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Author Topic: The Imperial Question -- Angry Irishmen in space! [3/8] (New players welcome!)  (Read 12604 times)

The Canadian kitten

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Re: The Imperial Question -- A space epic RPG / RTD+ [6/8]
« Reply #15 on: January 12, 2021, 11:17:11 am »

Is there a limit on the request for the Encylopedia per turn?
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Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [6/8]
« Reply #16 on: January 12, 2021, 01:30:27 pm »

Not necessarily, and I'll also probably react to them outside of turns if I can. If you use it too much during a turn though you may get a small penalty from your character being "lost in thought" though
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

chaotick21

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Re: The Imperial Question -- A space epic RPG / RTD+ [6/8]
« Reply #17 on: January 12, 2021, 08:44:33 pm »

Name: Judas "Ace" Parker

Age: 22

Stats: High DEX, Above Average INT, Good STR, Average END, Low EDU, Very Low SOC

Background: Judas was born in the slums of Mars, never knowing who his parents were or why they abandoned him. He lived on the streets, surrounded by swindlers, gamblers, and thieves. He always had a talent for sharpshooting, and was noticed by a very prominent mercenary in the city. This mercenary decided to take Judas under his wing to train him. However, during a botched assassination, his mentor was captured by The Imperium and publicly executed. This lead Judas on his journey to make his mentor proud by becoming the most famous bounty hunter in the galaxy.

Personality: Street smart and self assured. Very against authority

Career Choice: Bounty Hunter or Merc for Hire
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Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #18 on: January 13, 2021, 02:40:01 pm »

Added. Been working at chargen now. It's taking a lot more time than I thought but it's also a lot of fun. Should be the hardest part of this whole setup.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

The Canadian kitten

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #19 on: January 16, 2021, 10:14:25 pm »

Bump. Hopefully, we can get the 8th player soon.
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Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #20 on: January 16, 2021, 11:25:00 pm »

I'm not waiting for an 8th player, I've already started chargen, but it wouldn't hurt.

Mostly this is just taking an incredibly long time. I didn't realize until about halfway through that the amount of writing I was putting into each turn for each player added up to a lot of writing for 7 players. But I'm just about done now and need to format everything and finalize some other stuff for the first turn. I've also been moving back to school so I have a lot of things I need to manage and it's just generally a hectic time. I think I should be finished by Monday at the latest, but it could come earlier or later.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #21 on: January 20, 2021, 11:21:45 pm »

Update; Chargen is mostly done, I just have to format it and finish some things. Most of my time the past few days has been settling in to a new routine, so not much progress on the post itself.

I will note that the amount of work needed to run chargen is astronomical compared to the amount of work needed to run the turns once the game begins. On the bright side, the entirety of the work needed for the duration of the game will seem trivial in comparison to chargen.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #22 on: January 24, 2021, 06:16:50 pm »

CHARACTER GENERATION

Note: This took a very long time and is a very long post that will be in two parts. It's over 13000 words long and I probably went a bit overboard, but hey, your characters should all feel a bit more alive now.. Heh...  :o

And, uh, apologies for the rather poor formatting. I decided that the need to push this out and do a basic editing pass was more important than spending hours inserting BBCode.

Characters are color-coded to make following your story arc easier. At the end of the second post will be all of your completed sheets. Please double-check them when the second post is posted (in 30 mins or so, probably) to make sure I didn't miss any stats or skills or such. I've spent a long time reviewing and editing this monstrosity, but mistakes are bound to happen.



Anton Ferguson (WyrdByrd) - Turn 1 (2028)

   Date of Birth - 20, Mí Lúnasa (August), 2010
   Characteristics:
      SOC 12 +2
      INT 11 +1
      EDU 11 +1
      END 8  0
      DEX 7  0
      STR 6  0
      
   Born to the prominent House Ferguson, Anton Ferguson was the son of a prominent minister within the Imperial bureaucracy. His young education was intense and guided by private tutorage that his father hired, eager to have a son that would keep the family heritage intact. Focusing on science, history, geopolitics, and diplomatic affairs-- it was a robust skillset and a solid educational background that would surely lead to success... however like quite a few noble families of the pre-Space imperium, House Ferguson was not prepared for the coming breakthroughs in spaceflight. When Trans-Newtonian technology was discovered in 2022, and the first large starships began charting the Solar System, it was clear that there were two types of noble families: those that were prepared for the coming era of space, and those that weren't. By the time Anton had completed his secondary education curriculum, he was already set on a path that was stuck in the past, a most unfortunate development for House Ferguson.
   
   
   Admin 0
   Carouse 0
   Science 0
   Language 0
   
   University
   Entry Check    (EDU 7+, DM+1 for SOC 9+) ( 4 + 5) + 2 = 11 -- Success
   
   Anton attended a prestigious private academy that was typical of the Imperial nobility. Studying Linguistics and Imperial Politics, Anton was preparing for a career of brokerage, diplomacy, and advocacy. Education Event (11). The Reconception War starts in Spring of 2030, a massive civil war that raged all across Earth due to disagreements within the Imperial estate on who the rightful successor to Emperor Elgraib IV was. The loyalist faction, holding that the rightful heir was the designated appointee of the past Emperor, won, though slimly, and much carnage was to be had all across Earth as the three warring factions fought for the future of the Imperium. Losses were so intense that the draft was instituted for the first time in 50 years, drawing from both the nobility and citizenry alike. Due to Anton's familial connections, however (SOC +9), Anton was able to avoid the war altogether.
   
   Graduation Check (INT 7+) (3+3) + 1 = 7 -- Success
   
   EDU +3 -- EDU 14 (+2)
   Advocate 2
   Language (High Spanish) 1
   
Turn 2 -2032-
   
   Anton graduated from university in 2032, intent on securing a position within the Ministry of State as a Corredor, a very ambitious path to influence within Imperial society. His experience in High Spanish would be instrumental, as Castilians were a prominent demographic within the Imperium and the Castilian Corredors were renowned for their prodigal diplomatic and statecraft skills. The path of the Diplomat, however, as Anton knows is one more of connections and social status than skill and merit. His whole life has been preparation for his entry into the Ministry of State, and his family's prominence was also in his favor, but that was before the advent of space travel...
   
   (Automatic Entry to Noble, Diplomat) career due to SOC over 10.
   
   An apprentice of the renowned Corredor Emmanuel Castillo, Anton quickly became accustomed to the ins and outs of the Imperial establishment. Assigned essentially as an intern to the Corredor, he drifted between different departments and diplomatic stations, going wherever his mentor was needed.
   
   Basic Service Skills:
   Electronics 0
   Diplomatic 0
   Investigate 0
   Persuade 0
      
   
   Survival Roll INT 5+ (6 + 6) + 1 = 13 -- Success
   Event Roll: 5
   
   After a few years, Anton was getting the hang of the legalistic network of the Imperium, and young and ambitious as he was, his first voyages through space on assignments with his mentor Corredor were exciting but also, daunting... daunting as he released that space was much more than just the sparkling paint of the night-time sky; it was the future of the Imperium.

His uncle suffers an unfortunate death during Anton's training. His uncle was a close friend and mentor to Anton, and although he is very struck by his uncle's passing, he also gets a large inheritance out of his death. (+1 to a benefit roll)

   
   Advancement Roll S0C 7+ (5 + 4) + 2 -- Success
   
   Rank 1 - After 4 years he completed his internship with the Corredor and was given a nomination by Castillo, a mark of approval that opened the doors for higher office and independent service within the Ministry of State. His first assignment was to Mars, as an attaché to the local Governor. Not necessarily the highest of influence, but a remarkably good mark for being 4 years out of university.
   
   Advocate -> Advocate 3
   
   Admin 1
   
Turn 3 -2036-
   
   Skill Gain: Language -> Language 2(High Spanish)
   Survival Roll: Passed (8)
   Event: 8 - Noble Conspiracy
      Accepted Conspiracy (Personality Choice)
   
   The start of his stint at the Imperial consulary on Mars was important to Anton. Working on his own was invigorating and he felt great pride for his accomplishments; however being away from Earth essentially left him out of the reach of his family's influence, on top of mounting him with homesickness. Coupled with the stress of his new job and his ambition, he was vulnerable.
   
   Anton worked for about a year doing relatively well, until he joined a conspiracy led by a methodical Imperial Guard officer, Coiméal Androit Brennan. The commander of the 7th Imperial Storm Regiment, an assault infantry regiment that had been left on Mars after mild insurrection by colonists, the Colonel was angered by the restraint forced upon him by the Lord Governor of Mars. He managed to convince a large amount of nobles and ministers on Mars, Anton included, that the handicaps imposed upon the Guard were danger to the wellbeing and security of the Martian colonists, and with the support of the conspiracists he recruited, a false-flag attack was launched on a small ag-dome, killing 2 thousand. In response, Imperial Guard forces gained near free-reign and Coiméal Brennan was awarded multiple medals for quelling the insurrection, which took another 5000 or so in the fighting between Guard and insurrectionists.
   
   Anton gained valuable connections as a result of his involvement in the conspiracy, and he moved further up from his original position as an attaché thanks to praise awarded to him by the newly-fashioned war hero, Androit Brennan.
   
   Deception 1
   +1 to benefit roll
   
   Advancement Roll: Passed (9)
   Rank 2
   
   Diplomat 1
   
Turn 4 - 2040 -
   Skill Gain: Investigate -> Investigate 1
   Survival: Passed (8)
   Event: 4 - Experience (Streetwise)
   
   Now 30 years old and established properly in the Martian bureaucracy, Anton was recalled by the Ministry of State to take his brother's position as Deputy Secretary to the Eastern District, the Imperial civil division that comprised all of Asia and Australia. Assigned to a comfy office in Oceania, Anton was back in his home waters, albeit in a new world with new contacts and new webs to spin. His first assignment was as a mediator with the Ministry of Commerce and its burgeoning terraforming program on Mercury, which was all but finished at this time. Every day he fought a fierce battle of resources, intent on keeping as many resources to the Eastern District as he could, legally, despite the directives from the Emperor that finishing the terraforming was the highest priority. Much to the delight of his boss, the Governor of the East, Anton was able to find as many loopholes as possible, win over enough bureaucrats, and do enough under-the-table-dealings to keep the Eastern District relatively free from the hardships other estates on Earth were facing due to the massive terraforming project.
   
   His time as a "fixer" for the Eastern Governor brought him in to a number of less-than-savory dealings with local criminals and shadow enterprises, an experience that Anton used to increase his repertoire of statecraft expertise.
   
