemical smoke that disrupt electronics and, as a handy side-effect, obscure visibility.

The BS-02 Automatic Shotgun is slightly more expensive to produce than it's predecessor at 3 Solid, but more than makes up for it.

The IR Laser Mount costs 1 Gas and can be applied to any squad using weapons with rail mounts.
----------------

And now to copy/paste the end bit of my last Revision Phase, since it's still the same! Remember though that occupied DRZs are off-limits until things kick off properly.

It is now the Strategy Phase! For now all you need to do is select a DRZ area to capture and assign a team to the task. You must also equip the squad. Remember, you can equip them with as much shit as possible from your inventory so long as the total resource cost per squad is at or below your team's total resources. While the squad's tactics and temperament will largely rely on what best fits the equipment they're given, as time goes on you may decide to propose more specific tactics - this is probably going to be even more true when it comes to Covert Ops. For now however, the game hasn't opened up enough for more than generic pointing and yelling at a place you want to shoot. This has just been included to prevent someone asking later and me having to make an announcement that gives away someone doing plans for shit.

Spoiler: The Deregulated Zone (click to show/hide)
Spoiler: Malach Point (click to show/hide)
Spoiler: Squads (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Resources & Loadouts (click to show/hide)
Logged

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Strategy
« Reply #87 on: December 13, 2020, 11:40:52 am »

Time to send out Schoolgirl and the Tartan Misfits to get some feedback on what she needs.

Quote from: Tartan Misfits Assemble!

Tartan Misfits infiltrate DRZ-5

Loadout:
Wired Hacktool (1S)
Crying Eyes 2.0 (2S, 1L)
Kinetigel Body Armor (2L)
Firebottles (1L)
Air Pistol (1G)
Total Cost: 3/3S-4/4L-1/2G

In terms of resources, we're pretty tight on solids (for now).  It's a toss up whether Crying Eyes 2.0 or the Audio Bugs are a better use of 2S for "covert" stuff.  I guess we'll see how that pans out in the batrep.

Quote from: Strategy Votebox
(1) Tartan Misfits Assemble!: ConscriptFive
« Last Edit: December 13, 2020, 11:42:42 am by ConscriptFive »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Strategy
« Reply #88 on: December 13, 2020, 12:28:46 pm »

Time to send out Schoolgirl and the Tartan Misfits to get some feedback on what she needs.
Suppose so, here are addendums. Crying Eyes kinda needs a relook to be solid. Wonder how she'll use the tattoo and bottles though, maybe use local people to cause trouble?

Quote from: Tartan Misfits Move Out!
Tartan Misfits infiltrate DRZ-5
Loadout:
Wired Hacktool (1S)
Audio Bug (2S)
Kinetigel Body Armor (2L)
Mag-Ink QoC Tattoo (1L)
Firebottles (1L)
Air Pistol (1G)
Total Cost: Total Cost: 3/3S-4/4L-1/2G



Quote from: Strategy Votebox
(1) Tartan Misfits Assemble!: ConscriptFive'
(1) Tartan Misfits Move Out!: TricMagic
« Last Edit: December 13, 2020, 02:43:03 pm by TricMagic »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: Syndicate Thread / Prelim Turn 2 Strategy
« Reply #89 on: December 15, 2020, 12:07:22 pm »

While I don't think there's much in it, I'd slightly prefer to get feedback on the efficacy of CE2.0 than the audio bug.

Quote from: Strategy Votebox
(2) Tartan Misfits Assemble!: ConscriptFive, NUKE9.13
(1) Tartan Misfits Move Out!: TricMagic
Logged
Long Live United Forenia!
Pages: 1 ... 4 5 [6] 7