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Author Topic: Abstract procedural generation design to modder designable code.  (Read 481 times)

Kobold6

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Abstract procedural generation design to modder designable code.
« on: November 28, 2020, 01:20:02 am »

I was just thinking about how Incusion would put creature AI (should research, but it was some aspect of the creatures) as user designable code. And thought that DF could potentially do something similar, in other words have DF provide an architecture of functions that modders and users can alter for proc-gen designs and modable designs of their own making. Maps, AI, creature design, whatever can be abstracted into designability. Naturally vanilla examples would be a good foundation for how this is done, and give guidance. Obviously this could potentially be a hell of a lot of work, on the other hand it provides a much deeper modder experience and puts a lot more potential in the game.
« Last Edit: November 28, 2020, 02:50:34 pm by Kobold6 »
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