   Streetwise 1
   
   Advancement Roll: Failed (6)
   Rank 2
   
   Aging (34 years or older): (4) No Effect
      
   
   Turn 5 - 2044 -
   Skill Gain: Gambler 1
   Survival: Passed (8)
   Event: 5 - Inheritance (+1 to any benefit roll)
   
   Despite his work with the Terraforming Directorate and Commerce Ministry, Anton didn't make any great leap up from his station in Oceania, although it was still quite a good job and he was still on track for a ever-prodigious career within the Ministry of State. After the "Terraforming Affairs", Anton had an excess of free-time and yet another large inheritance from a relative in House Ferguson, and his initial curiosity with gambling led to something more as he found himself at the lavish VIP terraces of the casinos in the district more often than he would of liked, carousing and spending part of the inheritance away for the thrill of gambling. An ever shrill man, however, he was careful not to let his fascination delve into the realm of addiction.
   
   Advancement Roll: Failed (6)
   Aging: (3) No Effect
   
   
Turn 6 - 2048-
   Skill Gain: Advocate -> Advocate 4
   Survival: Failed (4)
   Mishap: (2) Severely Injured, 1d6 -> (6) lost from 1 physical characteristic (DEX)
   Repayment Roll: 2d6+2 (9) - Ministry of State covers 75% of medical expenses
   
   After 20 years of service to the Ministry of State, tragedy strikes Anton at the age of 41. On a routine trip to the Dragon's Maw, the massive orbital starport in orbit of Terra, Anton's shuttle suffers a freak accident, losing all propulsion, while on ascent climb. Already at 70 thousand feet, the crew has little choice but to abort the craft, although at an extremely dangerous altitude. The spacecraft, unable to really glide properly, tumbles back to the ground before the pilot can re-gain positive flight from body lift alone, due to their tremendous speeds. Activating emergency retro-rockets once the craft is at a low enough speed, the craft crash-lands off the coast of Malaysia. Only barely surviving due to the crash-gel dispersed throughout the cabin, Anton makes it, but with horrific damage to his body. Imperial surgeons at a top hospital are able to mend the damage, but not entirely, and Anton is left with 2 less DEX and 20000 Cr in medical expenses. The Ministry of State repays 15000 of these expenses, leaving Anton 5000cr in bills and a phobia of spaceflight, and any flight in general.
   
   Anton is regrettably forced to resign from his career in the Ministry of State, bitter despite his stagnating career. Life in the Ministry of State is largely based on the connections of your House, and House Ferguson had already been declining for a while, as was the fate of the Earth-bound houses. Anton spent his years recovering, collecting a sizable pension, and otherwise preparing for a new career.
   
   5000cr debt
   DEX-2 : DEX 7 -> DEX 5 (-1)
   
   MUSTER OUT / BENEFITS from Noble career (5 terms of service, 5 benefit rolls; 1 lost to mishap, 1 gained from rank)
   Cash 5 - 100000 Cr
   Cash 4 - 50000 Cr
   Benefit 4+1 = 5 - Full Noble Privilege (substitute of TAS Membership) (?)
   Benefit 1+1 = 2 - 2 Ship Share
   Benefit 3+1 = 4- SOC + 1
   
   New SOC: SOC 13 (+2)
   
   145000 Cr (Total)
   
   Aging Effects: (-4) Reduce 2 characteristics by 2, 1 characteristic by 1

      END 8 -> 6 0
      STR 6 -> 4 (-1)
      DEX 5 -> 4 (-1)
      
   At the age of 42, Anton's injuries and the effects of aging have begun to have a noticable impact on his health.
   

   
--2052--
John Cardénas  (The Canadian Kitten) - Turn 1 (2052)
   
   Date of Birth - 04, Mí na Samhna (November), 2036
   Characteristics
      STR 11   (+1)
      DEX 10   (+1)
      END 10   (+1)
      INT 9   (+1)
      EDU 6   0
      SOC 4   (-1)
   
   The son of two farmers on the agricultural colony of Garraithe, John Cardenas had a spartan upbringing. Established by homesteaders in the pre-Exo days of space exploration, "Garraithe" was the name of one of many of the small agricultural colonies that had been springing up across Imperial space. Unsanctioned by the Colonial authorities, Garraithe was forced to fare mostly on its own, by the sweat and determination of its colonists. His parents were homesteaders; citizens who had left Sol to stake out a new life for themselves in the advent of mass space exploration. Homesteading was difficult, as the equipment needed to survive on hostile planets is much more than what was needed by settlers of the Old West of Old Earth. Homesteaders made pacts and financial bonds with lenders, corporations, and often-times, scammers who exploited those so desperately looking for a way up in life. His family was lucky though: their "generation ship" (a term used to describe the first colony ship on a new planetary body-- homesteaders often all made planetfall together in one large group to maximize survival) had chosen a world that was mistakenly classified as uninhabitable by Imperial astrographers. Upon landing on the small terran world, colonists were surprised to find atmospheric readings in the habitable zones: temperate and with a nitrogen atmosphere strong enough to support humans, albeit without any oxygen.
   
   The colonists named the world Garraithe, the Imperial Celt word for "Garden", due to its beautiful lichenous sheets, low foggy valleys, and the collection of anthropodic creatures in its caves: the only regions on the planet capable of supporting oxygen-based life due to their low altitude. The planet was otherwise completely normal and unremarkable. Lacking in mineral deposits, its only export was small amounts of food and exotic pelts and other oddities collected from the fauna on the planet by hunters. Still, life was pleasant, quiet, and serene. The colonists lived in relative harmony and enjoyed relatively little interference or regulation by the Imperium.
   
   Life growing up on Garraithe wasn't exactly easy however. At the age of 2, the Reconception Wars were raging, and for a short while the colony was used as a Tanist garrison-- one of three factions of the Reconception War that held the stance that the Imperium should be an elective empire. Tanist ships used the small starport of Garraithe as a refueling and monitoring station and the colony conducted daily drills until the war ended in fear of an attack on the Tanist forces there. And when war wasn't ravaging the Imperium, homesteading was still hard work. Spare parts were scarce, help was far away, and pirates and bandits often preyed on the small colonies scattered across Periphery space. Garraithe survived though, and so did John and his family. It was an upbringing of hardship, hardwork, and perseverance. When he wasn't working hard on the family farm to keep the hydroponics alive and the oxygen reclaimers whirring, John was dreaming of adventure and life outside of his little colony dome. He spent his freetime sneaking around the maintenance tunnels in search of the dreaded "Subsector Gremlins", hunting Porgs in the subterranean caves, and chasing around the young women of the neighboring colony domes. Eventually his 18th birthday came, and John was excited. His education on the small colony hadn't exactly been the best, but he tried his hardest on the entrance exams and standard tests needed to enter the Imperial Military Academy. Although his family held great disdain for his decision to abandon the colony, they also understood his wanderlust and thirst for adventure; colonists themselves they had came to this planet pushed by the very same motivations. Eventually they came around and supported John in his bid for adventure.
   
   Mechanic 0
   Animals 0
   Profession(Agriculture) 0
   
   Military Academy
   Entry Check: END 8+ (1 + 2) +1 = 4 -- Failed
   
   The response from the Imperial Guard academy is pretty direct and uncaring. As it turns out, random homesteaders don't stack up against the elite children of the noble houses. Disappointed, although not surprised, John goes to the small recruiting station on Garraithe and enlists in the Imperial guard.
   
   Entry Check: END 5+ (2 + 6) + 1 = 9 Success
   
   The local recruiter enthusiastically accepts John's application of enlistment to the Imperial Guard. Some basic medical exams are undertaken on a clinic on Garraithe, paperwork is finalized, and in two weeks he is scheduled to ship out to Alpine Valley Recruit Training Garrison, Luna. He is extremely anxious, but also excited, for his first ride through space. The shuttle drops John off at a larger hub in the Miercia system before he boards a larger transport, full of young eager recruits like him. The voyage is about a week long, and John makes a few friends during his trip.
   
   Basic Skills
   
   Vacc Suit 0
   Athletics 0
   Gun Combat 1
   Recon 0
   Melee 0
   Heavy Weapons 0
   
   Survival Roll: STR 6+ (6) Success
   
   John makes it through basic Guard training, pushed to the edge of his ability, thrown into many perilous situations, and ultimately learns discipline, loyalty to the Emperor, how much further he can push himself than he ever though possible, and how to be a basic warfighter. At the end of his training, the famous Tranquility gauntlet, where recruit Guardsmen cross hundreds of kilometers of barren lunar terrain and many simulated combat challenged, John excels and gets a taste of the adventure he had been waiting for all this time. He is assigned as an Autogunner in the 48th Rifle Guards Batallion, which itself is a member of the 7th Storm Infantry Regiment. When he first wears the Guard Service Uniform, a full-gray outfit with silver highlights, it is an extremely proud day for John. He is given a few days leave before being shipped out to his battalion. He is assigned the rank of Caomhnóir (Guardsman) upon deployment.
   
   Event Roll: 10 (Peacekeeping)
   
   The 7th Storm Regiment is deployed to independent operations in Samradh, an Imperial province system a month away from the core. He is assigned to peacekeeping operations on a mining colony in the system for his first tour of duty, a planet which just recently has begun seeing unrest believed to have been caused by rebel agitators.
   
   Recon 1
   
   Advancement EDU 6+ (7) Passed
   
   Rank 2
   
   After 4 years in service to the Imperium, John obtains the rank of Caomhnoir ar Airm (Guardsman-at-Arms).

Anton Ferguson - Turn 7 (2052)
   
   After recovering from his accident, Anton is eager to get back on his feet and to begin making a name for himself. His repute as a skilled and savvy diplomat are not without notice or cause, and he applies to many of the brokerage firms that are scattered around Imperial space.
   
   Entry Check: INT 4+ (-1 DM) (6) Success
   
   Anton receives much interest from almost all brokerage firms in Imperial space, eager to have the apprentice of a great Corredor in their ranks. He signs on to Colmeada Exoplanetary, a large firm that handles shipping, trading, ship services, and spaceport operations across multiple systems in Imperial space.
   
