Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 62

Author Topic: Bastard Paranormal 3 - Game over! 4 Exterminators Escaped!  (Read 61426 times)

Caz

  • Bay Watcher
  • [PREFSTRING:comforting whirs]
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #180 on: November 21, 2020, 07:03:31 pm »

How do we win if nobody dies?

Dunno yet. This has been billed as a game where you have to 'figure out how to win', but we're all accepting that we got told how to win already in our role PM?
And the alternative? That we ignore our role PMs?

Or work actively against them. Didn't you hear the guy laughing on the phone?
Logged

Shakerag

  • Bay Watcher
  • Just here for the schadenfreude.
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #181 on: November 21, 2020, 07:10:59 pm »

chugga chugga choo choo 
heydude6

I can ride this train.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure his!
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #182 on: November 21, 2020, 07:25:02 pm »

How do we win if nobody dies?

Dunno yet. This has been billed as a game where you have to 'figure out how to win', but we're all accepting that we got told how to win already in our role PM?
And the alternative? That we ignore our role PMs?

Or work actively against them. Didn't you hear the guy laughing on the phone?
I did, yes.  But considering the context, I'd say it's more likely related to the prank of eleven exterminators in one game than us having straight up false wincons.

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #183 on: November 21, 2020, 08:02:54 pm »

How do we win if nobody dies?

Dunno yet. This has been billed as a game where you have to 'figure out how to win', but we're all accepting that we got told how to win already in our role PM?
And the alternative? That we ignore our role PMs?

Or work actively against them. Didn't you hear the guy laughing on the phone?
I did, yes.  But considering the context, I'd say it's more likely related to the prank of eleven exterminators in one game than us having straight up false wincons.
That was also my takeaway.

If we subscribe to nihilism and assume that our role PMs are wrong, then we might as well not accept that we're in a game, and that there aren't any concept off Days or Nights, and that there's nothing stopping me from using the Plasma Bomb I have right now.

I use the Plasma Bomb on everyone.

See, but the game has rules. We're in normal rules. The game is a normal game. The issue isn't the game. It's that the wincon for everyone is the same, and the only way everyone wins is by everyone dying.

That's the bastardry. The bastardry is that there's no bastardry. A bastard mod would tell you the game is a bastard game and then only lie about opening post.

Man, I bet if you just ask:

Hey Meph, are there three Doppelgangers on the ship?

I bet the bastard will just be like, "lol, fuck no." Because that's what bastard mods do. They just fuck with you in the open. But, if you send everyone a PM that says your wincon is this, and then the wincon is really the exact opposite or something non-intuitive, then it stops being a bastard game. It becomes Moon Logic. At that point, we should simply do whatever the fuck we want, and then organize a campaign for Ship Mayor, because Exterminators.

Therefore, it's backwards logic to think everything is a lie. You should start off on the assumption that the things that are lies are the things that make sense to be lies. Your role PMs? Those aren't lies. The opening post? Definitely a lie. Because if your role PM lies, then you can't do anything. And if the opening post is true then you still need to kill people.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #184 on: November 21, 2020, 08:10:46 pm »

Hey Meph, are there three Doppelgangers on the ship?

The station alarm system has stated that three doppelganger pods were found in the cargo holds.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

heydude6

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #185 on: November 21, 2020, 08:12:59 pm »

Maybe our win-con is hidden in the dop’s role PM. Maybe it’s something like:

Win Condition: You win when all other exterminators are dead. They win when all of you are dead



Anyway, that’s just a thought. Right now, I want to talk discuss the matter of obtaining more information. Right now I’ve got 2 theories.

Theory 1: More information will be obtained when the day passes

Theory 2: More information will be obtained when someone dies

Of the two, I think theory 2 is more likely unfortunately. Though I’ve been advocating for the pacifist approach for a while now, it’s becoming more clear that it probably isn’t going to work out and I don’t think Meph was expecting it to work out either.

chugga chugga choo choo 
heydude6

I can ride this train.

If we’re going to kill people though, I don’t think it should be me. I’ve been a very active player so far and one of the only people thinking of solutions besides mass suicide. You may take that as a mark against me, but Tric also feels this way and he hasn’t said as much to back it up as I have.

