Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Overwhelmed by too many dwarves  (Read 822 times)

Sugardust

  • Bay Watcher
  • Novice Dyer
    • View Profile
Overwhelmed by too many dwarves
« on: October 09, 2020, 08:12:07 pm »

Just as the title says, this is a problem I've been struggling with since I started playing. I always give up on my forts due to being just too overwhelmed by the sheer amount of dwarves that flood in what seems to be every month. Just this past fort I attempted I had ~80 dwarves within spring of the 2nd year, and I just can't keep track of everything at that scale. It causes me to lose focus and upon seeing just a mass of dwarves who all basically just sit in the meeting area with nothing to do all day, I give up. Plus having to micromanage making sure we have enough drinks and food at the same time confuses me a bit.

I'm not sure how to combat this. I honestly would really much not have to play with the default settings in LNP, as I don't use LNP. It's just very hard to keep track of what dwarves do what and how to make sure most people are doing jobs. Any advice for how to combat this would be appreciated.
« Last Edit: October 09, 2020, 08:15:52 pm by Sugardust »
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #1 on: October 09, 2020, 08:32:34 pm »

Your dwarves are doing nothing because you've given them nothing to do. If you've given them nothing to do you don't have to worry about what they'e doing, just expand your tavern, give them nice things to look at until you think of something to do.

Masses of dwarves means you most likely have dwarves with all the labours you need (game ensures the labours you need are enabled in migrants). So you can do anything you want in no time.

Automate food and booze production with your manager and you never have to worry about it again.

Biggest mistakes to make are to think that Dwarves enjoying themselves and not working is a bad thing (the opposite actually) and that you have to micromanage labours (no need with a fortress packed full of dwarves unless you actually want to start optimizing projects).

What's the problem again?
« Last Edit: October 09, 2020, 08:34:18 pm by Shonai_Dweller »
Logged

Sugardust

  • Bay Watcher
  • Novice Dyer
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #2 on: October 09, 2020, 08:47:01 pm »

I will look into a manager. I've never really touched it despite playing the game for a good while now.
Logged

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #3 on: October 09, 2020, 09:12:00 pm »

A 6x6 plot of plump helmets year round produces a lot of food and booze to keep everyone alive. Shonai is right that you don't need to worry about them much. I tend to just start lumping them into military squads and get them trained up or just feel thankful they're dragging stones to the stockpiles. A dormitory does a lot to make sure they're not sleeping on the ground.

In the d_init file you can change your population cap, if you want to have the game stop sending dwarves at 80 or something so you can get comfortable with the number.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #4 on: October 10, 2020, 03:49:51 am »

My method is to use the pop cap to restrict the influx of migrants to a level I can manage. This means I set the pop cap to the current population + 10 after every migration wave (save and restart) until I reach my limit for how large a population I can handle. Since I use the LNP I can change the cap using the launcher interface, but it's not that much harder to modify the file manually.

As I can't really handle that large a population, I also lower the siege and attack triggers.
Logged

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #5 on: October 10, 2020, 06:33:49 am »

Yes, modifying the population_cap value will help the most. Without use dfhack or dwarf therapist, 25 or 30 dwarfs is enough to work the various industries that you will need to learn. You could leave it at that number until you learn how to replace clothing, make gates, and prepare a military.

I recall multiple forts that were crushed by invaders because I over-created wealth while learning to feed and cloth migrant hordes. Soon after that, I changed my tactics to "mechanisms and forges first!".
Logged

PetGreySquirrel

  • Bay Watcher
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #6 on: October 10, 2020, 02:27:24 pm »

Using the launcher for LNP or editing pop cap in the init files can help. Start the fort with it set low - 20 or so - and as you settle and need more labourers or soldiers or want to do more stuff, add 10-15 at a time. Keep in mine 50 and 80 will tend to be significant for unlocking events that can happen in fort mode.
Logged

Garfunkel

  • Bay Watcher
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #7 on: October 17, 2020, 09:50:21 pm »

I used to have the same problem Sugardust, and it was annoying to get 12 immigrants five minutes after I had successfully optimized labours and assigned bedrooms and workshops and so on. So I'll also recommend changing the pop cap - you could start with as low as 20 and then slowly shift it up as PatrikLundell explained. Current fort is at 75 and working well enough so probs going to 85 soon.
Logged

Schmaven

  • Bay Watcher
  • Abiding
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #8 on: October 17, 2020, 11:03:33 pm »

You can also play with more reckless abandon for safety; and let accidents, dwarven stupidity, and wildlife cull your population a bit if you don't want to change the population cap settings.
Logged

MorsDux

  • Bay Watcher
  • If you only have a hammer, all problems seem nails
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #9 on: October 23, 2020, 11:40:49 am »

you can throw your more capable dwarves into squads and start training them. I see nothing wrong with a fort having mostly fighters.
Logged

Salmeuk

  • Bay Watcher
  • The Happy Hermit
    • View Profile
Re: Overwhelmed by too many dwarves
« Reply #10 on: October 24, 2020, 03:41:04 am »

My dwarf management system is simple, but lacks agility when it comes to reassignment.

Adjust this DFinit setting to NO:

[SET_LABOR_LISTS:NO]

Now, dwarves will arrive with zero labors enabled, as blank slates. Your job becomes straightforward: immediately, as dwarves immigrate onto the map, reassign them into the most needed job or class, and then rename them into whatever you assigned, say "Mason" or "Miner" or "Carpenter". This can be quite a lot of work when 40 dwarves immigrate at once, however, I see it as worth it considering the benefits of a well-organized workforce. Make sure to catch the dwarves while they are still traveling towards your gate, as they tend to string themselves out in a particularly manageable fashion, letting you appraise and rename each dwarf in quick succession.

I also recommend familiarizing yourself with DFhack and suite of labor management options it brings to the table. With ONLY Dfhack, there is a labor management menu accessible from the units list. This allows for quick reference and adjustment of enabled skills. With this menu you can turn off all hauling labors in only a few key presses from pause.

Logged