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Author Topic: The Firmament - Great Flame War Arms Race  (Read 18644 times)

Happerry

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The Firmament - Great Flame War Arms Race
« on: January 13, 2021, 02:20:54 am »

The Firmament
Link to Main

Discord Link
https://discord.gg/BxJedEg

You are a hacker, like your father before you. You, like your father before you, do hacker stuff. You’ve found friends whom also do hacker stuff. You and your friends made, like, an ultra cool private hacker zone where you can all do hacker stuff in peace, away from those less cool hackers whom do hacker stuff with less flare and pizzazz and also happen to be rivals of yours, which has nothing to do with said less flare and pizzazz.

Anyway, you’ve just learned that your noticeably less cool rivals have also made a super-secret hacker clubhouse of their own, and are planning on declaring war on you, taking over the internet, tracing your friends back to your hacker zone, and breaking in and taking it over.

And then never letting you forget that they’re officially better then you.

You can’t have that, right? No, it’s time to roll up your gloves, put your army boots on, and show them who’s top hacker in da internets.

Or else you’ll have to flee in shame and change your internet name until everyone forgets about this in the next year or so, which it totally forever.



So, it’s time to go to war. Or almost time at least. There’s going to be three turns as both sides posture at and insult each other as they work up to this, three turns to do designs and revisions so you have some hacker pride and possess more then the bog standard baby programs all hackers worth their name have and even some non-hackers have.

More importantly, there’s going to be three contests you have to do. Here’s the first.

Starting Contest : Who The Hell Do They Think You Are?

Actually, no, who are you? You can’t just keep calling yourself Hacker Group Side 2 forever, and you’ve assuredly got some cool history or legacy, right?

For this contest, you need to write up who you and your hacker friends are and what cool name you all decided to name yourself in between arguments on if 11:45PM brain or 1:45PM brain is best brain at midnight.

You have until the start of Turn -B to finish this contest. The winning submission will be copied to the core thread.

Begin Design Phase -C
« Last Edit: September 28, 2021, 06:17:27 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Happerry

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Re: Side 2 - Great Flame War Arms Race
« Reply #1 on: January 13, 2021, 02:22:26 am »

Index
Turn -C : Design, Revision
Turn -B : Design, Revision
Turn -A : Design, Revision
Turn 1 : Design, Revision, Combat
Turn 2 : Design, Revision, Combat
Turn 3 : Design, Revision, Combat
Turn 4 : Design, Revision, Combat
Turn 5 : Design, Revision, Combat
Turn 6 : Design, Revision, Combat
Turn 7 : Design, Revision, Combat
Turn 8 : Design, Revision, Combat
Turn 9 : Design, Revision, Combat
Turn 10 : Design, Revision, Combat
« Last Edit: June 08, 2022, 07:11:36 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Rockeater

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Re: Side 2 - Great Flame War Arms Race
« Reply #2 on: January 13, 2021, 04:09:53 am »

In here
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: Side 2 - Great Flame War Arms Race
« Reply #3 on: January 14, 2021, 03:59:48 am »

Quote
Scout.exe
A rather straightforward virus, taking the appearance of a small three-wheeled buggy. The Scout is poorly armed with only a basic pulse pistol turret, but is designed to navigate the internet super-highways (as well as the internet super-country-roads and internet super-winding-alleys) with high speed. As the name suggests, the Scout is best used to scope out the lay of the virtual land, finding backdoors and identifying defensive programs, then relaying that information back to their controller.
The Scout is intended to be an all-terrain virus, using flexible code-suspension to traverse fragmented data, and employing # turning to navigate narrow passageways.
Basic proposal. Possible add-ons:
Quote
To augment its scouting ability, an area-ping function is included, letting the Scout identify (insufficiently hidden) programs in a wide radius.
Quote
To increase survivability, the Scout can deploy a primitive decoy that flashes provocatively, drawing the attention of less intelligent programs (while the Scout makes its escape).
Quote
To make it relevant in open combat, the Scout can self-destruct in a burst of chaotic data that will scramble anything in its vicinity, useful for disrupting tightly-packed enemy programs.
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Long Live United Forenia!

TricMagic

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Re: Side 2 - Great Flame War Arms Race
« Reply #4 on: January 14, 2021, 08:17:33 am »

Quote
Cannon
This offensive battle chip sends forth a blast of destructive data, damaging anything hit by it. A simple and effective method of removing obstacles quickly.

Quote
Sword
This offensive battle chip generates slicing data in the form of a sword and equips it to a program, offering greatly increased combat power at close range.

