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Author Topic: Rise of the Monstrous Kingdoms  (Read 8866 times)

Nakéen

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Rise of the Monstrous Kingdoms
« on: November 21, 2020, 06:45:21 am »

Rise of the Monstrous Kingdoms

"Rise of the Monstrous Kingdoms" is a re-reboot/sequel of the too soon aborted "Rise of the Monstrous Kingdom" (itself a reboot oops).

In this game, you will play as monsters instrumental in the rise of new Monstrous Kingdoms.



SETTING


Spoiler: 1. Known History (click to show/hide)

Spoiler: 2. Non-monstrous races (click to show/hide)




MECHANICS


Quote from: Player Sheet
Name: What you are called/call yourself
Species: Describe what kind of creature are you.
Appearance: Your physical description.
Personality: Likes, dislikes, attitude, etc...
Background and Abilities: What led you to the present situation? What are the abilities that make you special among your kin?
Attributes: 6 points to pool. Max allowed attribute is 4.

Strength: raw might and vitality. The strongest monsters are unstoppable forces of nature, feared by all on the battlefield. Outside of battle, their incredible strength is very suited to manual labour.

Magic: raw magical power and talent. Monsters versed in magic are versatile and fearsome, capable of developing spells as well as supporting armies on the battlefield.

Intelligence: cunning and analytical ability. Intelligent monsters are highly adaptive, and can best others in unexpected ways. They are problem solvers, highly prized for development.

Leadership: the innate ability to lead and command. The defining attribute of any commander, and ruler.

Traits: Innate and special qualities you possess/would like to possess. You are free to fill this section or leave it blank. In either cases, the GM will build and balance your traits.

Skills: In the same vein as Traits, you are free to fill this section or leave it blank. The GM will work on it either ways.



Spoiler: II - Combat Mechanics (click to show/hide)




COMPLEMENTS

Quote from: Kingdom Sheet
Name:
Capital:
Tear Strength:
Notable Races:
Territories:

Quote from: Force sheet
Designation:
Command Points:
Upkeep:
Size:
Integrity:
Morale:
Combat Rating:
Special Traits:
Special Abilities:

Quote from: Region sheet
Name: common name of the region
Savagery: Civilized - Low - Medium - High - Primal
Magic: Mundane - Low - Medium - High - Pure
Dominant Group: Whether or not this Region is controlled by some organized force.
Resources: The valuable resources of this Region.
Points of interests



I am looking for 6 players. To apply you need only fill the player sheet and tell under which nation do you want to start. It is not first come first serve, so take your time creating a sheet (not too long though).
It is perfectly possible to start as an emerging monstrous kingdom that wasn't listed in the post, though in that case a player will need to be the Ruler of the nation at start.

Of course, I am always open to questions!
« Last Edit: September 15, 2023, 05:47:20 pm by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdoms
« Reply #1 on: November 21, 2020, 06:45:41 am »

PLAYERS LIST









WAITLIST


« Last Edit: November 23, 2020, 11:57:31 pm by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdoms
« Reply #3 on: November 21, 2020, 06:46:34 am »

There are never enough reserved posts.
« Last Edit: September 19, 2023, 03:41:30 pm by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdoms
« Reply #4 on: November 21, 2020, 06:46:50 am »

One last just in case.
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Hawk132

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Re: Rise of the Monstrous Kingdoms
« Reply #5 on: November 21, 2020, 09:32:45 am »

nostalgia intensifies


Eversor, as before, is a loyal subject of King Radeus of Zethe.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Prophet

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Re: Rise of the Monstrous Kingdoms
« Reply #6 on: November 21, 2020, 10:21:57 am »

Spoiler: Ashuri-Zagos (click to show/hide)

He shall work with the Kingdom of Zethe.
« Last Edit: November 21, 2020, 05:26:40 pm by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Dustan Hache

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Re: Rise of the Monstrous Kingdoms
« Reply #7 on: November 21, 2020, 10:37:40 am »

Spoiler (click to show/hide)
Zethe's servants have not abandoned it.
« Last Edit: November 21, 2020, 09:08:41 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Shadowclaw777

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Re: Rise of the Monstrous Kingdoms
« Reply #8 on: November 22, 2020, 05:14:45 am »

Spoiler (click to show/hide)

To serve as an independent kingdom?, maybe, but currently decided upon Rairanos, the Draconic Kingdom for now.
« Last Edit: November 22, 2020, 05:57:04 am by Shadowclaw777 »
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Nakéen

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Re: Rise of the Monstrous Kingdoms
« Reply #9 on: November 22, 2020, 02:35:32 pm »

For starters, here is your list of traits and skills! The lists of effects are not meant to be definitive and should be seen more as guidelines to know what to expect.

