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Author Topic: Paranormal Mafia 26 - Game over! Town victory  (Read 29200 times)

Mephansteras

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Paranormal Mafia 26 - Game over! Town victory
« on: October 21, 2020, 06:57:45 pm »

Ok, let's get some life into this sub-forum again! Time for some good old fashioned Paranormal Mafia!

I made a few tweaks to the rules and roles, which you can check out in the post below this one. Biggest is that we're not doing Extensions any more.

Min 9 players by preference, although I can lower that if needed. Probably don't need to specify a max given the low turnout in games lately.

Clearly things are slow right now, so I'll leave the game in sign-ups until we can get enough people. I think we need 6 or 7 to really do anything.

Players
  • webadict
  • TricMagic
  • Caz
  • Luckyowl
  • roseheart
  • 4maskwolf - Human Telepath
  • juicebox - Doppelganger Telepath
  • Persus13

Backups:



For those of you not used to Paranormal, I suggest you read some of the old games to get a feel for it. And you can read through the rules discussion thread as well, which should answer a lot of questions on how it goes.
« Last Edit: November 11, 2020, 04:08:59 pm by Mephansteras »
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Mephansteras

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Re: Paranormal Mafia 26 - In Signups! (0/9)
« Reply #1 on: October 21, 2020, 06:58:28 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgangers cannot change again. They are a flawed species, and possess and uncontrollable blood lust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the night and day phase, and cannot be prevented by abilities that prevent night kills (Such as the Guardian). A Morning Kill will always look like it recently happened.
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Note that the script NO LONGER restricts most roles to only one or two per side. Being able to use meta-game deduction to determine that someone must be town/scum breaks the game, so I've removed the aspects of the game that allow that.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

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webadict

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Re: Paranormal Mafia 26 - In Signups! (0/9)
« Reply #2 on: October 21, 2020, 07:19:56 pm »

Quote
Sneak
    Race: Human/Doppelganger
    Goal: Find
   Flavor: A curious and somewhat timid individual who sneaks into another player's house at night. They both see if they are home and stay there for the night in case someone hunts them down at their house.
    Rules: The Sneak may target another player during the night phase. If they do so, they learn whether or not that player leaves their house at night. They also remain at that location through the night, and are untargetable themselves except by psychic powers. However, anyone who targets their target will get them as well.
    Victory: Town/Doppelgangers win

Spirit-bond
    [Psychic]
    Race: Human/Doppelganger
    Rules: When this player dies they may choose another living player to bond with. That night they visit that player as a ghost and offers them their power. If that player accepts, they lose any abilities they may have had and gain the ghost's abilities instead.
Huzzah! I got two of them... in, I guess.

Was hoping that physical roles becoming Psychic would make it in, because it seems cool, but I think these are good inclusions. Probably still needs more ghosts, though.
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webadict

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Re: Paranormal Mafia 26 - In Signups! (0/9)
« Reply #3 on: October 21, 2020, 07:20:49 pm »

Also, I've definitely never played a mafia game here before, so you'll have to excuse my play and ignore everything I do wrong.
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Mephansteras

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Re: Paranormal Mafia 26 - In Signups! (0/9)
« Reply #4 on: October 21, 2020, 08:01:43 pm »

Hehe.

Yeah, those were good ideas, and I might incorporate more of them in the future. But I didn't want to shake things up too much in one go, since Paranormal is a bit confusing at the best of times.
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TricMagic

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Re: Paranormal Mafia 26 - In Signups! (1/9)
« Reply #5 on: October 22, 2020, 09:16:40 am »

Just Sign IN I suppose?

Also, I've definitely never played a mafia game here before, so you'll have to excuse my play and ignore everything I do wrong.
Also, web sus.
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IcyTea31

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Re: Paranormal Mafia 26 - In Signups! (2/9)
« Reply #6 on: October 23, 2020, 05:58:12 am »

Spectating unless you can't get enough players. Not really in a life situation where I can give much time to a Mafia game.

Don't spoil me even if spoilspec is available; no promises but I might be able to be a replacement.
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Caz

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Re: Paranormal Mafia 26 - In Signups! (2/9)
« Reply #7 on: October 25, 2020, 10:42:52 am »

Oh so in. Prepare for my mediocre skills!
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Luckyowl

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Re: Paranormal Mafia 26 - In Signups! (3/9)
« Reply #8 on: October 28, 2020, 07:44:55 pm »

I'm in! I hope this game gets up and running for Halloween! but any day is fine by me.
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Mephansteras

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Re: Paranormal Mafia 26 - In Signups! (4/9) (Can start with 7!)
« Reply #9 on: October 28, 2020, 07:59:32 pm »

Hopefully! 9 would be nice, but if we can get 7 I can get the game going.
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webadict

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Re: Paranormal Mafia 26 - In Signups! (4/9) (Can start with 7!)
« Reply #10 on: October 30, 2020, 07:52:16 pm »

Will we get three people showing up within 24 hours?

... Probably not, but you never know.
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RoseHeart

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Re: Paranormal Mafia 26 - In Signups! (4/9) (Can start with 7!)
« Reply #11 on: October 31, 2020, 08:40:07 am »

If the moderator is hosting then I will go ahead and sign up.

IN.
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4maskwolf

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Re: Paranormal Mafia 26 - In Signups! (5/9) (Can start with 7!)
« Reply #12 on: November 01, 2020, 07:03:09 pm »

Man there's dead and then there's Bay12 mafia dead.

Tentatively in.

juicebox

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Re: Paranormal Mafia 26 - In Signups! (6/9) (Can start with 7!)
« Reply #13 on: November 01, 2020, 11:55:35 pm »

I don't have much else to do these days, and it's been ages since I've played mafia.

in
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Mephansteras

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Re: Paranormal Mafia 26 - In Signups! (7/9) (Can start with 7!)
« Reply #14 on: November 02, 2020, 02:44:00 pm »

That gives us 7.

4maskwolf, you good to play if I get the game going tomorrow?
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Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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