Quote
Medi.exe
This humanoid Viri is specialized at healing other programs and piecing together damaged code. Medi.exe are notably smarter than Officers in their specialization with code, but don't have any combat routines. They are especially effective at using Healing/Recovery type chips.
« Last Edit: January 14, 2021, 09:03:23 am by TricMagic »
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Screech9791

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Re: Side 2 - Great Flame War Arms Race
« Reply #5 on: January 14, 2021, 12:15:53 pm »

Quote
Grenadier.exe
An intermediate virus programmed with a humanoid form - roughly above the size of an officer, armor included, and equipped with a zip bomb launcher that can shoot remotely detonated grenades, which unzip 8gb of digitized explosions upon detonation, and if they're within range of their own explosions, then their zip bomb launchers have a large bayonet going from just past the foregrip to a foot past the muzzle, and are programmed to use it up close. They also have a targetting script that allows them to subconsciously lead targets and calculate drop with cold efficiency, and explosion-resistant (if bulky) armor that allows shrugging off non-direct AoE attacks and small arms fire. Their behavior is still simple - use cover, launch grenades, and don't wander off solo, however.
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testmen

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Re: Side 2 - Great Flame War Arms Race
« Reply #6 on: January 14, 2021, 02:55:11 pm »

So my entry for the contest on who we are.

Quote
xX_S0C1ETY_Xx

A gaming clan of mixed genres, these guys are """"""professionals"""""" of their craft who keep a resume of obnoxious montage videos to let other people know of their superiority. 
Unfortunately, they were not getting as much fame as they were hoping for, so they decided to bring their skills to the hacking scene, seeking the means to become acknowledged as the strongest users on the internet through whatever means they can. 
If that means experimenting with 403 Forbidden knowledge, unearthing the unbelievably powerful Dragon-Tier ADI of the past, or maxing out their parent's credit card for microtransations, they will do it so they have an flashy powerful thing to bonk their enemies with.

And I don't feel like putting a design out right now so I'll just support the Scout, Cannon chip or the Grenadier for the vote.
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NUKE9.13

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Re: Side 2 - Great Flame War Arms Race
« Reply #7 on: January 14, 2021, 02:59:01 pm »

Happ wants votes already. I'm going to go with this version of the Scout:
Quote from: Scout (Decoy Version)
Scout.exe
A rather straightforward virus, taking the appearance of a small three-wheeled buggy. The Scout is poorly armed with only a basic pulse pistol turret, but is designed to navigate the internet super-highways (as well as the internet super-country-roads and internet super-winding-alleys) with high speed. As the name suggests, the Scout is best used to scope out the lay of the virtual land, finding backdoors and identifying defensive programs, then relaying that information back to their controller.
The Scout is intended to be an all-terrain virus, using flexible code-suspension to traverse fragmented data, and employing # turning to navigate narrow passageways.
To increase survivability, the Scout can deploy a primitive decoy that flashes provocatively, drawing the attention of less intelligent programs (while the Scout makes its escape).

Quote from: Votebox
Scout (Decoy Version): (1) NUKE9.13
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Long Live United Forenia!

Screech9791

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Re: Side 2 - Great Flame War Arms Race
« Reply #8 on: January 14, 2021, 04:16:37 pm »

Quote from: V0T3B0X
Programs
Scout (Decoy Version): (1) Nuke9.13
Grenadier: (1) 0cra_tr0per

Identity:
xX_S0C1ETY_Xx: (2) testmen, 0cra_tr0per
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TricMagic

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Re: Side 2 - Great Flame War Arms Race
« Reply #9 on: January 14, 2021, 04:19:37 pm »

Quote from: V0T3B0X
Programs
Scout (Decoy Version): (2) Nuke9.13, TricMagic
Grenadier: (1) 0cra_tr0per

Identity:
xX_S0C1ETY_Xx: (3) testmen, 0cra_tr0per, TricMagic
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Rockeater

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Re: Side 2 - Great Flame War Arms Race
« Reply #10 on: January 14, 2021, 06:02:08 pm »


Quote from: V0T3B0X
Programs
Scout (Decoy Version): (3) Nuke9.13, TricMagic, Rockeater
Grenadier: (1) 0cra_tr0per

Identity:
xX_S0C1ETY_Xx: (3) testmen, 0cra_tr0per, TricMagic
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Happerry

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Re: Side 2 - Great Flame War Arms Race
« Reply #11 on: January 15, 2021, 02:55:52 pm »

Turn -C : Design Phase
Quote
Scout.exe
A rather straightforward virus, taking the appearance of a small three-wheeled buggy. The Scout is poorly armed with only a basic pulse pistol turret, but is designed to navigate the internet super-highways (as well as the internet super-country-roads and internet super-winding-alleys) with high speed. As the name suggests, the Scout is best used to scope out the lay of the virtual land, finding backdoors and identifying defensive programs, then relaying that information back to their controller.
The Scout is intended to be an all-terrain virus, using flexible code-suspension to traverse fragmented data, and employing # turning to navigate narrow passageways.
To increase survivability, the Scout can deploy a primitive decoy that flashes provocatively, drawing the attention of less intelligent programs (while the Scout makes its escape).
4 + 4 = 8 : Unexpected boon (Normal Difficulty)

The Scout goes vroom vroom. No, really, you stole the soundfiles from a racing game. The three wheeled Scout.exe is fast and maneuverable, as well as being armed with a turret mounted pulse pistol and decoy flare launcher for self defense. As well, while programming it, you managed to reactivate, or reinvent more, a portion of the charged shot mechanics that more advanced pulse weapon programs are known for. While the pistol itself is still totally inadequate to store and fire the extra energy, and the extra concentrated energy, that charging it involves your team's coders instead programmed the Scout to channel the excess energy into its prow, allowing it to ram through enemies while charged. Unfortunately while energy is being rerouted to the prow it is not being routed to the pistol, de-activating it while at 'ramming speed'.

