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Author Topic: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)  (Read 18775 times)

RoseHeart

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Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)
« on: January 08, 2021, 09:39:52 am »



IC Thread Rules



IC Rules
1. Format: Use your portrait, font color, and a pair of "quotation marks", and follow any species requirements. You can play around a bit with the formatting to be more expressive.
2. Cooperation: Any strategic discussion must be held here in the IC thread, baring species exceptions.
3. Actions: Use bold to indicate an action statement in the IC thread, unless you have an ability that can be used in secret, which will override a public action you've declared if they conflict.
4. RP-lite: Your character knows as much as you do, so there's no need to roleplay ignorance and they can break the 4th wall. Any RP limitations you must follow will be implemented into gameplay concretely and unambiguously.
5. Meta/Misc: Just keep questions/comments for me, or discussion about none-gameplay stuff in the OOC thread. Very brief OOC can be made in spoilers or (parentheses).
6. Do not quote my PMs: Sharing information in your own words is fine. I might make this information public after you quit the crew or die.

  • Experimental Game: Rules may need to change abruptly for balance.
  • Bastard Mechanics: Players may not be made aware of all the mechanics currently in effect.
  • Sign-Up or Join the Waitlist: In the OOC thread.

4-8 Players | 1-2 Months per session | Co-op RPG
« Last Edit: April 07, 2021, 07:09:33 pm by roseheart »
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RoseHeart

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Re: Voyage: Space Odyssey
« Reply #1 on: January 08, 2021, 09:40:37 am »

 
Core Rules



Spoiler: Races (click to show/hide)

Spoiler: Roles (click to show/hide)

Spoiler: Rooms (click to show/hide)

Spoiler: Misc. (click to show/hide)
« Last Edit: March 21, 2021, 08:41:14 pm by roseheart »
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
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Secretdorf

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Re: Voyage: Space Odyssey
« Reply #2 on: January 08, 2021, 12:13:17 pm »

a) I am interested in playing long-term.

b)Will the gameplay be like FTL (video game)?
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RoseHeart

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Re: Voyage: Space Odyssey
« Reply #3 on: January 08, 2021, 01:10:56 pm »

a) I am interested in playing long-term.

b)Will the gameplay be like FTL (video game)?

That's a strong inspiration. As is the Star Trek tv show. Atleast in how they are episodic, and deal with decision making and unexpected events.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
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Luckyowl

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Re: Voyage: Space Odyssey
« Reply #4 on: January 08, 2021, 07:13:35 pm »

I'm all in!
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Naturegirl1999

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Re: Voyage: Space Odyssey
« Reply #5 on: January 08, 2021, 08:40:00 pm »

Interested
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King Zultan

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Re: Voyage: Space Odyssey
« Reply #6 on: January 09, 2021, 07:03:46 am »

Interested.

When you say it's inspired by Star Trek which series are you talking about?
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RoseHeart

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Re: Voyage: Space Odyssey
« Reply #7 on: January 09, 2021, 01:31:38 pm »

Interested.

When you say it's inspired by Star Trek which series are you talking about?

My favorites are (in no particular order) Classic, TNG(and ST: Picard), and Voyager. I also like The Orville, The Expanse, and...while it is a little cheesy, Battlestar Glactica and Stargate SG1. I love the classic Twilight Zone, The Outer Limits, and The X Files.
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RoseHeart

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Re: Voyage: Space Odyssey
« Reply #8 on: January 09, 2021, 01:36:41 pm »

Ok, we reached our minimal starting compliment of 4 crew rather fast. Since there is so much enthusiasm and interest I'll give you something to do.

I'd like this to be a wholly original setting, which means we will create our own alien races. (I want to emulate FLT in that there are just a handful of prominent ones)

Feel free to brainstorm, and I'll pick from the best ones. Quote and +1 to show you support it.
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Naturegirl1999

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Re: Voyage: Space Odyssey
« Reply #9 on: January 09, 2021, 01:49:05 pm »

Interested.

When you say it's inspired by Star Trek which series are you talking about?

My favorites are (in no particular order) Classic, TNG(and ST: Picard), and Voyager. I also like The Orville, The Expanse, and...while it is a little cheesy, Battlestar Glactica and Stargate SG1. I love the classic Twilight Zone, The Outer Limits, and The X Files.
I remember hearing about the Botg long before I knew where they were from

Ok, we reached our minimal starting compliment of 4 crew rather fast. Since there is so much enthusiasm and interest I'll give you something to do.

I'd like this to be a wholly original setting, which means we will create our own alien races. (I want to emulate FLT in that there are just a handful of prominent ones)

Feel free to brainstorm, and I'll pick from the best ones. Quote and +1 to show you support it.

Violets
Sentient plants who use gamma radiation and X ray radiation as well as ultraviolet for photosynthesis. As a result, they tend to colonize planets closer to stars than other organisms. Lead is incorporated into their cells to protect their DNA equivalent from free radicals. Atmospheres of the planets they colonize are filled with the pheromones they communicate with, as a result of easy communication, each planet has their own society and thus wars are rare. However, due to their unique form of communication, diplomacy with other species can be difficult. This has unfortunately led to misunderstandings and inter species wars, so investments in defense has been made, leading to more misunderstanding that they are after war when in fact they just want defense. Some planets of Violets have managed trade with other species, though it is rare. Their spaceships are of course a built for absorbing UV, X-ray, and Gamma radiation. The fuel for them is any oxygen waste made by photosynthesis. Because of them not absorbing what the humans call visible light, to most humans, they appear, as one described, a “white squid covered in leaves”. Some humans can see in ultraviolet, and describe us as light purple. I managed to talk with this one because of the 26 symbols it uses. Apparently squids are creatures with ten non filtering roots that have tall heads, like us except they have a mouth somewhere, from writings I have determined that most of these creatures have something preventing them from gathering UV light. Experiments on these creatures have shown that lead is toxic to them, so it was removed. The two humans we found were returned shortly after, we don’t want a war with them. I am sending them these what they call notes as well as a description on why we invest in defenses. I hope I can find what one of them called a botanist, maybe I can help them make a translator. Until then, the writings will have to do.
« Last Edit: January 12, 2021, 02:45:14 am by Naturegirl1999 »
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a1s

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Re: Voyage: Space Odyssey
« Reply #10 on: January 09, 2021, 03:42:48 pm »

I'll join.
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RoseHeart

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Re: Voyage: Space Odyssey
« Reply #11 on: January 09, 2021, 04:18:35 pm »

I'll join.
Great, glad to see a returning Tribe player. I'll grant initial positions of authority to those already familiar with the mechanics.
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Naturegirl1999

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Re: Voyage: Space Odyssey
« Reply #12 on: January 09, 2021, 06:20:19 pm »

I’ve read the Tribe game
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RoseHeart

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Re: Voyage: Space Odyssey
« Reply #13 on: January 09, 2021, 06:31:01 pm »

I’ve read the Tribe game

Alright, I want to reward returning players, but beyond that, that's a good case for them to put you in charge of more responsibility...
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Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

Naturegirl1999

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Re: Voyage: Space Odyssey
« Reply #14 on: January 09, 2021, 06:42:19 pm »

I’ve read the Tribe game

Alright, I want to reward returning players, but beyond that, that's a good case for them to put you in charge of more responsibility...
I don’t expect a reward, I just thought you’d like to know that sometimes people who weren’t in the game saw the mechanics. Side note: I like how you introduced new mechanics as they came up, so at the beginning it isn’t overwhelming
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