   Service Skills:
   
      Broker 0
      
   Survival Roll: EDU 5+ (14) Passed
   Event Roll: (5) Lucrative Deal
      Gamble 1 Roll: Gambler 8+ (8) Success - Gain 1 Benefit roll (2 total rolls)
      Gambler 1 -> Gambler 2
   
   Advancement Roll: INT 7+ (8) Success
   Rank 1
   
   Broker: Broker 0 -> Broker 1
   Advocate: Advocate 4 -> Advocate 4 (max during chargen)
   
   Anton's first few years at the company go very well for him. He is a natural fit, brokering many lucrative deals for the company, while even cutting some small ones off the books on the side to build his fortune. He earns almost double the amount of money a typical starting broker would during their first year as a result. He quickly makes his way up the company and begins to deal in large-volume fuel transactions across many system exchanges, using all of his skills and tact to bargain a number of shrewd deals.
   
   Aging: 0 (1 physical characteristic -1)
      END -1 : 5 (-1)
   
--2056--
Elona Maghraib (Naturegirl1999) - Turn 1
   Date of Birth: 28, Mí Eanair (January), 2040
   Characterisitcs:
      STR      2         (-2)
      DEX      5         (-1)
      END      7         (0)
      EDU      11         (+1)
      INT      9         (+1)
      SOC      6         (0)
      
   The daughter of an engineer and an exobiological ornithologist, Elona was destined from birth to ply the sciences. She was born on Luna, in the 2040s-- the moon a large center of research, finance, and white collar industry. Her father would tutor her daily, breeding her love of science and the unknown, while both of her parents strived to get them access to their workplace to breed her scientific curiosity. She quickly developed into a bookworm, taking ample opportunity to immerse herself in imaginary worlds while reading all about space, the unknown, and the famous exploits of the Survey Corps. Very quickly from a very young age she knew what she wanted to do. From the memoirs of the early grav-survey missions in Sol that discovered the first jump points, to the later expeditions of the brave Captaen Livesay, Elona became very quickly versed and obssessed with Survey Corps history, re-runs of Planet Trek, and astronomy. A natural with a telescope, she made her parents extremely proud in her teens when she completed a relatively in-depth investigation for her age into the differences of the positioning and shape of constellations and stars when viewed from different planets and star systems. She developed a serious interest in xenoarchaelogical research in high school and quickly became a large believer in the ever-lasting search for alien life, spurred on by the tantalizing ruins found all over the Periphery. After graduating from highschool with honors, Elona applies to the Lunar Institute of Sciences to further her dream of becoming a Survey Corps officer.
   
   Science 0
   Vacc Suit 0
   Electronics 0
   Profession (Biologicals) 0
   
   University
   Entry Check: EDU 7+ (3 + 4) + 1 = 8 -- Success
   
   Just barely making it through the extensive selection process of the Lunar Institute, she picks up a major in Xenoarchaeology and minors in Astronomy.
   
   
   Education Event: (9) Hobby
      Melee 0
      
   Graduation Check: (1 + 5) + 1 = 7 -- Success
   
   EDU +3 : EDU 14 (+2)
   
   Science (Archaeology) 2
   Science (Astronomy) 1
   
   
   
   Elona excels in her first years at the Lunar Institute, even going so far as picking up a hobby in swordplay and self-defense. She excels in her classes and enjoys the ever-more-deep body of knowledge she has access to while at the Lunar Institute. Studying with a purpose, motivated by the punishing Survey Corps entrance exams and her proximity to her life-long dream, she presses onwards-- pushing through the challenging classes and graduating with a decent academic standing and solid preparation for the Survey Corps Applicant Exam. The moment of truth is at hand.
   
   Entry Check INT 5+ : (1 + 3) + 1 + 1 = 6 -- Success
   
   Elona is accepted to the Imperial Expeditionary Academy, located on Mercury along with the Imperial Military Academy. An 18-month preparatory course that teaches everything an aspiring Survey Corps officer needs to know, from the basic traditions and courtesies of the Corps, wear of the uniform and physical conditioning, to navigation, starship engineering and piloting, and exoplanetary science and exploration.

   Officers are then assigned out of the basic general course to a branch of their operations, and Elona is shuffled into the Science branch. The remainder of the academy focuses on field and support operations-- from leading an expedition as a Pathfinder, to analysis and collection of xenobiological life, artifacts, and geological samples. She is challenged by the academy's physical conditioning program but manages to push through and by the culmination of her time at the academy, where cadets plan and execute a one-week mock "expedition" across the terrain of Mercury using everything they have learned, she is excelling and finding elements of herself that she never knew before. The day she receives her "star-jumper", the blue-and-gold uniform graduates and full members of the Survey Corps wear, she is bursting with pride. Her dream come true, now all that is left is to take the first steps.
   
Corbin Fresno  (ConscriptFive) - Turn 1
   Date of Birth: 03, Mí na Nollag (December), 2038
   Characteristics:  (!)
      STR      8      (0)
      DEX      8      (0)
      END      11      (+1)
      EDU      11      (+1)
      INT      12      (+2)
      SOC      7      (0)
      
      Born on Earth, Corbin is the son of a shipyard foreman and elementary school teacher. While above-average for the typical Imperial citizen of Earth, his family is anything but lavish and his upbringing is fairly modest. His family's residence is on Dragon's Maw, the massive starport in low orbit of Earth, and he spends his childhood and adolescence a "space rat", one of the many children living aboard the station who spend their time exploring and living on the massive installation while occasionally riding a shuttle or a space elevator car down to the African District of Earth to explore many of the "elevator towns", the more gritty and undeveloped portions of Earth whose lower-class citizens live in more impoverished conditions around the space elevators that dot the equator among the rainforests.
      
      An academy hopeful, Corbin is sharp, ambitious, and willing to push himself up above his station to bring his future children up above his mark. His childhood isn't rough or necessarily bleak, but he wants his children to grow up in a real home, on solid ground, and with parents who have time to properly raise them.
      
      On his 18th birthday he applies to the Imperial Naval Academy upon graduation from high school. He has grown attached to the Imperial Intelligence Agency, their mystery, the intrigue of the world of cloak-and-dagger, and his favorite characters of the many famous Dublin spy movies. What's more, he's old enough to realize that the IIA brings with it power and access to things, secrets, and plots way above the station of people of his birth: if he's smart enough to ply his way forward carefully.
      
      Naval Academy
      Entrance Check: INT 9+ (1 + 3) + 2 = 6 (Failed)
      
      Corbin is a highly qualified and intelligent young man, but despite his best efforts, whether due to nepotism, competitiveness, or maybe a botched essay, he is not accepted into the Naval Academy. Distraught, he applies to the IIA as a low-level clerk to at least get a foot in the door.
      
      Entry Check: INT 6+ (9) -- Success
      
      Basic Skills:
      
      Streetwise 0
      Drive 0
      Investigate 0
      Flyer 0
      Recon 0
      Gun Combat 0
      
      
      Survival Check: (6) --Failed
      Mishap: (5) Work Comes "Home"
         
      MUSTER OUT:
         no benefits
         
      
      Corbin is able to get his foot in the door at the IIA, obtaining a position as a clerk in a lower-level office in the African District, close to home. Filing paperwork and sorting unclassified documents is not the kind of lifestyle he had in common, and one day he notices a coworker is stealing files from the office. He brings a camera to work, illegally, but uses it to record evidence of the theft and reports it to a supervisor. The coworker is arrested and found to be a rebel spy, and the supervisor receives a promotion and is thrilled with Corbin. Luckily for him, the supervisor doesn't take all the credit and instead vouches for him and his investigative abilities.
      
      He receives a promotion immediately and becomes a lowly runner in the African District. He's not quite where he wants to be yet, but it's better than a desk job. Trailing agents to ensure their safety, collecting dead drops and collecting evidence and intelligence of low-level threats to the Imperium, his work goes rather well, owing to his sharp mind and shrewd knack for espionage. Until one day.
      
      He gets home to his apartment and to his horror finds his girlfriend writhing on the ground, blood gushing out of her carotid artery. He recognizes the slitmark on her throat instantly and only through quick action is he able to stop the bleeding and save her. He also finds a note. "You're the imp that got my brother executed. Actions have consequences."
      
      An investigation is launched into the attempted murder and it is determined that his "carelessness" during a particular low-level operation severely compromised multiple agents and sleepers in the region. Of course, none of this was actually his fault-- a high-level supervisor mixed up the targets for a trailing mission and put Corbin on the trail of an elite enemy operative instead of his original target--pushing the blame to Corbin to cover his ass. Nonetheless he is dismissed from the IIA and forced to ply for a new path through life.





John Cardenas - Turn 2
   Skill Gain: Gun Combat: Gun 1 -> Gun 2
   Survival: (4) Failed
   Mishap: (2) Severely Injured (-5 physical stat)
      Roll 8 - Full repayment by Imperial Guard
      
   -2 to STR (9, +1)
   
   John continues to serve his tenure in the Imperial guard, until 6 years in, when disaster strikes. The 7th Storm Infantry Regiment is assigned to the 4th Imperial Assault Corps and is staged for an orbital drop on a planet in the Periphery with a mutinous governor supported by rogue Direct Action mercenary forces. While the assault force is.... massive overkill, nonetheless accidents happen. The orbital pod's retro-rockets give out before dumping sufficient velocity and the pod slams into the ground, disastrously. The crashgel keeps John alive but the pod and his suit are breached, leading to the chlorinated atmosphere seeping into his suit. The suit self-seals and begins filtering out the contaminants, and he is rescued by a medic from a nearby pod, but not before the acidic atmosphere trapped in his suit burns his body severely.
   
   John recovers after a few months in a regeneration tank, with expenses fully paid for by the Imperial government. He is discharged for medical reasons and awarded a Dragon's Heart medal for being wounded in service of the Imperium.

   MUSTER OUT
      2 rolls
      
      Cash 5 - 10000cr
      Benefit 6 - END + 1 --- END 11 (+1)
      
      
   
      
      


Anton Ferguson - Turn 8
   
   Skill Gain: Streetwise: Streetwise 1 -> 2
   Survival: 9 (Passed)
   Event: 11 (Befriend)
      Ally, DM+4 Advancement
      
   Advancement: Passed (12)
   
   Rank 2
   
   Streetwise: Streetwise 2 -> Streetwise 3
   
   Anton continues to excel as he climbs the ladder in Colmeada. Brokering many large fuel trades successfully, even going so far as to pull some underworld contacts to intimidate the other parties into lowering the prices, Colmeada gains a foothold in fuel supply in many new systems, securing his rapid advancement. In his new position as a radioactives trader he secures many deals with the Imperial Ministry of Defense that secure him a valuable contact with an acquisitions officer for the ministry. Every day, building new connections, plying the markets, and pulling strings-- Anton builds a reputation as a shrewd negotiator and merchant.
   