The biggest weakness of the Scout is that with the lack of any specifications for designing a custom instructions set the 'brain' of the scout is based on the Minion.exe, and is therefor not particularly smart or cunning, and it is equipped with only the standard visual sensor array that minions and officers use.

The Scout.exe is a Complicated program through requiring a certain amount of active supervision to properly use as well as the additional code complexity from carrying two primary systems (IE, the pistol and the flare launcher).

It is now the Revision Phase. During this phase you must vote on what revision to do to your current assets. As well, remember to discussion, post, and vote on contest write ups.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Screech9791

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Re: Side 2 - Great Flame War Arms Race
« Reply #12 on: January 15, 2021, 03:12:32 pm »

Quote
Scout.exe behavior revamp
Basically a recode of the Scout programming to actually be good at scouting. In case multiple parts of this behavior set can be applied, the priority is 1 > 2 >3 >4.
1 - Drive around while maintaining a low profile and reporting information back to command programs like Officers, and the Hackers in charge.
2 - If combat is unavoidable, then automatically activate the pulse pistol turret and have it target enemy programs, shooting as fast as it can without overheating or otherwise impeding the other systems while in close range, while taking more precise charged shots from afar.
3 - In case of incoming non-manual guided weapons fire or turrets, then the flare launcher is to activate immediately to throw off the guided weapons and turrets, to reduce the likelihood of getting hit.
4 - If any enemies are detected at the front of the scout drone, then ram into them at the maximum speed possible, with the plow activated and on maximum power.
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Scholar Knight

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Re: Side 2 - Great Flame War Arms Race
« Reply #13 on: January 16, 2021, 12:57:47 am »

Quote
Scout.exe behavior revamp
Basically a recode of the Scout programming to actually be good at scouting. In case multiple parts of this behavior set can be applied, the priority is 1 > 2 >3 >4.
1 - Drive around while maintaining a low profile and reporting information back to command programs like Officers, and the Hackers in charge.
2 - If combat is unavoidable, then automatically activate the pulse pistol turret and have it target enemy programs, shooting as fast as it can without overheating or otherwise impeding the other systems while in close range, while taking more precise charged shots from afar.
3 - In case of incoming non-manual guided weapons fire or turrets, then the flare launcher is to activate immediately to throw off the guided weapons and turrets, to reduce the likelihood of getting hit.
4 - If any enemies are detected at the front of the scout drone, then ram into them at the maximum speed possible, with the plow activated and on maximum power.
Reminder that the basic pulse pistol can't use charge shot. We retooled the normal operations of it into the ram instead.


I'd say break it's prioritization software down into:
1 - Prioritize scouting operations.
2 - Then use pulse pistol turret, decoys, and speed to kite enemies. Value unit survival over killing enemies.
3 - Only use Ram if needed to break down barriers or if enemy happens to be in the way.

Otherwise I am find with spending the revision to give scout a proper behavior revamp.
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NUKE9.13

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Re: Side 2 - Great Flame War Arms Race
« Reply #14 on: January 16, 2021, 03:27:28 am »

An alternative revision would be working the charge-shot tech into a weapon for Officers- basically just a beefier pulse pistol capable of performing charge shots. But I agree that getting the Scout up to par is more important.
Quote
Scout.exe Behaviour Rework B
We've all been there. You've coded a super-cool giant-death-robot virus, but forgotten to code its behaviour routines, so it just walks around doing nothing. Right? Everyone's made that mistake, right? Please tell me I'm not the only one.

Anyway, Scout.exe needs a new brain. It should be capable of basic scouting operations without micromanagement. The Hacker in charge will still be able to override this behaviour if needed (I assume that's how viruses work, anyway). Highest level behaviour should be prioritised. ((I'm not sure how in-depth we're supposed to make this sort of thing))
1 - Scouting. Patrol designated area, identifying items of interest. Avoid confrontation where possible. Send data to nearby Officers and the commanding Hacker.
2 - Combat. If forced into combat,
  2.1 - Attempt to escape by deploying a decoy flare and driving away.
  2.2 - If this fails, use pulse pistol to attack nearby enemies, using speed and agility to avoid enemy fire as much as possible. If surrounded, use power-prow to break out.
  2.3 - When flare is recharged, if there are no enemies left, send combat data to Hacker and resuming scouting. Else, go to 2.1.
3 - Manually Activated Behaviour. If commanded to do so, activate designated subroutine:
  3.1 - Use power-prow to attack designated barrier/enemy. (Useful for breaking down weak firewalls or damaging shielded foes, or whatever)
  3.2 - Continually execute 2.2. (Useful if an extra gun is needed in combat)
  3.3 - Repeatedly deploy decoy flares while driving in the designated direction at designated speed. (Useful for luring away stupid enemy forces)
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