ActionsDefault ActionThere will now be a default inferior action if you neglect to choose one of the better options. Be sure to keep up with minimal participation before the weekly deadline.
InstantsAny action labeled as an
instant does not prevent you from performing your main action(multiple choice). Shooting is an instant!
Star CounterI'll track total actions again for credit placement(★), to reflect audience POV of who the "main characters" were for the episode. Secret actions that resolve in secret will not be counted. Ties will now be broken by rank.
HammerUpdate may come sooner, depending on my availability/if all moves are in. The Captain will now have the option to "hammer" a turn, ending it immediately(actions will be accepted for a minimum of 48 hours after my update). If you don't want to do anything, let me know you will skip your turn. If your action in the thread contradicts something you say in PM, I will use the PM.
After 48 hours the captain can post
HAMMER in bold red to end the turn immediately, then no new actions can be accepted. If the episode gets considerably ahead of schedule, then extending the mission may have reduced supply cost.
CombatShootingEach person has an 'authorized gun' and can fire on non-crew persons that are listed in 'Other' above. Post
SHOOT @ <TARGET> in boldred text. This cannot be undone---do not edit this post. The target dies immediately(I do not need to announce it). Both ship-bound and 'away' crewmates can continue to talk to one-another in the thread. Discussion in the thread is not heard by 'Other' NPCs.
CoverCover works different for players and NPCs. Players will evade 50% of attacks based on a die roll. NPCs will require 2 shots in the same turn, then die immediately.
Invoking TropesYou can attempt
custom actions by invoking tropes. Specifically ones associated with exciting and immersive storytelling. See:
www.tvtropes.comQualifiers• Is it either simple or so good it is worth the effort of implementing?
• Is it germane with your character(such as experience and skills, species, and items), the world, and the trope itself with how it's being used?
If
yes to both of these, then it goes on to scoring...
ScoringIs this exciting? -1 0 +1
Is this clever? -1 0 +1
+0 [33%] chance
+1 [66%] chance
+2 it works
Ship BattlesBattle Station CommandThere will now be a way to command players that are AFK during a ship-based crisis. You can command others to
switch or use the battle stations and they will do it unless they choose to do something else or an order is given by someone with higher rank. (Captain can adjust ranks)
Ship Initiative (Initv)
The ship with higher initiative goes first. If the values change and the slower ship becomes faster, it will take a second turn.
GeneralRankThe crew manifest is listed in order of rank(AI have no rank). Rank dictates who becomes captain if the current one quits, dies, or is removed. If you become captain, you will have the option to change back to your old role by passing on command to the next-in-line, or you can retain the role, permanently. As this is a private operation, the captain can adjust crew rank.
MutinyThe current captain can be replaced if a majority of the other crewmates vote for
MUTINY in bold red font, and THE ENFORCER must not
OPPOSE the vote though they do not need to support it. THE CAPTAIN and AI do not factor in the vote. An AI ENFORCER prevents mutiny, but can be disabled by THE ENGINEER. The captain will be taken to the holding cell and become THE PRISONER.
Acting CaptainIn the event a Captain goes on an away mission, dies, or is AFK for a weekly turn, the next highest rank will become "Acting Captain". They may make decisions left for the captain. They can grant authorization except for ship modifications.
MarshallIn the event the Enforcer becomes Active Captain, or goes on an away mission, dies, or is AFK for a weekly turn, the next highest rank becomes "Marshall" and serves as the Enforcer in regards to matters of mutiny.
Secret Item StorageSecret Items, such as illegal ones from the black market, are kept in your locker and returned there after use. If the storage room is damaged or blocked off, you will not be able to access them.