We should start proper in a bit. Four players is a good number!


nostalgia intensifies


Eversor, as before, is a loyal subject of King Radeus of Zethe.

Eversor's Traits
[Ancient Undead Warrior] - As an ancient undead, Eversor possesses a millenium worth of battle experience granting him a massive edge in battle. Fueled by the energies of unlife, it possesses all the strengths and weaknesses of the undead.
Effects:
+ Reduced CP cost of Undead forces
+ Bonus (+2) during battle related actions
= Unaffected by unlife based magic and effects, but suffer from the weaknesses of the Undead against purification-based magic
- Reduced Leadership when not leading Undead

[Bone-Chilling Aura] - Around Eversor, the air is almost freezing - the closer to the armor, the worse the effects. Weaklings shall be chilled to death, the mediocre shall be sluggish, only the strong shall fight at equal footing.
Effects:
+ Units of low CR will suffer penalties in the vicinity of Eversor.
+ Strength or Magic check for important characters to resist the aura.


Eversor's Skills
[Battle Trance] - The longer Eversor fights, the harder the battle, the more dangerous he becomes, at the cost of increased energy usage.
Effects:
+ Increasing bonus during battle (+2 per round, start at 0)
- Prolonged use increases energy consumption, possibly leading to negative events

[Weaponmaster] - Eversor is able to use many weapons and is quick to master new weapons.
Effects:
+ No penalty to equipping weapons.
+ Bonus to appraising weapons and wargear. (+1)



Spoiler: Ashuri-Zagos (click to show/hide)

He shall work with the Kingdom of Zethe.

Ashuri-Zagos Traits
[Worship-Bound God's Echo] - As a fragment of a lesser creator God, Ashuri-Zagos still holds powerful authority over the magical laws of the world. Mana will ply to their creative will, and will refuse to affect them without permission. On the other hand, mana will be reluctant to obey to acts of destruction and harm coming from Ashuri-Zagos.
In addition, his power can be increased through faithful prayers and offerings.
+ Bonus (+2) against Magic actions affecting you.
+ Bonus (+2) during Magic actions related to creation.
+ Can actively gather prayers and offerings in order to get a temporary Magic boost. (Requires sufficient followers)
- Malus (-2) during Magic actions related to destruction.
- Will lose Magic if your follower base becomes too small.


Ashuri-Zagos Skills
[Inspired Crafter] - His creative nature and experience give him a talent for crafting unique objects of fantastical quality.
+ Bonus (+2) during crafting related actions.

[Spark of Life] - By connecting his Divine Spark to a suitable vessel, he can jump start it's own existence. However, it is a far cry from the miracles of old, taking great energy and time to make even flawed life.
+ Can spend an action to produce troops of varying quality from inanimate vessels. Can temporarily lower Magic.



Spoiler (click to show/hide)
Zethe's servants have not abandoned it.

Azarian's Traits
[Psychic Energy Being]: As a being of pure psychic energy, Azarian's intelligence and magical capabilities are greatly increased, but lacking a solid corporeal form makes them physically frail.
+ Varying bonus to Magic and Intelligence when operating in regions rich in magic.
- Malus (-2) during Strength related actions.


Azarian's Skills
[Arcane Scholar]: Azarian's thirst for knowledge and exceptional mind have made him a known researcher of both arcane and philosophical domains.
+ Bonus (+2) during research related actions.

[Puppetmaster]: Azarian can impose his will onto other beings, suppressing or altering their minds or emotions to his advantage. The more intelligent a being is, the harder it is for him to seize or maintain control.
+ Can command Controlled Forces, using Control Points instead of Command Points. Each point of Magic grants 2 Control Points to Azarian. Going over the Control cap will cause all Controlled Forces to break free, and some units may be easier to control than others.



Spoiler (click to show/hide)

To serve as an independent kingdom?, maybe, but currently decided upon Rairanos, the Draconic Kingdom for now.

