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Author Topic: Refit and Repair 2. Veenland, Spring, 1896, Revision&Refit Phase.  (Read 17328 times)

Khang36

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Re: Refit and Repair 2. Veenland, Pregame History Turn 6.
« Reply #30 on: February 15, 2021, 10:27:32 pm »

Quote from: vote
Option 1 (2): khang, AseaHeru
Option 2 (0):
Option 3 (1): AseaHeru
Option 4 (1): khang
Option 5 (0):
Option 6 (0):
Option 7 (0):
« Last Edit: February 15, 2021, 11:25:14 pm by Khang36 »
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Vostok

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Re: Refit and Repair 2. Veenland, Pregame History Turn 6.
« Reply #31 on: February 16, 2021, 12:18:22 am »

Quote from: vote
Option 1 (2): khang, AseaHeru
Option 2 (0):
Option 3 (1): AseaHeru
Option 4 (2): khang, Vostok
Option 5 (0):
Option 6 (0):
Option 7 (1): Vostok
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Maxim_inc

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Re: Refit and Repair 2. Veenland, Pregame History Turn 6.
« Reply #32 on: February 16, 2021, 12:25:11 am »

Quote from: vote
Option 1 (2): khang, AseaHeru
Option 2 (1): Maxim
Option 3 (1): AseaHeru
Option 4 (3): khang, Vostok, Maxim
Option 5 (1): Maxim
Option 6 (0):
Option 7 (2): Vostok, Maxim
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ConscriptFive

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Re: Refit and Repair 2. Veenland, Pregame History Turn 6.
« Reply #33 on: February 16, 2021, 08:48:09 am »

Big brain time.
Quote from: vote
Option 1 (2): khang, AseaHeru
Option 2 (1): Maxim
Option 3 (1): AseaHeru
Option 4 (4): khang, Vostok, Maxim, ConscriptFive
Option 5 (1): Maxim
Option 6 (0):
Option 7 (3): Vostok, Maxim, ConscriptFive

NUKE9.13

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Re: Refit and Repair 2. Veenland, Pregame History Turn 6.
« Reply #34 on: February 16, 2021, 09:15:35 am »

So, 4 is obvious. 1 also has its appeal. But I'm going for 7, cos there is a potential downside to 1- greater up-front costs*.
Quote from: vote
Option 1 (2): khang, AseaHeru
Option 2 (1): Maxim
Option 3 (1): AseaHeru
Option 4 (5): khang, Vostok, Maxim, ConscriptFive, NUKE9.13
Option 5 (1): Maxim
Option 6 (0):
Option 7 (4): Vostok, Maxim, ConscriptFive, NUKE9.13

*That is, presumably the total cost of building a ship will be the same- so a ship that would ordinarily cost 5PP per turn to build over 6 turns might with faster shipyards cost 6PP p/t over 5 turns. This would be relevant if, for example, we had 10PP to spare- sure, with the faster shipyards, we'd get one ship faster, but with cheaper shipyards we'd be able to build two at once.
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Long Live United Forenia!

piratejoe

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Re: Refit and Repair 2. Veenland, Pregame History Turn 7.
« Reply #35 on: February 16, 2021, 10:42:58 pm »

Veenland, Pregame History Turn 7.

Our funding was dedicated to two key aspects of warfare. Technology, and Information. Naturally, the former was gained through the funding of varying teachers unions and soon we would be able to convince a number of unions to pass forward a number of temporary laws that gave incentives for immigration from those of the working class to come and get a proper education, where a good deal would become part of the growing and new Nautical Engineering Program. Of course, a good deal would also go into more civilian fields, or to the Army, but that was fine. Under the table meanwhile, we tried getting a good deal of information on any enemies of the proletariat and our nation. And, a number of spy rings would be set up slowly but surely in other countries, most important of which was just to the north. However, most importantly was a number of spies in the Empire that one oppressed us. And, when the First Freedom War started nearly a hundred years since the revolution, we...

1. Being sympathetic to the cause of yet more oppressed Dutch Proletariat, we used our spies to feed information to the revolutionaries, as well as sent a large number of 'volunteers' to assist the Boer in freedom. Naturally, the British weren't amused nor pleased to be humiliated by a few Dutch Revolutionaries for a second time, but it gave our nation and people a good deal of pride, and gained a decent bit of Socialist sympathy from the Boers who were grateful in our assistance in their victory. Sadly, they weren't fully free, but at least they weren't fully under the yolk of the English like they were before.

2. Being Sympathetic to the cause of yet more oppressed Dutch Proletariat, we officially condemned the British and allowed our people to join as volunteers against the fight of the British Bourgeoisie. And, with the Boer's victory there was cause of some celebration. Though, sadly, the British still were able to maintain their control over them as a Suzerain overlord. Even so, it was gradual, and ideally they would be able to gain further independence in time. Still, even without our help, this was certainly seen as a blow to the British, both to their pride and power. Perhaps further failures could give their own working class hope at a more socialist state...
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Aseaheru

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Re: Refit and Repair 2. Veenland, Pregame History Turn 7.
« Reply #36 on: February 17, 2021, 09:13:39 am »

 Voting for option 2. Also, before I forget(or rather, Maxim forgets again), flags.