   Ally Gain: Corsa Ledraig, Ministry of Defense Supply Officer
   
   Aging: (-3)
      1 PHYS -2
      2 PHYS -1
      
      DEX -2 : DEX 3 (-1)
      STR -1 : STR 3   (-1)
      END -1 : END 4   (-1)
      
   
   
--2060--   
      
Salia Zhen (KingZultan)  -- Turn 1
   Date of Birth: 13, Mí Meitheamh (June), 2041
   Characteristics:
      STR       5      (-1)
      DEX         8      (0)
      END         6      (0)
      EDU       5      (-1)
      INT       9      (+1)
      SOC         3      (-1)
         
   
   Born to two lower class miners on Ceres, Salia is not necessarily the crème of the elite. Still, her harsh upbringing forges a certain level of resilience, determination, and fool-hardiness. Determined, sometimes abrasive, and with a temper to match: Salia is a bit of a curse to any that would cross her path. Fortunately, most of those that know her avoid doing such a thing. She is the epitome of the "School of Hard Knocks" and she spends most of her upbringing simply surviving on the tunnel world. Known as a "Toilaa" to those foreign to Ceres, the denizens of the 'belt are a disorderly bunch, but not necessarily a dishonorable lot. They stick together and solve their own problems; a necessity as they almost all but abandoned by everyone else in Imperial society. Stealing parts and scrap to pay for food and rent while her parents toil in the mines, outrunning and outsmarting Imperial patrols, and generally acting a nuisance. Salia fits right in.
   
   She is way too preoccupied to think about much other than what she is going to do tomorrow to make ends meet. She joins up with a local tunnel gang, a "Rat" as the Imperial garrison calls such people, and continues to do the only think she has ever know how to do: survive. Quick on her feet and quicker of hand, she isn't going to become a "waila", lost to the cavernous tunnels of Ceres, any time soon.
   
   Athletics 0
   Mechanic 0
   
   School of Hard Knocks
   Automatic Entry
   
   Streetwise 1
   Stealth 0
   Melee 0
   
   Event: (7) Crime -- Prisoner career next term.
   
   Graduation Check (7) -- Success
   
   Gun Combat 0
   Persuade 0
   Drive 0
   Deception 0
   
   SOC -1 : SOC 2 (-2)
   
   She makes a name for herself in her borough of Ceres, on her gang's "turf". Unfortunately, one day, a deal goes bad and she is left behind in the aftermath of the shoot-out. She surrenders to the ISF forces that swarm the location, wounded and unable to escape. She is sentenced to Imperial prison, 16 years for Assault with a Deadly Weapon, and Unauthorized Possession of a Firearm. She is sent to the Imperial gulag in Valles Marineris on Mars to serve out her term. Life isn't very kind to Salia, it seems.
   
Elona Maghraib   - Turn 2
   
   Basic Skills:
      Pilot (small craft) 0
      Survival 0
      Mechanic 0
      Astrogation 0
      Gun Combat 0
      
   Survival: (9) Passed
   Event: (8) Alien Race
      Electronics 8+ Check: (7) Failed
      Mishap (5) Lost In Space....
      
   Advancement: (6) Failed
   
   Elona is commissioned into the Survey Corps at the rank of Ensign, and assigned to the IEV Azores (EX-19), a repurposed and older Dragon-class Flt. 3 Exploration Ship. The Dragon class, renowned for its speed and resilience, famous for its early actions in the first decades of Imperial space exploration, is quite a beautiful craft. She is assigned as Assistant Pathfinder, tasked with helping the Pathfinder lead surface expeditions and away parties on unexplored worlds the ship comes across. Her first expedition is like a dream fully realized, and she is at home among the stars.
   
   Near the end of what would be her first tour, about 4 years in, on the way back towards the Imperial core the Azores comes across a rogue ocean planet. A very rare and curious planet, the ship enters orbit to disembark an exploration party. A landing site is plotted on a vast archipelago and Elona leads her first expedition on her own. She spends weeks traversing the archipelago in rafts and seafaring exploratory craft, reporting findings to analysts in orbit. She makes a startling discovery: a rare occurrence of an alien ruin, and what's more this one appears to be from a yet-undiscovered alien race. She spends weeks trying to decrypt the runes inside the cave, until she believes she had translated part of the secret alien writings. Elona then leads an expedition party deep in to the hearts of a ruin, using her knowledge to negotiate traps and other hazards. The mission is going rather well, or so she thinks...
   
   She doesn't remember much after that. All she recalls is opening a door, and then waking up on an escape pod, adrift in deep space. By sheer luck she is rescued, by a merchant crew surprised to find a still-uniformed officer of the Survey Corps alone in an escape pod. She is told the Azores was deemed lost-in-space nearly a year ago for unknown reasons upon returning to an Imperial world. Interrogated heavily, the Inquisitors find no reason to believe she has responsibility in the incident: much to the surprise and dismay of both Elona and the investigators. She decides to stay in the Survey Corps, assigned to a new vessel, albeit her slight fame is followed by paranoia and superstition: to the rest of the Survey Corps, she is a bad omen.
   
Corbin Fresno - Turn 2
   
   Naval Academy
   Entry Check: INT 9+ (4 + 6) + 2 - 2 = 10 -- Success!
   
   Event: (6) Clique
   
   Graduation Check: (13) Success - With Honors
   
   Corbin's otherwise tragic expulsion from the IIA leaves him distraught but not broken. Determined to ply his way up through life, he applies again to the Imperial Naval Academy, this time accepted, albeit barely. He excels, motivated by his knowledge that this world is out to get him-- and that he can only prevail with a fair bit of grit and determination. While at the Academy he meets a number of other candidates like him: late to the start of their military career. Him and his small group of 3 other "rollers" stick together and forge an extremely deep friendship, using each other's strength to prevail. He graduates with honors from the Imperial Naval Academy and is commissioned as an intelligence officer in the Imperial Navy.
   
   Allies:
      Laila Zohukov : Engineering Officer, Imperial Navy
      Timothy O'Brian : Line Officer, Imperial Navy
      Patrick Walsh : Intelligence Officer, Imperial Navy
      
   EDU + 1 : EDU 12 (+2)
   SOC + 1 : SOC 8 (0)
   
   Gun Combat 1
   Pilot 0
   Vacc Suit 0
   Athletics 1
   Gunner 1
   Mechanic 0
   
   
John Cardenas - Turn 3
   Entry Check (Agent): (9) Success!
   
   Skill Gain: Investigate : Investigate 1
   Survival: (9) Success
   Event: (7) Life Event -> (3) Birth!
   Advancement: (7) Failed
   
   John recovers from his injuries and begins rehabilitation. After being released from the hospital he applies to the local Imperial Security Forces directorate, eager to continue to serve the Imperium. With his military credentials and combat experience he is a quick hire and soon completes basic Security Forces training. Although pleased with his new career, is is somewhat dismayed when he gets assigned as a prison guard to the Mariner Point Corrective Labor Camp in Valles Marineris on Mars.
   
   Work at the prison is rather simple and unexciting. It's not exactly a quiet place, but with his combat experience it's pretty relaxing by comparison. While on Mars he meets a local nurse and falls in love. The two marry and have a kid, and John ends up riding pretty high during his term as a prison guard, despite the circumstances of his disappointingly mundane assignment.
Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #23 on: January 24, 2021, 08:25:13 pm »

Anton Ferguson - Turn 9
   Skill Gain: Language (High Castillian) : -> Language (High Castillian) 3
   Survival: (12) Success
   Event: Good Dealings (+1 to benefit roll)
   Advancement: (9) Success
      STR + 1 : STR 5 (-1)
      
      Rank 3
      
   Continuing his rise to eminence within the veins of commerce in the Imperium, Anton moves further up in Colmeada Exoplanetary. He gets moved to Earth after his promotion to Regional Director, and ends up managing a large deal of trade and freight entering and leaving the Oceanic district, his old turf. Deals with multiple Ministry of State Corredors go exceedingly well and he builds his knowledge of High Castilian to near-professional fluency. He ends up on the upper-hand of many of his exchanges and as a result pockets a large deal of money while still getting most of what he wants from every exchange. He establishes himself as a rather central "fixer" and underlord in the local legal and illegal markets and holds a fantastic deal of power despite his distance from the Imperial government. He who controls the spice controls the universe, or so it is said in his line of work, but Anton controls much more than just spice....

      
   Aging:   (-4)
      2 PHYS -2
      1 PHYS -1
      
   END -2 : 2
   STR -2 : 1
   DEX -1 : 2
   
   Anton has become extremely frail from the continuing effects of aging, and anagathics aren't really available to someone even of his station. Regardless, starting now wouldn't really make much of a difference anyways. Once the aging process has begun, it's rather hard to put it to rest.
   
   OOC Note: It was at this point I realized how punishing and un-realistic Traveller's aging system is. I don't necessarily think it's unrealistic, but the system heavily breaks down at higher ages to counter skill-creep. It's not so much the penalty to physical skills that being that old will have on a character, it's more the way health pools are generated.
   
   Normally you would probably stop char-gen way before this, but I don't want old players to be out of reach, necessarily, so I decided at this point to implement a house rule:
   
   The minimum HP you can have is 9 (3, 3, 3 physical stats, since having 3 HP from 1, 1, 1 stats is ridiculous), but every negative aging roll that you get after a physical stat drops below 3 will cause you to lose one skill zero skill, and once all your skill zero skills are gone, you will lose 1 INT every negative roll. I think along with a change to the aging timeframe in general this balances things out, but I can't go retroactively now to change it. Ultimately, traveler character gen falls apart narratively after a while, which is okay since it was really never meant to be used in this manner, but I think it still performs fairly well before you start succumbing to age. Essentially, once a physical stat drops below 3, I am ruling that your current physical characteristics becomes your "baseline" and that they can't drop below that without a -6 roll or snake eyes.
   
--2064--

Salia Zhen - Turn 2
   Service Skills: (Prisoner is her first career, heh....)
      Profession 0
      
   Survival: INT 9+    (12) Success!
   
   Event:    (7) Prison Event
      (6) - Attacked by prisoner, Melee 8+ roll -- Success!
      
   Advancement: (8) (Parole Threshold 7)  Success!
      
