Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What would you like me to do after this next round of bugfixing on RandCreatures?

Extract even MORE data - I want to customize what I get.
- 48 (24%)
Megabeasts and semimegabeasts need more work.
- 15 (7.5%)
Why no vermin? I want to annoy the heck out of myself.
- 9 (4.5%)
Nothing swims underwater?! How could you? I want aquatic life.
- 59 (29.5%)
Let's have (rare) random creatures that breathe fire and/or poison you to death.
- 32 (16%)
Forget RandCreatures; work on LangCreate.
- 17 (8.5%)
Zombie's Toothbrush.
- 6 (3%)
Make birds more birdlike.
- 12 (6%)
I want something else, but I'll suggest it in-thread.
- 2 (1%)

Total Members Voted: 199


Pages: 1 ... 15 16 [17]

Author Topic: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)  (Read 52822 times)

Hexatona

  • Bay Watcher
    • View Profile
Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #240 on: February 13, 2015, 01:46:16 pm »

OOOOh, okay, no.

langcreate\bin\DFLangCreate.exe

That's the file you're looking for.  It's not java - or at least you don't need anything special to run it, just a plain exe file.

It's actually written in something called Phrogram, which I had never head of before.
Logged

Royal Flush

  • Bay Watcher
  • Has a horrible fell look!
    • View Profile
Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #241 on: February 27, 2015, 03:08:20 am »

I've apparently missed something.

I downloaded the file, extracted it into its own "LanguageCreate" folder, and when I go into Documents/LanguageCreate/bin/DFLangCreate.exe it just pops the program halfway open and immediately goes 'not responding'. Is there something else I need to have open for it to work properly like DFHack and Therapist do?

I tried running the DFLangCreate.exe.xml, and it installed 'Microsoft Visual Studio 2005 Tools for Applications', but that hasn't fixed the issue of it crashing on open, nor does opening the .xml give me anything but a blank grey page that I can't interact with, as if nothing's been loaded into it.

Edit: Tried running as administrator; no dice.

Was gonna use this to recode a thousand odd words into a mod's old language files. I really don't want to code, by hand, ~1400 words into eight languages myself...
« Last Edit: February 27, 2015, 03:10:32 am by Royal Flush »
Logged
Ponies ponies ponies.

Royal Flush High Res

Hexatona

  • Bay Watcher
    • View Profile
Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #242 on: February 27, 2015, 01:40:48 pm »

Hmm, no you don't need anything else open for it to work.  I'm not sure if it needs like .net installed or something.  You might want to try it on a different machine?  Or maybe your download got corrupted - try downloading the package again and running it?  Or maybe running in compatability mode?

I could always generate a few random languages for you if you'd like instead.
Logged

Royal Flush

  • Bay Watcher
  • Has a horrible fell look!
    • View Profile
Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #243 on: February 27, 2015, 06:24:54 pm »

Figured out what I did. When I was looking through the folders in the zip, I accidentally only unzipped the 'bin' folder. Stupid me. It's working now.

File this under PEBKAC.
Logged
Ponies ponies ponies.

Royal Flush High Res

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #244 on: June 19, 2020, 08:31:12 pm »

I apologize for necroing this thread, but I would very much like to ask Talvieno if he/she could please update both LangCreate and RandCreatures. LangCreate's an excellent tool for making one of the most arduous tasks in building custom civs a snap! However, it is outdated as words like YOR have been corrected to YORE and there are totally new words that show up as blanks when pulled upon in naming menus and the like. RandCreatures is also nice, and the generation it does is also nice for making rather lively worlds. Yet it too is outdated and isn't able to take advantage of all the new tokens nor is it even compatible for this version of the game. Talvieno, I hope that you decide to come back to these projects of yours. They really are remarkably useful.

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #245 on: June 21, 2020, 01:47:25 am »

Hello! It's been a long while since I was here, it seems. Six years have flown by far too quickly. Thank you for summoning me back! :P

I've unfortunately lost the files I was working on regarding RandCreatures 2.0. I could potentially redo it from scratch, though, and I'm sure I could update the old RandCreatures to work with today's version. I've kept up with the changes to the RAWs. That would probably take some time, though, because I recall it being ludicrously complicated. (I've gotten a lot better with coding since then, though, so that might help.)

As to LangCreate, I could probably redo that from scratch with little difficulty - perhaps as a browser-based version, to help make sure everyone can use it. I seem to recall it only being Windows-friendly. Fixing that would probably come sooner than RandCreatures. I could stick it on my website somewhere.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Zenoth

  • Escaped Lunatic
    • View Profile
Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #246 on: June 22, 2020, 02:33:49 am »

Yes!, please Talvieno, an updated version of Rand Creatures and LangCreate would be great!
Logged

tranquilham

  • Bay Watcher
  • [TRANSLATION:OWO]
    • View Profile
Re: LangCreate (v34 and v40) and RandCreatures (v34, being rewritten)
« Reply #247 on: September 08, 2020, 09:32:16 pm »

what would be nice for a new LangCreate version is the ability to use something like Meph's Dictionary to generate words from; when i popped in the language_SYM text file, it crashed. though, that's probably due to it being old. oh well. good luck!
Logged
Pages: 1 ... 15 16 [17]