Anyway, I want to move this game forward a little so let me just do something.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

heydude6

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #186 on: November 21, 2020, 08:20:35 pm »

Never mind. It’s a stupid idea.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

heydude6

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #187 on: November 21, 2020, 08:25:27 pm »

Not that stupid if omnicide is the win-con though.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

juicebox

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #188 on: November 21, 2020, 08:45:10 pm »

Care to explain what it is you want to do?
Logged

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #189 on: November 21, 2020, 08:50:32 pm »

4maskwolf and webadict, do you think there are dopps in this game? I don't care if you think the question is irrelevant.

Meph, is it possible for players to have hidden win conditions?

I expect to be equivocated to about this. If Meph confirms with a hard no that there are no hidden win conditions then the mass suicide strategy is the most logical course of action. But at that point we're not even playing a game anymore since it would be a trivial exercise to set up a night plan that ended up with all of us dying.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #190 on: November 21, 2020, 09:05:43 pm »

Meph, is it possible for players to have hidden win conditions?

All players current win conditions are accurately reflected in their Role PM.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure his!
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #191 on: November 21, 2020, 09:06:08 pm »

4maskwolf and webadict, do you think there are dopps in this game? I don't care if you think the question is irrelevant.

Meph, is it possible for players to have hidden win conditions?

I expect to be equivocated to about this. If Meph confirms with a hard no that there are no hidden win conditions then the mass suicide strategy is the most logical course of action. But at that point we're not even playing a game anymore since it would be a trivial exercise to set up a night plan that ended up with all of us dying.
I think that of all the possible places we could have been lied to, the presence of dopps is the most likely.  For one, their presence is only attested to in the flavor of the game, there is no mechanical attestation of their presence like there is for an eleven exterminator setup.  Secondly, the setup is just... weird if you allow for the presence of dopps.  If there's a true three-dopp team hidden among us, using typical dopp roles, and those of us who took Intel were mechanically lied to, there's basically nothing any individual team (counting each exterminator as their own individual team) could really do to influence the outcome with that many kills flying around in every direction.  If the setup violates the typical paranormal rules and permits the presence of dopp exterminators, then the game is wildly unbalanced in favor of the dopp team, who are not facing a "town" of exterminators but eight individual serial killers whose only chance to win, under those game circumstances, is to avoid working together in hopes of being the last one standing, as any plan made by the non-scum players can be easily subverted by a coordinated scumteam.  As Tricmagic has said repeatedly, a team of dopp exterminators could easily make six kills by the end of N1 (I'm not sure if you can use a regular assassin bot and a regular exterminator nightkill on the same night) and with only eight players opposing them... not great odds.  Thirdly, there's significant precedent for bastard paranormals not having a traditional Paranormal-style scumteam: in BP1 the "scumteam" was a red herring that the town was supposed to realize when the real scum killed, only for the real scum to avoid killing long enough that the town never learned the trick of the game, and in BP2 the dopps were part of the town trying to escape with the humans and lacked any kind of killing ability.

So no, I do not believe there are dopps in this game, or if there are, I don't think they're anything close to a traditional scumteam.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #192 on: November 21, 2020, 09:12:46 pm »

Meph, is it possible for players to have hidden win conditions?

All players current win conditions are accurately reflected in their Role PM.

This is not quite the answer I was expecting. "Current" makes me a little paranoid like the win conditions could change.

But if my current win condition is accurate then I have to play to that.

Mass suicide it is.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #193 on: November 21, 2020, 09:16:07 pm »

Unvote webadict since I wouldn't want to deny him the opportunity to shoot me with a plasma bomb and I wouldn't want to deny myself the opportunity of causing as much violence as possible with it.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

juicebox

  • Bay Watcher
    • View Profile
Re: Bastard Paranormal 3 - Day 1 Sounds the Alarm
« Reply #194 on: November 21, 2020, 09:52:24 pm »

With the information that we have right now, the mass suicide option is the best plan that we have.

I still feel like there is something else going on, but I guess we'll find out if that's the case after we're all dead.
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 62