      Deception 1
   
   Salia is sent to Mariner Point to serve out her sentence. The labor is harsh, but she is young and able to cope with the punishment. She becomes a "fixer", one of the few pushers in the prison that are able to arrange nearly anything for any prisoner-- for the right price. She quickly establishes that she is capable of defending herself and for the most part she is left alone. One day, however, she notices a group of prisoners following her down a mine tunnel. No matter which way she turns she is trailed by the prisoners and she begins to panic. She makes a break for it and loses two of the prisoners but ends up in a fierce fight with the other at a dead end, who appears intent on murdering her, for reasons unknown to Salia. This isn't her first fight, however, and she manages to hold off the stronger prisoner until a guard sees her and breaks them apart.
   
   Later on during her stay at Mariner Point, Salia manages to become the main ringleader of a massive and scandalous drug smuggling ring that embarrasses many officials in the ISF, though it is never traced back to her. She somehow manages to pin it on a number of seemingly incompetent and apathetic guards and avoids detection until she is put up for parole.
   
   Salia serves 4 years of her sentence in total before she is let out on parole. Grateful, although without anywhere really to go in life, she is 26 and adrift on a strange new red planet. A bold new world.
   
   MUSTER OUT:
      2 benefit rolls
      
   Benefit 2 - Blade
   Benefit 5 - Melee 1
   

Elona Maghraib - Turn 3
   Skill Gain: Electronics 1 (sensors)
   
   Survival: (5) Failed
            
      Mishap: Injured (6) -- -2 stat
      
   Elona is promoted to Sub-Leifteanant within the Survey Corps and is assigned to the IEV Zeta Doradus (DSS-15), a newer flight-2 Corona-class Deep Space Survey Ship. Twice as large as the Dragon-class and designed for longer-term operations deep in uncharted space, she is assigned to the position of Sensor Officer. Her tour goes mostly without note, and she gains experience running analysis and number-crunching for the massive amounts of data the Zeta Doradus' sensor arrays collect. Visiting all of the uncharted exoplanets out in deep space is a deeply rewarding experience for Elona and she thoroughly continues to enjoy her time in the Survey Corps.
   
   While in port at a small starport at the edge of the Periphery, Elona's ship suffers a freak reactor accident that causes massive flashfires across the ship. In the firefighting efforts Elona is burned badly and hospitalized. Unfortunately, she is medically disqualified as a result of her injuries, thanked for her service to the Imperium, and sent on her way after 7 years of service, with the final rank of Leifteanant.
      
   Medical Treatment: -10000cr
   
   MUSTER OUT:
   
      2 benefit rolls
      
      Cash 4 - 30000cr
      Benefit 1 - Ship Share
      
Corbin Fresno - Turn 3
   Skill Gain:   Deception 1
   Survival: (9) Success
   Event: (6)   Advanced Training - Deception
      9 - Success! Deception -> Deception 2
   Advancement: (8) Success
      Rank 1
      Explosives 1
      
   Corbin is commissioned into the Imperial Navy as an intelligence officer, serving with the Mumha Station intelligence staff. He is a successful intelligence officer and analyst, and with his help the Naval Intelligence section at Mumha is able to break up a long-running smuggling ring. He is trained in psyops and tasked to tag along with the Commodore of the naval forces at Mumha System in his various meetings with officials and corporate big-shots in the system. Using his training and previous experience he advises both the Commodore on the intentions of officials he meets and his own boss on the intentions of the Commodore: the Imperium's very own internal double agent.
   
   Corbin is next assigned to a special team in charge of tracking Rebel explosive shipments in a remote Periphery sector. He obtains a rather diverse body of knowledge on demolitions and explosives as a result of studying and researching demolitions to help with the operation. A few "practical demonstrations" meant purely for education and by no means entertainment also help contribute to his newfound demolitions expertise.
   
   At the successful conclusion of the explosives-tracking operation his talent is beginning to become more known within intelligence circles. Willingly to overlook his previous history with the IIA he is recruited in to the ranks of the Imperium's most-cloak-and-dagger, and he begins to assist with his biggest operation yet...
   
John Cardenas - Turn 4
   Skill Gain: Deception: Deception 1
   Survival: (5) Failure!
   Mishap: Investigation Goes Wrong (3)
      Advocate Roll 8+ Success, keep benefit roll
      
   Cardenas continues to serve in the ISF's Corrections Bureau, becoming a rather senior guard at Mariner Point, much to his own chagrin. With his new family and a more stable job than the Imperial Guard, however, he is doing rather fine all things considered.
   
   His prison career mostly is uneventful. However, one day he gets something he hasn't had in a while: excitement. While guarding the mining shafts in the lower annals of the prison complex, he hears a commotion. Investigating, he notices two prisoners in a rather nasty fight; seemingly to the death. He rushes to break up the fight and detain the two prisoners. One of the two, however, is rather combative and insists that the fight wasn't her fault-- that she was chased here by 2 other prisoners along with the other inmate who was fighting. John records the information of both prisoners in a holding cell, and finds the name of one of the prisoners particularly interesting. The prisoner in question is of Pan-Asian descent and is named "Salia Zhen", a name he finds rather curious because he realizes that he has quite annoyingly messed up her name on every single article of paperwork so far.
   
   Other than the brief altercation, prison life is rather uneventful at Mariner Point. Life goes on without note until a few more years down the line when he is embroiled in a massive drug-smuggling scandal at the prison. An investigation points to John as a prime actor in the smuggling ring, wrongly. He ends up having to defend himself during multiple interrogations and trials until finally he convinces authorities in the ISF that he has nothing to do with the ring. Still, there are a few questions towards his competence as apparently all of this happened beneath his nose. He is relegated to the only thing worse than prison duty in the ISF: clerical work. Fed up with his benign new assignment, he leaves the ISF and pursues greater ventures elsewhere.
   
   MUSTER OUT
      2 benefit rolls
      
      Cash 2 - 2000cr
      Benefit 4 - Weapon
      
   Aging: (0)
      1 PHYS -1: STR 11 -> STR 10: (+1)
      

Anton Ferguson - Turn 10
   Skill Gain: STR + 1 : STR 3 (-1)
   Survival: (10) Success
   Event:  (4) Spacer Dealings / Experience - Profession (construction) 1
   Advancement: (10) Success
      Rank 4
      
   Anton's career at Colmeada continues to flourish. Dealings with many industry magnates in Oceania with regards to construction materials gives him a large amount of experience in construction, although he isn't quite sure why anyone could possibly need so much duracrete.
   
   He stops one day to glance out over Haila, the seat of the Oceania District on Terra, from his large office. He never quite imagined his corporate career being more successful than that of his tenure in the government, but alas, life can be quite the unexpected journey at times. One day he gets a call from an executive. He is wanted for a special meeting with the Board, although he is not told why. Could this perhaps be more upwards mobility? He packs his bags and prepares for the flight to Dublin, the Imperial Capital and the headquarters of Colmeada.
   
   Aging: (1) no effects
   
--2068--

Lucas Aphor Brennan - (The_Two_Eternities) Turn 1
   Date of Birth: 12, Mí Meán Fomhair (September), 2050
   Characteristics:
      STR            4      (-1)
      DEX      7       (0)
      END      6       (0)
      EDU      9      (+1)
      INT            9      (+1)
      SOC      11      (+1)
      
   Born on Mars, Lucas Aphor Brennan is the son of famous Imperial Marshal Ardroit Brennan. The famous Imperial general, known for his heroic acts of "peacekeeping" (or barbaric acts of suppression, depending on your point of view) has trained his son since he was born to follow in his footsteps. Raised from a young age to be absolutely loyal to the Imperium, unwaveringly courageous in the face of adversity, and to be reckless and headstrong, it would seem that Marshal Brennan was creating a copy of himself. Many of the marshal's friends often remarked on his likeness to his son. "Reminds me of our days in the Academy." they would say, or "If you're not careful Arry, your soldiers may forget who's who."
   
   Lucas indeed had one sole purpose, and that was always to follow in the footsteps of his father. Indeed his father was very proud of him, although a bit disapproving of his less-than-average physical conditioning, nevertheless Lucas was a headstrong young man who was the same gloryseeker his father had known himself to be while younger.
   
   Survival 0
   Athletics 0
   Carouse 0
   Medic 0
   
   Entry Check
   Military Academy: END 8+ (11) Success!
   
   Lucas is determined to get into the Imperial Guard Academy. His life has, more or less, been essentially leading up to this point. He studies and pushes himself to the limit his final years of his private tutorage. The day his acceptance letter arrives is rather joyous, and he notes that his father seems rather relieved.
   
   Event: (6) Clique
   Graduation Check: (12) Success! With honors.
   
   Lucas's time at the academy is very successful. Located on Mercury, in the same crater as the Imperial Expeditionary Academy, the academy boasts a proud and time-tested course of both academic study and practical experience on the planet of extremes: Mercury. The (quite literal) polar opposites of Mercury's environment combined with low-G makes it a very essential proving ground for would-be Imperial Guard officers. While at the academy he makes a few very closely-knit friends that carry each other through the hardest times of their training. Lucas graduates with honors and essentially is awarded his highest preference assignment within the Imperial Guard. Naturally,  he chooses to branch Infantry, much to his father's pride.
   
   Allies (3): Aillil Doyle, Imperial Guard Calvalry Officer
            Allisa McIntyre, Imperial Guard Support Officer
            Marcus Henries, Imperial Guard Intelligence
            
   EDU + 1 : EDU 10 (+1)
   SOC + 1 : SOC 12 (+2)
   
   Vacc Suit 0
   Athletics 1 (endurance)
   Gun Combat 1 (plasma)
   Melee 1 (unarmed)
   Recon 0
   Heavy Weapons 0
   
Salia Zhen - Turn 3
   Entry Check
   Merchant (Free Trader): INT 4+ (8) Success!
   
   Skill Gain: Vacc Suit: Vacc Suit 1
   Survival: DEX 6+ (6) Success!
   Event: (5) Deal Opportunity
      Gambler 8+ (6) Failed
      Lose one benefit roll
      Gambler 1+ : Gambler 1
   Advancement: INT 6+ (4) Failed!
   
   Salia is free of prison, adrift on Mars. Her reputation on Ceres and the contacts she forged in the joint allow her to very easily work her way back into the criminal underworld. Alas, she would much rather make a change in her lifestyle choices. She enlists on to a passing merchant looking for a hand and quickly becomes much more enamored with the wayward life of a tramp free merchant than of the criminal underworld. The freedom, the people (still as rough and straightforward as the criminals she is so used to), and the pay (which isn't quite bad). She jumps around between a few ships, enjoying every port she visits, and quickly becomes acquainted with the basic skills needed to keep a spacecraft running effectively.
   
