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Author Topic: Heroes and Villains.  (Read 1717 times)

piratejoe

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Heroes and Villains.
« on: February 18, 2021, 09:22:55 am »

A Superhero and Supervillain Arms race like game based on that old Helmacon game.

Hero Thread: http://www.bay12forums.com/smf/index.php?topic=178121.0
Villain Thread: http://www.bay12forums.com/smf/index.php?topic=178120.0

Discord: https://discord.gg/fDF5NgW8K2

In this game you will help control one of two opposing factions, either a Association of Heroes, or a Cabal of Villains. (Renamed, ideally) You will recruit other super powered and highly skilled individuals to your faction, research fancy new gadgets and gizmos, and build massive secret (or not so secret) projects to accomplish your goal.

The game will deviate significantly from the original arms race formula. Instead of two constant fronts there will be a whopping twenty areas (I may cut down on them if they turn out to be too much, but I have a general plan to mitigate such issues.) that are always open to both sides. It will be up to you to choose who to deploy to which area, and the team you choose will help determine weather you keep the city safe or rob it blind. Succeeding in an area will provide a onetime boost in reputation and money. You will need to succeed again next year for another round of resources. The resource system will be expanded upon later in the game.

The other major deviation is the characters themselves. Instead of a large (and largely nameless) army, you will have a much small group of persistent characters. Each character will have several stats, and sometimes a power set. Stats can naturally change as the hero gains experience, but this process can be forced with the right tech or enough money. The different types of stats are as followed.
Spoiler: Combat, Melee: (click to show/hide)
Spoiler: Combat, Ranged: (click to show/hide)
Spoiler: Intellect: (click to show/hide)
Spoiler: Hit points (click to show/hide)

The amount of damage done to a character is determined by weapon/power strength. The combat stats work as modifiers on the chance to hit.

Recourses:
Money: Used to fund/modify projects and research. Money is gained when successfully defending a city (or robbing it) and can be gained in a variety of other ways as well. Money can be converted to influence at a slight loss if necessary.
Influence: Used to fund/modify projects and research. Influence is gained when successfully defending a city (or terrorizing it) and can be gained in a variety of other ways as well. Influence may also be needed to gain access to other things. Influence can be converted to reputation at a slight loss if necessary.
Reputation: Reputation is unique to each unit. Reputation will modify recruitment results and may allow a character access to various other things as well. Recruitment is the only action for which the modifier will be constant. 100 reputation will give a modifier of (1.0) to the roll. You can spend as much or as little reputation on a recruitment roll as you like. Recruitment can sometimes be as straightforward as just picking someone, or finding clues to the whereabouts of an NPC who is favorable to your cause to meet and potentially recruit.

Projects/Research will have a baseline Money and Influence cost. This is the actual cost of procuring materials and paying for labor. Influence is for either getting the research/project approved, or keeping it a secret, depending on the nature of it. Additional money/influence beyond the baseline will provide modifiers to the roll. Paying the full cost of the project/research again will give a +1 modifier. Each additional +1 will require you to double all currently invested funds/influence. Rolls can not be modified outside of the 1-6 range.

Charecters:
Each character will have a character sheet that lists their stats. An example is provided below.
Spoiler: Example character (click to show/hide)
Each character can perform one action per turn. This can be one of the aforementioned Project/Research/Recruitment actions, or it could be attacking or defending a city. The intellect trait will modify research and project actions. Large projects may require more than one turn of attention from a character. They can be pulled off of the project/research at any time, but another character attempting to take over the project will have extra difficulties for the first turn they work on it. Barring special events, you will only have one character per project/research. No doubling up.

Projects:
The project and research phase will take place before the standard deployment phase. You can start 1 project or research per turn, with no maximum to the number you can have active at once. Whatever you choose as your project or research during said phase will have a money, influence, and time given for it, and will become open for assignment. A character can be assigned to work the project/research during the deployment phase. Once a project has been worked on for an appropriate amount of time, it will receive a roll with appropriate modifiers from the character that performed the last research action to determine the result.