Nevermore's Traits
[Ancient Ravenfolk Lich - Phylactery] - Nevermore lived during the last years of the Old World, and through undeath persisted beyond the transition to the New World. Binding its essence to a powerful artifact fueled by Unlife and magic, Nevermore will never die so long as the artifact remains.
+ Your phylactery contains two Soul Charges. Dying will cause you to reform at the cost of the Soul Charge, which can then be recovered by feeding it souls.
= Unaffected by unlife based magic and effects, but suffer from the weaknesses of the Undead against purification-based magic
- Losing Soul Charges will cause you to enter an increasingly weakened state. Losing all Soul Charges will cause you to go dormant.

[Vessel of Souls]: All the lost mortal’s own souls dwell within Nevermore’s staff and itself, allowing them to manipulate them for huge displays of powerful evocative magic.
+ You possess two Soul Charges on yourself. Charges can be consumed to obtain a temporary boost of Magic. All carried Soul Charges are lost upon death.
- These Souls could potentially be manipulated by other parties, leading to dangerous situations if manipulated by an enemy.


Nevermore's Skills

[Master Necromancer] - Nevermore’s own specialization lies in this school of magic, where everything must be meticulous accounted and studied upon, allowing an easier time for itself to studying any kind of necromantic magic.
+ Reduced CP cost of Undead forces
+ Bonus (+1) during Magic related actions
+ Bonus (+2) during necromancy related actions

[Awaken the Fallen]: The remains of enemies and allies are waste not to Nevermore, and can charge them with the spiritual energy of necromancy and allow them to rise back as husks of their corpses to fight again.
+ Can use an action to create troops from corpses.
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Supernerd

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Re: Rise of the Monstrous Kingdoms
« Reply #10 on: November 22, 2020, 03:21:38 pm »

Here's an application. Let me know if I did anything wrong or if I need to specifically be with one kingdom.

Spoiler: It that Oozes (click to show/hide)

The slimes don't particularly care about national borders, and have a minor presence everywhere.
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You arrive at a mysterious castle filled with people whose statements are always false. Which one do you vote for?

ANGRY_DEMON_NOISES

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Re: Rise of the Monstrous Kingdoms
« Reply #11 on: November 22, 2020, 08:36:13 pm »

PTW, maybe join later on
« Last Edit: November 22, 2020, 08:43:27 pm by ANGRY_DEMON_NOISES »
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Nakéen

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Re: Rise of the Monstrous Kingdoms
« Reply #12 on: November 22, 2020, 10:27:04 pm »

Here's an application. Let me know if I did anything wrong or if I need to specifically be with one kingdom.

Spoiler: It that Oozes (click to show/hide)

The slimes don't particularly care about national borders, and have a minor presence everywhere.
(All good! It's preferable you specify the kingdom you would like to start in, unless you don't mind starting as an independent ruler.)

It that Oozes Traits

[Slime Hivemind Major Node] - The entity known as It that Oozes is known as a major node, one of the rare projected wills of the hivemind able to control lesser slimes at will. As a slime, It that Oozes can alter its ooze composition to adapt to a wide range of environment conditions. The slimes connection is their great strength and weakness, as they can potentially be damaged remotely through their hivemind.
+ Reduced CP cost of Slime forces
- Mental attacks of sufficient power will reverberate through the hivemind

[Acidic Body] - The goo making up its body has strong corrosive properties, able to melt flesh and metals alike.
+ Bonus (+2) to most item-destruction actions

It that Ooozes Skills

[Slime Fusion] - As a major core, It that Oozes is able to fuse with lesser slimes in order to increase its physical or magical abilities at the cost of parts of its individuality and power over the hivemind.
+ Can fuse with lesser slimes in order to increase Strength or Magic at the cost of Leadership. (capped at +2)
- The fused form increases power consumption and upkeep.



The first turn should be done in a few hours.
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Nakéen

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Re: Rise of the Monstrous Kingdoms
« Reply #13 on: November 23, 2020, 05:51:20 am »

Turn 0: Year 1 of the Zethean Calendar ~Zethe's Announcement~

If historians of the Virtuous Races study our history, surely this day will be known as the first day of the world's new era. Led by the King Radeus and the Zethean Lords, our proud Zethe has sent a message to the entire world.
To the Gods, it is a challenge.
To the Virtuous Races, it is a warning.
To the hiding Monsters, it is a call.