   Her 3rd year of free trading, she signs aboard the Wayward Leprechaun, a 2000 ton tramp freighter and the largest she has been aboard so far. The ship regularly makes journeys within the Imperial Core and the Periphery alike, a trader of pure opportunity. She gets along with the crew pretty well, who in turn take her under her wing. Still, some of the technical skills are still very new to her and it takes her time to get used to all the gauges and new devices within the engine room.
   
Elona Maghraib - Turn 4
   Entry Check
   Scholar (Field Researcher):    INT 6+  (10) Success!
   Skill Gain: Science (archaeology) : -> 3
   Survival: (8) END 6+ (8) Success!
   Event: (10) Bureaucratic Mess!
      Gain: Admin 1
      
   Advancement: INT 6+ (6) Success!
      Rank 1
      
   
   Freshly out of the Survey Corps, with almost a decade of explorationary experience, Elona's skills are a valuable commoditity both in the scientific community and the prospecting field. She decides to return to her alma mater, the Lunar Institute of Science, to pursue an academic career. She takes a role as a field researcher and begins leading archaelogical expeditions across the Periphery. The work is almost as exciting as the Survey Corps; Elona spends her time now on the ground inspecting ruins, helping to divine the secrets of the long dead ancients. In 2070, a massive find shocks the scientific community. Although she isn't directly involved with the discovery, other xenoarchaelogists exploring a ruin in the (aptly named) system of Geata make a startling breakthrough. Intact pieces of long-dead alien warp technology. These advanced drives are quickly possessed by the Imperial government and studied and it is found that jump travel unconstrained by jumplanes is now possible: something completely unexpected. Although not a whole lot know it, the whole face of society is about to start rapidly changing.
   
   Elona eagerly signs up for a few of the Imperial-sponsored expeditions on the first exojump ships. The drive technology is still notoriously dangerous, with a few ships having disappeared completely into "dimensional rifts", never to be seen again-- with heavily warped and distorted articles of the crew and doomed ship being found floating all over Imperial space afterwards. Still, to the explorers, the call of the now-infinite void is too much to ignore and she is quickly back in her element: on the wavefront of the new age of exploration. Elona moves up somewhat at the Institute and begins leading her own independent expeditions. This is a new element for her, and to make matters worse, the supply situation for her first expedition gets completely jacked up by higher ups. The extra workload teaches her a thing or two about administration, and despite a few blunders along the way she ends up a lot better at management than she was before.
   
   Aging: (6) No result.
   
Corbin Fresno - Turn 4
   Skill Gain: Persuade: -> Persuade 1
   Event: Above and beyond! (DM+2 to advancement)
   Survival: (8) Success!
   Advancement: INT 5+ (13) Success!
      Rank 2
      Gun Combat: -> Gun Combat 2
      Investigate: -> Investigate 1
      
   
   Corbin is assigned to a special-duty section of the IIA upon his transfer from the Imperial Navy and the resignation of his commission as a Sub-Leifteanant. Now a full-time special agent within the IIA, he is working on quite the high-profile case. Government researchers recently made a breakthrough in reverse-engineering of an alien warp drive and have begun to discuss the extremely secret newborn technology with various agencies and large megacorps. He is assigned to a counter-terrorism plainclothes cell embedded in to the general service staff at a large reception intended for the topics of discussion focused around the exojump drive.
   
   He is standing around in the kitchen after a long day of serving drinks and keeping an eye out for suspect individuals when all hell breaks loose. Shots echo throughout the reception hall and in the chaos it's almost impossible for any of the security to coordinate. He draws his gun and runs up to a balcony, and in a tense gunfight manages to drop two of the gunmen at extreme risk to his personal self.
   
   In the end a few high-level corporate officials are dead, but the Imperial agents at the reception manage to get the situation under control and safeguard all the important VIPs. Corbin is recognized for his extreme bravery and quick-reaction, albeit off-record, for he is transferred to another assignment after the firefight due to his now-defunct cover.
   
   Aging: (5) No effect.
   
John Cardenas - Turn 5
   Entry Check
   Citizen (Colonist): EDU 5+ (5) Success!
   Skill Gain:    Athletics: -> Athletics 1 (strength)
   Survival: (6) Failed!
   Mishap: Gang Harassment!
      Gang as Enemy
      
   Stuck on Mars with a small sum of money left, John decides to take his family back to Gariathe, his homeworld. He settles back in with his younger brother (who now runs the farm in the wake of his father's retirement) and helps out with work and chores, coming now to enjoy the rather serene life on Gariathe. However, things here have changed. A surge of settlement and growth in the system spurred on by the wake of the exojump drive causes Gariathe to rapidly grow, while the infrastructure and local government stay about the same. One day his familiy's farm is attacked by a group of roving bandits. His parents and wife are killed in the resulting desperate defense of the farm while waiting for Imperial authorities to arrive, leaving just him and his brother and his family. John is absolutely crushed and destroyed, and he struggles with the trauma and loss of his wife and elderly parents. Anger soon besets him as he begins to come to terms with his new harsh reality, while he does his best to continue to raise his daughter. Something has to give though... Gariathe isn't his home anymore; it's now just a pit of bad memories.
   
   MUSTER OUT:
      None
   
Anton Ferguson - Turn 11
   Skill Gain: END + 1 : END 3 (-1)
   Survival: (10) Success!
   Event: Advanced Training
      EDU 8+ (7) Failed
   Advancement: (9) Success!
      Rank 5
      DEX +1 : DEX 2 (-2)
      
   Anton meets with the board of Colmeada Exoplanetary and they discuss the startling discoveries made by the Imperial researchers on Geata. He learns he will be the lead negotiator on behalf of Colmeada at the Imperial Summit scheduled between all the major parties in the Imperium to discuss the future of the technology. The summit is held in the Mediterranean District, in Rome, and is a large and bountiful exposition with plentiful security.
   
   Things go rather awry, however, and a group of gunmen storm the summit and kill a few corporate officials: one of which his own boss. The Summit is broken to reconvene in a few months, but the experience is rather startling to Anton: so close to death. However, there tends to be a silver lining, and Anton receives a promotion to his boss's position. Now the Chief Negotiator for all of Colmeada operations on Terra, Anton sets to work. His work is much less strenuous now, however, and he is able to devote more time to keeping up his fitness in the wake of his deteriorating health.
   
--2072--

Judas "Ace" Parker -(chaotick21) Turn 1
   Date of Birth: 19, Mí Bealtaine (May), 2054
   Characteristics:
      STR    9         (+1)
      DEX    12         (+2)
      END    5         (-1)
      EDU    4         (-1)
      INT    11         (+1)
      SOC      4         (-1)
      
   Born to the slums of Mars, Ace isn't the kind of kid that had the most wholesome fairy-tale upbringing. He was an orphan from childhood, forced to ply the alleys and sewers of the large Martian cities for his next meal. He quickly grew accustomed to the streets: his speed and quick thinking keeping him for the most part out of harm's way. The roving patrols of the ISF in the slum districts, the bright white-and-red technicals that were handed down from the Imperial Guard for civil police duty and used by squads, were easy to avoid when a rat like him knew every little nook, cranny, hidey-hole, and backalley maze. He knew how to get around, how to fight, and how to get out of a fight when the odds were against him. Of course, like all young scoundrels, he often also over-estimated his abilities.
   
   And so it was on that fateful day, while hiding supine under a warehouse rack, that he realized he was screwed. Recent times on Mars had seen a resurgence of riots and civil unrest in response to the exojump drive. Stealing from merchants, stores, and front-line sellers was simply too risky now for Ace. And so it was that he was now belly-deep (quite literally) in the warehouse of one of the planetary mafia's black-market warehouses. How he had gotten to infiltrating the warehouse of one of the most dangerous crime lords in all of Imperial space, well, he didn't quite know, but it was clear now that he was trapped.
   
   Because, you see, he had managed to pick absolute worst place to hide. A shelfing unit located near a large clearing in the warehouse, it was in this clearing that a meeting was now taking place. It was clear if he was found he would be killed on sight, and the boss himself was just meters away. He was frozen by fear: nowhere to run, with a hiding spot that would eventually have him be noticed. Until, of course, he came in.
   
   Hymael MacCullagh was his name. One of Mars' most famous mercenaries. There was a deafening explosion and soon the ear-shattering staccato of gunfire echoed throughout the warehouse. The mafiosos were dead in seconds: a complete surprise attack. The mercenaries appeared only to be here for the hit they had just committed, and as soon as they had barged in they were now exfiltrating, fighting their way out and holding off the piecemeal thugs that were streaming in from the rest of the warehouse floor.
   
   Realizing this was perhaps his best chance of survival, he came out with his hands up, almost trembling in fear. He expected to be killed, a witness, but to his amazement Hymael himself took him under his wing. The legendary mercenary was apparently blown away that a kid had been able to infiltrate the warehouse, and despite his men's protest he decided to take Ace on as an apprentice.
   
   That was, until, the law caught up to Hymael, and when he was executed for his crimes against the Imperium and his rebel affiliations, Ace now had a new burden to carry.
   
   
   Athletics 0
   Streetwise 0
   
   Entry Check
   Rogue (Enforcer): DEX 6+ (7) Sucess!
   
   Basic Skills:
      Deception 0
      Recon 0
      Gun Combat 0
      Stealth 0
      
   Survival: (6) Success!
   Event: (8) Criminal Underworld
      Melee 1 (unarmed)
      
   Advancement: (11) Success!
      Rank 1
      Athletics: -> Athletics 1 (dexterity)
      Persuade 1
      
      
   MUSTER OUT
      2 benefit rolls
      
      Cash 2 - 3000 cr
      Benefit 6 - DEX + 1: DEX 13
      
   Striking it out on his own, Ace was nervous but prepared. He had had one of the greatest mercenaries of all time as his mentor, after all. Involving himself deep within the criminal underworld of Mars, he begins forging his new path to fame and fortune as a bounty hunter. His sole purpose in mind is to live up to his now deceased mentor, basically a father to him, and to honor his legacy.
   
   Bounty hunting, while typically only legal in a few various Periphery provinces within the Imperium nevertheless had a massive black market industry devoted to it. It was possible for one to make a name as a hitman depending on who you talked to and how well you did your job. Despite all of this, in the wake of the advent of the exojump drive, Imperial authorities had even begun a basic legal-sanction program to assist the over-stretched security forces.
   
