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Author Topic: Refugium of the Gods (OOC)  (Read 1108 times)

Glass

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  • Also known as the Chroniqler
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Re: Refugium of the Gods (WIP, OOC)
« Reply #15 on: April 09, 2021, 12:46:29 pm »

A note: prospective players should probably join this Discord; it's just easier/faster to communicate that way.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Roboson

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Re: Refugium of the Gods (WIP, OOC)
« Reply #16 on: April 09, 2021, 11:30:33 pm »

Alright, here's the player list:

Divine Administrators
Nobody (Glass), Cartographer
[] (Demonic Spoon), Master of Numbers.
Irony (Cresceele), Chronicler

Council Members
Egan_BW (Gibeele)
Shadowclaww777 (Absolute)
Shadow Dragon (Belyom)

Contracted Bureaucracy
Micelus (Sadiq), Representative


Honestly, I really liked all the submissions, but six slots is all I want to take on. If anyone who didn't get in wants to get involved on the GM side as part of the Contracted Bureaucracy, let me know. Mice is running some side quests and other things, so I don't see the harm if other people are interested in that sort of thing as well.
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Roboson

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Re: Refugium of the Gods (WIP, OOC)
« Reply #17 on: April 10, 2021, 03:54:05 pm »

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Roboson

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Re: Refugium of the Gods (OOC)
« Reply #18 on: April 11, 2021, 10:21:41 pm »

Act Cost Breakdown

Effect Costs for Actions.
Spoiler (click to show/hide)

Disasters and Acts of God
Spoiler (click to show/hide)

Artifacts
Spoiler (click to show/hide)

Servants:
Spoiler (click to show/hide)

Creation of life:
Spoiler (click to show/hide)

Sublocation Creation
Spoiler (click to show/hide)

Exploration
Spoiler (click to show/hide)


Under this system, players would make 30 acts per turn for the first three turns (with the original acts being converted into their larger values (multiply by 10) and existing creations being modified to fit the system changes can be redesigned if need be, having a value of 40 acts). Heavenly Administrators would then be making an additional 20 acts per turn for the completion of their duties.

Generally I think these changes to how effects are processed makes the creation process a lot more clear, you know pretty exactly what you get when you pay for something and the number of things that can be created has increased. But also it solves a power creep problem where the power increased by adding one more act to an action caused it to increase in magnitude exponentially. This creates a lot more linear power scales for actions, and places a heavier emphasis on making good effects, rather than big nukes. That said, its up to the players if we want to adopt the rule changes here, so let me know what you think here or on discord. They would be implemented on the start of this next turn if we decide to use them.
« Last Edit: April 12, 2021, 07:00:38 am by Roboson »
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micelus

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Re: Refugium of the Gods (OOC)
« Reply #19 on: April 11, 2021, 10:32:42 pm »

That's a nice amount of currency inflation right there
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Glass

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Re: Refugium of the Gods (OOC)
« Reply #20 on: April 11, 2021, 10:52:14 pm »

While I'm not the biggest fan of big number, the system seems solid. I am a bit wary of everything being built essentially on multiples of 5; if you provide incomes all in multiples of that, the system basically devolves back to a version where 5 becomes the new unit, only really doubling the number of power levels.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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