Zethe rises, and we are Zethe.
We are the light of the new world, and no God, no man, no monster will send us back to the darkness we crawled from.

- Endovar, His Majesty's Aide and Royal Chronicler.



"To all the people of the world. I, King Radeus of Zethe, announces to the world our existence.

I reject the current state of the world, its chaos, its unfairness. I will bring order and prosperity to the lands shunned by the Gods.

Yes. We will carve a new path, different from the one chosen for us by the Gods.

We are the masters of our fates."





ZETHE

Players: Eversor, Ashuri-Zagos, and Azarian.

A year has passed since the founding of Zethe.

To commemorate the achievements of its people, the King has announced the existence of Zethe to the entire world. The fortress-capital Tartarus is bustling with activity as Zetheans of all origins fanatically acclaim their King and his Zethean Lords who over the course of the year pacified the neighboring lands, allowing the entire kingdom to stabilize.

On this occasion, a new Zethean Lord has been introduced. Ashuri-Zagos, a bronze humanoid in the likelihood of a human said to be a master of all crafts who is sure to bring new ideas to Zethe.

Yet two Zethean Lords are especially applauded today. Eversor the Undead General, and Azarian the Mastermind.
Both have led successful military campaigns, granting them the respect and awe of the population.


Eversor the Animated Armor

Having returned to Zethe, your forces have been fully replenished and refitted with brand new gear. There is no immediate need to leave and fight, so you can take your time at the capital to refresh yourself on the state of the kingdom. What was your army mainly made of, by the way?

Quote from: Eversor's Forces
Command Slots: 3

- Eversor's 1st Undead Soldiers Battalion (1CP)



Azarian the Thoughbeast

In the same vein as Eversor, you have returned to the capital after a long military campaign and you are not really up to date with the recent events. What troops were you leading, and did you return with controlled troops of some sort?

Quote from: Azarian's Forces
Command Slots: 3
Control Slots: 6

- Azarian's Intelligence Squad (1CP)



Ashuri-Zagos

As the newest Zethean Lord, how did you decide to assist in the expansion and development of the kingdom? It would also be wise to learn more about Zethe and its inhabitants.

Quote from: Ashuri-Zagos' Forces
Command Slots: 3

- None yet



Spoiler: Kingdom of Zethe (click to show/hide)


RAIRANOS

Player: Nevermore

Deadlocked in their generational conflict with the Giants of Gerus, the days were unchanging in Rairanos where the Dragonking rules from its lofty peak. The days would have continued unchanged if not for the message from Zethe. A new and fledging "monstrous kingdom", apparently ruled by a king called Radeus. The dragonking is not worried by the ravings of this madman, who will soon fall and burn from trying to aim too high. There is something more important at hand.

The black dragon Jotul has come back to Rairanos with a new ally. The Lich of a lesser creature, known as Nevermore. A necromancer of talent supposedly rivaling that of Jotul who supposedly will help break the stalemate with the Giants.

But the Dragonking Girnongal does not trust Nevermore, an outsider and non-dragon...


Nevermore the Ravenfolk Lich

Here you are. Rairanos the land of Dragons. Dragons and their Giants neigbors are famous for their might, and no necromancer hasn't dreamt of raising their corpses. Yet due to their massive sizes and innate powers, undead of such powerful beings are extremely energy hungry and hard to control. Where will you go from there?

Quote from: Nevermore's Forces
Command Slots: 3

- None yet


Spoiler: Kingdom of Rairanos (click to show/hide)


UNNAMED SLIME HIVEMIND

Player: It that Oozes

The distant swamplands of the Slimes were the same as ever, the uncaring slimes going through the circle of life with the same diligence. Yet somehow, the announcement of Zethe caused something to light up within the slime hivemind. Why and how, it is not known. However, it is undeniable the slime hivemind has changed and It that Oozes is proof of that change.

It that Oozes

You are a Slime. This is a Swamp. There are also many Slimes around.

Now, what to do?

Quote from: It that Oozes forces
Command Slots: 9

- Slime Legion (6CP)


Spoiler: The Slime Hivemind (click to show/hide)




We are starting slowly, as I am a bit rusty. I didn't go in much details, so feel free to ask questions IC/OOC if there is something you would like to know more about.

« Last Edit: November 23, 2020, 05:53:52 am by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdoms
« Reply #14 on: November 23, 2020, 05:51:38 am »

Reserved for player status and their forces.
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