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Author Topic: [IC] Arknights - Twilit Dawn  (Read 19322 times)

Chevaleresse

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[IC] Arknights - Twilit Dawn
« on: December 22, 2020, 01:20:50 am »

OOC

You awaken from sleep in a cold sweat. The details are already fading from your mind, but what remains leaves vivid flashes in your half-awake eyes. A storm of fire falling from the sky. Pristine white snow streaked red and black. A dragon and a great bird savagely clawing at one another. A roomful of blurry photos turning to dust as you try to examine them.

You shake your head and rub your eyes, trying to chase the odd visions away. Perhaps it was the Catastrophe; the landship rumbling quietly around you passed near one recently. Today is finally a day of relaxation. After so much time and effort, you've finally started your new life as an Operator of. . .

Spoiler: Instructions (click to show/hide)

(A) Rhodes Island Pharmaceuticals, the world's most renowned researcher of Oripathy.
  • Treatment for the Infected here is better than anywhere else, both medical and personal. (Infected characters may eliminate one Oripathy penalty.)
  • Rhodes Island hosts a vast variety of individuals from all walks of life, creating many opportunities for learning. (Non-infected characters may gain an additional Origin bonus.)
  • Missions will almost always be humanitarian in nature, and most people know this. (Characters will generally be friendlier to you if you are clear about your identity.)
  • Virtually any facility can be found at Rhodes Island, particularly anything biomedical, but personal facilities are contingent on Rhodes Island being able to afford the material.
  • The organization has clashed frequently with terrorist organizations and other groups from a shadowy past; your reputation may precede you. (Some characters will mistrust or target you for your identity.)
  • Training regimens and standards, while present, are very haphazard due to Rhodes Island's unique structure. (Each Operator must choose a Specialty other than their own; they take a small penalty to rolls involving it.)
(B) Blacksteel Worldwide, dependable supplier of force.
  • Blacksteel has access to a fair amount of capital and an extensive contact network, making finding good jobs easier. (Mission information will generally be more complete.)
  • Training at Blacksteel is excellent for those who show the necessary dedication. They take pride in their product: you. (Operators gain a small bonus to their chosen Specialty.)
  • A strong professional reputation makes it easy to obtain extra supplies when combined with Blacksteel's other resources. (Obtaining extra gear mid-operation is easier.)
  • Blacksteel's armory is extensive and it is quite easy to obtain specialized gear, but anything not directly combat focused will be far more basic - and you won't get your own facilities.
  • Mercenaries aren't generally trusted outside of those in the know. Blacksteel is well-known and accountable, but it's still a mercenary company. (Characters will generally be somewhat less friendly to you.)
  • You go where the company needs you to, not necessarily where you want to. (Mission availability is more restricted and not always morally clear.)
(C) An independent company, freshly started in pursuit of fortune. (Write in a name suggestion, or save it for the end.)
  • You have absolute freedom to choose your own missions. (Mission availability is increased.)
  • People are eager to work with up-and-coming but still unknown actors on the world stage. (People in power will want to interact with you more at first brush.)
  • It's easier to lay low if you keep to yourself and nobody knows who you actually work for. (You will not be mistrusted based upon your organization. . . at first, anyway.)
  • Your landship is yours, and you can make the changes you want. . . assuming you can actually afford them.
  • People are eager to work with up-and-coming but still unknown actors on the world stage. (People in power will want to interact with you more at first brush.)
  • Your contact network is minimal; there simply hasn't been time to vet information very thoroughly. (Mission information will be generally poorer.)
(D) Reunion, the splintered organization of freedom fighters and "freedom fighters."
  • The name Reunion, for better or for ill, represents a banner to which Infected will flock to in search of liberation and meaning. (Infected characters will generally be much friendlier.)
  • Reunion's decentralized nature means that information about any particular individual spreads poorly. (Enemies are less likely to acquire intelligence about your capabilities.)
  • As a mostly independent team, you get the benefits of a greater organization without many of the downsides. (You are less likely to be penalized for flouting mission parameters or commands.)
  • Reunion is full of people that know how to survive, but you have no formal facilities whatsoever. Some can turn this into an advantage; others perish.
  • Life as a member of Reunion, whether tied to the main group or simply under the same flag, is vastly different from the life of a proper operator.
  • Most governments know you as a terrorist organization and will react accordingly. (Governmental entities will be MUCH less friendly.)
  • Supply chains are effectively nonexistent for Reunion. (Finding supplies will be much more difficult.)
« Last Edit: January 11, 2021, 07:07:12 pm by Chevaleresse »
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kj1225

