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Author Topic: Stellar Monarch 2 - feudal space empire simulator (turn-based)  (Read 6912 times)

LordArchibald

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Stellar Monarch 2 - feudal space empire simulator (turn-based)
« on: December 10, 2020, 06:27:15 am »

Several years ago I was posting here about Stellar Monarch ( http://www.bay12forums.com/smf/index.php?topic=150517.0 ), the game got released in 2016 and I quite liked the feedback some of you provided. So, I'm starting a sequel to the game and I would traditionally like to use your brain power to provide some ideas, comments, feedback and the like :)

For now there is not much information given, so I will edit this post later once it's available. Just wanted to include this forum among the few ones who got this early announcement.

EDIT: Steam Page
https://store.steampowered.com/app/1437750/Stellar_Monarch_2/

EDIT: The game has been released! :)



An early development photo.

Here is the official announcement post (mostly planned changes and differences between SM1 and SM2):
http://www.silverlemurgames.com/2020/12/10/im-making-a-sequel-to-stellar-monarch/

Steam Page:
https://store.steampowered.com/app/1437750/Stellar_Monarch_2/
« Last Edit: October 03, 2022, 10:32:07 am by LordArchibald »
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LoSboccacc

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #1 on: December 10, 2020, 12:15:17 pm »

I haven't played in a while so I might recall details wrong, but here's two area that I found lacking:

I'd like to see more ground and fleet combat "fluff"

laser burning hull, ship losing pressure, soldiers busting tanks, a damage report of sort that even if loosely related could give up some feedback to the fleet composition efficiency better than numbers going down

on that note:

front line captains should be more important in the empire, admirals are far to safe and captains far too politically irrelevant. in a feudal-style society they should be more respected and powerful, since they command precious assets.

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Mephansteras

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #2 on: December 10, 2020, 01:14:05 pm »

Don't think I ever played that one, but posting to follow this.
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Majestic7

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #3 on: December 10, 2020, 01:50:33 pm »

The game has a nice feel. I think I'd appreciate more diplomacy, both internal and external, plus some political events in the spirit of Paradox games.
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( Tchey )

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #4 on: December 10, 2020, 02:06:48 pm »

Hi,

Will this one be native on Linux PC ?
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LordArchibald

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #5 on: December 11, 2020, 05:03:39 am »

Will this one be native on Linux PC ?
No, but it will run flawlessly via emulation (all my games are tested for it; for example Stellar Monarch, which uses the same engine, had PLATINUM rating on Proton the last time I checked). In short, while I don't provide a native Linux build I take the option to use emulation on those very seriously and I always strive to make all my games run as good via emulation as if those were run natively.

Here are details about Linux compatibility:
https://steamcommunity.com/groups/SilverLemurGames/discussions/0/2244427453117855369/

EDIT:
Linux Game Consortium posted about it
https://linuxgameconsortium.com/stellar-monarch-2-empire-builder-sequel-announced/
« Last Edit: December 12, 2020, 04:04:51 pm by LordArchibald »
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nate9090

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #6 on: December 24, 2020, 08:18:33 pm »

*wakes up to post something for the first time in years*

Stellar Monarch 2!?

Yessssssssss

As for suggestions, a large amount of writing and words / random event plotlines to flavor everything.
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ollobrains

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #7 on: December 26, 2020, 04:00:32 am »

still playing/streaming first one and dlc so looking good
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LordArchibald

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #8 on: January 02, 2021, 08:33:54 am »

*wakes up to post something for the first time in years*

Stellar Monarch 2!?

Yessssssssss

As for suggestions, a large amount of writing and words / random event plotlines to flavor everything.
I'm definitely redesigning the events system to allow more of those :)
Actually, events were ranked surprisingly high on the feature wishlist survey:
https://twitter.com/SilverLemur/status/1337395815720116227

still playing/streaming first one and dlc so looking good
Yay!
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Empty

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #9 on: January 02, 2021, 10:28:13 am »

Bought both part 1 and the dlc.
It is fun.

My only gripe about the game was that it would make more sense to split the battle messages into more categories. Ie the only ones I would have wanted to see was any battles I lost.
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LordArchibald

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #10 on: January 04, 2021, 04:54:31 pm »

Bought both part 1 and the dlc.
It is fun.

My only gripe about the game was that it would make more sense to split the battle messages into more categories. Ie the only ones I would have wanted to see was any battles I lost.
Yeah, battle reports can be overwhelming sometimes. In the sequel I probably will make "frontline reports" like "Against race X we lost X planets (names) and conquered X planets (names). On X planets (names) the battle still continues. Total loses against this race last turn is X units." but of course this would require testing during Early Access first.
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Majestic7

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #11 on: January 05, 2021, 12:51:38 pm »

Suggestions on fleets:
Squadrons should have more personality. Squardron commanders should be assigned on a flagship that could be killed if the flagship is destroyed.
Maybe fleets and/or squadrons should get traits giving them bonus and malus based on things they do and random events.
Perhaps individual ships could gets markers like "heroic captain", giving bonus to the entire squadron but the bonus would be lost if the ship is lost.


« Last Edit: January 05, 2021, 01:42:09 pm by Majestic7 »
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LordArchibald

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #12 on: January 09, 2021, 09:09:09 am »

front line captains should be more important in the empire, admirals are far to safe and captains far too politically irrelevant. in a feudal-style society they should be more respected and powerful, since they command precious assets.

Suggestions on fleets:
Squadrons should have more personality. Squardron commanders should be assigned on a flagship that could be killed if the flagship is destroyed.
Maybe fleets and/or squadrons should get traits giving them bonus and malus based on things they do and random events.
Perhaps individual ships could gets markers like "heroic captain", giving bonus to the entire squadron but the bonus would be lost if the ship is lost.
Replying to you both since it's a similar thing.

I would rather add traits to officers than ships (BTW, "heroic captain" sound good). More within the mood of the game.
As for traits for fleets... well, actually I'm considering this. It's more consistent with the rest of the game than traits for ships because a fleet is an organizational unit with a pool of officers. So trais for a fleet could be considere a colective skill of the officers and tradition of this particular fleet.

As for lower rank officers (non admirals), yes... but I wonder how to do it. One thing I was thinking was that each fleet gets a pool of officers (like in SM1) and you can interact with them. Still, i woul;d not want to make it too overwhelming.
Alternative idea is "High Command" (a body of officers not tied to any particular fleet). Or both at once?
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LordArchibald

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Re: Stellar Monarch 2 - feudal space empire simulator (turn-based)
« Reply #13 on: February 19, 2021, 05:40:50 am »

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LordArchibald

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