Spoiler: Flags! (click to show/hide)
« Last Edit: February 17, 2021, 12:50:18 pm by Aseaheru »
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Khang36

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Re: Refit and Repair 2. Veenland, Pregame History Turn 6.
« Reply #37 on: February 17, 2021, 12:24:35 pm »


Quote from: vote
Option 1 (1): khang
Option 2 (1): Aseaheru

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Maxim_inc

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Re: Refit and Repair 2. Veenland, Pregame History Turn 6.
« Reply #38 on: February 17, 2021, 02:19:04 pm »

Quote from: vote
Option 1 (2): khang, Maxim
Option 2 (1): Aseaheru
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ConscriptFive

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Re: Refit and Repair 2. Veenland, Pregame History Turn 6.
« Reply #39 on: February 17, 2021, 07:53:22 pm »

"Workers of the world, unite!"
Quote from: vote
Option 1 (3): khang, Maxim, ConscriptFive
Option 2 (1): Aseaheru

piratejoe

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Re: Refit and Repair 2. Veenland, Pregame History Turn 8.
« Reply #40 on: February 18, 2021, 02:00:09 am »

Veenland, Pregame History Turn 8.

It was only natural that the nation would do what it could to ensure that the Boers were able to gain the freedom they deserved from the Tyrants of the British Empire. And partially due to our help they were able to get everything and a bit more. While still under the British, they were far less so than they likely would have if it wasn't for our intervention. However, their own efforts are not to be dismissed. They did well in fighting off the British, and their efforts were just as skillful as our own. Still, even with this and cause for celebration, back at home there was tensions brewing up north. The Republic of Magna Mongadizafra, a capitalist nation that broke free from the Spanish many years ago, before we got our own freedom, has...
(Note, the enemy will pick one of three similar options.)

1. Been shown by our own spy rings to have committed horrific oppression of the working class. A number of strikes, possibly inspired by our statements of it being the weapon of the working class, had sprung up lately. And, they were cracked down upon hard. Worse, even though they have no evidence, they blame us for these strikes rather than their clear and blatant oppression and need for reform. Of course, we pointed out their activities and harsh crack downs, and naturally called for the people to use their system for change, but this was only used for propaganda and as 'proof' that we were the cause of all these strikes...

2. Sent a large number of fishing ships through our sea's and encroached upon our territory with blatant disregard. Naturally we acted accordingly, and eventually started sending ships to escort them away, yet one of their ships had the great idea to try and ram us...Needless to say, a fishing ship with little to no armor ramming a cruiser didn't end well for the fishing ship. Even so, this inflamed tensions as the crew was interned for questioning and due to their obvious crime of ramming one of the people's vessels for no reason other than their greed. After this incident, a bunch of Jingoists of Magna decided it would be a great idea to follow in their example, and in some cases, their government supported such action.

3. Much to our slight embarrassment, captured an agent of ours. While they couldn't get a confession out of him, they still blamed us, and claimed a wild conspiracy to try and destabilize their nation through the destruction of their government so that we could take it over and spread our ideology. Which is obviously preposterous. If we wanted to do such a thing, we would instead focus our efforts in getting the proletariat to go on strike and force reform through revolution or civil disobedience rather than actually go after their government. Of course, what the oppressed working class do to the people of the Magna government in the case of the revolution option is up to them, but we'd certainly not be doing so directly...Regardless, they still blamed us...
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Maxim_inc

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Re: Refit and Repair 2. Veenland, Pregame History Turn 8.
« Reply #41 on: February 18, 2021, 02:50:49 am »

Quote from: vote
Option 1 (2): Maxim, Nuke
Option 2 (0):
Option 3 (0):
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ConscriptFive

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Re: Refit and Repair 2. Veenland, Pregame History Turn 8.
« Reply #42 on: February 18, 2021, 08:57:39 am »

Quote from: vote
Option 1 (3): Maxim, Nuke, ConscriptFive
Option 2 (0):
Option 3 (0):

Khang36

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Re: Refit and Repair 2. Veenland, Pregame History Turn 8.
« Reply #43 on: February 18, 2021, 10:11:43 am »

Quote from: vote
Option 1 (4): Maxim, Nuke, ConscriptFive,khang
Option 2 (0):
Option 3 (0):
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Aseaheru

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Re: Refit and Repair 2. Veenland, Pregame History Turn 8.
« Reply #44 on: February 18, 2021, 11:11:45 am »

Quote from: vote
Option 1 (5): Maxim, Nuke, ConscriptFive,khang, AseaHeru
Option 2 (0):
Option 3 (0):
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