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Author Topic: Refit and Repair 2. Magna Mongadizafra, Spring, 1896, Revision&Refit Phase.  (Read 17702 times)

UristMcRiley

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #90 on: February 23, 2021, 11:26:33 pm »

In regards to your proposal for the pre dreadnought I would like to ideally get slightly more speed out of it hopefully our advanced engines assuming we get them would allow us to reach above the twenty knot mark while not necessary I think a higher speed would keep the vessels relevant longer, though we will just have to see how our techs play out on rather we can achieve the best of both worlds in regards to protection and speed. However in regards to the cruisers I feel they might benefit from having a larger main battery of say nine inch guns it seems likely we will be able to produce lighter escort vessels be they destroyers or light cruisers with while not considerable ease more ease then we can produce new battle line vessels.  So while these initial cruisers would have to act as our early screens building them to be able to join or support the battle line and operate as powerful independent raiders would give them more long-term practicality and versatility then building them strictly as screens.  I know that's counter intuitive to what I've been saying while I argued against this general plan of action as I do tend to prefer lighter forces, it just seems to me that we will be able to make better screen and escort vessels then these inital cruisers that could quickly make them redundant and I personally think it would be better to build these cruisers with the expectation of their role as screens only being a temporary state of affairs.
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Madman198237

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #91 on: February 24, 2021, 12:00:32 am »

Nine inch guns would be suitable for an armored cruiser expected to be able to fight battleships (when in groups, anyway), not a light escort cruiser like what we need right now. A nine inch gun means that the cruiser's main battery would be 100% USELESS against torpedo boats (remember that most large guns are incredibly slow to fire right now, even by WWI standards).

The reason I'm not increasing speed is because every ~3 knot speed increase requires 50% more power be output by the ship's engines, so if our engine tech gets better AND we go for a less-remarkable speed (yet one that is still superior to the average predreadnought speed by, well, a knot), we save weight on engines, thus making it easier to get all our other desired features on a 10k ton ship.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

UristMcRiley

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #92 on: February 24, 2021, 12:05:10 am »

Fair enough I simply wanted to point out that i think the light cruisers as you imagine them could quickly become redundant, or perhaps not redundant but trapped into they're escort role as better escorts may become available, which there isn't much of a issue with I'm certain they'll serve well until they're inevitable obsolescence. But any vessel we design early on into this game has the potential to become obsolescent. That is the same reason i suggested pursuing potentially higher speeds with the pre dreadnought design because i think speed can keep the vessel relevant far beyond the time any amount of armor or armaments can.   
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Madman198237

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #93 on: February 24, 2021, 12:21:54 am »

Well, coastal defense and bombardment will keep the predreadnoughts useful for awhile. But, yes, we will eventually be phasing them out, and the earlier they are the faster they'll go. I expect the cruisers to be much less prevalent in a few turns as we make a proper torpedo and then a proper destroyer, then probably an armored cruiser and so on as we fill in roles with dedicated ships instead of non-dedicated ones.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

m1895

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #94 on: February 24, 2021, 01:09:17 am »


Quote
'Diretta' Naval Turbine Powerplant (3) : Happerry, Madman, m1895
Composizione B Structural Steel (2) : UristMcRiley, Madman
Monteriggioni Vetreria Improved Rangefinders (2) : Happerry, UristMcRiley
Improved Armor Steel (0) :
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TricMagic

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #95 on: February 24, 2021, 08:54:15 am »


Quote from: Votebox
'Diretta' Naval Turbine Powerplant (4) : Happerry, Madman, TricMagic m1895
Composizione B Structural Steel (3) : UristMcRiley, Madman TricMagic
Monteriggioni Vetreria Improved Rangefinders (2) : Happerry, UristMcRiley
Improved Armor Steel (0) :

First, my votes were cut. Second, how many projects can we start in a turn?
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Madman198237

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #96 on: February 24, 2021, 10:18:35 am »

We have six dice. Each tech project costs 3, each revision costs 1, each ship project costs 4. After the pregame turns, techs will require additional dice to complete the projects. Ship projects will just progress over time. In the pregame, however, they are both completed immediately.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Sketchykeeps

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #97 on: February 24, 2021, 09:59:27 pm »

Sorry I checked out guys, real life decided I was pretty much work and sleep and nothing else for the last three days.

Anyway, for the protected cruiser, I’m thinking 4,000ish tons, 10 or so 6 inch guns, 24-25 knot speed.

I’ll get up a pre-dread when we get to it.
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Sketchykeeps

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #98 on: February 24, 2021, 10:02:11 pm »


Quote from: Votebox
'Diretta' Naval Turbine Powerplant (5) : Happerry, Madman, TricMagic m1895, Sketchykeeps
Composizione B Structural Steel (4) : UristMcRiley, Madman TricMagic, Sketchykeeps
Monteriggioni Vetreria Improved Rangefinders (2) : Happerry, UristMcRiley
Improved Armor Steel (0) :

First, my votes were cut. Second, how many projects can we start in a turn?