Maps and areas:
Spoiler: Arnot (click to show/hide)
Spoiler: Nemorland (click to show/hide)
Spoiler: Sothweg (click to show/hide)

Cities & Governments



Spoiler: Nemorland (click to show/hide)





General Information

The game is set in the mid 60's in the lands of some nations that may be familiar to those who have played my past games. For some strange reason, recently, a very small portion of the worlds population have slowly but surely started gaining strange powers, and these Meta humans are swiftly becoming an interest to the governments of the world, who are reacting to them in vastly different ways. Naturally, in part due to the nature of this game, expect Spy fi logic to exist with a decent chunk of the equipment and gadgets, and other such things that aren't 1 to 1 accurate to real life science or law...Also, for the first bit of the game, expect to deal with the actions of 'neutral' npc's a lot. Also do not look at either sides starting hero's or villains unless you intend on joining that side or merely watching.


Your starting choices are going to be noticeably better than your immediate recruits. This is ok. All characters will get better as they gain experience, and you will have opportunities and your own research to improve them.
« Last Edit: February 20, 2021, 01:04:37 am by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Rockeater

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Re: Heroes and Villains.
« Reply #1 on: February 18, 2021, 10:08:54 am »

Superheros to go
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Man of Paper

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Re: Heroes and Villains.
« Reply #2 on: February 18, 2021, 10:37:08 am »

Badmans go brrrrrrr
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ConscriptFive

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Re: Heroes and Villains.
« Reply #3 on: February 18, 2021, 04:32:18 pm »

I've always wanted to be a hero.

TricMagic

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Re: Heroes and Villains.
« Reply #4 on: February 18, 2021, 05:18:59 pm »

Badmans go brrrrrrr
Batman joins Badman, more at 11.

I'll watch for now.
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ZBridges

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Re: Heroes and Villains.
« Reply #5 on: February 18, 2021, 05:57:58 pm »

I'll join the villains.
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VoidSlayer

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Re: Heroes and Villains.
« Reply #6 on: February 19, 2021, 12:30:43 am »

We are not villains.  We are women and men of vision.  We who reject the arbitrary morality put down by kings and gods.

A_Curious_Cat

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Re: Heroes and Villains.
« Reply #7 on: February 19, 2021, 11:13:52 pm »

Could you please resize those map so we can see the entire map without scrolling?  Maybe by using [img width=800 height=600], or whatever seems like a good size.
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piratejoe

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Re: Heroes and Villains.
« Reply #8 on: February 20, 2021, 01:06:46 am »

Done. Forgot about that feature. Last I used it was about two or three years ago now.
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A_Curious_Cat

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Re: Heroes and Villains.
« Reply #9 on: February 20, 2021, 03:49:13 am »

Do need to create a character?  Or do I just show up in the “Visionaries” thread?
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piratejoe

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Re: Heroes and Villains.
« Reply #10 on: February 20, 2021, 04:40:53 am »

Visionaries thread?...

You can create a character if you want, and they might end up being recruited by one of the sides, or just be a neutral power in the world, but this is a team based game vaguely similar to an arms race. If you do make a character though, please PM them to me so everyone doesn't know everything about them instantly if they find them.
« Last Edit: February 20, 2021, 04:43:59 am by piratejoe »
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A_Curious_Cat

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Re: Heroes and Villains.
« Reply #11 on: February 20, 2021, 04:50:08 am »

Visionaries thread?...

We are not villains.  We are women and men of vision.  We who reject the arbitrary morality put down by kings and gods.
(Emphasis added)
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piratejoe

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Re: Heroes and Villains.
« Reply #12 on: February 20, 2021, 05:50:44 am »

Ah, sorry. I didn't exactly get that at first. Thanks for the clarification for my tired self.
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BBBence1111

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Re: Heroes and Villains.
« Reply #13 on: February 21, 2021, 06:52:58 am »

Seems like the heroes need all the help they can get
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VoidSlayer

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Re: Heroes and Villains.
« Reply #14 on: February 21, 2021, 11:31:33 pm »

How unbalanced is it?  I wouldn't mind switching if its needed and like okay with everyone.
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