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Author Topic: ArenaCraft [Lab] (Ruby Team Wins!)  (Read 4339 times)

roseheart

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ArenaCraft [Lab] (Ruby Team Wins!)
« on: January 04, 2021, 12:01:55 pm »



CHALLENGERS
  • TricMagic
  • KitRougard
  • Naturegirl1999
RULES
  • Remember: this is a "bastard game". Information I present may be incorrect on purpose. (There is literally a playable card with the power to deceive.)
  • In the Decision Phase, when I PM your cards, reply to this PM. Don't start a new PM. This is important!
  • In the Reveal Phase repost your exact PM in the game thread. Additional roleplaying and embellishment is encouraged, but preserve the original without changes.
  • Since this is a game about creativity, no plagiarizing fictional or real-life people or objects will be permitted. Unless it extremely generic, like iconography from fables and world religions.
  • I will make mistakes. Point them out. Argue how it impacted you. Then be ready to accept what ever decision I make, and move on.
  • Unit names should not be too similar among your own and enemy ones, to avoid confusing me or readers.

PANIC CARDS
BASIC
Red:
Energy. Depicts a match. Warm like sunrise!
Yellow:
Matter. Depicts a scale. Tastes like banana!
Green:
Deceit. Depicts a tube of lipstick. Smells like mint!
Blue:
Remove. Depicts a broom. Sounds like waves!
JUDGEMENT
Star:
Choice. Depicts butler gloves. Pleasant like rainbows!!!!
Penalty:
Denial. Depicts handcuffs. Sticky.
LEGENDARY
Void:
Redraw.Each player discards their hand and draws a new one.
Depicts nothing. A pitch black card that feels empty somehow.
2014 ✎BladeManEXE10
Error:
Rewind.A Glitch to reset everything to last turn, with a twist. All hands are shuffled.
Depicts random numbers and letters. Tingly and numbing at the same time!
2014 ✎BladeManEXE10EdwardDarkstar
(placeholder: card does not exist yet)
2015
Curse:
Misery.Causes an effect that sticks to an enemy player and applies its negative effect over time. Used with Basic Cards to determine the exact effects.
Depicts a needle doll. Vibrates like a tuning fork!
2017 ✎FallacyofUrist
Hellvoid:
Flames.Summons a hole to Hell which spews forth flames to the other tiles. Flames do not harm the user's team and hides them from view.
Depicts a pitchfork. Emits masochistic laughter!
2021 ✎TricMagic

GAME RULES

Spoiler: Original Intro (click to show/hide)
« Last Edit: February 15, 2021, 04:46:22 pm by roseheart »
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roseheart

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Re: ArenaCraft
« Reply #1 on: January 04, 2021, 12:02:32 pm »


Any extra gameplay stuff will be added here. (Last Updated: Turn 5)
#####################################################

Components
  • 3 team leader pawns
  • 1 judge pawn
  • 1 board
  • 45 panic cards
  • 8 agent summon pawns
  • 162 terrain summon tiles
  • 3 egg pawns
  • 3 audience agent pawns
  • 9 bomb tokens
(Additional pieces and colors sold separately.)


#####################################################
Setup


  • Place the Board in the center of the table within easy reach of all the players.
  • Shuffle the Panic cards and deal 1 to each player. Each player takes their corresponding pawn and puts it in the Arena as shown above.
  • The Judge places their own pawn.
  • ...

#####################################################
Object of the Game

Welcome to the PANIC ARENA. Where challengers step up to test themselves on the battlefield of imagination.

Each of you will assume the role of a Team Leader, commander of what and who you summon. The object is to use your cunning and creativity to outwit and adapt to your rivals and their forces. Use the power of the PANIC CARDS (Red, Blue, Yellow, and Green) to conquer the arena and claim your legacy as Champion!

In a game like this expect surprises.


#####################################################
Game Play

Play is divided into 2 phases: Decision Phase, where each player tells The Judge their actions in private, and the Reveal Phase, where players reveal these actions to each other.

Each turn, all players must:
  • Take actions or skip their turn
  • Draw 1 card to add to their hand

After The Judge reveals the outcome of everyone's plot, the turn is over and everyone receives another PANIC CARD.


