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Author Topic: «Modest Mod» [v0.47.05-2] Updated & Accelerated  (Read 34944 times)

ibanix

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Re: «Modest Mod» [v0.47.04-1] Encrusted with Frames Per Second
« Reply #75 on: February 14, 2021, 06:07:15 am »

Why are init, d_init and world_gen files included in the modules (over-writing any custom ones)? Are there changes there that are specific to the modules?
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SolPyre

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Re: «Modest Mod» [v0.47.03-1] Slaves to Accelerated Module
« Reply #76 on: March 03, 2021, 12:15:28 pm »


Why does the modest mod add the Local Banditry tag to elf civs?
It makes adventure mode as an elf almost unplayable! I can't go anywhere in my own civ without being ambushed by patrols, I have to dodge * on the travel map constantly and make sure to sleep outside my civ's borders unless I want to be woken up by another "lethal" fight.
What gives?

At first when elves kept ambushing me I thought that a war had started between my civ and the neighboring elf civ but that wasn't it, it was the Local Banditry tag, which makes and entity send out ambush patrols that are hostile even to their own citizens.

I actually dunno. It was added by Igfig in the first Modest Mod, and removed by Button, so I added it back to be more loyal to the original mod.

If it's such a big deal, I'll remove that feature on the next version of the mod.


Thank You! I appreciate it.
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LargeSnail

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Re: «Modest Mod» [v0.47.05-1] Updated & Accelerated
« Reply #77 on: March 12, 2021, 02:53:06 pm »

Sorry for the hiatus, pals. I took a break of several months from playing Dwarf Fortress, but now I'm back :D

I fixed all the reported issues, and now the mod should work perfectly fine in all its aspects.

Why are init, d_init and world_gen files included in the modules (over-writing any custom ones)? Are there changes there that are specific to the modules?

Those files contain Accelerated Module tweaks to improve performance. The new world_gen contains optimized maps with better caves to improve framerate.

I also noticed pearls have a value of 0 currently, making them worthless.  Is that as intended?

Pearls should have a value of 1, as in vanilla DF.

there is going to be an update for this for other tilesets? Damn the accelerated mod is such a QoL mod

I attempted to adapt the mod to Meph's Tileset, but strangely it throws a lot of errors in the errorlog without apparent reason. I need to find the way to fix it.

decifer

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Re: «Modest Mod» [v0.47.05-2] Updated & Accelerated
« Reply #78 on: March 21, 2021, 02:35:24 am »

Is it possible to just install the Accelerated module without anything else, including the base mod?
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LargeSnail

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Re: «Modest Mod» [v0.47.05-2] Updated & Accelerated
« Reply #79 on: March 23, 2021, 01:58:39 am »

Is it possible to just install the Accelerated module without anything else, including the base mod?

Here you go, pal.

decifer

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Re: «Modest Mod» [v0.47.05-2] Updated & Accelerated
« Reply #80 on: March 23, 2021, 03:28:44 am »

Is it possible to just install the Accelerated module without anything else, including the base mod?

Here you go, pal.

Wow, thank you very much!
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Dwarf_Fever

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Re: «Modest Mod» [v0.47.05-2] Updated & Accelerated
« Reply #81 on: March 24, 2021, 03:48:14 pm »

Thanks LargeSnail!

Thought I could manage adding a graphics pack manually while waiting for Meph's, but is Vettlingr not compatible? Doesn't seem to want to work for me
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"Whatever exists, having somehow come into being, is again and again reinterpreted to new ends, taken over, transformed, and redirected by some power superior to it; all events in the organic world are a subduing, a becoming master, and all subduing and becoming master involves a fresh interpretation, an adaptation through which any previous 'meaning' and 'purpose' are necessarily obscured or obliterated."

Dwarf_Fever

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Re: «Modest Mod» [v0.47.05-1] Updated & Accelerated
« Reply #82 on: March 26, 2021, 06:19:09 pm »

I attempted to adapt the mod to Meph's Tileset, but strangely it throws a lot of errors in the errorlog without apparent reason. I need to find the way to fix it.

Huh. I wanted to do a new version of this [Accelerated] for a while, but never did since it's included in the modest mod anyway. Well done. :)

Oof... any chance of a collaboration involving Meph tileset with Modest Mod or at least Accelerated?
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"Whatever exists, having somehow come into being, is again and again reinterpreted to new ends, taken over, transformed, and redirected by some power superior to it; all events in the organic world are a subduing, a becoming master, and all subduing and becoming master involves a fresh interpretation, an adaptation through which any previous 'meaning' and 'purpose' are necessarily obscured or obliterated."

Meph

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Re: «Modest Mod» [v0.47.05-2] Updated & Accelerated
« Reply #83 on: March 26, 2021, 07:09:31 pm »

Quote
without apparent reason.

Probably because the raws include Taffers Revised mod, they are not vanilla DF.
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jcannon98188

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Re: «Modest Mod» [v0.47.05-2] Updated & Accelerated
« Reply #84 on: November 13, 2021, 01:32:37 am »

Installing Accelerated Module appears to make humans unable to make any clothing what so ever. Limited to only making bags, and ropes.

It appears to be caused by the civil clothes that replace [ARMOR:ITEM_ARMOR_SHIRT:COMMON] WITH [ARMOR:ITEM_ARMOR_SHIRT_FOREIGN:COMMON] for Humans, Elfs, and Goblins. Changing this to be like the dwarves has apparently fixes the issue.

The FOREIGN objects are all listed as [LAYER:ARMOR] which the comments say is to stop invaders from wearing them.
« Last Edit: November 13, 2021, 01:54:55 am by jcannon98188 »
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