   Ace was a natural. He was born into it practically, and in a small few circles his reliability had become known. Not an expert by any means, typically constrained to easier targets, taking blood money was still no easy job. He rapidly grew in skill from his myriad encounters and finally decided that he had enough of Mars. His trade was simply too dangerous to make the risk justifiable in the core systems. Ace decides to take the next step in his bounty hunting career, and in 2076 boards a particular freighter for passage to the Periphery. The name of this freighter is the Wayward Leprechaun, on stopover for fuel and cargo offloading. Only time will tell what will become of Ace on his journey to live up to the legacy of one of Mars' greatest mercenaries.
   
   Final Skills:
      Athletics 1 (dexterity)
      Persuade 1
      Melee 1 (unarmed)
      Deception 0
      Recon 0
      Gun Combat 0
      Stealth 0
      Streetwise 0
      
Lucas Aphor Brennan - Turn 2
   Skill Gain: Leadership: -> Leadership 2 (Leadership 1 from Officer rank 1)
   Survival: (7) Success!
   Event: (8) Specialist Training:
      EDU 8+ (9) Success!
      Tactics: -> Tactics (military) 1
      
   Advancement: (9) Success!
      Rank 2
      Gun Combat: -> Gun Combat 2
      
   Lucas is assigned as a platoon leader in the 81st Rifle Guard Battalion, 15th Imperial Storm Regiment. He is a remarkably good leader, and his platoon is one of the most successful in his company, and perhaps even the battalion as a whole. The 81st is deployed along with the 15th Storm Regiment in II Imperial Assault Corps, in a large strike against a governor who turned his planetary forces against the Imperium after defecting to the rebellion. The assault is largely a success, although light casualties are sustained despite the overpowering Imperial assault due to fierce resistance.
   
   The rest of his time as a platoon leader is pretty uneventful, mostly centering around peacekeeping operations and patrols around large colony sites in the Periphery. Towards the end of his 3rd year of service he makes a fast-track promotion to the tank of Captaen and is assigned to battalion staff, where he serves as an aid to the battalion commander, mostly supporting with tactics and operations. After a few months on the staff of the 81st battalion, Lucas receives orders and is stationed on Cryostail, as a member of the 9th Regiment's staff, a rather advanced posting for his rank. Imperial Guard personnel changing stations are allowed to either use government-provided transport or plan their own method of transport and receive compensation. Eager to make a good impression by arriving early to his new posting, he buys passage on a passing freighter, the Wayward Leprechaun, and prepares himself for his new job....
   
   MUSTER OUT
      2 benefit rolls
      
      Cash 5 - 10000 cr
      Benefit 1 - Combat Implant (Adrenal / Combat Drug Autoinjector)
      
   FINAL SHEET:
      STR 4   (-1)
      DEX 7   (0)
      END 6   (0)
      EDU 10   (+1)
      INT 9   (+1)
      SOC 12   (+2)
      
      Gun Combat 2 (plasma)
      Leadership 2
      Athletics 1 (endurance)
      Melee 1 (unarmed)
      Tactics 1
      Survival 0
      Recon 0
      Heavy Weapons 0
      Vacc Suit 0
      Carouse 0
      Medic 0

      10000cr
      Combat Implant (Adrenal / Combat Drug Autoinjector)
               
                Allies (3): Aillil Doyle, Imperial Guard Calvalry Officer
                Allisa McIntyre, Imperial Guard Support Officer
                Marcus Henries, Imperial Guard Intelligence

         
   
Salia Zhen - Turn 4
   Skill Gain:   Pilot 1 : -> Pilot 1 (spacecraft)
   Survival: (9) Success!
   Event: Legal Trouble
      Roll 2+ (9) Success!
      Investigate: -> Investigate 1
      
   Advancement: (3) Failed!
   
   Salia continues her work aboard the Wayward Leprechaun, the tramp freighter cruising around picking up whatever cargo and passengers it can to turn a profit. She is a ready hand, doing whatever needs doing on the ship, though she takes a liking in particular to mechanics and repair. The captain has her stand a few piloting watches as well when the ship's pilot gets sick from a bad meal, and she finds she has a knack for piloting even more that she does for being a starship grease monkey.
   
   Her travels aboard the Wayward Leprechaun continue and over the years various crewmates come and go, but the adventures and trouble they get into on every port of call never leave her mind. It was on one such planet that she almost ended up again back in an Imperial gulag. Accused of a crime she didn't commit, it was only through the help of her shipmates and some investigatory skills that she was able to exonerate herself.
   
   Salia's travels throughout space on the Leprechaun give her both excitement and a (mostly) legal way to make a living. For now, she's satisfied. However, that may soon change...
   
   Aging: (3) No effect.
   
   MUSTER OUT
      2 benefit rolls
      
      Cash 3   10000 cr
      Benefit 2   INT +1: -> INT 10 (+1)
      
   FINAL SHEET
      STR 5
      DEX 8
      END 6
      EDU 5
      INT 10
      SOC 2
      
      Streetwise 1
      Melee (unarmed) 1
      Deception 1
      Vacc Suit 1
      Gambler 1
      Investigate 1
                Pilot 1 (spacecraft)
      Drive 0
      Persuade 0
      Gun Combat 0
      Stealth 0
      Mechanics 0
      Athletics 0
      
      
      10000 cr
      Blade - Chaindrive Sword


                Contact: Darius McMullen, Old Fence / Partner
      
Elona Maghraib - Turn 5
   Skill Gain: Electronics: -> Electronics 2 (sensors)
   Survival: END 6+ (9) Success!
   Event:    (2) Disaster!
      (5) Sabotage.
      Option: Leave career and keep benefit rolls.
      
   Elona's work at the institute continues. With the miraculous exojump drive, countless new planets and starsystems that were unconnected to the jumplanes are now accessible, and the amount of ruins, habitable planets, and interstellar commerce that is possible skyrockets. Elona is at the forefront of this research, making a name for herself as an eminent scholar of xenoarchaelogy.
   
   Unfortunately, like every other part of life, human greed gets in the way. She is caught up in a false embezzlement scandal that ruins her reputation. She is fired from the institute, and although she can find work elsewhere, she decides to cut her losses and strikes it out as a freelancer. With all of her belongings, she boards a tramp freighter called the Wayward Leprechaun, noting one of its stops is the planet and recently cored system of Cryostail. She has an ex-colleague at Cryostail that she has been in contact with for a while, and he may be able to help her start on the path of independent research. Regardless, it is time for a new beginning, and in the endless search for knowledge that plights those of her kind, she will be kindled together unknowingly with 6 other brave souls on quite a different journey...
         
   Aging: (4) No effect!
   
   MUSTER OUT
      3 benefit rolls
      
      Cash 6 - 60000 cr
      Benefit 4 - SOC + 1 : -> SOC 7 (0)
      Benefit 6 - Lab Ship (share)
      
   FINAL SHEET
      STR 2      (-2)
      DEX 5      (-1)
      END 7      (0)
      EDU 14      (+2)
      INT 9      (+1)
      SOC 7      (0)
      
      Science 3 (archaeology)
      Science 1 (astronomy)
      Electronics 2 (sensors)
      Admin 1
      Survival 0
      Mechanic 0
      Astrogation 0
      Gun Combat 0
      Pilot (small craft) 0
      Profession (biologicals) 0
      Melee 0
      
      80000 cr
      Lab Ship Share (1) (lab ship with 25% mortgage paid off)
         Ship Share (towards mortgate, 1Mcr)

                Contact: Adia Renald, Imperial Survey Corps (Ex-Colleague)
         
         
Corbin Fresno - Turn 5
   Skill Gain: Gun Combat: -> Gun Combat 3 (plasma)
   Survival: (6) Failed!
   Mishap: (2) Blackmail!
      Accept - Leave career without penalty, losing one benefit roll.
      
   Corbin is transferred upwards within the IIA, and is assigned to the Council of Imperial Inquiry, a rather prestigious department within the IIA. He is assigned as a political officer aboard the ISV Sword of Retribution (CA-08), a Samradh-class Heavy Cruiser. A very high station for an ex-station rat, his position as political officer puts him in command of the inquisitors aboard the ship, with the responsibility of ensuring that the ship's company and officers remain absolutely loyal and dedicated to service of the Imperium.
   
   Unfortunately, although Corbin is rather good at his job, there are many in this business, on the opposite of the aisle, who are better. One day he receives a quite ominous letter. It has overwhelming evidence of his conspiracy to commit treason against the Imperium, all falsified. It's strong enough to present a strong case against him, and Corbin realizes such legitimate-looking evidence could only possibly be fabricated by someone very high up in the Imperial government: someone who would make sure he loses in court and gets executed for treason.
   
   He accepts the demands and resigns from the IIA. Shortly thereafter, the Sword of Retribution suffers a massive reactor casualty that renders it inoperable for almost a year, preventing its deployment to a system with heavy piracy that is rumored to be sponsored by the Exogen corporation. Nonetheless, Corbin is out of the IIA permanently, but not necessarily the intelligence game. He holds a lot of valuable insider knowledge of the cogs of the espionage world; and he begins to fully realize his potential. He becomes an information broker: using his knowledge and talent to help those with more... unsavory needs acquire whatever unsavory goods they require. It is on such business that he purchases passage aboard the Wayward Leprechaun, bound for Cryostail. An old friend and ally of his is waiting there to help him broker a deal with a dangerous drug lord. As luck may have it, he will never make it to that deal. A good thing, perhaps, because he was never going to make it out of that deal alive.
   
   Aging: (1) No effect!
   
   MUSTER OUT:
      3 benefit rolls
      
      Cash 1 - 1000cr
      Cash 3 - 5000cr
      Benefit 4 - Weapon
      
   FINAL SHEET:
      STR 8      (0)
      DEX 8      (0)
      END 11      (+1)
      EDU 11      (+1)
      INT 12      (+2)
      SOC 8      (0)
      
      Gun Combat 3 (plasma)
      Deception 2
      Investigate 1
      Athletics (dexterity) 1
      Explosives 1
      Persuade 1
      Gunner 1
      Mechanic 0
      Vacc Suit 0
      Pilot 0
      Recon 0
      Flyer 0
      Drive 0
      Streetwise 0
      
      6000 cr
      Compact SMG   (20 ammo, Auto 2, Flechette SMG stats)

                Allies:
            Laila Zohukov : Engineering Officer, Imperial Navy
            Timothy O'Brian : Line Officer, Imperial Navy
            Patrick Walsh : Intelligence Officer, Imperial Navy
      
John Cardenas - Turn 6
   Entry Check
   Rogue (Enforcer): END 6+ (11) Success!
   Skill Gain: Streetwise : -> Streetwise 1
   Survival: (11) Success!
   Event: DM+2 Benefit Roll, Victim Enemy
   Advancement: (3) Failed.
   
