A_Curious_Cat is the Gatherer
Glass is the Cook
MonkeyMarkMario is the Elder
a1s is the Hunter
0 Turns Survived
15 Turns Until End of Winter
It is New Spring
It was a light winter, but all personal and communal food stashes are totally depleted. However there was time to train and improve skills.
The Elder can now choose one person each turn to advise. The recipient will use the best of two rolls when using a skill. Elder can give bad advise with the opposite effect. (PM to do this)The Cook can now spend a turn to do one of the following:
-turn any number of fruit or meat into dried food. Dried food does not spoil.
-turn any combination of fruit or meat into 1/4th that many hot food. Hot food goes bad next turn. Hot food adds a bonus to any roll next turn.
-poison food, 1/3rd chance of death on consumption. (PM to do this)The Hunter can now try to kill the following:
-small game, low meat but high chance of success
-big game, high meat but high chance of injury and low chance of success
-other tribesman, always works, gives high meat that may be poisonousNow that winter is over The Gatherer can go fruit picking again, which is fairly safe for getting a medium amount of fruit. The Gatherer can now invite others to come when picking fruit. Each additional person reduced The Gatherer's roll by 1. They each have a 1/2 chance of finding 1 fruit.Throughout the year you will face unexpected obstacles and challenges, and not all of them may be from beyond the firepit. As you overcome your trials, your skills will grow. You can perform one skill per turn. Do not PM each other/discuss this game outside of this thread. For this first turn you have 48 hours to discuss what to do.
A majority of players can decide to kill another. To do this post their role in
bold red. There must still be a majority at the end of the allotted time or it doesn't happen.
Choose your action.