#####################################################
Actions

Basic Actions

MOVEMENT/ENGAGEMENT

Your typical humanoid movement will allow you to move 1 space. If you are attacked by an adjacent enemy, you will fail to move.

RUNNING

You can spend 1000 stamina to move an extra space. You may pay this more than once for more spaces. If you run and have less than 1000 stamina left, you will be forced to rest. If you end a run on someone's space, you tackle them. If you end a straight run of 3 spaces on someone's space, you push them.

Quote from: 3
1. Auto-Melee Movement

Rulebook:

"RANGED-ATTACKS

You must aim where a target 'will-be' to hit."

Clarification: If you do a melee attack, you only need to choose a target. Ranged attacks on the other hand you must aim where.


2. Running Types:

Walk: (normal) 1 space.
Jog: 2 spaces.
Sprint: 3 spaces.

You can say you will Jog over to someone to do a melee attack, and if they are only a space away then you will walk instead. If they are more than a couple spaces, you will not sprint to meet them. You can do the same by saying you will Sprint, but take a less exhausting pace if not needed.

Rest: If you do not move, attack or dodge any attacks, you restore all stamina.

MELEE-ATTACKS

Light Attacks cost the target 500 stamina to dodge. You can spend 500 stamina for a Medium Attack that costs 1000 stamina to dodge, or you can spend 1000 stamina for a Heavy Attack that costs 2000 stamina to dodge. If you couldn't afford double this cost, then you will be forced to rest.

RANGED-ATTACKS

You must aim where a target 'will-be' to hit.


Card Actions

You can play as many at once as desired.

SUMMONS
You can create more permanent constructs to aid you in battle. Their ownership will be represented by a card in your hand. You may unsummon them at any time. If summons and penalty cards would prevent you from drawing a card, you wont be able to summon. Thus the maximum is 2 summons. This can be weapons, armor, minions, obstacles, and more.


The Stack

Quote from: 4
1) Resolution Order:

1st Beat: Opening
  • Self.
  • Summoned Equipped Permanent Completes.
  • Adjacent Melee. Prioritize light, medium, then heavy.
  • Adjacent Spell.
  • Ranged-Attacks/Spells/Summons. Prioritize shortest distance.
  • Movement.
2nd Beat: Follow-Up
  • Self.
  • Summoned Equipped Permanent Completes.
  • Repositioned or Pursuit Melee. Prioritize light, medium, then heavy.
  • Adjacent Spell.
  • Ranged-Attacks/Spells/Summons. Prioritize shortest distance.
3rd Beat: Wrap-Up
  • Summoned Unit/Tile Completes. A unit wont be able to act.
  • All passive effects. Prioritize self, then shortest distance.
  • Bomb detonation.
  • Eggs from last turn hatch.
  • Audience pieces arrive.
  • Extra cards destroyed.
  • Rewards delivered.
  • New cards dealt.
  • Arena elevation adjustments.
Tiebreakers:
1. The unit that performed less actions first.
2. Fewer cards spent on the action.
3. Initiative roll.

Note: Receiving a penalty card will immediately end your turn.

Note: Actions that would be Post-Movement will still be delayed if your movement was interrupted.

2) Clarification: Being forced to rest will not prevent card plays. But stamina will not be replenished until you do nothing for a full turn(or take a hit).
Spoiler: wip (click to show/hide)

STAMINA

You begin with 2000 stamina! You will dodge most attacks, which will deplete your stamina and make you vulnerable for an injury or fatal blow. Being injured gives you an adrenaline rush that restores stamina.

INJURIES

Injuries may also inhibit you in some way. Maximum stamina will decrease.

FATIGUE/REST

Each time you get an adrenaline rush, you will get a fatigue counter. You lose 200 stamina each turn for each counter. Rest (do nothing for a turn) to remove a fatigue counter and recuperate stamina. You will be forced to rest if you run out of stamina because of fatigue.

Quote from: 5
1) Completely Exhausted: In this state you have no stamina left for stronger attacks or farther movement. You can still move 1 space, and perform a light melee attack however if you do either you will not satisfy the conditions for "Rest". Cards however, can still be played without stopping you from resting.

LAWS/AUDIENCE INFLUENCE

The audience will have the chance to vote for arbitrary laws that will take effect on a later turn. These may reward(star card) or punish(penalty card) certain forms of play.

