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Author Topic: [MOD]Liberal Overhaul+Rebalance  (Read 27077 times)

Durian Hohlades

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Re: [MOD]Liberal Overhaul+Rebalance
« Reply #30 on: September 05, 2020, 07:03:38 pm »

iam using latest github lcs version 4.12.56 but in a multiple cities map i wont get all weapons at the stores :( is this not supported?

actually i belive they are not availab le bec of legality value? depends on game i guess?

i only get the new weapons from start if i choose nightmare mode along with anything else like cities for example
« Last Edit: September 05, 2020, 07:51:46 pm by Durian Hohlades »
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Taberone

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Re: [MOD]Liberal Overhaul+Rebalance
« Reply #31 on: September 08, 2020, 01:42:02 pm »

iam using latest github lcs version 4.12.56 but in a multiple cities map i wont get all weapons at the stores :( is this not supported?

actually i belive they are not availab le bec of legality value? depends on game i guess?

i only get the new weapons from start if i choose nightmare mode along with anything else like cities for example

I haven't worked on the mod in a while, but I think some weapons haven't been added to the stores yet. In the game files, weapons have to be listed in the pawn shop, department store, arms dealer (Gangsters and Mercs), or Oubliette before you can buy them.

Even if those weapons are implemented and listed in the stores, they may not be available due to legality. In my mod, gangsters and mercenaries should sell weapons regardless of legality, but only if I've added them to the armsdealer.xml file. Nevermind, I haven't done that yet.

I do not know about multiple cities mode, since it is unfinished and buggy (IIRC) so I don't play it.

I've been meaning to keep working on this mod, but I've been addicted to Fallout: New Vegas recently and I've got college back in session.
« Last Edit: September 12, 2020, 10:18:40 pm by Taberone »
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Taberone

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Re: [MOD]Liberal Overhaul+Rebalance
« Reply #32 on: September 12, 2020, 10:29:04 pm »

Small update. P90 uses separate magazines from the FN Five SeveN now. It won't share ammo with the FN 5.7, but it's got 50 rounds of ass-kicking.

Some guns are already implemented in the shops, so you don't have to loot them off dead Conservatives. According to my notes, these are sold at the Pawnshop.

WEAPONS:
MAC-10
TEC-9
Tommy Gun
PPSH
Sawn-off
M14
Brass Knuckles
Spiked Knuckles
Tomahawk

CLIPS:
Battle Rifle (M14)
Sawn-off Shells (Sawn-off Shotgun)
Shotgun Drum (AA-12)
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Taberone

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Re: [MOD]Liberal Overhaul+Rebalance
« Reply #33 on: October 28, 2020, 10:05:42 pm »

Been a while since the last update due to things like college and my interest shifting to other games like New Vegas, but I've got something planned for the future: Entrenching tools (spades) as a new melee weapon.
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EuchreJack

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Re: [MOD]Liberal Overhaul+Rebalance
« Reply #34 on: November 17, 2020, 11:33:15 am »

I'm sorry, but shouldn't a sawn-off shotgun use regular shotgun shells.  It's not the shells that got sawn off, its the barrel.
It's like how Assault Rifle clips work for the M-16, the M-4, and the AR-15.
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I think the word you were looking for is "monster".

Taberone

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Re: [MOD]Liberal Overhaul+Rebalance
« Reply #35 on: November 19, 2020, 09:55:57 pm »

I'm sorry, but shouldn't a sawn-off shotgun use regular shotgun shells.  It's not the shells that got sawn off, its the barrel.
It's like how Assault Rifle clips work for the M-16, the M-4, and the AR-15.

It should, but the ammo system in LCS is fucked. Shotgun shells hold 8 rounds, so the Sawn-Off Shotgun would also hold 8 rounds if it shared ammo with the shotgun. The ammo system is based on "clips," none of which are interchangeable as far as I know. Ammo capacities are defined not by the weapon, but by the "clips" themselves.

It's like how the 9mm Pistol and 9mm SMG (The MP5) don't share bullets, despite both of them firing the same round.
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