   John is past his breaking point, and revenge is the only thing on his mind. He leaves his daughter with his cousin and hunts down the gang that attacked his family's farm. With a few other of his relatives and some of his neighbors, the angry mob assaults the gang hideout when it is found. Plunging down into the depths of a ravine, the vigilantes go on a murderous rampage, bloodlust driving them to murder every single one of the thugs and gang-members there, before looting the hideout and fleeing.
   
   Soon, the a local detachment of Colonial Rangers finds the ransacked hideout and begins hunting down the vigilantes. John has no choice but to leave Garaithe: for the last time. He hides out in the country-side with his daughter, before taking her on a last-ditch run into the starport to buy passage aboard a freighter, desperate to escape. He uses a large amount of the blood money he got from fencing the stolen property at the hideout to convince a captain to take him aboard, despite his fugitive status. As John crosses the docking-bridge to board the Wayward Leprechaun, he glances back at Garaithe one last time. The foggy, pastoral-green planet is beautiful at times. He momentarily regrets his having to leave, but then drops it. He grabs his daughter's hands and turns around. There's no going back now.
   
   Aging: (1) No effect.
   
   MUSTER OUT
      1 benefit roll
      Benefit 3: INT +1 : -> INT 10 (+1)
      
   FINAL SHEET
   
      STR 10      (+1)
      DEX 10      (+1)
      END 11      (+1)
      INT 10      (+1)
      EDU 6      (0)
      SOC 4      (-1)
      
      Gun Combat 1 (plasma)
      Athletics 1 (strength)
      Recon 1
      Investigate 1
      Deception 1
      Streetwise 1
      Melee 0
      Vacc Suit 0
      Profession (agriculture) 0
      Animals 0
      Mechanic 0
      
      12000 cr
      Weapon - Sawed-Off Shotgun

                Enemy: The Red Hoods (Gang on Garraithe)
      
      

      
« Last Edit: January 25, 2021, 03:58:59 pm by Vivalas »
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The Imperial Question | Stranded Among Stars

Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #24 on: January 24, 2021, 08:30:03 pm »

Anton Ferguson - Turn 12
   Skill Gain: Streetwise: -> Streetwise 3
   Survival: (11) Success!
   Event: (7) Life Event
      Death: Wife
      
   Advancement: (8) Success!
      Rank 6
      INT +1 : -> INT 12 (+2)
      
   Anton's work at Colmeada culminates with his promotion to the Board, as an executive within the company. As the Chief of Negotiations for the entire firm, Anton handles millions of credits of transactions on a daily basis, supervising lower brokers, watching for embezzlement and dealings that go against the interests of the company, and stepping in to broker some of the biggest deals of his life. Ever a shrewd man, he is feared as much as he is revered by those in his industry. A true Corredor, Anton has never met a deal too big to settle, or a loss too big to recompense.
   
   At age 70 his wife, Margaret, dies of a sudden stroke. Anton is 66, and the two had been married for over 30 years, meeting on Mars during his assignment to the consulary. Anton is devastated, and takes a break from his work to travel and prepare for the funeral. She had always been a fan of the beautiful arctic planet of Cryostail, and the two had vacationed there many times throughout his career. That's where the funeral was to be held, as well as where a sizable portion of his wife's family and relatives lived, and it was where Anton was headed now.
   
   Still, Anton has quite a few enemies as a result of his history in the brokerage world. He decides to keep a low profile by booking passage to Cryostail aboard a small tramp freighter called the Wayward Leprechaun. Still in mourning, Anton is about to end up in an entirely different situation quite soon, in an environment he has never quite been suited for. One can only hope the old man can handle the stress of living on the edge, since that's where he will be for the foreseeable future.
   
   Aging: (-5)
      3 PHYS -2
      
      STR, DEX, END all at 1, 3 lost skill 0 skills
      
      Carouse 0
      Electronics 0
      Science 0
      
      One aging crisis; (10000 cr medical care)
      
   MUSTER OUT
      10 benefit rolls (!)
      Cash 5 - 20000cr
      
      Benefit Rolls: 5 5 7 5 6 6 7 4 3
         5x3
         7x2
         6x2
         4
         3
         
         3 Ship Shares (1Mcr each towards mortgage)
         1 fully paid-off free trader
         Gun
         EDU +1 : -> EDU 15 (+3)
         
         
   FINAL SHEET:
      STR 3      (-1)
      DEX 1      (-2)
      END 3      (-1)
      EDU 15      (+3)
      SOC 13      (+2)
      INT 12      (+2)
      
      (HP 9)
      
      Advocate 4
      Language 3 (high castilian)
      Streetwise 3
      Gambler 2
      Admin 1
      Diplomat 1
      Investigate 1
      Broker 1
                Deception 1
      Profession (construction) 1
      Persuade 0
      
      
      155000 cr
      5 Ship Shares (5Mcr towards a mortgage)
      1 Free Trader (no mortgage)
      Weapon(Gun) - High-Quality Plasma Pistol (Sport) - (Gauss Pistol. 4D damage, x2 range)
      Full Noble Privilege

                Ally Gain: Corsa Ledraig, Ministry of Defense Supply Officer


ADDENDUM


Phew! So that's a lot of writing. Following your own character hopefully shouldn't be that much, and if you wanna know more about the other characters feel free to read their backgrounds.

Lemme know if you see any discrepancies between your chargen sequence and the final sheet, it's very possible I missed something.

I have a few last things I need to finalize before I put the first post up, but that's the bulk of the work done. I'll probably tackle chargen a bit differently in the future: this was a bit much, lol.

Finally, you all get to use 2000cr to purchase starting gear. If you have a MgT gear book feel free to list what you want to start with, otherwise just give me a basic description of what you want your character to have. You'll all get one unique item relative to your background on top of this starting gear, and the gear you got from muster out benefits (gear you get at the end of a career).

If you don't specify, I'll dress your character out according to their background. Don't feel too pressured by this, it's just to give your character some of your own personal touches before we begin. Lemme know if you have any questions about the chargen process or your characters. Thank you for your patience thus far! I look forward to starting soon.
« Last Edit: January 25, 2021, 03:58:12 pm by Vivalas »
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The Imperial Question | Stranded Among Stars

The Canadian kitten

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #25 on: January 24, 2021, 09:28:24 pm »

Wow, This is amazing. Firstly, do I have to take care of the daughter now?
2nd: what are my shotgun stats?
3rd: wow I love my character
4th, TLDR for anyone that like a short version: Was a soldier, got injured on duty, became a prison guard, saved Salia Zhen from murder I guess, got framed by her, lost the job, became a clerk and quit the job quite quickly, also had a family, returned to his home planet, wife dead now from bandits, became one with anger and hunted the bandits whose names that seemingly came from a fairy tale and killed them with other people, and have to leave with daughter because you know murder. Story begins.

 I would spend my credits on any armour closest to 1k creds, a melee weapon, and a medkit if possible.
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Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #26 on: January 24, 2021, 11:23:33 pm »

Wow, This is amazing. Firstly, do I have to take care of the daughter now?

lmao. Well, I can't force you to do anything, but ideally yes.

2nd: what are my shotgun stats?

I shoulda mentioned that for the most part, the first post will have a more neat character template formatted, along with your items and their stats. The sawed-off is the generic one from the catalog:

4D Damage, 4 Kg, Magazine 1, Bulky, DM+2 short range


3rd: wow I love my character

;)

I would spend my credits on any armour closest to 1k creds, a melee weapon, and a medkit if possible.

Got it


EDIT: And yeah that's probably a good idea, to put a short tl;dr of your character.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Vivalas

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #27 on: January 24, 2021, 11:29:29 pm »

Another thing I quickly noticed about chargen is that there isn't much point in making a character less than 4 turns old, other than RP reasons. Older characters (e.g. Anton) obviously have very severe debuffs to physical stats in exchange for much greater wealth / skills. I'm debating adding a small stat boost to characters under 34 (to compensate the fact that under the normal system you don't age until 34, so there's no reason to not play that long other than to avoid the small chance you get injured or in prison).

I'm thinking about adding 1 point to a physical stat for every turn below turn 4 that your character stopped at (e.g. Ace for example would get 3 points), and distribute them as such to maximum DM gain, if possible. DM buffs from stats can be very helpful, so I feel that would be an appropriate buff to the younger characters that makes sense from a IC perspective as well. Lemme know what you guys think about this.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

The_Two_Eternities

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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #28 on: January 25, 2021, 12:21:32 am »

This was absolutely 100% worth the wait. I especially like how you sorted by time and then character instead of the other way around; it really gave a "this is history" feel to the whole thing.

TLDR for Lucas: His father is Imperial Marshal Brennan, a top Imperial Guard officer who conspired with Anton Ferguson, among others, to launch a false-flag operation back in the thirties. Lucas is very much his father's son, having attended the Imperial Guard Academy and graduated with honors from it, gaining a few allies in the process. As a platoon leader, Lucas did pretty well, and participated in one major engagement: Quashing a rebellion on... actually, what was that planet called? After three years, he was promoted to Captaen, and served on battalion staff for a few months. As the story begins, Imperial Guard Captaen Lucas Aphor Brennan is being transferred to the staff of the 9th Regiment on Cryostail, getting there by way of the Wayward Leprechaun...

I'd like... I don't really know what the prices are on these things... a plasma weapon, some body armor, and a communication device.

Your idea for younger characters makes sense, I think. Sort of like reverse aging.

One question, though: Is Lucas' father's first name Androit or Ardroit?
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Re: The Imperial Question -- A space epic RPG / RTD+ [7/8]
« Reply #29 on: January 25, 2021, 08:01:04 am »

That's quite a impressive amount of writing.

Also it says I gained 1 point in piloting spacecraft but that isn't mentioned in my final sheet.

TLDR for my character is that she spent most of her childhood lining in the streets and doing small crimes, then she went to jail, almost got murdered and took over a large drug smuggling ring in the prison, then she eventually got our and went straight and go a job on a merchant vessel until the start of the game.

And for the thing to buy I'd like some kind of handgun.
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