There will be 1 law in effect on the 4th turn, and 2 laws in effect on a turn after that and going forward, with a law staying in play for 2 turns.

An audience member who votes for a Law will earn Panic Points they can spend to influence the battle.


#####################################################
Drawing Cards

After taking actions, players must draw 1 card from the deck to add to their hand. If the deck runs out, IT will come...


Hand Limit
Players have a hand limit of 3 cards. If a player was to draw with the hand limit reached, then the oldest and least valuable card will be discarded. The value, from low to high is: basic, star, legendary, permanent.

Card Types

BASIC:

For information about the various basic, judgement, and legendary cards, see the first post.


#####################################################
Playing as an Audience Member

There is no limit to the number of additional participants. Spectators can actually influence the battlefield too!

Start by cheering for a team. The judge will then record that you have obtained an egg associated with that team...


Eggs

Depending on which team(s) you cheer for will determine its' behavior when it hatches.
• Soldier(Only 1 Team): Target nearest enemy. Gain points = egg cheers if the team wins. Then leaves.
• Mercenary(Multiple/All Teams): Target nearest enemy. Enemy is team with least cheers. Gain 1 point each turn, up to egg cheers. Then leaves.
• Assassin(All But 1 Team): Target enemy leader. Gain points = egg cheers if the leader dies. Then leaves.
• Paladin(All Teams Evenly): Target audience bombs and give medical aid to unengaged challengers. Gain 1 point each turn, up to egg cheers. Then leaves.

 You can choose an open spot to place it. But not the same phase in which you received it. I can only accept egg placements by PM. Dolls for your egg are available in the PANIC SHOP.

If you cheer for different teams within the same turn (regardless of phase) the old cheer will be overwritten by the new one.

The Judge hands out eggs at the turn's end.

In addition to receiving and teaching eggs, cheering will also earn you PANIC POINTS...

Panic Points
The PANIC POINTS you've been collecting by cheering can now be spent on Dolls for your Egg, Bombs to the throw in the arena, and...more! Cheering only counts once per turn, but you may do so in either phase. If there are already 3 pieces in the arena from Audience Members, any more that are deployed, will be returned to you. 1 piece per person. You can unsummon (destroy) your own piece.


High Council
The judge can appoint passionate audience members onto the High Council which vote in private on the laws for future turns. Participation here is another source of PANIC POINTS.

Additional laws can now be purchased in the PANIC STORE and can be used to replace an "empty" law. Any of which rotating in later than the next turn.


#####################################################
End of the Game

Defeat
A player is defeated if any of the following conditions occur:
  • A player is killed.
  • A player surrenders.
  • A player receives a 3rd Penalty Card.
  • The judge declares a player unwilling or unable to continue within a timely manner.

Victory
Last one standing.
« Last Edit: February 14, 2021, 12:42:18 pm by roseheart »
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TricMagic

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Re: ArenaCraft
« Reply #2 on: January 04, 2021, 01:14:25 pm »

Coming in at 5 feet 6 inches, with hair brown and eyes lit with fiery wrath we have~ TIM!!!

Her demonic heritage is apparent in her summoning here today, her staff forged from imps, and her clothing bloody.
She is sure to bring fire to the Arena today. Do not let her otherwise unremarkable looks fool you viewers. This girl is hot when it comes to luck.

What foes can challenge this girl?

roseheart

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Re: ArenaCraft
« Reply #3 on: January 04, 2021, 01:20:06 pm »

(Looks good!)
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KitRougard

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Re: ArenaCraft
« Reply #4 on: January 04, 2021, 04:43:57 pm »

KNOCK KNOCK
OPEN UP THE DOOR,
HE'S REAL

WITH THE NONSTOP TICK-TOCK
AND STAINLESS STEEL

THE CLOCK'S GONNA GIVE IT TO 'YA
HE GON' GIVE IT TO YA!


You feel the very fabric of spacetime warp as an imposing humanoid of steel and gears, with a clock for a head (Which always seems to be facing you, and ticks in time with... your heartbeat?) phases into the field. The announcer blinks, then looks at the guest-list to see that he was always there, somehow.