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Re: [IC] Arknights - Twilit Dawn
« Reply #1 on: December 22, 2020, 01:26:32 am »

Option A: Rhodes Island
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rustytengo

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Re: [IC] Arknights - Twilit Dawn
« Reply #2 on: December 22, 2020, 01:27:25 am »

I vote for C
« Last Edit: December 22, 2020, 01:32:38 am by rustytengo »
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Sirus

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Re: [IC] Arknights - Twilit Dawn
« Reply #3 on: December 22, 2020, 01:30:59 am »

Voting for C as well.
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cronos5010

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Re: [IC] Arknights - Twilit Dawn
« Reply #4 on: December 22, 2020, 01:32:13 am »

Voting for C as well.
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Lucus Casius

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Re: [IC] Arknights - Twilit Dawn
« Reply #5 on: December 22, 2020, 01:41:19 am »

Hmm.  Tempted to stick with the traditional A, but...

C.  I can certainly c why people want it.
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m1895

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Re: [IC] Arknights - Twilit Dawn
« Reply #6 on: December 22, 2020, 01:51:47 am »

"Voting for C as well" as well.
« Last Edit: December 22, 2020, 02:11:21 am by m1895 »
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ctsun

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Re: [IC] Arknights - Twilit Dawn
« Reply #7 on: December 22, 2020, 02:18:58 am »

Vote for Blacksteel
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GodofGamingRWBY

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Re: [IC] Arknights - Twilit Dawn
« Reply #8 on: December 22, 2020, 07:35:13 am »

I too pick option C
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IamanElfCollaborator

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Re: [IC] Arknights - Twilit Dawn
« Reply #9 on: December 22, 2020, 07:37:53 am »

AzyWng

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Re: [IC] Arknights - Twilit Dawn
« Reply #10 on: December 22, 2020, 10:50:12 am »

I'm also voting for Option C: Independent
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Strider03

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Re: [IC] Arknights - Twilit Dawn
« Reply #11 on: December 22, 2020, 10:51:02 am »

C. Unless Chev decides to let us work directly for Karlan Trade Co.
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Chevaleresse

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Re: [IC] Arknights - Twilit Dawn
« Reply #12 on: December 22, 2020, 03:47:34 pm »

Quote from: Voting Tally
A: 1
B: 1
C: 9
D: 0

Right. This pile of junk. Coming from dubious circumstances and of a positively diminutive size, the vehicle is hardly worthy of the moniker of landship - and yet it's yours. It's an absolute rust bucket and you're fairly certain you saw the maintenance team offering sacrifices to the reactor core to placate it, but you still feel like it can carry you to good fortune.

There's just that first bit. Landships aren't exactly small investments. To get this one, you had to. . .


(A) Become a subsidiary of a larger, preexisting firm.
You more or less owe them your souls for the next ten years (or however long it takes you to accrue enough cash to buy your own stock out), assuming you can get enough profit in their direction, but once your contract expires you'll be free for real. Sure, there are some strings attached, but you still mostly direct yourself - there's just the quarterly report. If you can't make it, though, you'll lose your chance for good.

(B) Make some shady backroom deals. The money is good, you think, but the people behind it are rather less so. If you keep your books in the black, there won't be an issue - but they're going to expect their cash back and then some, or else.

(C) Find and repair a wrecked vehicle in the wilderness. No strings attached, anyone who would have claimed it is long gone. However, it's still mostly in ruins, so the facilities will need even more work - and good luck if you get caught in a Catatrophe.


(D) Run into a mysterious investor. They simply wished you good luck and departed, theoretically giving you full control over it, and it's in pretty good shape, but you have no idea who they were, and they'll definitely be back.
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rustytengo

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Re: [IC] Arknights - Twilit Dawn
« Reply #13 on: December 22, 2020, 03:51:26 pm »

 I vote A
« Last Edit: December 22, 2020, 03:58:12 pm by rustytengo »
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kj1225

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Re: [IC] Arknights - Twilit Dawn
« Reply #14 on: December 22, 2020, 03:57:51 pm »

I vote B
« Last Edit: December 22, 2020, 04:43:14 pm by kj1225 »
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