Edit, also sorry for the DP, for some reason it’s not letting me delete posts
« Last Edit: February 24, 2021, 10:04:51 pm by Sketchykeeps »
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Madman198237

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #99 on: February 24, 2021, 10:33:00 pm »

Just use "modify" and edit your last post. Worst case, next person to vote misses the edit and you have to post again, but that time not as a double post.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

piratejoe

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #100 on: February 25, 2021, 06:26:09 am »

Pregame Design Phase of Turn 1:

'Diretta' Naval Turbine Powerplant
Recently, turbine-based steam engines have become all the rage in certain circles, as the ship Turbinia has been built to demonstrate their capability. So we've adopted them in a bid to gain an advantage over any potential adversaries. The new turbines are incredible for reliably running at full speed or close to it, and they're generally more compact and lighter than the old expansion engines. They've been in land use for a decade so experience is not all that hard to come by. A directed effort by our naval engineers to install these engines in ships has lead to direct-drive turbines being commonplace among our vessels. Not needing particularly long-distance sailing, our turbine research has been directed exclusively at high-speed turbines, with no concession for cruising turbines or gearing or what-have-you.
Effectiveness: 5 | Cost: 6 | Bugs: 5

As it turns out making a steam turbine engine to put into a boat is not that hard. Well, actually it is actually quite difficult as anyone working on a ship with one will tell you, but that goes for any engine, not just a turbine one. Regardless, for our engineers the task was a fairly simple and easy one. And we now have quite the good turbine system in place. Of course it isn't perfect, as it is more dedicated to speed than reliability, and as such limits the time that they realistically can be out at sea before something breaks and needs maintenance for, especially considering it'd mainly made to run at flank. But even so this shouldn't be too much of a problem unless we want to make a long range convoy raider that can remain out to sea in the enemies trade routes for months on end, and even then it can easily last long enough at sea to last at least a month. For our own protection it will be more than good enough to do the job, and other than needing regular maintenance every month and a half or so, it's more or less a good, high speed engine.

Composizione B Structural Steel
Naval investment in metallurgy has resulted in many helpful finds, but one of the most important is a means to formulate tougher structural steel. Adjustments to the materials in our steel alloy produce a mixture that is less prone to fractures and breaks under stress, while not losing the strength required of the ship's skeleton. We've also altered how we cool the steel ingots produced for our hulls, using water jets to reduce cooling stress and therefore reduce the number of crystalline pattern deformities that cause fracture points and increase the damage done to a component placed under stress. The improved strength of the most basic building block of our ships allows us to have more durable ships without gaining any weight. The altered behavior of our steel under stress, also known as "battle damage", reduces the size of holes and prevents damage from propagating as quickly when water or fire weakens the steel.

Effectiveness: 4 | Cost: 2 | Bugs: 6

Naturally, the internal walls of our ships are one of the key portions of them. Without them our ships wouldn't be able to reach the sizes they can possibly achieve. And, without them, flooding would be a much more prevalent issue with each and every hit. As such, it is only logical that we turn our attention to ensuring that the strength of the steel walls that separates the internals of our ship from flooded compartments or the ocean itself. Regardless, taking what we know of Krupp as a base, and making a number of changes to it's actual material make up has assisted in creating a strong steel that is much less likely to crack or send shrapnel flying at our crews when a ship is unfortunate enough to take a hit. Naturally, this is a good thing, however with it come some problems. Those problems specifically being the changes to the recipe itself. As while the new work on metallurgy has resulted in a harder, stronger steel. It's initial production process is a bit more lengthy and complex than before, and more importantly, it uses materials that cost more. Of course, this isn't so much of an issue with our massive budget, but it is a moderate annoyance that needs to be mentioned regardless.



It is now the Design Phase of Pre game Turn 2. You have 6 dice remaining to spend on Designs, ships, or simply Save for the next turn.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ships (click to show/hide)

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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Happerry

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Re: Refit and Repair 2. Magna Mongadizafra, 1st Pregame Design Phase.
« Reply #101 on: February 25, 2021, 04:02:32 pm »

Time to do the other two technologies, though if Madman does write up those alternate versions that was mentioned in the discord I'd be willing to switch over.

Quote from: Votebox
Monteriggioni Vetreria Improved Rangefinders (1) : Happerry
Improved Armor Steel (1) : Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TricMagic

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Re: Refit and Repair 2. Magna Mongadizafra, 2nd Pregame Design Phase.
« Reply #102 on: February 26, 2021, 10:00:31 pm »

We must Flag!

SkecthyKeeps' Flag from Discord


Quote from: Maiden Battle Flags of Glorious Pasta
SkecthyKeeps' Flag: (1) TricMagic
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Happerry

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Re: Refit and Repair 2. Magna Mongadizafra, 2nd Pregame Design Phase.
« Reply #103 on: February 28, 2021, 08:43:30 pm »

Quote from: Votebox
Monteriggioni Vetreria Improved Rangefinders (1) : Happerry
Improved Armor Steel (1) : Happerry

Quote from: Maiden Battle Flags of Glorious Pasta
SkecthyKeeps' Flag: (2) TricMagic, Happerry
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

UristMcRiley

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Re: Refit and Repair 2. Magna Mongadizafra, 2nd Pregame Design Phase.
« Reply #104 on: February 28, 2021, 09:14:09 pm »


Quote from: Votebox
Monteriggioni Vetreria Improved Rangefinders (2) : Happerry, UristMcRiley
Improved Armor Steel (2) : Happerry, UristMcRiley

Quote from: Maiden Battle Flags of Glorious Pasta
SkecthyKeeps' Flag: (3) TricMagic, Happerry, UristMcRiley
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