Coming in at 7 minutes and 7 seconds - That's 6'6" for you non-temporal beings - And weighing in at nothing and infinity simultaneously! It's TIME LORD!
« Last Edit: January 04, 2021, 06:20:19 pm by KitRougard »
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Scream all you want
They don't understand
Your Comic Sans font
A language of another land

roseheart

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Re: ArenaCraft
« Reply #5 on: January 04, 2021, 04:50:36 pm »

(Thanks for Punching In!)
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Naturegirl1999

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Re: ArenaCraft
« Reply #6 on: January 04, 2021, 09:25:23 pm »

A 5í 1íí girl enters the arena. She wears a white apron with many splotches of paint. She herself seems to be made of ceramics and paint of various colors. She introduces herself as Glaze. She looks around curiously, there was much more metal here than there was at wherever she was at before. She waits quietly, like the statue she once was, watching her opponents, thinking
« Last Edit: January 04, 2021, 09:28:57 pm by Naturegirl1999 »
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roseheart

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Re: ArenaCraft
« Reply #7 on: January 04, 2021, 09:34:14 pm »

(Looks great!)
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Naturegirl1999

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Re: ArenaCraft
« Reply #8 on: January 04, 2021, 10:20:11 pm »

(Thanks, I kinda just thought of her randomly while thinking about who to add, originally I was going to go with just paint, but then I thought ceramics(glaze) reflect in more interesting ways than just paint, as for what prompted the paint girl, not quite sure)
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roseheart

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Re: ArenaCraft
« Reply #9 on: January 04, 2021, 10:24:50 pm »

Locking thread. We'll go ahead with 3. I'll open when I finish setting things up.
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roseheart

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Re: ArenaCraft
« Reply #10 on: January 05, 2021, 02:43:32 pm »

/ Prologue /

Metal on metal sparks as talons skid down the chains. A metal bird lands heavily in the arena.

The flightless beast is ridden by a small boy. He wears a metal gauntlet, which he lifts in the air to command attention.

"It's been awhile since we've done one of these." There is a smile, and the onset of a melancholy weight behind it.

"Anyway, you're here now. Best of luck challengers." The raised fist rocks back as three translucent cards lob in the air and home in on three different targets.

The chains lower the arena a bit.


MISSION START!



Updates:

I will direct your attention to any minor tweaks and large expansions here. Which will also make their way into the second post of the thread eventually.

In a game like this expect surprises. Oh, and what ever you do, Don't Panic!



Decision Phase: Draw PMs are being sent. Please respond with your plays.


Plague

Team Ruby | Team Amethyst | Team Amber
TricMagicKitRougardNaturegirl1999
200020002000
|?||?||?|

DECK: 33
UPCOMING LAWS:
▶ 1. None
▶ 2. None
3. None
4. None
5. TBD

Audience Members! Cheer for a team (Team Ruby, Team Amethyst, or Team Amber) to receive a mysterious egg YOU can help grow...
« Last Edit: January 10, 2021, 12:23:48 pm by roseheart »
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King Zultan

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Re: ArenaCraft
« Reply #11 on: January 06, 2021, 07:14:35 am »

I cheer for team Amethyst.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when youíre done?

roseheart

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Re: ArenaCraft
« Reply #12 on: January 06, 2021, 04:41:13 pm »

Reveal Phase: All actions received. Quote your PM in the thread. (Feel free to embellish, roleplay, before/after the quote.)



Audience Members! You may vote for future laws. If needed, a tiebreaker will be decided at random. Current vote:

  • A. No Melee / Use Ranged Attacks

  • B. No Ranged Attacks / Use Melee

  • C. No Movement / Use Rest
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Naturegirl1999

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Re: ArenaCraft
« Reply #13 on: January 06, 2021, 05:01:42 pm »

Quote from: Glaze
I play a green card that makes an illusory copy of me to hopefully throw off accuracy of othersí attacks

The green card melts in my hands as a head just like mine grows from my neck. Eventually we each have a neck, then we each have our own torsos and arm pairs, and then the leg holding us together separates. One of us watches the clock man, one of us watches the demon. Only we know which one of us is the real version.
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TricMagic

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Re: ArenaCraft
« Reply #14 on: January 06, 2021, 05:04:29 pm »

Quote from: Remnant
Move to F3.
Tim is backing away! What sinister plans does she have in store?
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