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Author Topic: Dungeons of the Lost [ISG]  (Read 2748 times)

MeimieFan88

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Re: Dungeons of the Lost [ISG]
« Reply #45 on: January 03, 2021, 05:25:40 pm »

Gently awaken the chest and notify it that we've defeated its cruel captor and that it should come with us towards freedom.
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Egan_BW

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Re: Dungeons of the Lost [ISG]
« Reply #46 on: January 03, 2021, 05:32:05 pm »

Gently awaken the chest and notify it that we've defeated its cruel captor and that it should come with us towards freedom.
+1
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Horizon

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Re: Dungeons of the Lost [ISG]
« Reply #47 on: January 03, 2021, 09:25:31 pm »

Beat the ever-loving tar out of the chest until it spouts treasure like candy from a pinata.
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Go and Praise Mitsloe the artist of my avatar!

Naturegirl1999

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Re: Dungeons of the Lost [ISG]
« Reply #48 on: January 04, 2021, 12:11:18 am »

Beat the ever-loving tar out of the chest until it spouts treasure like candy from a pinata.
this route will likely lead to more giblet crystals, which I’m fine with, crystals are cool, but like if we want coins a less violent way would be better

On that note
Gently awaken the chest and notify it that we've defeated its cruel captor and that it should come with us towards freedom.
+1
+1
Will edit original post
« Last Edit: January 04, 2021, 12:13:24 am by Naturegirl1999 »
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King Zultan

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Re: Dungeons of the Lost [ISG]
« Reply #49 on: January 04, 2021, 03:16:16 am »

Beat the ever-loving tar out of the chest until it spouts treasure like candy from a pinata.
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

hops

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Re: Dungeons of the Lost [ISG]
« Reply #50 on: January 27, 2021, 07:28:49 pm »

((I was gonna somehow make a big update to make up for the hiatus. Then I realized that's stupid and how games die.))

Gently awaken the chest and notify it that we've defeated its cruel captor and that it should come with us towards freedom.

:

The chest thanks you for the offer, but points out that it is an inanimate object, and is probably too heavy for you to carry. It expresses hope that you'll be the one to finally do Old Murder-bones in though. Maybe then it'll get to be someone's actual storage chest and not a box containing measly change.

Speaking of which, it opens and awards you with 4 IMPERIAL CHITs.







Spoiler: Status (click to show/hide)

Spoiler: Gear (click to show/hide)
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Egan_BW

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Re: Dungeons of the Lost [ISG]
« Reply #51 on: January 27, 2021, 07:34:01 pm »

Taste them.
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A_Curious_Cat

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Re: Dungeons of the Lost [ISG]
« Reply #52 on: January 27, 2021, 07:35:54 pm »

Breakdance directly to the east and implore the door there to open up for us.
« Last Edit: January 27, 2021, 08:07:47 pm by A_Curious_Cat »
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Naturegirl1999

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Re: Dungeons of the Lost [ISG]
« Reply #53 on: January 27, 2021, 08:04:47 pm »

Taste them.
I doubt this is a good idea, -1
Breakdance directly to the east and implore to door there to open up for us.
+1 to this though, it seems we have the power to talk with “inanimate” objects
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MeimieFan88

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Re: Dungeons of the Lost [ISG]
« Reply #54 on: January 27, 2021, 11:10:33 pm »

Invoke powers of psychometry on the Imperial Chits to know their history and where they've been. Maybe taste them just a little tiny bit if that helps.

Breakdance directly to the east and implore to door there to open up for us.
+1 to this though, it seems we have the power to talk with “inanimate” objects
+1
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Thou art the very love with which I love thee.
Ear teeth

Demonic Spoon

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Re: Dungeons of the Lost [ISG]
« Reply #55 on: January 28, 2021, 01:59:06 am »

Collapse the east door's wave function into locked or unlocked by attempting to open it.
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A_Curious_Cat

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Re: Dungeons of the Lost [ISG]
« Reply #56 on: January 28, 2021, 02:23:29 am »

Collapse the east door's wave function into locked or unlocked by attempting to open it.

By simple application of the laws of Boolean algebra (specifically the “annihilator for OR”) and assuming that “locked” is “true” while “unlocked” is “false”, we can conclude that the door will be locked. Thus our need to coax it out of it’s shell.
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King Zultan

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Re: Dungeons of the Lost [ISG]
« Reply #57 on: January 28, 2021, 02:57:29 am »

Invoke powers of psychometry on the Imperial Chits to know their history and where they've been. Maybe taste them just a little tiny bit if that helps.

Breakdance directly to the east and implore to door there to open up for us.
+1 to this though, it seems we have the power to talk with “inanimate” objects
+1
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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